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OpenAI Codex on Amazon Bedrock

A practical guide for enterprises rolling out OpenAI Codex to developers on AWS, with Amazon Bedrock as the model backend, covering the access, governance, and cost decisions that platform, security, and finance teams need to align on.

arXiv AI Papers

AutoScaffold: AI-Guided Scaffolding for Reinforcement Learning of Language Models

Reinforcement learning with verifiable rewards (RLVR) produces rich training experience, yet outcome rewards reduce each attempt to a single number and leave most of this information unused. Training-time scaffolds, such as strategies or hints added to the prompt during training, offer a natural way to turn this information into guidance, but their design and adaptation are largely left to humans and tailored to specific domains. We introduce AutoScaffold, a unified AI-for-AI framework that turns a student's training experience into adaptive scaffolds, with minimal domain-specific information and no human intervention during training. A frozen teacher periodically examines this experience, diagnoses bottlenecks, and designs scaffolds in two forms: (i) strategies shared across a class of tasks and (ii) hints for individual hard tasks, adjusting the content and amount of support as the student learns. The scaffolds are removed at evaluation. We apply the same framework to ALFWorld, search-based QA, mathematical reasoning, and GPU kernel generation. When evaluated without scaffolds, students trained with AutoScaffold outperform those trained with the corresponding RL baselines in all four domains, with gains of 7.2 points in ALFWorld success and 4.0 points in average QA exact match. On GPU kernel generation, AutoScaffold increases the fraction of tasks with a correct kernel that runs faster than the PyTorch reference by up to 5.0 points. On math, our student surpasses QuestA's reported accuracy using approximately one-third as many student training steps. Analyses show that the teacher identifies a different failure in each task class and shifts its scaffolds from step-by-step workflows to targeted fixes as the student improves, and that its revised scaffolds help the student learn more than keeping the previous scaffold or using no scaffold.

arXiv AI Papers

C^2-Routing: Complementary Cropping and Compression for Efficient Vision-Language Inference

Visual Question Answering (VQA) imposes substantial computational overhead on vision-language models (VLMs), motivating model-agnostic input reduction methods that can be readily applied across diverse VLMs, including in black-box settings. Simply enforcing a visual-token cap reduces computation, but it can discard information needed to answer the question. A single reduction strategy also struggles to accommodate different scenarios. Our key observation is that cropping and compression are complementary: cropping highlights small targets and local details, whereas whole-image compression better preserves context for large targets or distributed evidence. Based on this observation, we propose C^2-Routing, which adaptively selects cropping or compression according to the input image and question. Since both strategies may still discard key information, we further design a safety gate that uses the predicted joint correctness distribution under original and reduced inputs to guide fallback and protect accuracy. To accommodate consumer GPU resource constraints, all training and evaluation experiments run on RTX 3090 GPUs. To measure gains beyond token capping, we use full-image baselines with the same cap of 1,024 visual tokens. We conduct extensive evaluation on three VLMs and 18 datasets spanning local details, global scenes, scene text, and documents. With the visual budget already capped, C^2-Routing further reduces end-to-end FLOPs by 36.53% and visual tokens by 42.36% on average, with a mean relative task-score decrease of only 0.77%.

arXiv AI Papers

One Policy for 100 Household Tasks: Our Solution for the 2026 BEHAVIOR Challenge

We describe our solution for the 2026 BEHAVIOR Challenge: 100 long-horizon household tasks in the OmniGibson simulator. We placed 9th on the final leaderboard, the only independent team in the top 10. The core of the solution is a single vision-language-action (VLA) model, one checkpoint for all 100 tasks, built on our 1st-place 2025 solution, which is based on π_{0.5}. On the 50 tasks shared with 2025, its Q rises from 0.260 to 0.371; across all 100 tasks it scores 0.392. Our main conclusion from 2025 was that the model was undertrained, so most of the 2026 work went into training the model for longer, optimizing some training parameters, making each training step slightly faster and reducing the gradient noise: a migration from 50 to 100 tasks (semantic stages built from the demonstrations' skill annotations, task and stage embeddings of new tasks warm-started from similar old ones, and a 21-dimensional action space matching the teleoperation controls); variance-reduced multi-sample flow matching with a simple noise-vs-compute model that picks the number of action-expert samples per observation without ablations; and a 200k-step training run, about one pass over the 211M frames of the demonstrations. A cloud evaluation infrastructure keeps a shared record with provenance, episode diagnostics and restorable simulator states, and runs six simulators on one GPU together faster than real time. On top of the learned policy, 14 tasks are routed to a GPT-6 Astra coding agent that controls the robot through observation and motion tools, starting every episode from a frozen copy of its own practice session on training instances. Across these 14 tasks, Astra's mean Q is 0.639, against 0.108 for the learned policy. The public submission included only part of the Astra results and scored 0.446 Q with 27.3% full-task success.

arXiv AI Papers

EngineAgent: Agentizing On-Device LLM Inference Engines with Inference Stack Hierarchy Awareness and Hardware Abilities

Rapidly evolving LLM architectures and heterogeneous mobile hardware make supporting new models in on-device inference engines a recurring and costly system challenge. Each model may require coordinated changes across conversion, graph construction, operators, and hardware backends. Existing coding agents often miss these cross-layer dependencies and struggle to diagnose failures across host--device execution paths. We present EngineAgent, an agentic system for automating on-device LLM model enablement. Its key insight is to separate reusable engine and hardware knowledge from model-specific implementation. Before enablement, EngineAgent constructs a hierarchy-aware engine index that captures engine abstraction layers and cross-layer dependencies, and pre-validates backend-specific build, execution, and debugging workflows using already supported models. For each new model, a builder uses this knowledge to coordinate cross-layer changes, while an auditor checks implementation completeness and drives iterative debugging through device-side validation. Across 12 tasks spanning three mobile LLMs and four engine--backend pairs on CPUs, GPUs, and NPUs, EngineAgent achieves 75% end-to-end success with either of two underlying LLMs, versus 33.3% for the strongest coding-agent baseline. Success requires compilation, on-device execution, and output-logit agreement with reference implementations. EngineAgent also reduces average per-task time and model-API cost relative to baselines using the same underlying LLMs.

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