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arXiv AI Papers

Inverting Multi-Vector Visual Document Indices

Prevailing multi-vector visual document retrievers store each page as about a thousand patch vectors, often in vector databases run by a third party. Since no one can read a page from its vectors, this index is easily treated as less sensitive than the page. However, because the index keeps one vector per patch in raster order, and each vector is computed by a vision-language model pre-trained to read documents, we hypothesize that whoever runs or breaches the store can reproduce a page from its index alone. We frame inversion as conditional document image generation and infer from the vectors what the attack needs: the encoder, the page shape and, for shuffled vectors, their order. On the ViDoRe v3 benchmark, pages inverted from raw indices recover 47% of the words and 45% of the sensitive tokens. Used as queries against the stored indices, they rank their source page first 98.4% of the time. We test two cheap protections, token pooling and shuffling, which both cut word recall to about 8%. A model that restores the order of a shuffled index raises the share of source pages ranked first from 3.8% to 93.5%, while inverting a pooled index remains open. To test generalisation, we apply the same attack unchanged to another multi-vector retriever: its inverted pages still rank their source page first 70.2% of the time, though its word recall stays below a nearest-neighbour baseline. Multi-vector visual document retrievers are therefore vulnerable to inversion through their stored index, which should be protected like the documents it encodes.

arXiv AI Papers

Layerwise Error Attribution for Fast and Robust Mixed-Precision Post-Training Quantization

Mixed-precision post-training quantization is a network compression method that assigns bits layer by layer, under a global memory budget using a small calibration set. The main difficulties are to overcome the combinatorial nature of the allocation problem and to manage the sensitivity to small, potentially corrupted databases. Hence, an efficient allocation method should be fast to compute and preserve model quality when calibration data are corrupted. To design such a method, we derive a layerwise probabilistic analysis of the quantization error that separates propagated error from the local perturbation introduced at a given layer. We use this local term to build a separable score for a simple allocation algorithm, that requires no external solver. The probabilistic nature of our approach brings robustness to corrupted data. On denoising tasks with DRUNet, with an average budget of 4 bits per weight, our method matches or improves state-of-the-art mixed-precision baselines under clean calibration, and is more robust to corrupted calibration, with PSNR gains of up to 7.5 dB under the tested corruptions. Experiments show bit-allocation speed-ups from 28x to 2,570x over the studied baselines. For quantized diffusion models, our experiments show that a direct application of our framework also improves the state-of-the-art.

arXiv AI Papers

Think Before You Paint: Recursive Latent Reasoning for Diffusion Models

Diffusion models generate realistic images but often fail on visual reasoning tasks, such as filling in a Sudoku or drawing the path through a maze. When a discrete symbolic representation is available, recursive methods such as the Tiny Recursive Model (TRM) solve even hard instances of these puzzles. We ask how such reasoning can be carried over to pixels, where no symbolic representation is available. We propose Painter-Thinker (PaTh): a small recursive network (the Thinker) reasons over a grid of learned tokens that encode the noisy image and the conditioning, refines a latent state within every denoising step, and steers a frozen diffusion model (the Painter) through ControlNet adapters. The Thinker is trained with the standard reconstruction loss alone, without symbolic targets, a solver, or a verifier. PaTh solves 92.5% of hard MNIST Sudoku puzzles (prior best 75%) and 71.2% of extreme ones (prior best 4.1%), with 10M parameters against 82M for a standard diffusion model. It also improves on mazes, Queens, and CLEVR scenes with specified spatial relations, and its advantage grows with problem size. Diagnostic experiments show that PaTh recovers from injected mistakes that the diffusion model cannot repair, especially when many cells are wrong. Together, these results show that reasoning mechanisms developed for symbolic data can be integrated into pixel-space diffusion without symbolic supervision, opening a path toward generating data under increasingly complex constraints.

arXiv AI Papers

MUNITE: Unified Multimodal Latent Inference for Any-to-Any Multimodal Generation

We introduce MUNITE, a latent-variable framework for flexible any-to-any multimodal generation that treats encoding and latent generation as the same inference problem under different amounts of observed evidence. Given any subset of modalities, MUNITE models the conditional distribution over the latent representation associated with the complete observation. Full observation recovers deterministic encoding, no observation recovers the latent marginal, and intermediate subsets define conditional latent inference, all within a single conditional flow model. A shared latent sample captures variation that must remain consistent across generated targets, while modality-specific generative decoders model the remaining uncertainty independently. To learn these conditional distributions from incomplete training examples, we extend conditional flow matching through self-distillation: predictions conditioned on richer available observations supervise the same model conditioned on smaller subsets at the same intermediate latent state. When the richer-evidence trajectory follows the exact conditional flow, this provides the same expected learning signal as full-target denoising. Across PolyMNIST-D-Q, FFHQ64, and image-text-audio, MUNITE achieves competitive or better generation quality and source-target alignment, with higher joint-generation coherence. In particular, it attains the highest coherence in all one-to-many and unconditional image-text-audio comparisons, showing the effectiveness of unified latent inference across diverse multimodal settings.

arXiv AI Papers

ORCA: Hunting Compositional Failures in Text-to-Image Diffusion

Text-to-image diffusion models fail predictably on compositional prompts: attributes bind to the wrong objects, spatial relations invert, and multi-object scenes lose count. Recent architectures already augment CLIP with a T5 encoder precisely because CLIP's contrastive embedding loses compositional structure, yet these failures persist. We argue the binding problem is therefore not one of missing information but of misaligned information: a text encoder preserves compositional structure, but in a representation space shaped by language modelling rather than vision, and the denoising objective does not directly reward aligning the two. We show this correspondence can be supplied as an explicit training signal, that the relevant cross-modal information is concentrated in a low-rank subspace of self-supervised visual features, and that supplying it can be folded into diffusion training as a single auxiliary loss. Our method, ORCA (Orthogonal Residual Compositional Alignment), aligns the latent of a diffusion transformer with a low-rank target derived from a frozen visual encoder, through a predictor whose orthogonal basis is parameterised by a learned residual between T5 and CLIP embeddings, which provides a prompt-dependent signal for selecting the visual readout subspace. We prove that the cross-modal information recoverable at a given rank is bounded by the spectral mass of the visual encoder's covariance in the top components. Across three diffusion-transformer backbones (DiT-B/2, DiT-L/2, U-ViT-L), ORCA improves FID and GenEval over both vanilla and REPA baselines at zero inference-time cost; on DiT-L/2 it reaches FID 16.65 and GenEval 0.291 at 200K steps, exceeding the strongest 400K baseline at half the training cost, with the largest gains concentrated on attribute binding, spatial relations, and multi-object prompts.

arXiv AI Papers

UltraText Bench: A Comprehensive Bilingual Benchmark for Evaluating Visual Text Rendering in Image Generation

Dense visual text requires image generators to reproduce long strings across multiple regions with correct placement and legibility. As short-string rendering improves, evaluation must test sustained performance across more demanding scenes. We introduce UltraText Bench, a bilingual benchmark for prompt-only generation of dense visual text. It contains 432 prompts spanning 24 real-world scene categories and three difficulty levels, split equally between English and Chinese. Each human-reviewed prompt supplies exact strings for four to twelve text regions, paired with structured references for their content, placement, and visual attributes. We use the Q-Judger vision-language model to assess each image against the complete reference, reporting text fidelity, text clarity, spatial quality, and scene quality. Across 24 model configurations, these dimensions reveal different strengths: Z-Image-Turbo gains 3.81 clarity points over Z-Image-Base while losing 14.76 fidelity points under the reported settings. Performance also varies with workload; Qwen-Image-2512's English composite falls from 86.50 at L1 to 42.86 at L3. Ten participants took part in human evaluation of the automatic scores. Repository: https://github.com/LINs-lab/UltraText_Bench.

arXiv AI Papers

DisParQ: Self-Supervised Part Concepts for Interpretable Vision Foundation Models

Concept-based vision models represent images through an intermediate layer of human-inspectable concepts, so what a model relies on can be traced to those concepts. However, those models are often limited to fixed categories or depend on language to define their concepts. We introduce DisParQ (Discrete Parts with Quantized attributes), a method that learns spatially grounded, discrete concept representations from a powerful frozen vision-only self-supervised backbone. It requires no class labels and no language supervision. Each image patch is assigned to exactly one concept from a learnable prototype dictionary, and only a sparse subset of concepts may activate per image. To capture how each concept varies across images (e.g., the type of a "wheel"), we learn continuous residuals alongside the concepts and then quantize them into discrete attributes. A spatial decoder reconstructs the backbone's representation from the concepts and attributes alone, so successful reconstruction means that the discrete representation preserves the backbone's information. We evaluate DisParQ across seven datasets, from general recognition (ImageNet, PartImageNet, Places) to fine-grained benchmarks (CUB, Cars, Dogs, Flowers). We show that DisParQ closely matches its frozen DINOv2 teacher on ImageNet linear probing (83.2% top-1), achieves higher concept consistency than language-aligned models, remains competitive on fine-grained recognition, and enables cross-category part-based retrieval.

arXiv AI Papers

DepthWorld: 3D World Model for Robot Manipulation

World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.

arXiv AI Papers

Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion

We develop the first feedback design for rapid stabilization of the Kuramoto--Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value u(0,t) entirely for a pre-feedback that renders the modified plant controllable through the curvature input u_{xx}(0,t). The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to control the spectral data, the inverse coefficient system, and the tails of the kernel and gain series. This yields a single neural operator approximation of the gain to any prescribed L^2 accuracy across the class. Finally, we establish rapid local stabilization of the nonlinear closed-loop system under both the exact gains and sufficiently accurate approximations. We conclude with numerical results that illustrate prescribed decay rates and the computational cost of the approximations. In particular, we train a Fourier neural operator that achieves typical relative gain errors of approximately 0.1\% and stabilizes all held-out cases tested, including a plant with an unstable double eigenvalue.

arXiv AI Papers

WorldSonus: Bringing Sound to Worlds

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/

arXiv AI Papers

Denoising Hierarchical Representations: Joint Continuous Diffusion for Language Modeling

Diffusion Language Models (DLMs) hold the promise of order-agnostic, parallel text generation. Recently, continuous diffusion and flow matching models have seen substantial gains, driven by carefully crafted token representations and diffusion/flow spaces. In this work, we introduce Hierarchical Continuous Diffusion Language Models (H-CDLMs), a simple framework that further improves continuous DLMs with minimal compute and parameter overhead. Drawing on the discrete DLM and continuous image diffusion literature on joint diffusion, we diffuse multiple modalities in parallel. These modalities represent tokens at different semantic granularities: in our instantiation, the tokens themselves and coarser clusters obtained by clustering pretrained token embeddings. We propose a general setup that allows per-modality samplers and schedules to enhance the interplay between modalities. Applied to CoBit, this yields H-CoBit, which delivers large empirical gains across benchmarks. At dataset entropy, H-CoBit improves MAUVE and reaches a generative perplexity (GenPPL) of 49.4 on LM1B and 50.4 on OWT, improving on the baseline by 24.2 and 20.7 points and surpassing even discrete DLMs of comparable size. On GSM8K, it reaches 27.4% accuracy, outperforming prior continuous diffusion and flow-based models. We further apply H-CDLM to the flow matching model FLM, obtaining consistent gains with H-FLM and demonstrating that the framework generalizes across continuous generative paradigms. Our code will be made publicly available at https://github.com/matol-16/HCDLM.git .

arXiv AI Papers

Disentangling Paradigm, Identifier, and Decoding in Generative Retrieval

Generative retrieval trains a language model to generate the identifier of a relevant document. Recent work replaces the autoregressive decoder with diffusion, but changes identifiers, training recipe and decoding at once, so differences cannot be credited to the paradigm. On NQ320K and MS300K, we train autoregressive, masked-diffusion and block-diffusion models with residual-quantised, product-quantised and random identifiers. With identifier length and training budget fixed, we decode each model in several ways. Decoding alone moves a diffusion model's Hit@1 by 6.6 to 13.7 points. Our reference diffusion decoding, generate-and-match, generates an identifier, then retrieves the closest corpus identifiers. The generated identifier is right for 14-21% of NQ320K queries. We test one-pass scoring to decode diffusion retrievers: the model reads a fully masked identifier once, and each document is scored by its codes' probabilities. It matches or beats generate-and-match in 11 of 12 settings. Autoregressive models still lead in Hit@1; on NQ320K, the lead comes from the model, not beam search. Starting from one sampled identifier, one-pass scoring removes 46-83% of masked diffusion's deficit to beam search; from generate-and-match, at most a quarter. On NQ320K, every paradigm largely memorises which identifier answers which query: random identifiers keep 83-90% of the Hit@1 of residual-quantised ones. There, product-quantised identifiers lead residual-quantised ones by 3.4 points in the autoregressive model and by -0.7 to +3.6 in diffusion models; across decodings, AR's gap exceeds diffusion's by 1.5-2.3 points, around our 2-point threshold. Paradigm comparisons must report each paradigm at its own recipe and best decoding.

arXiv AI Papers

Steering Diffusion Models to Rare Events with Sequential Monte Carlo

Diffusion models are increasingly used as surrogates for expensive simulators in weather prediction, molecular dynamics, and materials design. In these models, computing the probability p_0[E] of an event E is difficult, especially when the event of interest is rare. A stable estimate using Monte Carlo becomes computationally intractable, requiring a growing sample size \!1/p_0[E] to compensate for an increasing rarity. In this paper, we present Diffusion Importance Sampling of Rare Events or DireSMC, a sequential Monte Carlo scheme that guides a population of weighted samples towards the rare event, giving access not only to samples but also to a calibrated estimate of its probability. We set up our guidance using an analytical relaxation of the event set, allowing the method to easily extend to a wide range of user-defined rare events. We validate our method on a toy problem with analytical solutions and on a score-based climate emulator, where we obtain accurate rare-event probabilities on a range of rarities from 10^{-3} to 10^{-5}, achieving net speed-ups of 9to 1413over Monte Carlo.

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