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arXiv AI Papers

Decoding the Past: An Uncertainty-Aware Deep Learning Framework for Sex Attribution in Prehistoric Hand Stencils

Determining the biological sex of the individuals who created Upper Paleolithic hand stencils remains a challenging problem due to the absence of ground truth, population differences between contemporary and prehistoric groups, and the uncertainty introduced by image degradation. Traditional morphometric methods suffer from high structural overlap across sexes, poor cross-population generalizability, and subjective feature engineering. This study presents an uncertainty-aware deep learning framework for sex attribution in prehistoric hand stencils that explicitly models, propagates, and aggregates uncertainty throughout the analytical pipeline. The methodology combines dual image processing, dual contour extraction, structured silhouette augmentation, model architectural diversity, and ensemble-based decision aggregation. The pipeline generates twelve plausible silhouette realizations per stencil to capture boundary uncertainties, which are processed by two ensembles of ten deep neural networks each (EfficientNet-B3 and MobileViT-S) trained on 14,036 contemporary hand samples. Furthermore, a triangulated validation scheme integrates ensemble predictions with unsupervised 2D latent-space manifold mapping (UMAP + k-NN) and explainable AI spatial attributions (LayerCAM) to ensure anatomical consistency. On contemporary data, ensemble models achieve strong classification performance, with accuracies exceeding 88% in older age groups. When applied to prehistoric stencils, the framework produces both sex predictions and confidence measures of internal agreement, enabling the distinction between morphologically stable and ambiguous cases. Convergence across ensemble predictions, latent-space structure, and interpretability analyses shows that uncertainty can become a measurable component of archaeological inference, enabling robust and reproducible decoding of ancient rock art.

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arXiv AI Papers

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.

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arXiv AI Papers

Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves 1.23--1.30speedup over serial colocation and 1.57--2.24over disaggregation under the same GPU budget, while preserving the synchronous RL update.

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arXiv AI Papers

Generating Benchmark Health Data Using a Tabular Diffusion Transformer

Cross-Tabular Data Generation (CTDG) seeks to learn a generative model from multiple heterogeneous tables and produce new synthetic tabular datasets. However, existing synthetic tabular data generation methods are largely restricted to single-input-table scenarios and struggle to effectively handle multiple heterogeneous tables with diverse feature sets. To address this limitation, we propose a two-stage framework for cross-tabular data generation. In the first stage, each heterogeneous raw table is transformed into a standardized statistical table with the same set of columns across all tables. Each statistical table captures the marginal distributions of the original columns and the pairwise correlations among them. In the second stage, a diffusion transformer model is trained to capture structural patterns across these homogeneous statistical tables and to generate synthetic statistical tables. Synthetic raw tables are subsequently reconstructed from the generated statistical tables via multivariate Gaussian sampling followed by an inverse probability integral transform. This two-stage CTDG framework enables the learning of a unified generative model from multiple heterogeneous tables and supports the generation of an unlimited number of realistic synthetic heterogeneous tables. Experimental results demonstrate high fidelity in the learned statistical representations and a favorable fidelity-diversity trade-off in the generated synthetic data, validating the effectiveness of the proposed approach.

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arXiv AI Papers

Wyvern: An Agentic Framework for Generating Grounded Multimodal Reports

In the current artificial intelligence-driven innovation era, the pace of knowledge growth is accelerating, and is hard to keep up with. While generative models are increasingly used to synthesize content, they often lack in information grounding. To address these peculiarities of our time, we propose Wyvern, a multi-agent framework for the automated generation of grounded, multimodal technical reports. Wyvern allows for the generation of multimodal outputs, integrating images, tables, and text with supporting references in a unified report. Additionally, a particular focus is placed on the grounding of the content, with the implementation of a claims auto-revision stage. We conduct a human evaluation study to assess the quality of our proposed framework. The results show that the figures' informativeness is perceived as superior to that of a recent baseline in 87% of cases. Furthermore, Wyvern's reports are rated as more useful than those produced by three alternative methods in 63% to 100% of instances. We also carry out automatic evaluations showing that Wyvern gains up to 2.3in citation recall and 1.6in citation precision with respect to the baselines.

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arXiv AI Papers

Style or Signature? Artist-Disjoint Evaluation of Style Classification in Frozen Vision Embeddings

Frozen image embeddings from models such as CLIP are increasingly used to classify paintings by art-historical style, with high reported accuracy. We ask whether this accuracy reflects an understanding of style or the recognition of individual artists. Standard evaluation uses random splits in which works by the same artist appear on both sides, so a classifier can succeed by recognising the painter rather than the movement. We re-evaluate style classification under an artist-disjoint protocol, holding out every artist in turn so that no work is ever classified using other works by its own painter. On a balanced dataset of 320 paintings across four twentieth-century movements, 5-NN style accuracy falls from 0.87 to 0.77 under this protocol, and the drop is sharply uneven. Impressionism and Cubism barely move, while Surrealism falls twenty points. The pattern holds across four image encoders, including a vision-only self-supervised model, which places the effect in visual structure rather than language. Where an encoder captures genuine shared form, individual artists are barely recognisable yet style is robust, while Surrealism shows the opposite. We argue that artist-disjoint evaluation is necessary to measure stylistic understanding in frozen embeddings.

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arXiv AI Papers

Designing Reinforcement Learning for Diffusion Models: A Unified Path-Space View

Reinforcement learning (RL) post-training provides a direct way to align diffusion models with human preferences and task-specific rewards. However, current RL algorithms for diffusion models remain fragmented: reverse-trajectory methods rely on discretized likelihood ratios, whereas forward-matching methods train on reward-labeled noising versions of the rollout samples. This paper shows that these seemingly different losses arise from a single path-space principle. Starting from the regularized diffusion-RL objective, we use importance sampling between sampling SDEs to obtain an explicit policy-gradient estimator on trajectory space. The estimator contains the stochastic Itô integral underlying Flow-GRPO-type updates; we derive an equivalent variance-reduced value-gradient form that recovers the forward-matching structure of AWM and DiffusionNFT. This identifies the empirical gap between these method families as a variance-reduction effect rather than a difference in RL principle. The derivation yields a unified design space organized by value-gradient estimation, weight functions, and sampling choices. Within this space, we propose a multi-sample KDE value-gradient estimator that reuses rollout groups, together with scale-bounded weight families that retain stable existing recipes while excluding singular ones. Experiments on SD3.5-M and Qwen-Image models validate the variance-reduction explanation and show that the resulting recipe improves over prior diffusion-RL baselines.

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arXiv AI Papers

Offline Deep Q* Estimation with Diffusion Models

In offline RL, estimating the optimal action-value function Q^* can be formulated as solving the optimal Bellman equation based solely on offline observations. A fundamental challenge is that the reward function and transition kernel are unknown, so the optimal Bellman operator is not directly observable from data. To address this issue, we propose a novel framework that decouples operator estimation from value function learning. In this approach, we first formulate conditional diffusion models to estimate the reward law and transition kernel, which induces a data-driven approximation of the optimal Bellman operator. We then plug these estimators into the Bellman equation and obtain a deep estimator of Q^* by minimizing the empirical Bellman residual over a neural network function class. Theoretically, we first establish sharp nonasymptotic convergence rates for learning the optimal Bellman operator through an end-to-end analysis of conditional diffusion estimation in total variation distance. We then establish the oracle value-stage rate {O}(n^{-{2β}{d_x+d_a+2β}}) for the excess Bellman residual risk. Finally, under a concentrability condition, we translate this residual bound into an L^2 convergence rate of {O}(n^{-β{d_x+d_a+2β}}) for the resulting deep estimator of Q^*, where d_x and d_a denote the dimensions of the state and action spaces, respectively, and β denotes the Hölder smoothness index of Q^*. Importantly, our theoretical analysis does not rely on completeness assumptions commonly used in deep RL theory. Extensive numerical experiments demonstrate the effectiveness of the proposed method and its strong empirical performance.

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arXiv AI Papers

Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination

Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existing benchmarks, however, provide limited evidence on detector and generator behavior in such settings, including how detectability varies with generation conditions, how people perceive generated videos, and whether detectors remain reliable during social dissemination. To address this gap, we introduce RA-Bench, a benchmark for AI-generated video detection that uses Real videos as Anchors. RA-Bench contains 17,886 videos, comprising 1,830 real-video anchors across 10 social-risk categories and 16,056 generated clips from four open-source and five closed-source generators. Based on RA-Bench, we organize our evaluation along three dimensions. We first assess detector generalization across seven traditional detectors, ten zero-shot multimodal models under three review settings, and two MLLMs specifically fine-tuned on AI-generated video detection. Across these methods, none of the three detector families generalizes consistently across RA-Bench instances. We then examine how detectability varies with generation quality, conditioning information, and sampling seeds. These analyses show that generation properties affect detector families differently, while source-level detection patterns remain stable across seeds. Finally, we study human authenticity judgments and detector reliability during social dissemination. We find that videos that mislead people are also difficult for current detectors, and that social dissemination makes detection harder. Together, these findings show that current methods struggle to detect realistic AI-generated videos, highlighting the need for detectors robust to evolving video generators.

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arXiv AI Papers

GBU-Palm: A Multimodal Video Dataset and Benchmark for Palm Presentation Attack Detection

Existing palm presentation attack detection (PAD) datasets are often limited by static imagery, restricted acquisition conditions, or insufficient multimodal video data, hindering systematic evaluation across environments, modalities, and attack types. We present GBU-Palm, a large-scale multimodal video dataset and benchmark containing 21,326 videos from 105 subjects and 210 palms across six acquisition environments, including bona fide, Print, and Replay presentations, with 6,310 synchronized RGB-NIR samples. We construct leakage-controlled protocols that separate palm identity and attack lineage and benchmark four representative video architectures under environment-matched and held-out-environment settings. Results reveal substantial architecture-dependent degradation under environmental shift and show that RGB-NIR fusion does not consistently outperform RGB-only input. We further analyze model behavior through true accept (TA), true reject (TR), false accept (FA), and false reject (FR) decomposition, spectral masking, temporal-order intervention, and frozen-backbone NIR probing, revealing distinct failure patterns and evidence utilization across architectures. GBU-Palm provides a unified and challenging benchmark for developing and evaluating robust multimodal palm PAD methods under cross-environment conditions.

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arXiv AI Papers

DeaMoE: Efficient MoE Structure for Fast Small-Batch Decoding

Mixture-of-Experts (MoE) models have been widely adopted in real-time interactive applications such as coding assistants, real-time audio-video interaction systems. To meet the extremely low response latency requirements of these scenarios, practitioners commonly employ small-batch decoding, under which MoE inference becomes memory-bound and is severely bottlenecked by expert weight loading. However, this bottleneck has received limited attention, and existing solutions such as post-training weight compression or fine-grained expert design during pre-training either degrade model accuracy or introduce additional computation and communication overhead. To tackle this issue, we propose DeaMoE, a decoding-efficient MoE architecture, in which the experts are grouped into several departments, and the experts belonging to the same department share most parameters since they come from the same professional field, and additionally each expert contains a few private parameters to reflect its uniqueness. Moreover, we design customized two-stage routing strategy for DeaMoE to avoid redundant loading, under which DeaMoE greatly improves the efficiency during LLM decoding. Compared with vanilla MoE, DeaMoE reduces per-step loaded weights by up to 50.9% and achieves up to 1.33 end-to-end TPOT speedup for the pre-trained 7B model on A40, and up to 2.00x and 1.97x peak speedup for DeepSeek-V3 on A40 and H100 in microbenchmarks.

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Qwen/Qwen3.8-27B-FP8

New image-text-to-text model. Tags: qwen3_5, image-text-to-text, conversational, base_model:Qwen/Qwen3.8-27B, base_model:quantized:Qwen/Qwen3.8-27B, license:apache-2.0, fp8

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