As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
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This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.
AI agents are trained on population-scale data to encode broad capabilities spanning those of many practitioners. Yet the artifacts they produce rarely meet the personal bar professionals need to stake their reputation on. On realistic, open-ended tasks where success criteria are heterogeneous and insufficiently documented, individual expertise lives precisely in the elevation and departure from the average. In practice, iterative human-agent interaction surfaces criteria that users cannot fully specify up front, yet apply repeatedly across tasks. We argue this cross-session interaction data is a rich, underused signal for closing the gap to individual expertise. In this work, we propose test-time adaptation through human-agent interaction (TAHI), which integrates these signals into agent context and weights, and crystallizes each user's training and evaluation criteria via an evolving rubric module. We adapt agents to 30 individuals in two high-utility domains, writing and visual creation, on a total of 600 tasks. Our agents improve solo task success by 4.5-20.9% within only tens of tasks. Meanwhile, our evolving rubric module serves as a scalable annotation tool, creating evaluation rubrics that catch 16.0-22.3% more failures than those from LMs or humans alone. While agents are adapted towards individuals, we show these personalized agents also produce improvements in success of up to 8.8% that generalize across users.
AI agents are increasingly being developed and deployed across organizations using heterogeneous agent-development frameworks, AI models, tool interfaces, protocols, and execution environments. To realize their potential social and business impact, these agents must be able to interoperate through a common communication protocol. The Natural Language Interaction Protocol (NLIP), developed by researchers and practitioners across companies and universities and standardized by Ecma International, addresses this need by defining a standards-based application-layer protocol for AI-agent interaction. NLIP provides a lightweight semantic message envelope that can be carried over existing transports such as HTTP/HTTPS, WebSocket, and AMQP, while allowing NLIP-aware agents and gateways to adapt between clients, agents, local context stores, ontologies, tools, enterprise services, and heterogeneous underlying protocols. This paper presents the motivation and design rationale of NLIP, its message model and transport bindings, security-by-design considerations, reference implementation, representative applications, adoption signals, and relationship to emerging agent protocols such as MCP and A2A.
Temporal integration gives continuous-time recurrent networks memory, but in deep stacks it also delays bottom-up signals and attenuates top-down errors. We develop Recursive Quadrature Filters (RQFs), biologically motivated complex-valued temporal filters that are a special case of diagonal state-space models (SSMs), and ask whether this failure mode can be addressed by making each layer's bottom-up input prospective. Starting from an energy model, we derive the RQF dynamics and show that each RQF is a band-pass filter whose learnable parameters control its tuning frequency and bandwidth. We then make each layer's bottom-up input prospective using a parameter-free two-tap update that leaves the recurrent transition and parallel scan unchanged. We extend this correction to general diagonal SSMs and show that it mitigates depth-dependent gradient attenuation when temporal gradients are truncated, i.e., spatial-only backpropagation. We evaluate the intervention in RQFs, S5, and ORGaNICs (a nonlinear gated RNN) trained using full backpropagation through time (BPTT) and spatial-only backpropagation. Under full BPTT, prospective variants match or outperform their non-prospective controls in every model and configuration. A non-residual width-32 six-layer RQF reaches 96.09% accuracy on raw-audio Speech Commands with 31.9k parameters; a width-64 six-layer RQF reaches 83.56% on the 16,384-step Path-X task. These results identify RQFs as a parameter-efficient recurrent substrate and prospective-input coding as an input-side correction for deep continuous-time recurrent networks.
Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.
Large language models are increasingly used to support organizational decisions, yet users often lack a principled basis for assessing whether to rely on a specific recommendation. Existing approaches typically evaluate broad model properties, such as reliability, uncertainty, or robustness, or focus on user trust, rather than the underlying basis for relying on an individual recommendation. Adapting theoretical foundations from epistemology, we introduce epistemic warrant, a decision-level construct that characterizes the stability of a model's preference and the scope over which that preference holds. We operationalize this construct through a four-tier reliance certificate for pairwise recommendations, distinguishing among unstable, context-dependent, locally supported, and broadly supported recommendations. We validate the construct using contemporary methodologies: known-groups tests successfully recover expert-prespecified warrant orderings, and stronger warrants systematically align with independent consensus from crowd workers. Furthermore, we demonstrate that epistemic warrant provides information distinct from verbalized confidence and is not readily explained by decision difficulty. Ultimately, this framework offers a theoretically grounded, implementable approach for characterizing the warrant of individual LLM recommendations when objective ground truth is unavailable.
We introduce an uncoupled learning algorithm which, when employed by all players of an arbitrary N-player normal form game with up to K actions per player, guarantees O(N^3^2 K) individual regret, uniformly over the horizon of play. The proposed algorithm - which we call higher-order optimism with discounting (HOOD) is a variant of optimistic follow-the-regularized-leader (OptFTRL) that combines a discounted (N+1)-th order predictor with entropic regularization over a suitable "lifting" of the game's strategy space. This combination of ingredients is purposefully designed to dampen large oscillations of the induced sequence of play in a controlled manner, removing in this way a key stumbling block of previous attempts to achieve constant regret in general games. Our approach bears several striking similarities to the concurrent - and completely independent - work of Liu, Farina, and Ozdaglar (arXiv:2608.31166), who very recently derived an O(N^{21}^{4} K) regret bound through the use of higher-order optimism and an exponential moving average estimator.
Reinforcement learning with verifiable rewards (RLVR) and on-policy distillation (OPD) have emerged as two dominant methods for post-training reasoning LLMs. Prior work uses OPD's dense token-level supervision to complement the sparse RL reward, fusing the two signals within a single step: either as a weighted-additive combination or a teacher-modulated rescaling of the RL advantage. In this paper, we show that a simple two-stage scheme, OPD-then-RL, consistently outperforms pure OPD, pure RLVR, and all such joint baselines across logic and math reasoning benchmarks. Beyond the empirical results, we further provide a systematic understanding of this through pass@k behavior, learning dynamics, and parameter updates, yielding a consistent explanation: OPD expands the student's coverage of teacher-supported solutions and RL sharpens within that support, while jointly optimizing the two signals causes them to interfere.To provide a practical recipe, we find that the OPD validation score is the key signal for when to switch to RL, and that OPD is a better cold start for RL than SFT. Together, our results establish OPD-then-RL as a simple yet strong way to combine the two methods, turning two entangled signals into complementary stages.
Blackwell's 4-bit floating-point (FP4) tensor cores do not automatically make attention faster because softmax conversion and on-chip dependencies dominate once its matrix products shrink. We address this with Direct-P for noncausal inference and a causal path that passes the forward quantization directly into backward. Direct-P maps scores directly to FP4 probabilities and reaches up to 2.13the bfloat16 (BF16) forward throughput on an NVIDIA GB200. The causal path reconstructs probabilities from saved quantized queries and keys and uses 8-bit floating-point (FP8) gradient operands, accelerating a complete single-GPU 8-billion-parameter update by up to 1.14. Matched distributed training retains FP8 probabilities and values; every tested MXFP4 probability/value training trajectory diverges.
Hybrid LLMs pair softmax attention with linear-attention layers such as Gated DeltaNet (GDN), whose recurrent state summarizes the context in fixed size. Early community 4-bit quantizations of Qwen3.8-27B (48 GDN layers, 16 attention layers) left the GDN block in 8- or 16-bit precision -- especially its decay and write-strength gates -- on the intuition that errors in a recurrence accumulate over long contexts. We test that intuition by building Minima: NVFP4 W4A4 on all 496 linear layers, GDN included. Across perplexity at 4K/32K, MMLU-Pro, GSM8K, AIME'25, GPQA-Diamond, LiveCodeBench, and RULER retrieval to 64K, Minima matches BF16 within seed noise (5-task average -0.52) while being the smallest (17.5 GiB) and fastest-prefill (+14-19%) recipe we compare, and its 32K perplexity gap shrinks with position. A four-part mechanism study explains why: (i) NVFP4's 16-element block scaling localizes the residual stream's extreme outliers, equalizing activation error across layer roles; (ii) the supposedly fragile gate projections are the least sensitive -- softplus/exponential and sigmoid parameterizations compress ~11% GEMM error to ~2% output error; (iii) the delta-rule recurrence holds injected noise at a flat plateau over 32K tokens and forgets a state impulse within hundreds of steps, because each write overwrites the state along the current key direction; (iv) the per-token quantization cost washes out with context instead of compounding. We also repair a global-scale mismatch that arises when per-module-calibrated NVFP4 checkpoints are served by kernels that fuse those modules into one GEMM, and show calibrated FP8 KV-cache scales are performance-free. The result: a practical recipe -- quantize everything, ship KV scales -- and a mechanistic account of why the recurrent half of a hybrid LLM is the easy half to quantize. Checkpoint: https://huggingface.co/minima-ai/mnma_qwen3.8_27b_nvfp4
This paper proposes AdaRoboVLG, a task-adaptive Vision-Language-Grasp (VLG) framework that supports generalizable grasp synthesis across different robotic hands. Unlike existing VLG methods that tightly couple foundation models with end-to-end grasp policies, AdaRoboVLG learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while offloading task-dependent understanding to specialized foundation-model modules. These modules provide composable priors that are integrated into the grasp synthesis process, enabling contextually adaptive grasp synthesis without retraining the underlying grasp policy. Through extensive simulation and real-world experiments, we demonstrate that (i) the base policy exhibits efficient learning and strong cross-hand generalization, (ii) the framework effectively incorporates spatial, cognitive, and temporal priors to address three representative grasping challenges without compromising grasp synthesis performance compared to state-of-the-art methods, and (iii) these priors can operate jointly to enable functional grasping in cluttered and dynamic environments. These results indicate that decoupling physical grasp synthesis from task-dependent understanding provides a scalable paradigm for robotic grasping, allowing future advances in foundation models to be directly translated into improved grasp capabilities without redesigning or retraining the underlying grasp policy. Supplementary videos are available at https://adarobovlg.github.io/
Reinforcement Learning from Verifiable Rewards works well when a task has a programmatic checker, but most long-horizon agent domains have none. We work in the outcome-blind setting, where ground-truth success signals are not available. Multi-criteria rubrics are a popular way to supply such a reward; they are scored once per trajectory, but a single scalar is a poor signal across tens of steps. We propose DRACO: Distributing Rubric-based Advantage for Credit Optimization. It generates rubrics dynamically during training to track the policy's evolving capability, scores those rubrics once per completed trajectory, and redistributes that judgment over the steps responsible for annotated rubrics to produce differentiated per-step advantages in GRPO. The redistribution is closed-form and does not introduce any trained attribution module. On AppWorld, DRACO gains 15.9 points over the base model and 5.3 points over GRPO trained with a sparse ground-truth reward, despite not using any verifiers itself. On out-of-domain Tau-Bench, it gains 5.3 points over the base model even without a frontier judge, beating both ground-truth-reward training and other rubric-based training settings. The code for DRACO is available at https://github.com/IBM/draco.
Current conditioned generative models heavily rely on score functions for guidance during training. When the generative model is a diffusion process with a singular diffusion coefficient and the underlying (conditional) densities either do not exist or are not smooth, we use causal optimal transport to define approximate loss functions that identify a minimum-entropy control for guidance under minimal assumptions. Our approach relies on causal optimal transport and its characterization through the predictable representation property of (conditioned) diffusion processes whose associated martingale problem is well posed, à la Üstünel.
For every coherent and sufficiently expressive finite syntactic system S, we prove the existence of at least one theorem that S cannot produce autonomously. The result is a metatheorem: it proves the existence of a theorem, and applies to every finite syntactic system - security mechanisms, AI systems, formal verifiers, legal systems, economic models, and the formal system in which it is itself proved.
MLLM-based embedding models remain limited in compositional retrieval, often failing to distinguish scenes containing the same concepts but different attribute-object bindings. Yet the same backbone can resolve such distinctions when used as a cross-attentive reranker, motivating us to distill its compositional judgments into the embedding model. We propose CORE, which synthesizes candidate lists spanning five compositional matching levels and introduces a Rank-KL objective that trains the embedding model to reproduce the reranker's fine-grained ranking. We further introduce a graded evaluation protocol and compare contrastive learning, pairwise CoSENT, and listwise Rank-KL under the same data and tuning budget. Our comparison shows that both CoSENT and Rank-KL use the multi-level supervision more effectively than contrastive learning, with Rank-KL achieving the strongest overall performance. Across three compositional reasoning benchmarks (COLA, SUGARCREPE++, NEGBENCH), CORE-RERANKER-8B achieves an 82.7% total average, outperforming Jina-Reranker by 10.7 points, while CORE-EMBED-8B achieves the best total average (0.666) among all evaluated embedding models. The improvements transfer to the MCMR benchmark without sacrificing retrieval performance on COCO and Flickr30K.
AI agents have recently demonstrated strong performance in automated vulnerability patching. However, existing evaluations often validate a patch only by testing whether the provided Proof-of-Concept (PoC) input still triggers a crash. This leaves two key threats to validity: agents may reproduce memorized historical developer patches, or they may generate surface-level fixes that only suppress the reported crash. We study these concerns for C/C++ vulnerability patching. We introduce a patch similarity metric to detect memorized patches. On average, 25% of the agent patches exhibit substantial similarity to historical developer patches, indicating that patch memorization is a real threat to the validity of vulnerability patching evaluations. Meanwhile, agents also frequently exploit benchmark structures to pass patch validation by patching on the crash stack trace to suppress the crash, rather than localizing and fixing the root cause of the vulnerabilities. To handle these issues, we propose PatchBench, a new benchmark for evaluating AI agents on realistic vulnerability patching tasks. PatchBench selects vulnerabilities whose ground-truth fixes lie outside the crash stack and uses vulnerability transplant and code mutations to migrate historical vulnerabilities into new repository contexts, reducing the risks of surface-level fixes and patch memorization. We develop new patch validation methods that thoroughly evaluate both security and semantic correctness of agent patches. Across 11 state-of-the-art agents, including the top three AIxCC agents, the original PoC-only validation inflates the patching task solve rate of agents by 1.83on average. Our results reveal key limitations of current patching agents and point to future research directions for more reliable vulnerability repair.