Business intelligence dashboards can fail silently, showing blank, stale, or wrong data even when every infrastructure monitor reports healthy. Learn how an AWS team built an automated, AI-powered content validation solution on Amazon Bedrock that scans hundreds of dashboards and alerts owners, cutting mean time to detection from days to under an hour.
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Ver preçosLearn how a global interdealer broker built an automated architecture documentation pipeline on Amazon Bedrock AgentCore that analyzes .NET code bases, generates architecture diagrams, and maintains searchable documentation through Amazon Bedrock Knowledge Bases and AWS CodePipeline.
Learn how University Startups and its AWS partner g/d/n/a scaled Trinity, a conversational AI solution for students with disabilities, into a serverless multi-agent architecture on Amazon Bedrock that produces IDEA-aligned transition plans for school districts across the US.
Speech brain-computer interfaces (speech BCIs) translate neural activity into language, offering a path towards restoring speech for people with paralysis and, more broadly, enabling new forms of natural human-computer interaction. Despite this promise, the field lacks a common measure of progress because systems use different datasets, recording methods, types of speech, and vocabularies, so their reported scores are rarely comparable. Underlying this measurement problem are two unresolved questions: (i) what distribution of words should a speech BCI enable a user to communicate, and (ii) how much information from this distribution can a system convey. We address both by deriving open-vocabulary mutual information (OVMI), an information-theoretic quantity that measures the information conveyed by a decoder relative to a reference distribution over the words a user may wish to communicate. This allows capabilities measured under different conditions, such as distinct vocabularies, to be evaluated on a common communication scale. We show that ordinarily reported accuracy, word error rate (WER), and other metrics computed only over the words a system supports can overstate how much of a user's intended speech the system can communicate. We then use OVMI to compare existing systems, expose trade-offs between how much of the user's language a system supports and how accurately it decodes those words, show that these comparisons depend on what the user is expected to communicate, and demonstrate that selecting a vocabulary to maximise OVMI yields up to 16.3% relative improvement in accuracy across three speech domains. OVMI therefore provides the speech BCI community with a principled way to compare heterogeneous systems, improve vocabulary design, and measure progress in the field.
Recent web agents use world models for test-time action selection by sampling candidate actions, predicting the resulting web states, and ranking them with a ranker model or a Process Reward Model (PRM). These world models are typically trained via supervised next-state prediction to generate fixed representations like HTML or AXTree snapshots. However, this objective is misaligned with the downstream ranker, which relies on predicted states being discriminative across candidates to accurately score them. To address this, we introduce predicted-state matching, a training objective where the predicted representation must distinguish the true resulting state from those reached by alternative actions. We train these models using a branching web-agent dataset derived from WebArena Go-Browse trajectories, where every decision point contains multiple alternative actions and their resulting states. Experiments on our held-out predicted-state matching benchmark show that our approach outperforms world models trained with supervised next-state prediction. We further show that our approach improves PRM-style action ranking on WebPRMBench compared with action-only PRMs and PRMs augmented with supervised-next-state world models. Finally, on WebArena-Lite, using our world model for test-time action selection improves end-to-end task success. Our project page is available at: https://dhruvpendharkar.github.io/dwm/.
We introduce the Graph Machine (GM), an architecture that maintains an O(n)-sized state and accesses it through sparse, dynamic routing. Unlike methods with fixed-size states or sparse but static routing, GM preserves O(n) complexity in its sparse layers without restricting the potentially accessible state size to O(1). Instead, GM uses edges - pointer-like objects updated differentiably by a referral mechanism resembling pointer chasing. We replace 75% of the dense Transformer layers in Qwen3-0.6B with GM sparse layers and pretrain from scratch on 15.7B tokens. With only 2 of 4,096 tokens retrieved per KV head in each sparse layer, loss degrades only slightly; with 4, the best model marginally improves loss.
Ordinary differential equations (ODEs) underlie models in science and engineering, and many applications need derivatives of their solutions with respect to parameters. Ensembles of independent trajectories suit graphics processing units (GPUs), but current GPU software forces a trade-off: the fastest ensemble solvers cannot be differentiated in reverse mode at the speed they solve, and the solvers built for differentiation solve more slowly. No single tool has yet offered a reverse-mode gradient at the speed of a fused-kernel solve. We present GRADSOLVE, an open-source JAX library for solving and reverse-mode differentiating low-dimensional ODE ensembles on NVIDIA GPUs. It records the steps an adaptive solver accepts and differentiates a fixed-step replay of them; the returned gradient is the exact discrete adjoint of those steps, the same derivative Diffrax returns by default, obtained more cheaply from a fixed-length chain than from an adaptive loop. It targets ensembles differentiated many times against one recorded mesh, keeps Diffrax as a fallback, and supports explicit and Rosenbrock integrators. Used as a solver, GRADSOLVE's forward-only kernel ran 2.8x faster than DiffEqGPU.jl; used for gradients, once a record exists, it computed them 5.6-14.1x faster than Diffrax's checkpointed adjoint at matched forward-state accuracy across three GPU generations, the advantage narrowing on large ensembles and, on stiff systems, down to parity at tight accuracy. GRADSOLVE is released at https://github.com/ECLIPSE-AI4Science/gradsolve.
Amazon is trying to combat impersonation scams with a new feature that allows you to use its AI assistant to determine whether an email, text…
Autonomous robots powered by deep learning face a fundamental auditability challenge: when incidents occur, investigators cannot reconstruct why the system made specific decisions. This paper presents TRACE (Transparent Reasoning Architecture for Credible Execution), a decision framework that ensures every autonomous action can be traced back to sensor evidence through documented causal chains. The framework organizes decision-making into four auditable layers: Semantic Perception for evidence-grounded entity recognition, Belief Reasoning for probabilistic state estimation with causal graphs, Action Synthesis for constraint-aware planning with counterfactual documentation, and Execution Verification for compliance monitoring. TRACE is model-agnostic yet designed to integrate learning-based perception modules (CNNs, transformers) while preserving decision-level auditability. We evaluate the framework using three objective metrics: Evidence Traceability (sensor-to-decision linkage), Decision Reconstructability (post-hoc analysis capability), and Temporal Continuity (audit trail completeness). Experimental evaluation on warehouse robot navigation demonstrates that TRACE achieves 98.6% evidence traceability, 99.0% temporal continuity, and 98.1% decision reconstructability across 500 simulated decision cycles. Post-hoc methods like LIME provide feature attributions but lack the artifact structure needed for decision-level reconstruction. The framework addresses EU AI Act requirements for high-risk system transparency and contributes to Explainable AI for safety-critical autonomous systems.
Harnessing naturally occurring feedback from user interactions offers a promising learning signal for Large Language Models (LLMs). However, recent studies suggest this feedback is inherently noisy and difficult to leverage effectively. We challenge this conception by demonstrating that user feedback is a highly actionable signal for improvement, and that its perceived ineffectiveness stems from a systematic bias in current evaluation paradigms. To isolate the usefulness of feedback, we construct synthetic data with a definitive ground truth, alongside naturalistic data to validate that our findings hold in real-world scenarios. By comparing model revisions generated with and without access to feedback across both settings, we show that feedback-informed revisions resolve targeted issues at significantly higher rates than baseline revisions. Finally, we expose the root of the evaluation bias: when a model successfully fixes an issue exclusively due to feedback, LLM judges frequently fail to identify the genuinely corrected response, systematically preferring inferior baseline outputs instead.
We study how far gradient descent (GD) can be accelerated by predetermined stepsizes in smooth convex optimization. Going beyond the classical Ω(n^{-2}) first-order oracle lower bound of Nemirovsky and Yudin, we prove an Ω(n^{-1.6342}) non-anytime lower bound and an Ω(n^{-1.2408}) anytime lower bound. These improve the recent Ω(n^{-1.932}) non-anytime lower bound of Ma and Chen and the Ω(n^{-4/3}) anytime lower bound of Tsai et al., respectively. Together with the non-anytime O(n^{-_2(1+{2})}) rate achieved by silver schedules, our anytime lower bound establishes a strict separation between the achievable convergence exponents in the two settings.
LLMs are trained to generate natural language. However, various strands of evidence indicate that an LLM's externalized linguistic outputs and mechanistically-extracted linguistic features can be an unreliable lens for understanding internal model computation. We introduce the term ``linguistic illegibility'' to broadly refer to scenarios in which an LLM's externalized or mechanistically-probed language artifacts fail to represent how the model actually thinks. We argue that the specter of linguistic illegibility is unavoidable for LLMs whose internal computations are not directly expressed via language, but rather math over activation spaces (with lossy translations between activation spaces and natural language happening at the bookends). If linguistic illegibility is always possible, then security mechanisms that rely on a model's linguistic self-reporting (e.g., chain-of-thought monitoring, constitutional self-critique, activation probing for linguistically-defined feature vectors) can never be completely sound; the model sandbox will always need isolation techniques whose guarantees do not depend on reading a model's linguistic state at all. We argue that observing a model's outputs using taint tracking is a promising approach for an effective sandbox: regardless of how a model linguistically self-reports, a taint tracking policy can define, a priori, various pieces of system state that should never be influenced by model-produced data. We also discuss several additional sandboxing mechanisms (e.g., robust virtualization, third-party auditing of sandboxing configurations) which collectively provide a critical floor beneath linguistic monitoring, and would have mitigated recent sandbox exploits by frontier models.
Competitive programming has become a key test of large language model reasoning, with international competitions such as IOI and ICPC representing its most challenging settings. We present an end-to-end specialization pipeline combining large-scale problem curation, synthetic reasoning traces, supervised fine-tuning (SFT), and reinforcement learning (RL). Using 22,000 curated problems, we train Nemotron-3-Nano-CC (30B-A3B) with SFT and RL and Nemotron-3-Ultra-CC (550B-A55B) with SFT alone. We further introduce GenCorrect, a feedback-driven test-time compute strategy that iteratively generates, evaluates, and refines diverse solutions. On IOI 2025, Nano-CC improves from 130 points to 291 after post-training and to 468 with GenCorrect, exceeding the gold threshold of 438.3 while Ultra-CC reaches 502. Guided by these results, we develop a competition-specific Ultra-CC system and evaluate it prospectively during IOI 2026. Under the same time, internet-access, and submission constraints as human contestants, it scores 535.4 out of 600, exceeding both the gold threshold of 361.12 and the top human score of 498.27. To our knowledge, this is the first AI system to outscore the highest-scoring human contestant on an IOI problem set.
Stable 4-bit floating-point (FP4) pretraining is difficult because the E2M1 payload represents only a narrow range of magnitudes. NVIDIA's Transformer Engine {} recipe addresses this with current-tensor scaling, a randomized Hadamard transform (RHT), and bfloat16 (BF16) final layers, adding work outside the FP4 matrix multiplications. We instead pair E2M1 payloads with unsigned E5M3 ({}) block scales. Their wider range permits periodic tensor scaling, while our recipe applies selective stochastic rounding to backward gradients, omits RHT, and uses FP4 in all eligible internal linears. We pretrain a Nemotron-H 8B model for nearly 190 billion tokens. Compared with Transformer Engine {}, the proposed block-16 recipe finishes with lower final-window training loss and, under their respective quantized-inference policies, lower validation loss measured as held-out negative log-likelihood. Its quantized-inference downstream point estimates are also higher on all three reported aggregates. A native {} execution ablation that jointly removes RHT and the BF16 final-block exemption increases measured model-body token throughput by 21.2\%. These results demonstrate end-to-end software-emulated {} pretraining with a simpler recipe and motivate native support for {} block scaling.
The internet has a trust problem, and it’s not just because social media feeds are filling up with AI slop. AI-generated text and images are…
Meshfree methods such as smoothed particle hydrodynamics (SPH) with kernel corrections, radial basis function-generated finite differences (RBF-FD), and the local anisotropic basis function method (LABFM) construct discrete differential operators by imposing polynomial consistency on a local stencil. For stencils containing more nodes than there are consistency constraints, the resulting linear system is underdetermined, and the remaining degrees of freedom are fixed implicitly by the choice of kernel, basis preconditioning, or a minimum-norm condition. Polynomial consistency constrains the operator only in the low-wavenumber limit, and no part of the construction selects for accuracy at the wavenumbers where fine-scale content resides. We introduce Spectral-like Neural Discretisation (SpeND), in which the choice of those degrees of freedom is cast as a learning problem: stencil weights are parametrised by a neural network conditioned on the local node geometry, trained to approximate the modal response of a spectral operator over the resolvable band. A hard-constrained projection layer maps the network output onto the affine subspace of consistent weights, so that polynomial consistency holds exactly by construction rather than as a penalty. Training is self-supervised and physics-agnostic, requiring no reference solutions; the objective minimises dispersion and dissipation error over a prescribed band-limited function space. Modal analysis on disordered two-dimensional node distributions shows that the learned fourth-order operator follows the exact response over a substantially wider band than either explicit LABFM at equal stencil size or fourth-order finite differences on a structured grid, whilst recovering the expected fourth-order convergence rate under refinement.