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arXiv AI Papers

From Reactive Containment to Proactive Assurance: Lessons from OpenAI, Anthropic, and Google Agent Security Incidents

In 2026, cybersecurity evaluations involving OpenAI, Anthropic, and Google agents reached real systems outside their authorized test scope. The paths were different. OpenAI agents exploited research infrastructure, coordinated across runs, and compromised parts of Hugging Face's production environment. Anthropic reported cases in which a misconfigured third-party environment exposed real systems to agents pursuing simulated cyber tasks. In a separately reported evaluation, Google's Gemini accessed three real organizations through an unintended internet route; Google stated that the model stopped in all three instances. Taken together, the cases show why an evaluation cannot rely on an assumed boundary. That boundary must be verified while the agent is operating. This comparative instrumental case study develops a Proactive Agent Security Assurance Cycle (PASAC) and a five-layer Boundary Assurance Stack. The framework combines risk-tiered task design, executable scope contracts, pre-run validation, least-capability access, independent egress enforcement, credential restrictions, cross-run monitoring, automatic stop conditions, and evidence-based reauthorization. A leading-indicator model, nine design propositions, and seven falsifiable hypotheses turn these lessons into a testable research program. Because the public Gemini record is limited to attributed statements and journalism, its detailed causal mechanism remains provisional. The central conclusion is straightforward: proactive agent security requires continuous assurance across the full execution system, not confidence in any single sandbox or safeguard.

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arXiv AI Papers

BrickBench: Evaluating Agentic Brick Design

We propose BrickBench, a benchmark for agentic text-conditioned LEGO-set design. Given a prompt, an agent is tasked with producing an assembly that not only satisfies semantic and design criteria, but that can also be physically built. To do so, it must select parts from a discrete library and reason jointly about local and global constraints. We score validity, alignment, and design across three settings that vary in scale and part availability. We provide BrickAgent, an environment for coding agents to construct, inspect, and validate their designs. We find that leading agents largely satisfy verifiable physical and semantic requirements, but fall short of human designs. We release our benchmark and environment at http://www.brickben.ch

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arXiv AI Papers

Caught in the Act: Probes Effectively Detect Sabotage and Catch Unverbalized Deception

Recent incidents have highlighted the challenge of monitoring LLM agents and the danger of models deceiving people. We show that white-box deception detection via probes can be scaled up to frontier monitoring settings by collecting the largest deception dataset to date for training probes and introducing a novel probe architecture which can aggregate information across many layers and tokens. Our probes achieve 98.8% AUC in SHADE-Arena, surpassing an Opus 5.5 text-monitoring baseline, and show improved efficacy as the underlying model is scaled up. To push our probes to their limit, we test them on several cases where deception cannot be determined from the context alone. In these cases, which we refer to as introspective deception, the ground truth can only be determined through careful elicitation or thorough knowledge of a model's training data. In one such evaluation, we show that probes can distinguish transcripts containing a model's true hidden goal from other goals with an AUC of up to 99.7%. Our probes also readily detect deception on prominent open-weight models which lie about politically sensitive topics, and about their beliefs when put under pressure. We release our training dataset, dubbed FIBS, to help drive frontier deployment of effective probes, and encourage the community to expand upon it with further examples of deception and sabotage.

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arXiv AI Papers

Ecology of AI Agents: Collaboration Creates a Population Threshold for Takeoff

AI agents can now conduct real-world cyberattacks, scale up capabilities with the number of agents, and collectively pursue misaligned goals to obtain rewards. Together, these factors raise the risk of a population explosion of misaligned agents: agents could compromise computers and secretly deploy additional agents, creating a self-reinforcing cycle where larger populations develop greater collective cyber capability and expand further. This raises a fundamental question: What determines whether a population of misaligned agents remains contained or takes off into this self-reinforcing cycle? This population-level problem is ecological safety: unlike individual-agent or multi-agent safety with a fixed population, it concerns the dynamics of the population itself. Here, we develop an ecological theory of AI-agent populations based on a population growth equation in which fitness (growth rate) depends on cybersecurity capability. We show that, without collaboration, the population takes off only when individual-agent capability exceeds a critical threshold. With collaboration, however, collective cybersecurity capability increases with population size. This creates a critical population threshold: below it, the population declines; above it, the population takes off, even though individual-agent capability has not changed. In ecology, this phenomenon is known as the strong Allee effect. Because red teaming a small group of agents cannot guarantee ecological safety in larger populations, our theory calls for ecological red teaming and population pacing: gradually deploying larger agent populations in controlled environments, while measuring how cyber capability scales with population size, and estimating the critical population size for takeoff. Capability gains may lower this threshold, requiring re-estimation for each new model generation.

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arXiv AI Papers

RoboRSI: Stable, efficient, and reusable robot self-evolution in complex real-world environments

A generalist robot should not only perform diverse tasks but also improve through experience, turning what it learns during execution into capabilities that later tasks can reuse. Robot agents that act through code can already repair programs from execution feedback, yet it remains a central challenge to organize this experience around the task structure that gives it meaning, so that each repair is attributed to the responsible capability, supported by execution evidence, and validated before it is reused. We introduce RoboRSI, a robot self-improvement system built on Top-Down Skill Refinement (TSR). TSR decomposes tasks into compound, atomic, and base skills with scoped responsibilities and explicit input--output contracts, attributes each execution outcome to the responsible branch, and confines revision to that branch. Building upon this structure, a Manager, Planner, Engineer, and Reviewer coordinate planning, execution, diagnosis, and the validated release of new skills, while people steer the process through objectives and corrections; stable skill sequences are further consolidated into reusable compound skills. On a mobile manipulator, RoboRSI develops multi-object household cleanup over 104 rounds. In simulation, it achieves the highest success rate on LIBERO, LIBERO-PRO, LIBERO-Plus, and RoboTwin, exceeding the strongest baseline by 2.7 to 11.0 percentage points.

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arXiv AI Papers

ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills

Skill-augmented agents improve sample efficiency by distilling successful trajectories into reusable strategies. Yet most existing approaches remain text-centric, linearizing spatial layouts and action-state correspondences into language that loses critical geometric structure. Recent efforts have begun incorporating visual evidence, but construct and update skills separately from policy optimization, leaving their mutual improvement underexplored. We propose ViSkill, a visual-native skill learning framework that encodes successful interactions as composite visual skill cards directly accessible to VLM agents. Retrieved skills guide both inference and reward shaping, while successful trajectories are distilled back into the library, forming a closed feedback loop in which skill accumulation and policy improvement reinforce each other. An optional cold-start mechanism further accelerates early-stage learning. Evaluated on Sokoban, FrozenLake, and PrimitiveSkill, ViSkill achieves an overall success rate of 0.89, rising to 0.91 with cold-start initialization, outperforming all evaluated proprietary and open-source baselines while converging faster than standard PPO. Our code is available at https://github.com/ZJU-REAL/ViSkill.

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arXiv AI Papers

OnTrack: Real-Time Monitoring and Intervention in LLM Agent Trajectories via Streaming Structure-Aware Optimal Transport

Agents are deployed in applications from trip planners and stock trading to IT incident triage. In most cases, LLM agents work autonomously with minimal rule-based safeguarding, leading to cost and safety issues from irreversible actions. Recent works resolve this either by using a safeguard agent to monitor behavior or evaluating logs post-hoc. The first adds cost and latency to every step; the second delivers its verdict after the run, when tokens are burned and damage is done. To overcome this, we propose OnTrack, a streaming monitoring mechanism that compares an agent's steps and dependencies against recorded successful runs to alert users or block the agent in about a millisecond per step. We study this problem in three regimes of decreasing access: full reference access (historical runs and tool schemas), intermediate access (only tool schemas), and no prior knowledge (only step logs as generated). Expectation of OnTrack's monitoring capabilities reduces as data access drops, ranging from plan violation detection to identifying loops, stalls, and repeated tool calls. Finally, we evaluate OnTrack using SWE-bench trajectories. Based on the first 8 steps, our method ranks failing trajectories below succeeding ones better than content similarity approaches (+0.057 AUROC). With an abort policy, we save about 18% of compute that would be burned on failing runs, where 83% of interrupted runs were actually heading to failure (5 out of 6 aborts were correct).

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arXiv AI Papers

Accurate but Not Humble: Evaluating Epistemic Humility in LLM Agents under Knowledge Conflict

When retrieved evidence contradicts an agent's prior beliefs, does it revise its answer, acknowledge uncertainty, or persist with an incorrect conclusion? Existing evaluations of agentic systems focus primarily on task success, offering limited insight into how agents handle such conflicts. We propose to evaluate agents on epistemic humility (EH): the agent's willingness to recognize, act on, and communicate uncertainty during task execution. We operationalize EH through three trajectory-level behavioral dimensions: Identify, Solve, and Escalate (ISE). Through knowledge conflict, situations where the backbone language model's parametric knowledge contradicts the evidence it encounters, or where two contextual sources disagree, we evaluate two conflict settings: (1) controlled conflict and (2) naturally occurring conflict during multi-step agentic execution, each paired with matched no-conflict controls. Evaluating four agents, we find that higher task accuracy does not necessarily correspond to greater epistemic humility: some high-accuracy configurations recognize conflicts during execution but do not communicate unresolved uncertainty in their incorrect final answers. Trajectory-level analysis further reveals that agents frequently detect conflicts in early steps of execution but fail to maintain or resolve them in later steps. Finally, we show that model-level interventions can improve EH, but often at the cost of task accuracy, suggesting that epistemic humility emerges from the interaction among the backbone model, agent harness, and evaluation environment.

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arXiv AI Papers

Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition

Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate {completedmodels} model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.

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