Anuncio

Privum

Construimos, protegemos y operamos tu infraestructura digital.

Software, sistemas de IA, pruebas de penetración y nube segura para empresas.

Hablar con Privum

Tema

Hardware y chips

635documentos

76últimos 7 días

arXiv AI Papers

GTFormer: A Syntax-Free Graph Network Alternative to Transformers for 8192Length Extrapolation in Linear Time

Self-attention mechanisms have established the Transformer as the dominant backbone across natural language processing, source code intelligence, and automated theorem proving. However, all-to-all pairwise token comparison enforces a quadratic {O}(N^2) compute and memory barrier alongside severe softmax attention dilution as sequence length N scales beyond the training horizon. Inspired by recent advances in algebraic graph learning (WPNet), this work introduces GTFormer, a syntax-free hierarchical Graph Neural Network (GNN) that replaces flat self-attention for general long-context sequence modeling. GTFormer organizes raw token streams into a bounded-degree hierarchy combining a balanced binary reduction tree (_2 N depth), horizontal boundary-bridging shift edges, random expander shortcuts, multi-channel convex highway gating, and a top-down broadcast pass. Across eight long-context code, log, and multi-hop retrieval benchmarks trained exclusively on sequences of length N 512, GTFormer extrapolates zero-shot to N = 4{,}194{,}304 (8192) on a single commodity GPU in linear {O}(N) memory, maintaining near-perfect accuracy where standard and RoPE Transformers suffer from out-of-distribution attention collapse and out-of-memory exhaustion.

en
arXiv AI Papers

GUI-JEPA: Candidate-Conditioned JEPA Latents as a Fast Action Policy for Mobile GUI Agents

Mobile GUI agents are typically fine-tuned 7B-scale vision-language models (VLMs) that generate each action as text. However, these VLMs decode every action token by token, and even agents that score candidate actions keep a large language model or VLM in the loop, making them slow and memory-hungry. To address these issues, we propose GUI-JEPA, to our knowledge the first decoder-free GUI agent policy built on a Joint-Embedding Predictive Architecture (JEPA), which selects actions in the latent space of a JEPA encoder pretrained on unlabelled GUI screenshots. Its action- and region-conditioned latent predictor turns the screen latent into one latent per candidate action, letting lightweight heads score all candidates against the instruction in a single batched pass, without decoding a token. We further show that the scorer relies on this latent pathway and that the predictor is trained for the decision itself: a randomly initialised predictor does just as well as one pretrained on screen dynamics. On AndroidControl, GUI-JEPA is 2.8-4.0x faster on the same GPU than a Qwen2.5-VL-7B agent we fine-tune with the same inputs, while reaching 86-92% of its in-distribution accuracy with 6% of its parameters. Code is available at https://github.com/bcwang-sjtu/GUI-JEPA

en
arXiv AI Papers

Tail Cues, Principal Corrections: Plug-and-Play Rectification for Open-Set Test-Time Adaptation

Open-Set Test-Time Adaptation (OSTTA) operates on non-stationary target streams where covariate and semantic shifts coexist. Existing TTA methods often obtain adaptation signals by updating model parameters or maintaining mutable memories, which can be costly and vulnerable to unknown samples. We present TALOR, a lightweight, backward-free rectification module that uses the source linear head as a geometric anchor. The head-induced basis decomposes each normalized feature into high-gain principal coordinates and low-gain tail coordinates. TALOR estimates a soft-routed affine correction in the principal subspace, combining a regime-level principal bias with a tail-conditioned slope that captures sample-level tail-to-principal coupling. Using weighted ridge regression, it subtracts this drift estimate from the principal coordinates, reconstructs the feature and feeds it into the source head. On the ImageNet-C benchmark with six csOOD datasets, TALOR outperforms the next-best UniEnt by 2.2% H-score while running 2.5x faster and using only 12% of its GPU memory; as a post-correction plug-in, it further boosts COME to 68.4% H-score with only 2% additional memory overhead.

en
arXiv AI Papers

Evolving Agent Teams

The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.

en
arXiv AI Papers

TAPESTRY: A Single Backbone for Video Generation and Robot Control

Pretrained video generation models encode rich priors about physical interactions, but leveraging them for robot control typically requires either resource-intensive video generation at test time or action heads trained from scratch that do not fully utilize the pretrained backbone. We introduce Tokenizing Actions as Video Patches in a Shared Transformer Policy (TAPESTRY), a world action model that repurposes a pretrained video diffusion transformer into a robotic policy without requiring video generation at inference. Our key idea is to treat robot actions as single-patch tokens in the video model's latent space. A lightweight linear projection maps each action timestep to the patch dimensions of the pretrained VAE, and the resulting tokens are processed by the same patchifying layers and transformer backbone used for video. The shared backbone is optimized through three diffusion objectives sampled per minibatch element: Video diffusion uses VAE latents from robot and human videos to establish dynamics priors. Joint video+action diffusion trains on robot demonstrations using a coupled diffusion timestep and an asymmetric attention mask. Action-only diffusion denoises actions conditioned on clean image latents. At test time, the model generates a compact action token sequence in a single DDIM step from pure noise, producing smooth action chunks at 84 ms per action chunk on consumer hardware and avoiding the cost of full video generation. Across simulation benchmarks and real-robot experiments, TAPESTRY achieves strong performance with substantially lower inference cost than comparable joint video--action policies. More information can be found at https://tapestry-wam.github.io.

en
arXiv AI Papers

BellowsKV: One Latent for Many Layers, Expanded on Demand

Large language models (LLMs) now serve as the backbone of agents that reason over many turns, call tools, and pursue long-horizon tasks. To avoid recomputation, a model stores the attention keys and values of all past tokens in a key-value (KV) cache. Each layer maintains its own cache, so KV-cache memory can become the main bottleneck for GPU serving. Most compression methods operate within a single layer, by quantizing the cache entries, reducing the channel dimension, or evicting less important tokens. All three lose substantial accuracy at high compression ratios. Cross-layer methods share one compressed cache across adjacent layers to go beyond this limit. However, these methods also degrade sharply at high compression ratios. We find that the KV-cache representations of adjacent layers are quite different, whereas the input hidden states of adjacent layers are highly similar. We also find that, under the same memory budget, reducing the dimension of this shared latent loses far more accuracy than quantizing it. Based on these findings, we propose BellowsKV, a training-free method that maps the hidden states of n adjacent layers to one shared latent per token. At inference time, each layer reads its own keys and values from this latent through a layer-specific projection. We keep the latent at full dimension and compress it in two other ways: BellowsKV-Quant stores the latent at low precision, which is nearly lossless because the latent has no dominant outlier channels; BellowsKV-Evict makes one shared eviction decision per block, because the layers rank token importance very similarly. Across Llama-3.1-8B, Mistral-7B and Qwen2.5-7B, BellowsKV-Quant retains about 99% of full-cache accuracy at 3.6x compression and 97-98% at 13-14x, where the strongest cross-layer method retains at most 84% at 16x. Code: https://github.com/MorrisZJ/BellowsKV

en
arXiv AI Papers

BriLLM-MetaPred: A Representation-Prediction Unity Language Model with Adaptive Self-Measurement

We present BriLLM-MetaPred, the first engineering implementation of the MetaPred machine-learning framework established by a mathematical theory of AGI, instantiated for language modeling. The theory argues that MetaPred is both necessary and sufficient as a machine-learning primitive for general cognition. Taking this theoretical conclusion as a design premise, we report an implementation of the primitive for language modeling. A single continuously evolving dynamical state serves as both the context representation and the state from which predictions are read out. Continuous measurement of its own state reduces finite-depth inconsistency, maintains internal consistency, and provides an endogenous dynamical self-supervision signal in fixed-point form. The single dynamical state of MetaPred intrinsically couples training and inference. MetaPred therefore exhibits symmetry across almost all key elements of machine learning, an intuitive and observable property of the mathematical optimum over the space of all machine-learning paradigms. BriLLM-MetaPred is neither another recurrent language model nor an extension of BriLLM. It provides a bridge between two prior contributions: the construction and motivation of the MetaPred primitive provided by AGI theory, and the SiFu learning paradigm provided by BriLLM (Zhao et al., 2025). The latter's node-signal-flow design enables the primitive to run on available software and hardware accelerators. Our implementation of BriLLM-MetaPred achieves predictive performance comparable to a GPT baseline of the same size. This provides initial evidence for the engineering feasibility of the MetaPred framework established by the mathematical theory of AGI. MetaPred is the first machine-learning paradigm derived entirely from mathematical theory rather than assembled and incrementally improved through human design---and perhaps the last such paradigm.

en
arXiv AI Papers

Real-Time Human Trajectory Prediction from RGB-D for Mobile Robots Using Bi-Mamba

Predicting the short-term future trajectory of a person from RGB-D cameras is a key capability for mobile robots navigating in dynamic and human populated environment. The key challenge to deploying learned predictors on real robots is the train-deploy pipeline gap. Training data are often prepared with an idealized, smoothed ground truth, whereas at inference, the model is fed noisy estimates from pose detectors and depth sensors. The model is therefore evaluated on an input distribution it never encountered during training. Most existing models rely on recurrent neural networks (RNNs) or transformers, which either struggle to capture short-term temporal dependencies or suffer from computational cost. We present TrajMamba, a lightweight, bidirectional state space model for short-term human trajectory prediction using an RGB-D camera. The model uses a single shared processing path for both training and deployment, aligning human pose extraction, depth back projection, and smoothing processes. It encodes a short window of persons's hip center velocities with stacked bidirectional Mamba blocks and decodes future velocities with a GRU head. On the ETH/UCY benchmark, TrajMamba reaches an average ADE of 0.29 m FDE of 0.51 m. With 262K parameters, it runs in real time on modest hardware and is deployed on a TIAGo robot with an onboard NVIDIA Jetson Orin.

en