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Tema

Hardware y chips

636documentos

77últimos 7 días

arXiv AI Papers

Greedy Decoding Is Not Precision-Invariant: Cross-Precision Output Divergence in LLM Inference

Greedy decoding from large language models is commonly treated as deterministic. We show it is not precision-invariant: the same model, prompt, and decoding algorithm produce different outputs in BF16 versus FP16 on identical hardware. Across our evaluations of six models (1.1B-7B parameters, four families; divergence additionally characterised at 12B) and three benchmarks, 49-100\% of prompts diverge; a single token flip often cascades into trajectory-level divergence. We develop an empirical error-propagation analysis and find that 22 layers of accumulated body error do not distinguish flipping from non-flipping steps; the outcome depends primarily on the top-two logit margin at the LM head relative to the directional perturbation between the top-two candidates. The analysis makes five testable predictions about intervention outcomes, including that applying more FP32 compute (broader scope) makes agreement worse. The experiments match all five predictions. The best-performing low-overhead intervention we evaluate, selective FP32 LM head recomputation, triggered only when the margin falls below a threshold, delivers +22-36 pp exact agreement on A10G (+12-21 pp on L4 and A100) at less than 4\% latency overhead in low-batch (batch size <=4) single-stream inference. We map the applicability boundary across six models and four batch sizes, and hypothesise that training-time precision stability is a determining factor. The method is a partial mitigation rather than a universal determinism guarantee: its benefit vanishes when body-originated error dominates, including at batch size >=8 and under end-to-end FP8 in our tests.

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arXiv AI Papers

Layout-Guided Masking for GROBID: Lightweight Structural Gains in Large-Scale Scientific PDF Ingestion

Transforming scholarly PDFs into machine-readable fulltext remains a bottleneck for large-scale information systems. Recent vision-based parsers improve accuracy, but need GPUs and may introduce noise into the extracted text. GROBID, a modular font-stream parser running on CPU, is the de-facto standard for structuring scientific articles and underpins several of the largest open scholarly corpora. We pair it with a lightweight CPU detector localising figure, table, and paratext (header, footer, page number) regions, encoded as typed-area masks whose tokens are routed to GROBID's specialised models or discarded. On two PMC corpora, Bioinformatics (1,926 articles) and Materials Science (2,595), scored against JATS with a section-aware structural protocol, our extension improves over plain GROBID on most metrics (NS +0.025/+0.013; +0.086 paragraph recall on Materials Science, d_z{=}1.08), and caption-linked figure recovery improves on both corpora. On the external Table-BRGM benchmark, table detection recovers F1 0.16 0.94 and table structure follows (GriTS-Top 0.27 0.78, below the strongest GPU system). On body text, against four vision-based systems (Docling, MinerU, olmOCR, dots.ocr), it has the best paragraph precision on both corpora, the best section detection on Materials Science, and a character error rate within 0.004 of the best GPU parser. End-to-end on CPU, it costs 2.7--3.2less than the cheapest GPU system (Docling) and 10--14less than generative parsers.

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arXiv AI Papers

G-NAC: Graph Neural Automata Clustering via Emergent Domain Formation

We introduce Graph Neural Automata Clustering (G-NAC), an unsupervised clustering method in which observations interact as cells on a fixed neighborhood graph. A shared recurrent graph-neural cellular rule evolves latent domain states through local interactions, which are converted into a rank-based spectral affinity for partitioning. Across 73 clustering tasks from 57 benchmark datasets, G-NAC achieved a mean adjusted Rand index (ARI) of 0.7951, comparable to Genie at 0.7941 and higher than the other evaluated baselines. Empirical training time and GPU memory scaled approximately linearly from 5,000 to 100,000 nodes. Learned transition rules also transferred from smaller source graphs to independent 100,000-node samples generated under matched conditions. These results demonstrate a recurrent graph-clustering formulation while identifying dependencies on graph quality, readout design, and source-target similarity.

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NVIDIA AI Blog

From Enablement to Execution, Egypt’s AI Ecosystem Reaches Production Scale

Today, Egypt’s AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation’s rapidly growing AI ecosystem — spanning AI natives, developers, researchers, startups and enterprises — building applications across industries. The event included a keynote from Paolo Guglielmini, vice president of EMEA at NVIDIA. Ahmed Mostafa, regional AI adoption lead […]

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arXiv AI Papers

Lifted Bellman Linear Programming for Offline Reinforcement Learning

Offline reinforcement learning (RL) typically trains a critic by minimizing a regression loss against bootstrapped value targets stabilized by target networks with exponential moving average (EMA) updates. Multi-step targets incorporate behavior-policy actions and therefore require off-policy correction. We instead impose in-sample Bellman optimality on the critic through inequality constraints. We formulate the Lifted Bellman Linear Program (LBLP), which lifts the linear programming characterization of Bellman optimality to the joint (Q,V) space so that every constraint involves only state-action pairs in the dataset. Its unique minimizer is the in-sample optimal pair, and constraints along K-step segments of dataset trajectories leave this minimizer unchanged for any rollout policy and horizon. Under deterministic dynamics, this minimizer lies between the best dataset return and the optimal value. Relaxing the constraints into hinge penalties recovers the same solution above a finite penalty coefficient in the tabular case. Approximate Lifted Bellman Unconstrained Minimization (ALBUM) implements this relaxation with neural networks and detaches the K-step rollout targets by stop gradient. Its objective contains no squared regression onto bootstrapped targets, so it can be trained without target networks or EMA updates. Under deterministic dynamics, the LBLP solution is a stationary point of the detached update under a coefficient condition independent of γ and K, and the inequality constraints allow discounted returns along dataset trajectories to serve as lower bounds without off-policy correction or action chunking. On OGBench, ALBUM uses a single critic with a Gaussian policy, matches the average performance of FQL, and is comparable to recent action-chunking methods, while using the fewest parameters and the least peak GPU memory among all compared methods.

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arXiv AI Papers

NAVIR: Neuromorphic Audio-Visual Speech Recognition for Robust Human-Robot Interaction on Edge Hardware

Voice-controlled interaction in industrial settings is hampered by acoustic noise, which severely degrades audio-only speech recognition. Audio-visual speech recognition (AVSR) addresses this by fusing lip-motion cues with the audio stream, but state-of-the-art pipelines rely on three-dimensional convolutions, recurrent units, and attention modules that exceed the budget of typical edge devices. We present NAVIR, an end-to-end AVSR system targeting the BrainChip Akida neuromorphic processor, which natively supports only sequential two-dimensional convolutional inference. The pipeline factorises spatial and temporal encoding into separate AkidaNet-based modules: a per-frame visual encoder, a temporal video encoder, and a spectrogram audio encoder, fused by a lightweight predictor head and decoded by constrained beam search. Models are trained with connectionist temporal classification on noise-augmented audio and then fine-tuned with quantization-aware training. On the GRID benchmark, the quantized audio-visual model reaches 14.0% word error rate (WER) under noise on the unseen-speaker split and 3.3% WER on the overlapped-speaker split, against 22.5% and 11.8% for audio-only baselines, and it attains 98.6% command accuracy at 1.5% WER on a task-specific industrial-command corpus. Operation-count analysis indicates a 13-fold energy advantage of the spiking formulation over its artificial neural network counterpart at 27.6% mean firing rate. On-board measurements show roughly 5-fold lower energy per inference than a Raspberry Pi central processing unit on the lip-reading model, and over 100-fold lower than a laptop graphics processing unit, while sustaining 14.5 inferences per second. To the best of our knowledge, this is the first complete multimodal AVSR pipeline running on neuromorphic hardware of this class.

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arXiv AI Papers

Co-occurrence Patterns of LoRA Adapters in Production Diffusion Model Inference Services

Low-rank adaptation (LoRA) has become a key technology for serving large-scale personalized large language models and diffusion models in the cloud. However, the co-occurrence patterns, resource contention relationships, and evolutionary regularities of adapters under production inference workloads have not been systematically or quantitatively studied. Based on GenTD26, Alibaba's production diffusion model inference dataset, this paper adopts a graph-theoretic framework to construct an adapter co-occurrence network and conducts a characterization from both static structure and dynamic evolution. Our main findings are as follows. (1) The co-occurrence network is extremely sparse, and adapter usage frequency follows a significant heavy-tailed distribution. (2) Introducing the first adapter incurs a 66.1% execution-latency overhead, with diminishing marginal costs afterwards. (3) Co-occurrence relationships are driven by base models: in 90.6% of multi-adapter requests, all adapters share the same dominant base model; 66.2% of significant co-occurrence edges connect same-model adapter pairs; and in 85.8% of multi-adapter requests, all adapter pairs form significant co-occurrence edges. (4) The adapter ecosystem exhibits a core-periphery bipolar structure, with a weekly Jaccard similarity of 0.696 at the model level and a churn rate of 54.5% for the top-10 hottest models within a 12-hour window. Based on these findings, we propose a preloading strategy built on top-k co-occurrence statistics; offline experiments show that it covers 81.0% of test-set co-occurrence pairs at k=3, and sensitivity analyses across frequency thresholds and time windows verify the robustness of the conclusions. These results provide a data-driven basis for cache preloading, adaptive scheduling, and GPU memory management in LoRA inference services.

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arXiv AI Papers

Beyond Kinematics: Benchmarking Simulation Fidelity for Muscle-Driven Imitation Learning

In this work, we conduct a systematic comparison of two state-of-the-art motion-imitation reinforcement learning (MIRL) pipelines, one built on SCONE/HyFyDy and one built on MuJoCo/MyoSim. HyFyDy emphasizes physiological realism through detailed musculotendon modeling, while MuJoCo prioritizes computational efficiency and scalable policy learning. While recent work has demonstrated that both pipelines reproduce human kinematics with high fidelity, it remains unclear if they accurately capture the underlying neuromuscular behavior that produced the movement. This limitation is particularly important for robotic assistive-device design and control, where outcome measures such as muscle activation patterns and metabolic cost are often used as optimization targets. To conduct a systematic comparison, our work compares both pipelines using a common set of human motion-capture and electromyography (EMG) measurements. The results find that while both pipelines produce similar kinematics with relative accuracy, the muscle activations from HyFyDy are more aligned with the experimental EMG, as supported by the average pooled (RMSE, r) values for muscle activations from HyFyDy and MuJoCo: (0.164, 0.4) and (0.344, 0.11), respectively. While we conclude that the more advanced physiological realism of HyFyDy currently makes it more suitable for musculoskeletal modeling, both require further development to bring physiological realism to GPU-parallelizable simulation environments and advance robotic assistive device design.

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