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arXiv AI Papers

AI for Computational Design Science: A Responsible Human-AI Framework and Case Study on Short-Form Video Safety Surveillance

Artificial intelligence (AI) is transforming not only what information systems researchers design, but also how design research is conducted. Yet existing literature offers limited guidance for computational design science (CDS) when AI actively participates in problem formulation, resource construction, design search, evaluation, and knowledge abstraction. We develop AI for Computational Design Science (AI4CDS), a five-phase methodological framework in which AI expands problem and design search while researchers retain responsibility for domain grounding, admissibility, verification, and scientific judgment. Collaboration is governed by graduated trust, reversibility, auditability, and differentiated reproducibility. We instantiate AI4CDS through ChildRiskGuard, an interpretable artifact for detecting short-form videos inappropriate for children, while documenting AI interactions, rejected alternatives, corrections, and audit trails. The case translates audience-dependent safety and explanation faithfulness into three technical challenges and develops an artifact that separates generic from child-specific risk, represents distinct developmental-risk mechanisms, and makes concept-level explanations part of the predictive computation. ChildRiskGuard achieves an F1 score of 0.769, substantially outperforming direct application of a general-purpose content-safety model while remaining competitive with strong benchmarks. The primary contribution is AI4CDS as a responsible framework for AI-enabled CDS; ChildRiskGuard provides process and artifact evidence of how AI-expanded, researcher-governed design can generate and evaluate novel computational design knowledge.

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arXiv AI Papers

Commonsense Reasoning in Computer Vision: Foundations, Recent Advancements, and Future Directions

Commonsense reasoning in computer vision encompasses integrating visual data and contextual knowledge, crucial for enhancing AI's understanding of everyday scenarios. This understanding not only improves machine learning models but also enhances their ability to interact meaningfully with humans and the environment. Unlike CNN-based conventional vision models, which are designed to identify objects within a specific image, incorporating commonsense knowledge enables models to interpret scenes in a more holistic manner, thereby improving their spatial ability to reason about relationships among objects and actions. This integration not only enhances object recognition but also facilitates a deeper understanding of the contextual factors, ultimately leading to more precise predictions and interactions in real-world applications. This paper presents a comprehensive survey of recent developments that integrate commonsense knowledge into computer vision tasks. We systematically review approaches based on knowledge graphs, scene graphs, neuro-symbolic models, and commonsense-augmented transformers. We also outline current limitations related to dataset bias, knowledge incompleteness, and integration challenges. Finally, we highlight prospective research trajectories in cross-modal reasoning, scalable commonsense knowledge injection, and neuro-symbolic hybrid architectures to develop truly intelligent visual systems.

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arXiv AI Papers

Proton Irradiation Characterization of an Open-Source ML Accelerator on a Zynq UltraScale+ MPSoC

As spaceborne computing systems increasingly rely on neural network (NN) accelerators, the opacity of commercial, black-box architectures severely restricts the development of verifiable radiation mitigation strategies. Open-source, register-transfer level (RTL)-accessible accelerators resolve this limitation by enabling user-defined instrumentation, yet few have empirical radiation-response baselines. This work establishes a foundational system-level proton-irradiation baseline for an unmitigated open-source Tensil NN accelerator deployed on a Zynq UltraScale+ SoC executing ResNet-20 inference. Under 20 to 58 MeV proton irradiation, we delivered 4.29 10^{10} p/cm^{2} within monitored operational windows. Seven workload interruptions required two restarts of the notebook process, four reboots or board resets, and one power-cycle sequence. Two output-corruption events returned incorrect CIFAR-10 classes without loss of service. In the longer event, the accelerator returned a class absent from the ten-image CIFAR-10 pool for 39 consecutive inputs at normal cadence. The process remained alive, while the kernel log, limited memory test, and sampled power showed no anomaly. Observation of the stuck-class sequence ended with scheduled bitstream reconfiguration. All nine onsets occurred under the nominal 4 cm beam, which exposed the SoC, LPDDR4, and additional board circuitry; none occurred under the 2 cm SoC-centered field. This pattern shows a field association but does not establish LPDDR4 as the cause because field size was confounded with run order and dose. Linux-managed accelerators require end-to-end content checks and recovery that reaches the state in which corruption can persist. This baseline documents availability loss and silent output corruption, supporting future software hardening of COTS FPGA-SoCs for neural-network inference in space systems.

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arXiv AI Papers

From Vision to Language: Investigating Causal Information Flow in Multimodal Decision-Making

Vision-Language Models are commonly evaluated through their final predictions, but understanding whether these decisions are grounded in visual evidence requires tracing how visual information contributes to language-based decisions. With this purpose in mind, we investigate cross-modal information flow in a video-based generative multiple-choice-like setting by applying a layer-wise causal intervention on video-text attention pathways. We target spatial, causal, and temporal visual reasoning. Our results show that visual information is mainly integrated while the model processes the candidate answer options, which serve as the primary textual grounding sites for the final decision. We further show that nouns play an important role as semantic anchors during multimodal enrichment, while verbs are more relevant when temporal relations are processed. Finally, we identify a distinct pattern in temporal reasoning, suggesting that VLMs struggle to reconstruct sequential information across video frames, but we remark that such fragility may also reflect linguistic biases associated with specific temporal expressions used for defining the relation between events within a scene.

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The Verge AI

Why AI food looks like that

There is a torrent of unappetizing slop coming from restaurants, cafes, and brands that are increasingly turning to AI to generate images promoting their food.…

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arXiv AI Papers

One Editor, Many Edits: A Unified Training-Free Framework for Diverse Video Editing

Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8\% overall preference for EditVid over 7 competing methods.

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arXiv AI Papers

Seeing Before Synthesizing: VLM-Guided Transition Event Discovery for Weakly-Supervised Dense Video Captioning

Weakly-Supervised Dense Video Captioning aims to localize and describe multiple events in untrimmed videos given only an ordered set of event-level captions per video. Recent work synthesizes auxiliary transition captions via LLM to provide additional vision-language alignment, but these captions lack visual grounding and are rigidly assigned to every inter-event gap at a fixed location and duration. To address these, we propose Seeing Before Synthesizing (SBS), a framework that adaptively provides visually grounded linguistic guidance only where warranted. Leveraging a VLM, we generate frame-level narratives for the inter-event gaps and detect transitions from the semantic variation across them. For identified transitions, we then refine inter-event temporal masks by blending the temporal midpoint with the semantic change point and selecting the width that maximizes vision-language alignment. Experiments on ActivityNet Captions and YouCook2 demonstrate state-of-the-art performance in both captioning and localization.

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arXiv AI Papers

Last Translation Benchmark

For scientific progress, we need benchmarks that test the limits of state-of-the-art models, and evaluation methods that inform us about failure cases. As models get stronger, standard benchmarks for machine translation are approaching saturation. Further, automatic translation metrics are unreliable, vulnerable to reward-hacking, and provide unactionable assessments. Even gold human evaluation is not problem-free, because it often lacks reproducibility, objectivity, and scalability. Overall, this prevents us from tracking objective progress in the field and identifying pathways for improvement. We introduce the Last Translation Benchmark, a collection of human-authored and peer-reviewed examples (texts, images, audio, videos) that break leading machine translation models. We also present a new evaluation approach: each example comes with handcrafted verification rules describing concrete failure cases on that example, therefore allowing reliable and actionable future evaluation. The Last Translation Benchmark is a live dataset that accepts ongoing contributions. The latest version is LTBv1, containing accepted contributions prior to September 1st 2026, with future releases planned as new data is continuously collected.

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arXiv AI Papers

A Low-Cost, Open Platform for End-to-End Autonomous Driving on a Miniature Ackermann Vehicle

This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.

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arXiv AI Papers

Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/

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arXiv AI Papers

Conditioning Degenerate Diffusion Models

Current conditioned generative models heavily rely on score functions for guidance during training. When the generative model is a diffusion process with a singular diffusion coefficient and the underlying (conditional) densities either do not exist or are not smooth, we use causal optimal transport to define approximate loss functions that identify a minimum-entropy control for guidance under minimal assumptions. Our approach relies on causal optimal transport and its characterization through the predictable representation property of (conditioned) diffusion processes whose associated martingale problem is well posed, à la Üstünel.

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arXiv AI Papers

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.

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NVIDIA AI Blog

Sparks Fly: NVIDIA Accelerates Local AI at IFA 2026

Frontier intelligence is going local. At IFA 2026, NVIDIA, Microsoft and its partners are teaming up to provide faster inference and new tools that make agents easier to set up and run locally on NVIDIA hardware. New compact NVIDIA RTX Spark Windows PCs are also coming in October to give AI enthusiasts, developers and creators […]

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