overfeed.news

Dual-guided Hierarchical Edge Localization for Large-scale Optimal Transport Across Dimensions

arXiv AI Papers

1mo

Age

Published
Collected

Authors

Wenzhou Xia, Qiaoqiao Ding, Jingwei Liang, Xiaoqun Zhang

Categories

  • cs.LG

Optimal transport (OT) compares distributions and aligns datasets in machine learning, yet unregularized discrete OT requires a linear program with quadratically many transport variables. We propose HELLO, a hierarchical solver that casts large-scale discrete OT as edge localization and uses dual potentials to guide both coarse-to-fine initialization and within-level refinement. Initialization propagates coarse dual potentials across a recursive subsampling hierarchy to assign candidate edges. Refinement then iteratively inserts the largest dual violators in each row and column until the relative KKT residual meets a prescribed tolerance, while budgeted pruning ensures linear memory complexity. For exact-arithmetic refinement, we prove finite termination at a global optimum under a symbolic lexicographic rule. At the million-point scale, HELLO attains lower transport objectives with order-of-magnitude runtime improvements over strong baselines across feature dimensions from single digits to thousands. It further scales to 1.28 million samples per marginal in 8192 dimensions on a single H100, using 41.6 GiB peak GPU memory while satisfying a full relative KKT residual below 10^{-6}. Beyond standard discrete OT, the framework supports general pairwise costs and serves as a scalable balanced-OT oracle for semi-discrete OT, Gromov--Wasserstein, unbalanced OT, and OT-based Flow Matching.

Read the full article at arxiv.org

overfeed.news indexes and links. We publish a short excerpt — the full article stays at arXiv AI Papers.

Log in to follow this source
arXiv AI Papers

The Language of Instruction: Genre and Generative AI

This article argues that instruction-fine-tuned language models should be understood as implementing a genre, what is proposed as the instructional-conversational genre. This genre is an amalgamation of discursive language from prior conversations between generative models and humans recursively run through these massive neural networks. It is instantiated in applications through instruction fine-tuning, the inclusion of a pretext known as a system prompt, and the formalization of inputs in mark-up languages characterized by the use of special tokens and role assignment in turntaking structures.

arXiv AI Papers

SceneBloom: Agentic Indoor Environment Generation with Realistic and Diverse Layouts for Embodied Learning

Training generalizable embodied agents requires realistic, varied, and simulation-ready indoor environments. Language-guided methods support semantic planning and object-level reasoning, but precise spatial grounding remains difficult. Visual generative models offer rich priors over plausible arrangements, yet their outputs require geometric reasoning to become physically valid 3D scenes. We introduce SceneBloom, an agentic framework that combines visual layout sampling with contract-guided 3D compilation. A hierarchical sampler uses diffusion priors to generate furniture arrangements within functional zones. A compiler then uses relations extracted from each proposal to guide geometric fitting and local pose correction. Across five room types, SceneBloom attains the highest visual quality and physical stability among the compared methods and is the only method with no detected mesh collisions and out-of-bounds objects. Its layouts are also closer to the distribution of real rooms than those of all compared baselines. Object navigation policies trained in these realistic scenes achieve a higher success rate in held-out real scans than those trained on an equal number of real training scans. Code is available at https://github.com/Tinaliu0123/scenebloom.

arXiv AI Papers

RobustRLlib: A Unified Library and Benchmark for Robust Reinforcement Learning Algorithms

Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, together with an enhanced evaluation platform spanning diverse real-world shifts and advanced humanoid and vision-language-action tasks. Systematic evaluation over 273 perturbation configurations provides an up-to-date capability map of current robust RL algorithms, revealing where they remain effective and where substantial robustness gaps persist. As an open-source, user-friendly platform, RobustRLlib offers a reproducible and extensible codebase for applying existing methods to new problems and developing new robust RL algorithms.

arXiv AI Papers

DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection

Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a hand embodiment gap, and records both commanded joint targets and measured joint states. Our key observation is that a small set of skills can support a wide range of dexterous tasks. During collection, the operator moves the hand-held interface to specify the robot wrist motion and selects or adjusts skills that coordinate the finger motion. This removes the need to control each joint independently while retaining behaviors such as precise grasping and in-hand manipulation. We collect demonstrations across several real-world tasks and in unstructured environments without a robot arm. We then use behavior cloning to train visuomotor policies directly on the recorded wrist motions and hand commands, without skill labels. We evaluate across 4 tasks: pick-and-place with diverse objects, screwing with in-hand tool use, drawer stowage which requires simultaneous grasp and pulling, and a bimanual scanning task. We collect over 2,500 demonstrations with our portable device, in both laboratory and in-the-wild settings. Across our tasks, we see an improvement from 11% to 64% when using recorded robot commands instead of states, and an improvement from 36% to 78% for task success when using in-the-wild data.

Dual-guided Hierarchical Edge Localization for Large-scale…