overfeed.news

Topic

Image & Video

1,068documents

127last 7 days

arXiv AI Papers

Feature Information Dynamics in Diffusion

Diffusion models generate data through a continuum of denoising problems, and are widely observed to reveal coarse structure before fine detail. Yet, this intuition is mostly empirical and qualitative. We introduce feature information dynamics, an information-theoretic framework for localizing when a feature is generated during diffusion. Using the I-MMSE identity, we connect the rate of feature mutual information change to a gap between optimal unconditional and feature-conditional denoising losses, yielding practical estimators for feature information density. We further develop a chained decomposition that separates shared from incremental information in a feature hierarchy. We use this framework first to quantitatively confirm spectral autoregression in pixel diffusion, and then to extend the analysis beyond frequency: under a class mask Canny conditioning chain, the per-feature information densities differ across pixel, SDVAE, VAVAE, and RAE, exposing fundamental differences between these representations and suggesting that ordered generation could be beneficial for training diffusion models. Our code is available at https://github.com/AI4Science-WestlakeU/feature-information-dynamics.

FrancisRing/Prism

New image-to-video model. Tags: diffusers, video-generation, video diffusion transformer, joint-video-audio-generation, sparse-attention, high-resolution, image-to-video, arxiv:2610.05416

♥ 92
arXiv AI Papers

Mu-DisCoCat: A Variational Pipeline for Compositional Generalization on Quantum Processors

Achieving compositional concept generalization (CoCoGen), the ability to understand novel situations by recombining learned primitives, remains a fundamental challenge in artificial intelligence. Compositional semantic models such as Compositional Distributional Semantics (DisCoCat) offer solutions by generalising vectors to tensors, but suffer from scaling bottlenecks when learning the tensors. Mapping DisCoCat onto Variational Quantum Circuits (VQCs) resolves this limitation for text, yet the methodology has not been expanded to multimodal situations such as the ones involved in CoCoGen. This paper introduces Mu-DisCoCat: a multimodal variational quantum learning framework for DisCoCat that achieves CoCoGen. The framework first learns stable object representations from single-object image-text pairs, then fixes these and uses them to learn the relations between them in multi-object situations. In classical simulations, the model used Uhlmann state fidelity to compute the overlap between the multimodal circuit representations and achieved higher relational OOD accuracy than the evaluated CLIP baseline. Its deployment was evaluated using the destructive SWAP test across noisy quantum emulators, including a range of IBM fake backends, IQM FakeAphrodite, and the IBM Marrakesh quantum processor. Despite real-world device noise, the hardware-executed models maintained a strong positive correlation with simulated fidelities, reliably distinguishing unseen similar and dissimilar pairs. Our work establishes a framework for executing CoCoGen on VQCs, demonstrating a viable use case for near-term quantum hardware.

arXiv AI Papers

Supermarket Product Detection and Recognition: Utilizing Deep Learning with Rectified Imagery

Product Identification has sprung up to become one of the most challenging problems in the automation of the retail industry. With the new industry 5.0 standards, automated inventory management, and catalog creation tasks are vitally important. Object identification models have emerged as a viable answer with their unprecedented identification and localization accuracy. However, the close-knit rack design of supermarkets generates the problem of angle variation in capturing images. The angle-variant densely packed images(a single image contains many objects) become overwhelming for these models alone. In this paper, we try to supplement object detection models with traditional Hough transform (HT) and homogeneous estimation concepts. We study the effect of rectified images using homography estimation and hough transform and their limitations on the problem of grocery identification. We make a case for creating a new dataset to test the effects of such rectification and produce analytical results on different scenarios of angle variation and object densities per image. Extensive experiments on different object detection models suggest that image rectification of angled images improves the detection accuracy of grocery products in images. The results also highlight the limitation of rectification on the angle of image capture and the object density of the image.

arXiv AI Papers

Enhancing Diffusion Language Models with Autoregressive Post-Training Weights

Diffusion language models (dLLMs) have emerged as a promising alternative to autoregressive (AR) language models, offering flexible token-update orders and parallel decoding. Recent dLLMs are often initialized from pretrained AR models before diffusion conversion in order to inherit their learned representations. After the conversion, however, they typically ignore the extensive post-training ecosystem of their AR ancestors. In this work, we show that these existing AR post-training weight updates can instead be effectively recycled to enhance diffusion models. Despite the changes by AR-to-diffusion conversion, directly adding an AR post-training weight update to a diffusion base model remains effective, bringing its performance close to that achieved by direct diffusion post-training. Notably, AR and diffusion post-training updates are nearly orthogonal in weight space, yet induce substantially more aligned representation changes in the diffusion model. Their distinct updates are also complementary: composing their weights can retain gains from both regimes and further improve the post-trained diffusion model. Based on these findings, we propose A2D, a simple training-free framework for enhancing diffusion models with existing AR post-training resources. A2D can transfer capabilities from AR post-trained models to diffusion base models, and further improve already post-trained diffusion models by composing AR and diffusion post-training updates. Across various dLLMs, including Dream, DreamReasoner, DiffuCoder, Dream-Coder, Nemotron-Labs-Diffusion, and DiffusionGemma, A2D reliably improves instruction following, mathematical reasoning, and coding with both supervised fine-tuning and reinforcement learning updates, without additional training, or inference-time computation.

arXiv AI Papers

DSV-Mem: Evaluating Multimodal Memory in Professional Workflows for MLLM Agents

Conversational MLLM agents are increasingly expected to assist in professional workflows, from AI research and engineering design to product management and business operations. Yet this capability remains underexplored: existing benchmarks largely focus on informal, everyday interactions and personal-life scenarios featuring photographic natural images, isolated static artifacts, and recall-oriented questions. In contrast, professional scenarios often involve structured, information-heavy artifacts that undergo frequent revisions and authority updates, and compositional queries requiring reconciliation of many artifact versions while tracking state precisely. To address these challenges, we introduce DSV-Mem, a benchmark for evaluating Dense Stateful Visual Memory. DSV-Mem comprises expert-reviewed scenarios and 1,000 questions across five user-oriented categories (Current State, Past State, Derived State, Change History, and Conflict/Refusal). A Hartley-inspired criterion favors questions with broader visual-evidence inspection demands. We also introduce a generation harness that produces evaluation suites by decoupling state-transition synthesis from conversation filling. Evaluation over 27 configurations spanning frontier and open-weight models and memory management methods reveals that the strongest baseline scores below 45% on DSV-Mem. Analysis surfaces findings: 1) multimodality and information density both contribute to difficulty, but state evolution, particularly the number of governing updates, is the dominant tested factor. Raw conversation/haystack length, OCR, and arithmetic are not the primary bottlenecks; 2) models often fail to verify user premises against prior state updates before answering; 3) increased reasoning effort and memory management methods yield limited gains, whereas state-aware designs prove more effective. The benchmark and code will be publicly released.

arXiv AI Papers

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

Frontier LLM agents have been shown to be capable of solving increasingly complex tasks for which humans have measurable solutions. This begs the pertinent question of whether LLM agents can go beyond what humans have already solved. The ability to develop sophisticated strategies to tackle consequential problems becomes paramount as well-trodden, human-developed solutions become insufficient for problems for which we lack context or enough training data. We study agents' capability of such strategy formation through the communal practice of video game speedrunning. In speedrunning, practitioners compete to find the fastest way to complete a video game under certain conditions, and in so doing uncovering interesting unorthodox play styles that require a thorough understanding and mastery of the underlying game mechanics. We introduce SPEEDRUNBENCH, a benchmark that evaluates frontier LLM agents across 9 different games. To perform well in this benchmark, agents must repeatedly improve their strategy, reflect on their performance, exploit their gained knowledge, and reason across a long-horizon of actions to improve on an increasingly difficult problem: being faster than themselves and everyone else. Our experiments show that while frontier agents approach human world records in simple platformer games, they remain behind human performance on longer, more complex games under practical budgets. These results suggest that SPEEDRUNBENCH is a useful testbed for studying agents' strategy formation capabilities as well as being a saturation-resistant evaluation measure, as there is almost always a faster completion time waiting to be discovered.

arXiv AI Papers

Optimization Encoders: Rethinking Second-Order Meta-Learning for Neural Fields

Conditional neural fields represent signals continuously, but their effectiveness depends on how the conditional latent representations are inferred from observed data. In meta-learning, this encoding occurs through gradient updates induced by the decoder, tying representation learning directly to decoder design. We formalize this connection by interpreting latent optimization as an optimization encoder, unifying the roles of second-order differentiation, latent parameterization, and task supervision. This concept enables second-order meta-learning for end-to-end training of the encoding procedure alongside the decoder, and clarifies which learning pathway first-order approximations discard. Guided by this view, we introduce Attentive Latent Fields (MetaLF), an equivariant transformer-based neural field that contextualizes a latent pointcloud through self-attention. These interactions shape both field predictions and the updates that construct their representation, allowing local observations to inform coherent non-local structure. Disentangling the inner encoding objective from outer task supervision unifies reconstruction, classification, and segmentation within an end-to-end meta-learning framework, using reconstruction-only latent adaptation at test time. Controlled experiments on polynomial fields link latent coordination to lower effective rank and stronger alignment with the underlying function space. Across image and 3D shape reconstruction, MetaLF improves fidelity within three to five gradient updates, while supporting semantic prediction across images, shapes, and volumes. Together, these findings position the optimization encoder perspective as a unified basis for designing neural fields around how representations are constructed, coordinated, and used.

arXiv AI Papers

Spectra: Exact Component Transport for Test-Time Prior Adaptation in Simulation-Based Inference

Simulation-based inference (SBI) has become a powerful approach to Bayesian inference in complex scientific models whose likelihoods are difficult or impossible to evaluate. Amortized SBI learns reusable inference models from simulated data, enabling rapid posterior inference for new observations, and modern generative models have made these models increasingly expressive. However, this reuse is limited to the prior distribution chosen during training, whereas scientific analyses often need revised priors as knowledge accumulates or alternative assumptions are tested. We introduce Spectra, a test-time adaptation method for diffusion-based SBI. Spectra uses an exact score-transport identity to obtain the adapted score from a frozen diffusion model in closed form for structured prior changes, without additional simulation or training. Across six SBI benchmarks, Spectra achieves accurate adaptation under strong prior shifts at low online sampling cost. This enables pretrained SBI models to incorporate updated prior information at test time.

arXiv AI Papers

FOSLS-deRhaNN: native de Rham neural classes for H(div) and H(curl) with applications to first-order system least-squares neural network methods for partial differential equations

We construct neural approximation classes native to the graph spaces H(div) and H(curl), in two and three dimensions and, for H(div), in any dimension. Every realization lies in the space for all parameter values, and with kinked potentials, such as ReLU networks, the admissible jumps appear at finite width. The classes are images of scalar and componentwise networks under fixed operators of the de Rham complex, and do not involve a mesh or finite element emulation. For H(div) in R^n two native classes are given on an equal footing, with a skew-symmetric potential A: Div\,A+R_nq+h, with the divergence q as an explicit unknown, and Div\,A+z with an H^1 field z; for H(curl) the analogous classes are grad\,φ+Sr+h in two dimensions and grad\,φ+z in two and three dimensions. In all of them every interface jump of the field is carried by the potential term, Div\,A or grad\,φ, while the remaining part has no interface jump (it is an H^1 field in the regular-decomposition classes); the classes with z are the componentwise approach enriched by this term. Known or learned interface geometry enters the potential through factors with trainable amplitudes, and the remaining part if the divergence jumps. The classes lead to the FOSLS-deRhaNN method, first-order system least squares with de Rham neural networks, whose loss is the least-squares functional posed in the natural spaces of the weak formulation; for elliptic equations this includes H^{-1} right-hand sides and H^{1/2} Dirichlet data. Elliptic equations with discontinuous coefficients and curl-curl problems are treated as instances, with the functional equivalent to the error; linear transport with discontinuous solutions and conservation laws with shocks use the same flux classes.

arXiv AI Papers

VisionWeave: Weaving Elastic Visual Representations as a Native Capability of MLLMs

Multimodal large language models have become the dominant paradigm for visual understanding, but incur substantial costs by encoding inputs into dense, fixed-size patch tokens. However, visual information is unevenly distributed: some regions require fine-grained detail, while others admit compact representations. Downsampling sacrifices this detail, while existing token pruning and adaptive approaches remain limited in content-adaptive granularity, task generalization, and integration with modern MLLMs and serving infrastructure. Overcoming these limitations calls for foundation models that learn, end to end, where-and at what granularity-to allocate visual representations, a native capability we term elastic visual representation weaving. We introduce VisionWeave, establishing this capability in frontier-level MLLMs through large-scale training. It combines two components: a gated spatial pooler constructs coarse-grained representations alongside native fine-grained representations within a shared MRoPE coordinate, while a granularity router learns their content-adaptive allocation. Through self-distillation alone, we validate this capability on Qwen3.5-4B and scale to Qwen3.8-27B with over 30K A100 GPU-hours. Based on Qwen3.8-27B, VisionWeave adaptively adjusts token savings to visual content, saving 43.0% tokens on average while retaining 98.9% native performance across eight benchmarks, versus only 88% performance preserved for token pruning baselines with a fixed 50% savings target. Extensive evaluations confirm robust efficiency-quality trade-offs across diverse tasks, resolutions and video frames. When deployed on SGLang serving engine, our method achieves a 2.3x throughput gain while reducing mean TTFT by 54.4% and mean TPOT by 60.6%. Together, we believe these results position elastic visual weaving as a promising capability for next-generation multimodal models.

arXiv AI Papers

Decide Before You Look: Learning Which Retrieved Memories Deserve Pixels

Multimodal assistants answer questions from long-term memories that contain images. After retrieval, each retrieved image reaches the answering model either as pixels, at about a thousand visual tokens per image, or as a stored text proxy that often misses the detail the question asks about. We find that the benefit of pixels usually comes from one or two retrieved memories, and that it can be predicted before the answering model runs, without reading any full-resolution image. In PixelTriage, a plug-in placed after retrieval, a small model that does not generate text reads the dialogue, a short note and a thumbnail of each retrieved memory and predicts how much its pixels would add. It is trained on synthetic memory episodes labeled by a frozen 27B model that answers each question with and without each memory's pixels. With a 7B answering model, PixelTriage lies on the accuracy--cost frontier of M^3Exam, DMV and MemEye and uses 11--23\% of the visual tokens without a significant loss of accuracy. On DMV it answers 2.9 times faster than opening all images. It outperforms retrieval order and uniform down-sizing at equal budgets and transfers to other memory systems and to a 397B answering model.

Introducing GLM 5.3 on Amazon Bedrock

GLM 5.3 from Z.ai is now available on Amazon Bedrock: a 753B-parameter mixture-of-experts model built for coding and long-horizon agentic tasks. Learn how to invoke it with the OpenAI-compatible APIs, cut cost and latency with prompt caching, and run an authorized security test with the open-source Strix agent.

Image & Video — overfeed.news