Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.
Recent advances in wearable sensing enable continuous monitoring of physiological and behavioral signals, yet existing benchmarks rarely evaluate whether AI systems can reason over a real user's longitudinal wearable record. We introduce WearableQA, a benchmark comprising 4,084 10-option multiple-choice questions constructed from the wearable time series, blood biomarkers, and demographics of 200 real users, each with up to 500 days of daily measurements. WearableQA preserves authentic wearable distributions that include device noise and inter-individual variability. To evaluate distinct reasoning capabilities, we introduce 16 question types organized along two complementary axes: data versus health reasoning, which distinguishes computation over longitudinal measurements from physiological interpretation; and single- versus cross-signal reasoning, which separates reasoning about individual signals from the integration of multiple signals. To construct reliable questions at scale, we adopt a dual-grounding framework that combines literature-grounded physiological findings with statistically validated population-grounded physiological patterns. This enables the capture of meaningful relationships observed in real-world wearable data. Evaluation of 14 proprietary and open-source LLMs demonstrates that WearableQA effectively differentiates model capabilities, with performance ranging from 19.6% to 72.9% against a 10% chance baseline. Moreover, WearableQA remains far from solved: most models achieve accuracies below 60%. Overall, WearableQA provides a realistic and diagnostic benchmark for evaluating LLM reasoning over real-world wearable data.
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Diffusion TV is an interactive AI art installation that offers a tangible and embodied experience of diffusion models through a modified CRT TV. By physically manipulating the TV's antenna, audiences control the clarity of AI-generated images and sounds, metaphorically enacting the denoising process that underlies diffusion-based generation. Using the tuning knob, participants switch between three channels featuring AI-generated animals from the Past (extinct species), Present (endangered species), and Future (speculative creatures), situating the interaction within a temporal and ecological narrative. Through continuous audiovisual feedback and physical interaction, Diffusion TV foregrounds the generative process over final outputs, allowing audiences to explore intermediate states as experiential material. Rather than providing explicit technical explanation, the work presents an alternative, embodied mode of explainable AI that invites exploratory engagement with and reflection on generative technologies.
It's not quite the "push button; get song" of Suno, but Roland's new Melody Flip tool marks the company's foray into generative AI music. Available…
Retail search systems serve diverse geographic regions with distinct query patterns, vocabularies, and product preferences, creating significant data heterogeneity that challenges both privacy-preserving training and model personalization. Federated learning offers a natural solution for privacy, but standard FL methods produce global models that sacrifice regional performance, while existing personalized FL approaches operate at the parameter level and catastrophically collapse on modern transformers (below 10\% accuracy on T5) due to tied embeddings and LayerNorm interactions. We introduce RegionFed, an architecture-robust federated learning framework that sidesteps this failure by operating entirely at the gradient level. RegionFed uses the _2 conflict between regional and global gradients as a unified signal that (i) diagnoses heterogeneity, (ii) routes each region to the cheapest sufficient personalization strategy, and (iii) adaptively controls personalization strength. Because it treats models as differentiable black boxes, RegionFed deploys on T5-Small, T5-3B, RoBERTa, and CNN with zero code changes, providing large gains on transformers (where parameter-level methods collapse) and consistent improvements on CNNs. Across three public datasets (Amazon ESCI, Amazon Reviews, LEAF-FEMNIST) and four architectures, RegionFed-Meta achieves 92.27\%, closing the gap to the privacy-violating centralized upper bound (Centralized + Regional Weighting: 92.04\%, Δ=0.23pp, within 1σ) while providing (ε{}0.60)-differential privacy and {O}(1/{T}) convergence.
Vision-language models are increasingly used as reward functions for robotic learning, but this role requires paraphrase invariance: the same trajectory should receive the same reward under semantically equivalent goal descriptions. We show that current VLM reward models often violate this property. Paraphrasing the instruction alone can substantially change predicted progress scores, and can even flip identical robot behavior between failure and success. To measure this failure mode, we introduce ROBORMBENCH, a benchmark with 2,390 real-robot trajectories, ground-truth progress labels, and 21,673 verified paraphrases spanning lexical, syntactic, and action-goal rewrites. Across proprietary and open-source VLMs, paraphrase-induced instability is widespread and severe, grows under more divergent rewrites, and is not reliably reduced by scale or explicit reasoning. Dedicated reward models trained with trajectory-grounded supervision are substantially more stable. These results show that paraphrase robustness is a core requirement for reliable VLM-based reward modeling in robotics.
Wireless signals with position-related labels are pivotal for both performance evaluation and model training in the realm of wireless sensing. However, acquiring real-world datasets is often challenged by significant measurement and labeling costs. Traditional methods for synthesizing labeled wireless signals typically rely on environmental models, leading to extensive hyper-parameter tuning and inadequate realism for comprehensive model training purposes. To address these limitations, we introduce a novel deep learning (DL)-based method, namely Inter-Instance Generative Adversarial Networks (IIns-GAN), to generate realistic labeled wireless signals. The generated signals are particularly adaptive to different environment scenarios and well-suited for various model training tasks, including distance estimation and environment identification. We have conducted extensive experiments on public Ultra-Wideband (UWB) datasets to evaluate the realism and utility of the generated signals. The results demonstrate that the signals generated by IIns-GAN mirror the physical characteristics of real-world measurements, and significantly contribute to the improvement of model training in diverse wireless sensing tasks.
Data-sovereignty regulations increasingly require public institutions to deploy open-source, on-premise LLM agents that chain multiple tool-calls across live government APIs. However, open-source models consistently underperform in this multi-step setting, and no existing benchmark measures the gap. We introduce the Korean Open Public API Benchmark (KOPA-Bench), comprising 145 real-world tasks. To close this gap, we present EDGE, an Execution-grounded Dynamic Graph for tool-calling data synthEsis driven by live execution. EDGE builds a graph of how each tool's output can feed another's input, keeps only the links that succeed when actually called against the live APIs, and traverses these verified links to synthesize executable multi-step trajectories. Fine-tuned via GRPO on the resulting dataset, our 9B model nearly matches the untuned 27B model from the same family, improving substantially not only on KOPA-Bench but also on the BFCL benchmark.
LLM decision components that can operate within agent workflows often produce action-relevant recommendations or judgements together with explanations. Operators may use the named factors to monitor a system, diagnose errors, or decide when to escalate an output. Such use assumes that the explanations agree with the component's observable decision behaviour. We test two interpretations of the named factors: necessity, meaning that changing a factor would change the output, and sufficiency, meaning that retaining it while removing other changeable information would preserve the output. We evaluate these interpretations in two synthetic use cases: recommending advisors to clients and judging prompts for harmfulness or risk. Models return an output and the top three factors that most influenced it. Controlled black-box interventions estimate a necessity score for each factor by measuring how often changing it changes the output, and a sufficiency score by measuring how often retaining it preserves the output. Across eight models from the Claude, GPT, and Gemini families, the mean Spearman correlations between the cited ranking and the necessity and sufficiency scores are 0.349 and 0.354 for advisor recommendation, and 0.431 and 0.580 for prompt monitoring. Furthermore, an uncited factor scores above the lowest-scoring cited factor in 57.6% of advisor responses under necessity and 58.1% under sufficiency; the corresponding prompt-monitoring rates are 25.8% and 8.9%. The cited top three contain useful information but do not reliably identify the three factors with the strongest measured influence under necessity or sufficiency. The framework provides a black-box reliability check for explanations used in agent oversight while remaining scoped to individual LLM decisions.
We propose Ref-GeNVS, a training-free, reflection-aware method for generative novel view synthesis (NVS) in mirror scenes. Existing multi-view diffusion models often fail to recognize the mirror in the scene and cannot exploit reflected content for scene generation. To fix this issue without additional training, our key idea is to treat a mirror image as two complementary views. From input images, we estimate the mirror plane and reflect camera poses to form virtual views. Based on this virtual view setup, we propose a two-stage generation method consisting of Mirror-gated attention and Reflection injection, which enables reflection-consistent NVS by explicitly leveraging reflection relationships in a multi-view diffusion model. Ref-GeNVS inherits the strong generalizability of the multi-view diffusion backbone, while it does not require finetuning. On synthetic and real scenes including mirrors, Ref-GeNVS outperforms recent generative NVS methods by generating reflection-consistent and contextually coherent novel views, revealing scene structure visible only through mirrors. Project page: https://kim-geonu.github.io/Ref-GeNVS/
Large language models (LLMs) are increasingly evaluated on molecular property benchmarks, but accuracy cannot distinguish a model that predicts a property from one that retrieves a published number. We audit 22 frontier models on 12 regression benchmarks for verbatim retrieval and find that it is widespread but relatively benchmark-specific: on five datasets more than 50\% of the LLMs show verbatim retrieval, while on the remaining datasets it appears only in isolated cells. We run our experiments at two reasoning levels and find that reasoning changes retrieval. The same experiments, on the same molecules and with the same prompt, are flagged 89\% more often at the higher reasoning level than at the lowest one. Finally, we test a way to interrupt retrieval in our most contaminated cases, and find that the strongest models in some cases still recognise a combination of transformed SMILES strings and original labels. Furthermore, suppressing retrieval moves the prediction errors of the different models closer together in relative terms, while their differing use of verbatim retrieval spreads them apart. This indicates that the general predictive capability of an LLM is not determined solely by the amount of memorised values. This work provides an overview of the amount and depth of verbatim retrieval in molecular regression benchmarks using LLMs.
Visuomotor imitation policies can achieve high performance under in-distribution visual conditions yet fail when visually similar objects or receptacles are introduced. We study this behavior as a problem of conditional visual grounding: the visual target required for successful control changes with the manipulation phase and, in more complex tasks, with the observed task state. Using Action Chunking with Transformers (ACT), we systematically introduce distractor objects and receptacles with controlled color and shape similarity and localize failures to picking and placement. We find that distractor sensitivity is specific to both the type of visual similarity and the manipulation stage. Guided by this diagnosis, we evaluate distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting as complementary interventions for improving target selection while preserving spatial information required for control. These interventions substantially improve robustness in simulation and on a physical UR3e. We further examine the same failure pattern in a pretrained vision-language-action policy on a state-conditioned instrument-handling task, where the observed state of a medical instrument determines the correct destination. Together, the results show that visual distractors can cause incorrect object or destination selection even when the underlying manipulation skill remains intact, and that explicitly improving target selection can substantially recover performance across distinct visuomotor policy-learning regimes.
Computer-use agents have advanced on benchmarks like OSWorld and AndroidWorld, but still act mostly through the GUI, often producing inefficient trajectories. Real-world computer work is hybrid, combining visual-state inspection with precise, high-throughput command-line operations, so capable agents must coordinate both modalities over shared application state. Yet scalable hybrid environments remain scarce because supporting both GUI and CLI over real applications typically requires substantial manual engineering for each application. Existing agents also struggle to use the two interfaces complementarily: CLI-native agents lack visual perception for tasks involving interface state or layout, while GUI-native agents are inefficient for operations better executed through commands. We introduce CUA-Universe, a scalable environment-to-data pipeline that turns real desktop software into hybrid GUI+CLI environments. App-Forge adapts applications into reproducible VMs and command-line surfaces it discovers, wraps, or generates, scaling to 16 applications; Task-Weave synthesizes diverse hybrid tasks of controllable difficulty from reusable operations over seed files; and Path-Steer steers rollouts along efficient hybrid paths and harvests verified trajectories for post-training. Training on this data shifts behavior from inefficient GUI interaction and brittle CLI scripting toward effective GUI+CLI orchestration. Our 9B model improves both success and efficiency on CUA-Verse (Score +39.3 pts; -37% steps, -60% tokens), OSWorld (SR +16.8 pts; -57% steps, -44% tokens), and OSWorld-MCP (Score +7.84 pts; -27% steps, -30% tokens). CUA-Universe provides a scalable path toward more capable and efficient computer-use agents.
New automatic-speech-recognition model. Tags: pyannote-audio, pyannote, pyannote-audio-pipeline, audio, voice, speech, speaker, speaker-diarization
Long-running AI agents accumulate outdated memories that degrade quality and create compliance risk. Learn how to design memory lifecycle policies for Amazon Bedrock AgentCore: scoring, consolidating, and pruning agent memories on a nightly AWS Step Functions workflow, with a deployable AWS CDK stack.
It’s officially the Ternus era at Apple. Tim Cook stepped down as CEO this week, handing the company to former hardware chief John Ternus, whose…