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Hardware y chips

633documentos

74últimos 7 días

arXiv AI Papers

TANSAR: Editable and Attributable Correlation Matrix Memories under Correlated Keys, with Rule-Constrained Multi-Hop Knowledge Editing

Correlation Matrix Memories (CMMs) store associations as sums of rank-one outer products, providing closed-form addressability, exact deletion, and linear attribution. While classical analyses assume random, orthogonal keys, semantic encoders produce correlated representations. We analyse CMMs under correlated keys using frame-theoretic coherence: (i) capacity bounds yielding an encoder-independent limit n d(1+^2) for mean squared crosstalk ^2; (ii) an exact characterisation of the collateral effect of deleting an association, guaranteeing that deletion never invalidates certified associations; and (iii) a geometric transparency bound demonstrating why attribution requires candidate sets of centred keys. On this basis, we introduce Topology-Aware Neuro-Symbolic Associative Retrieval (TANSAR). TANSAR traverses a directed acyclic association graph, prunes invalid paths via sound ground Horn constraints, and injects a representation derived strictly from the verified path into the residual stream of a frozen language model, guarded by a Clopper--Pearson selective-risk gate. Controlled experiments confirm all theoretical bounds. In multi-hop knowledge editing, Horn pruning reduces answer contradictions from 25.1% to 0.5%, whereas Hopfield retrieval incurs 24% contradictions when stale associations remain stored (and 0% if stale associations are removed). An end-to-end edit transaction requires 13.6 ms on a standard CPU and 2.37 ms on GPU. The symbolic component matches gold labels across all 600 ProofWriter theories and achieves 94.0% agreement on FOLIO, demonstrating sound and efficient multi-hop associative retrieval with exact unlearning.

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arXiv AI Papers

DForkTree: Accelerating Speculative Decoding with Fork-Aware Block Diffusion Draft Trees

Speculative decoding speeds up language models by letting a lightweight drafter propose several future tokens that the target model verifies in parallel. Block diffusion drafters such as DFlash draft a whole block in one forward pass, and DDTree builds a draft tree from their per-position distributions. Each of these distributions assumes that the drafter's own most likely continuation is correct. A tree, however, gains over a chain only on branches that leave this continuation, where the drafter's top-1 accuracy drops from 89% to 18% and its candidate lists miss the right token far more often. When re-run from the fork token, the same drafter is usually correct, so the errors come from the prefix that the distributions condition on rather than from what the drafter knows. We introduce DForkTree, a training-free method that re-anchors each branch on its own tokens. DForkTree adds n-gram statistics from the target model's own outputs to the drafter's scores as pointwise mutual information, weights them more after the fork, and builds the optimal tree under these scores exactly on the GPU. On Qwen3.5-4B and 9B, with all tree methods sharing one drafter, tree pipeline and verifier, DForkTree is the fastest tree method on every benchmark. It is up to 41.5% faster than DFlash and 15.1% faster than DDTree in the same setting, with average speedups of up to 4.75x over autoregressive decoding.

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arXiv AI Papers

Mitigating SM-Level Load Imbalance in 3D Gaussian Splatting on GPUs

3D Gaussian Splatting (3DGS) enables photorealistic, real-time rendering on commodity GPUs and is increasingly adopted in generative world models and autonomous driving simulators. However, existing optimizations rely on algorithmic changes that often require retraining, or on specialized accelerators that lack flexibility across evolving 3DGS variants. In this paper, we identify a fundamental inefficiency in GPU-based 3DGS rendering: severe SM-level load imbalance caused by uneven workloads across screen tiles. This imbalance creates a long execution tail, leaving most SMs idle while a few process computationally intensive tiles, particularly in large-scale urban scenes. To address this, we present a software-defined GPU scheduling approach that mitigates the execution tail. Our approach uses a persistent kernel to schedule heavy tiles first and selectively chunks outlier tiles across multiple CTAs. A lightweight per-frame policy determines when and how much to chunk using tile statistics already available in the rendering pipeline. Our approach requires neither retraining nor specialized hardware and can be applied orthogonally to existing optimizations across diverse 3DGS variants. Averaged per scene, it accelerates alpha blending by up to 2.93x on a large-scale urban scene, and by up to 5.6x on its most imbalanced frames, while retaining the original alpha blending formulation.

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arXiv AI Papers

MNN-Pocket-0.3B Technical Report

This technical report presents MNN-Pocket-0.3B, a compact 300M-parameter dense language model designed for efficient on-device deployment and supporting context lengths of up to 32K tokens. With an INT4 deployment footprint of only 173 MB and decoding throughput of up to 466 tokens/s on iPad Pro M5 (Metal), it can be seamlessly integrated into applications on edge devices such as smartphones and smart glasses. MNN-Pocket-0.3B is developed through the co-design of its architecture, data, training pipeline, and inference system. Hardware-aware architecture selection and dependency-aware vocabulary pruning balance model capability with on-device memory and compute constraints. A four-stage pre-training pipeline covering approximately 4.1 trillion high-quality Chinese and English tokens equips the model with broad knowledge and reasoning capabilities. This is followed by a three-stage post-training pipeline comprising instruction fine-tuning, multi-teacher on-policy distillation, and quantization-aware training. Finally, hardware-specific optimizations in the MNN inference engine enable fast, memory-efficient inference and long-context processing. Extensive evaluations demonstrate that MNN-Pocket-0.3B achieves frontier-level performance among models of comparable size, with particularly strong results in Chinese and English knowledge and reasoning, mathematics, coding, and instruction following. It consistently outperforms similarly sized open-source models and even surpasses several 0.5B-parameter models on instruction-following benchmarks. We release MNN-Pocket-0.3B with open weights and ready-to-use MNN deployment packages. We hope it will provide a practical foundation for capable, responsive, and memory-efficient edge applications while advancing research and development in on-device language models.

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NVIDIA AI Blog

NVIDIA Announces New Planned Investments in Korean Startups at the MSIT-NVIDIA AI Startup Partnership Forum

Korea’s Ministry of Science and ICT and NVIDIA hosted the MSIT-NVIDIA AI Startup Partnership Forum at COEX. Ryu Je-myung, vice minister of science and ICT, joined NVIDIA leaders to meet with over 20 Korean startups across foundation models, physical AI, AI infrastructure and AI semiconductors. NVIDIA also announced an investment in Korean startup Point2, with […]

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NVIDIA AI Blog

From Chips to Skills, NVIDIA and Korea Expand Sovereign AI Collaboration

NVIDIA and Korea’s Ministry of Science and ICT (MSIT) are expanding their collaboration across the country’s sovereign AI ecosystem, from AI semiconductors and data center infrastructure to talent, startups, models, agents and security. The collaboration lays the groundwork for Korean NPU and XPU companies to explore participation in the NVIDIA NVLink Fusion ecosystem, and includes […]

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NVIDIA AI Blog

NVIDIA Dynamo Recipes Bring Korea’s Leading Open Models to Production

NVIDIA is releasing Dynamo-optimized deployment recipes for Korea’s leading open models: A.X K2 from SK Telecom, K-EXAONE 2.0 from LG AI Research, Solar Open 2 from Upstage and Motif-3 from Motif Technologies. As models grow beyond the capacity of a single GPU, they must be split across multiple GPUs, requiring careful coordination of request routing […]

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arXiv AI Papers

D3Tree: Learning to Prune Block-Diffusion Draft Trees for Efficient Verification

Block-diffusion drafters propose a whole block of tokens in one forward pass, and draft trees built from their position-wise marginals increase the expected accepted length of speculative decoding. Every tree node occupies a query row in target verification, so under concurrent serving low-yield branches compete with other requests for verification capacity. Existing tree methods select verified nodes by draft probability under a fixed or cost-selected per-request budget, and thus always retain a prefix of the drafter's ranking. We present D3Tree, which learns which nodes of a block-diffusion draft tree are worth verifying. A tree-size head with 2H+2 parameters predicts each candidate's conditional survival from the draft state, the candidate embedding, and its draft log-probability. Thresholding the product of these scores along parent chains yields an ancestor-closed subtree whose size adapts to each request and decoding round. The head is trained on a frozen drafter with conditional labels on the full candidate tree; an optional joint mode also steers the drafter toward the retained reference path. At serving time, D3Tree verifies whole trees under light load and, under heavy load, allocates one batch-wide node budget by predicted survival, sized to the target's matrix-multiplication tiles. Retained trees share one ancestor-masked target pass, while construction, pruning, and scheduling run on the GPU and overlap with the host. Across six vision-language verifiers and 17 text and multimodal benchmarks, D3Tree is fastest in 70 of 72 load settings, with 3.2-4.0x speedup over autoregressive decoding for one request and 1.3-1.8x at 64 concurrent requests, where fixed-budget trees fall below autoregressive speed. Under a time-varying arrival trace, it has the lowest mean end-to-end latency in every arrival phase.

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arXiv AI Papers

OOM: Offload-Optimized Full-Parameter MoE Training via Memory-Execution Co-Design

Offloading model state to host memory and streaming layer weights let a single multi-GPU node train large mixture-of-experts (MoE) models. GPU memory then becomes a performance budget, shared by resident expert state, retained activations, and execution worksets. The best allocation depends on the expert execution path, batch size, and sequence length. We present OOM (Offload-Optimized MoE), a full-parameter MoE training system that co-designs expert execution and memory allocation. For expert-parallel execution, OOM updates resident experts on their owning GPUs and jointly plans state residency and MoE activation retention according to pipeline dependencies. For local execution, OOM bounds GPU worksets through dependency-aware partitioning; in hybrid models, it also retains attention results on the host to avoid costly recomputation and selectively regenerates layer boundaries through cheaper layers to make room. Calibrated cost models guide joint configuration within GPU and host budgets to minimize step time; OOM selects among the configured paths through short executions. On four H100s, OOM trains with 1M-token contexts, whereas FSDP2, ZeRO-Offload, and MegaTrain exhaust GPU memory at 512K. It also trains a 122B-parameter MoE model, on which all three exhaust host memory. On four 24 GB RTX 4090s, it trains 512K-token contexts and 1,024 1K-token sequences per step without gradient accumulation. Across matched-global-batch comparisons, OOM delivers 1.58x and 4.08x geometric-mean (up to 2.14x and 7.77x) throughput over CPU-offloaded FSDP2 on the two platforms while using the least host memory among the evaluated systems -- as little as 1/3.0 of FSDP2's.

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arXiv AI Papers

Verify Before You Fetch: Reliable KV Cache Compression for LLM Inference

Long-context applications, long-lived agents, and multi-agent systems require large language models (LLMs) to process and retain extensive information. In these settings, the KV cache can exceed GPU high-bandwidth memory (HBM) capacity, necessitating offloading to host memory, where CPU-to-GPU transfers can dominate inference latency. While KV cache compression can reduce data movement, query-agnostic compression that guarantees accurate attention for arbitrary queries is extremely challenging, if not impossible. We introduce VerKV, a hybrid approach that provides (ε, δ) guarantees for approximating attention on any given query. VerKV maintains a compact set of query-agnostic pivotal tokens on the GPU, together with a token-level sketch of the full KV cache, while retaining the complete cache in CPU memory. We introduce a novel stochastic sampling procedure, PoissonComp, to select the pivotal tokens. At inference time, our proposed KVFetch algorithm uses the pivotal tokens and the sketch to estimate the relative error of the resulting attention computation. If the estimate satisfies a user-specified (ε, δ) tolerance, inference proceeds without accessing host memory. Otherwise, VerKV performs query-aware retrieval to fetch additional tokens from the CPU, refining the attention computation to meet the required tolerance. Thus, VerKV enables attention with bounded approximation error while minimizing CPU-to-GPU transfers. We show that PoissonComp outperforms state-of-the-art approaches to KV cache compression. Combined with KVFetch, it achieves near-dense performance (90-100% of dense quality at 32K context length, averaged over RULER and LOFT), using Qwen3-4B, Qwen3.5-9B and Ministral-3-8B, while reducing the GPU memory footprint by 8-32x and keeping CPU-to-GPU memory fetches within 2-23% of the cache per generated token, depending on the model.

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arXiv AI Papers

Sampling-based Model Predictive Control as Sequential Monte Carlo Inference

Sampling-based model predictive control (MPC) is treated as a family of distinct algorithms: predictive sampling, MPPI, the cross-entropy method, and their biased, colored-noise, and annealed variants all sample control sequences and reweight them by cost. We show a single Sequential Monte Carlo (SMC) inference algorithm implements them all, specified by three independent axes: the proposal, the update rule that reduces cost-weighted particles to a nominal plan, and the effective-sample-size threshold for resampling. We evaluate SMC-based planning on MuJoCo non-linear control, open-loop navigation through obstacle fields, 7-DoF motion planning, and non-prehensile push-T, in simulation and on a Franka FR3. Resampling combats particle degeneracy at long horizons. At a 28-knot horizon in our navigation domain it cut the collision rate by 30% over non-resampling baselines. Programmable proposals improve push-T success over perturbative baselines, improving from 1% to 100% in simulation and 10% to 90% on hardware.

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arXiv AI Papers

Firepool: Brokering Warm GPU Capacity for Agentic and RL Workloads at LinkedIn

AI agents and reinforcement-learning (RL) trainers run thousands of short, isolated GPU jobs: tool calls, verifiers, and rollouts. A job often finishes in seconds, but starting a GPU pod for it takes 20-35 s even when the container image is already on the node, and minutes when it is not. A warm pod removes the wait only if it can serve the next job, and keeping pods warm must neither waste GPUs nor leak state between callers. Firepool, the sandbox and execution broker behind agentic and RL workloads at LinkedIn, meets both requirements. It makes pods interchangeable by building them from a shared base image per hardware profile and binding each job's code, extra dependencies, and cluster topology when the job starts. It keeps them warm cheaply and safely by reusing a pod only for the caller that used it last, staging zero-VRAM standby pods in fractional GPU shares alongside active pods, and capping the GPUs that warm pools may hold via queue-driven budgets. Over a sampled peak period in production, Firepool serves 94.7% of 3,206 pod requests from warm or standby capacity. In paired benchmarks with fixed-duration jobs on production H200 nodes, agent and RL loops finish 13x and 10.8x faster than with a fresh pod per job; against a fresh reuse tag per job, warm reuse cuts p90 start latency from 59.1 s to 3.5 s. When a job cannot reuse the previous pod, standby promotion shortens the handover wait from 51 s to 0.94 s. In local and simulated runs, a keep-alive matched to the loop's pauses keeps the latency benefit while holding about half the capacity of an always-on pool.

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arXiv AI Papers

EmbodiedIntentBench: Benchmarking Intent-Driven Runtime Adaptation for Mobile Robotic Missions

Mobile robotic sensing systems must adapt to operator requirements, limited resources, changing connectivity, and observation opportunities shaped by physical motion. Evaluating runtime strategies therefore requires assessing whether their decisions fulfill mission objectives, beyond isolated perception accuracy or execution efficiency. We present EmbodiedIntentBench, a benchmark for intent-driven runtime adaptation in mobile robotic missions. It represents mission intent through structured contracts for coverage, temporal evidence, reporting, urgency, and resources, and couples simulated unmanned aerial vehicle (UAV) workloads with causal, resource-accounted execution. Computation decisions affect mission time, resource use, and which observations can contribute evidence. We evaluate fixed and adaptive perception strategies in multi-phase missions and under changing urgency, connectivity, and battery conditions. In the multi-phase Depot study, a configuration with 87.5% full-bank target recall across visible target observations completes only 1 of 16 missions, whereas a lower-recall configuration completes 14. In an ablation, ignoring execution-induced observation loss increases aggregate mission success and reverses the ordering of two runtime strategies. Replays using Jetson AGX Orin CPU and GPU profiles change the relative success of local and remote strategies. In selected Jetson GPU-profile replays, intent-driven adaptation reduces modeled task energy by up to 28% with unchanged mission success. EmbodiedIntentBench provides an extensible framework for evaluating runtime decisions against mission fulfillment under physical and resource constraints.

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arXiv AI Papers

GEAR: A GPU-Accelerated Global Solver for Bounded Continuous Nonlinear Programs via Linear Bound Propagation

We present a novel GPU-accelerated global solver for constrained nonlinear programming (NLP) inspired by the efficient linear bound propagation framework in neural network (NN) verification. Existing work on NN verification, a problem that can be cast as feasibility detection for a nonlinear objective, demonstrated orders-of-magnitude speedups with the linear bound propagation-based framework when compared to traditional solvers. Extending this paradigm to global nonlinear programming requires addressing many challenges: a global constrained NLP solver must effectively exploit all, possibly unstructured, nonlinear constraints to improve the objective, whereas NN verification typically handles simple input box constraints over a well-structured NN and does not directly optimize an objective function. We address these challenges by fully exploiting the linear bounds produced by bound propagation: these linear bounds can be viewed as relaxations of nonlinear constraints and used to provide lower bounds, check infeasibility, and guide the search for a primal solution. In addition, we propose tighter linear relaxations for bilinear, quotient, and other commonly used nonlinear functions in NLP problems, and a projected augmented Lagrangian method tightly coupled to our dual solving procedure to produce primal solutions. Our method solves 421 of 505 bounded and continuous NLP problems in the GAMS and MINLPLib benchmarks under a 180-second limit, more than each of the six global solvers we compare with, including Gurobi and BARON (commercial), and SCIP (open-source). Sixteen of these problems are certified by none of the six global solvers; all of them contain exponential, logarithmic, or trigonometric terms, which are often challenging for traditional approaches. Project webpage is at https://verified-intelligence.github.io/GEAR.

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arXiv AI Papers

Hibana: Fast Agentic Inference on Unified-Memory Devices

Local AI promises capable personal assistants that run on users' own devices, keeping data and computation under their control. Open-weight models that fit on local devices can now handle practical tasks such as coding. Yet current inference engines fall short. Popular engines such as vLLM and SGLang target datacenter GPUs with dedicated host memory, while local engines underuse the memory hierarchy of unified-memory devices. We present Hibana, an inference engine for unified-memory devices that co-optimizes model representation, memory management, and decoding strategy. Model surgery, the process of editing a trained model's architecture to suit its hardware, changes how the model computes, shrinking its memory footprint and data movement. Unified-memory management preserves each agent's state across turns, so long-running agents can resume instantly instead of recomputing their state. Adaptive speculation generates several tokens per step. Hibana codesigns these features around the shared memory capacity and limited bandwidth of unified-memory systems-on-chip to support local multi-agent workloads. On a single DGX Spark serving Qwen and Nemotron models of up to 125B parameters, Hibana completes up to 3.4more agentic tasks per hour and delivers up to 3.9higher decoding throughput than other established frameworks such as vLLM, NVIDIA Flare, llama.cpp, and TensorFold. Code is available at https://github.com/sharar-project/hibana.

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