Structured span annotations, such as quantities with their units, uncertainty modifiers, and event classes, are expensive to create and hard to keep trustworthy once language models enter the loop. We present QuanReview, an open-source system for auditing and correcting such annotation layers. QuanReview aligns two annotation streams over the same documents at character level, resolves unambiguous cases by an explicit and logged policy, and routes candidate conflicts to a browser-based adjudication interface where reviewers accept either side, build field-level hybrids, or flag items for re-annotation. A campaign manager assigns documents to multiple annotators with configurable redundancy, computes agreement at document and span level, auto-merges unanimous documents, and exports the corrected layer in the original file format, so that it can replace the original annotation files directly. Applied to a 4,457-record humanitarian benchmark and an LLM extraction stream, the system fully auto-merged 8% of documents, applied automatic policy decisions to a further 1,513 records, and concentrated human attention on 3,131 candidate conflicts, a mean of 5.4 per reviewed document.
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With the recent advancements of neural compressors, explicitly incorporating perception constraints into the design of compression schemes has gained significant attention. Traditionally, these perception constraints ensure that the distribution of the reconstruction does not significantly deviate from the distribution of the source, thus attesting to the perceptual quality of the reconstruction. In this work, we uncover several perception constraints that are naturally present in task-aware compression. In particular, we consider a problem where the primary task is reconstruction and the secondary task is classification (i.e., a statistical test). We study this problem at varying levels of domain information available to us and discuss how to utilize the naturally emerging perception constraints to design rate-minimal compression schemes that also maximize the utility of our secondary task. We show that in this setting, if the decision boundaries of the classifier are ill-defined (mismatch) for our source distribution, then matching onto a target distribution enhances our classification accuracy.
In reinforcement learning with verifiable rewards (RLVR), imperfect verifiers can reward incorrect responses, creating opportunities for reward hacking. Using gradient flow with a fixed verifier, we characterize the conditions under which reward rises while correctness falls. We then show that the observations available during RLVR are, in general, insufficient to detect or identify accepted errors, or to guarantee their reduction without sacrificing correct responses. To address this limit, we construct a correction using additional feedback about correctness from audits. This correction achieves selective control: at the current policy, it lowers the probability of accepted errors and raises that of correct responses, provided it outweighs the pressure toward errors from verifier reward. Experiments with log linear and neural contextual bandits and with a language model support the analysis and show that selective control under partial auditing reduces accepted errors while increasing correctness.
As all-in-one AI agents like Meta's Muse and Instinct take off, Google is opting to end a feature which built task-specific agents.
Of the approximately 4,500 Oracle Bone Inscription (OBI) characters discovered from the Shang dynasty, only about 1,600 have been deciphered. Many computational approaches compare OBI with glyphs from one historical period at a time. However, during the evolution of Chinese characters, significant structural or semantic changes often occur in uncertain dynasties. A single-period reference may be insufficient when relevant forms change substantially between observed eras. Therefore, we propose the Manifold-based Script Evolution Framework (MSEF), a framework that models the evolution series (OBI, Bronze, Seal, Clerical, Regular) of Chinese characters as the continual evolution of a manifold space. MSEF represents each character as an era-specific manifold point and learns continuous inter-era transition rules via Neural Ordinary Differential Equations. Both manifold space and transition dynamics can be trained end-to-end through character evolution pairs across any two eras.
Mobile GUI agents operate through a perception--action loop: at each step they screenshot the device, invoke a vision--language model (VLM), and emit an action. It is slow, costly, and brittle, yet most of what it does is navigation---and everyday navigation is static, ordered, and endlessly repeated. We present PhoneCLI, which compiles an app's GUI navigation into callable commands, without any app-internal API, runtime instrumentation, or model training. Offline, PhoneCLI explores a target app from the outside and distills its screens, interactive elements, and navigation edges into a semantically annotated map; each screen yields one deterministic command: a replay sequence that reaches it. Online, the agent selects a command, verifies it before execution, and then executes it deterministically in sub-second time at zero VLM cost; open-ended interaction and every failure of the compiled path fall back to the embedded VLM interpreter, exactly the pure VLM agent, so compilation can only help. On AndroidLab, PhoneCLI improves the task success rate while reducing steps and token consumption, and it transfers to AndroidWorld's official M3A agent with consistent efficiency gains. What PhoneCLI compiles is the app's navigation rather than one run, so it serves new tasks, not only repeated ones.
Interior-point methods (IPMs) are among the most widely used algorithms for constrained optimization, yet their Newton-based search directions require costly second-order information and large linear-system solves. Learning to optimize offers cheaper updates learned from data, but the singular behavior of logarithmic barriers near constraint boundaries makes IPMs highly sensitive to perturbations, complicating both warm starting and learning reliable updates. We introduce pdLIP, an IPM for smooth nonlinear programs that integrates learned preconditioning with pdProj, an all-shifted primal-dual projected-search IPM. A shared coordinate-wise recurrent network predicts a positive diagonal preconditioner that scales the right-hand side of the reduced Newton system for the primal step, and the remaining slack and multiplier directions are recovered analytically. The learned iterations avoid Hessian evaluations and Newton-system solves, using only first-order and coordinate-wise operations amenable to GPU parallelization. Training is self-supervised, with a loss based on a penalty-barrier merit function and the residual of perturbed optimality conditions, requiring neither target directions nor precomputed solutions. Primal and dual shifts mitigate the barrier's sensitivity to perturbations near constraint boundaries, enabling effective warm starting. Across four classes of 200-dimensional convex and nonconvex constrained problems, pdLIP warm starts reduce pdProj refinement iterations by 63-67% compared with cold starts at the same KKT residual tolerance of 10^{-8}, with negligible warm-start generation cost relative to the subsequent pdProj solve. Improvements persist on box-constrained QPs with 1000 variables and extend to applications including portfolio optimization, support vector machines, and a nonlinear control example.
Gated Linear Attention (GLA) Transformers advance linear recurrent models through data-dependent gating, but face a core limitation: the fixed-capacity memory matrices across all heads operate at a single temporal resolution, where each token is processed individually, forcing them to simultaneously encode local syntactic patterns and long-range semantic structure, creating a representational bottleneck that gating alone is insufficient to resolve. We introduce Multi-Scale Gated Linear Attention (MS-GLA), which addresses this by distributing attention heads across multiple temporal resolutions. Coarser resolutions pool longer token spans naturally specializing toward long-range dependencies, while finer head groups retain sensitivity to local syntactic structure. A learnable, input-dependent fusion layer dynamically recombines head group outputs at each timestep, expanding effective memory capacity without increasing per-head state size. This multi-resolution decomposition draws on principles from Multi-Scale State-Space Models (MS-SSM), adapting them to the gated linear attention setting. We evaluate MS-GLA on language modeling, recall-intensive tasks, and long-context generalization. Across all settings, MS-GLA consistently achieves higher accuracy and lower perplexity than GLA at matched parameter counts, with up to 18.9% improvement on recall-intensive tasks and 9.5% lower average perplexity on language modeling benchmarks, validating multi-temporal resolution decomposition as a principled and effective extension of Gated Linear Attention.
Large language models (LLMs) reliably perform entity copying, in which a model copies tokens referring to an entity, termed entity tokens, from the prompt into its output to answer a question. Although entity copying is straightforward for most LLMs, existing research does not provide a systematic account of which layers specialize in this fundamental task or how other tokens in the same sequence, termed context tokens, influence the model's ability to copy the entity tokens. To address these questions, we conduct experiments on Qwen3-8B using two novel methods: genie-in-a-bottle, which controls exactly which layers can participate in an entity-copying task, and attention lobotomy, which cuts off specific tokens' attention to entity tokens without affecting the remaining attention distribution. We find that two distinct groups of layers in the second half of the model are both necessary and sufficient for entity copying. Moreover, in addition to the decoding position's attention to entity tokens, context tokens' attention to entity tokens also proves necessary for copying the exact tokens, even though context tokens do not store entity information themselves unless they satisfy particular semantic properties. Our findings establish the critical role of late layers in entity copying under the guidance of context tokens, calling for future work on how models propagate and consume entity information.
Population-based optimization methods often use previous search information through successful solutions, parameter adaptation, or operator performance, but they rarely retain the context in which a search behavior succeeded or failed. We introduce Cognitive Memory-Driven Optimization (CMDO), a derivative-free population-based optimizer that represents experience as the relationship between search context, search behavior, and observed outcome. CMDO organizes these experiences across working, episodic, and consolidated memory, retrieves them according to similarity with the current search state, and uses both positive and negative evidence to guide subsequent search. Retrieved experience does not replay previous candidate locations; instead, it selects search recipes that are reconstructed from the current population through exploratory, directed, and local search behaviors with adaptive search geometry. We evaluate CMDO on selected Blackbox Optimization Benchmarking test suite on COCO (BBOB/COCO) and Congress on Evolutionary Computation 2017 (CEC2017) problems against DE, CMA-ES, SHADE, GWO, HHO, and ORCA, and further study its application to seven-parameter photovoltaic model estimation using measured current--voltage data. The results show problem-dependent but competitive optimization performance, including the lowest median error among the compared methods on CEC2017 F10. More importantly, analysis of the search traces shows that context-dependent recall changes the distribution of executed search behaviors, while unsuccessful experiences remain available as negative evidence for later decisions, showing that accumulated experience directly influences subsequent search behavior. These results support the use of explicit context--behavior--outcome memory as an active mechanism for controlling population-based search.
Tandem mass spectrum prediction supports compound identification across metabolomics, natural-product discovery, and environmental analysis. However, pretrained predictors often degrade under shifts in chemical space and acquisition conditions, while retraining domain-specific models from scratch is costly. We introduce SPARC, a retrieval-guided test-time specialization framework that adapts a pretrained predictor using a spectral reference library without accessing test-query spectra. For each target query, SPARC retrieves chemically related reference spectra to recalibrate fragment intensities within the learned fragmentation space. During Transfer, SPARC combines reference-guided spectral adaptation with reliability-aware consistency, using reconstruction behavior on retrieved spectra to selectively preserve trustworthy predictions during continual specialization. Across MassSpecGym, NPLIB1 and application-specific GNPS libraries, SPARC improves spectral prediction under multiple transfer settings. These results establish retrieval-guided test-time specialization as a practical strategy for extending pretrained MS/MS predictors to specific chemical and acquisition domains, with continual test-time training providing further refinement during deployment.
Many language tasks have no single answer that can be checked automatically. Rubrics provide criteria for judging responses to these tasks. For reinforcement learning, the resulting verdicts must be combined into a scalar reward. A common approach sums the points assigned to satisfied criteria. Distinct verdict patterns can thus receive the same reward, and the fixed points encode how much each criterion should count, not how strongly its verdict distinguishes the current rollouts. Beyond this aggregation problem, judging the full rubric needs more judge requests as the criterion count grows. To address these limitations, Rubric Response Theory (RRT) measures quality and selects criteria when rubric criteria are monotone indicators of a shared target. Rather than adding assigned points, RRT uses a two parameter item response model that treats the verdict pattern as evidence about scalar quality specific to the rubric. Under this model, its likelihood score maximizes the local signal-to-noise ratio for quality. Its Response Parameter Network (RPN) reads the prompt and criterion text to predict criterion difficulty and discrimination. As the policy distribution changes during training, RRT uses online expectation maximization to update the RPN from current rollout verdicts. With Qwen3.5-4B as the policy, RRT's macro criterion score across Medical, Science, Rubrics as Rewards Science, and RubricBench is 1.7 points above that of group relative policy optimization (GRPO). On hard and very hard criteria in Medical and Science, RRT gains 2.8 to 5.6 points over GRPO. At half the criterion budget, adaptive Fisher selection with a frozen RPN keeps the macro criterion score across four datasets within 0.1 points of GRPO with full judging. These results show RRT can reduce judge requests while remaining competitive with GRPO.
Code-switching (CS), a seamless alternation between languages within a single utterance, remains a critical challenge in automatic speech recognition (ASR). While prior works focus on conversational CS-ASR, enterprise settings demand evaluation of operational impact beyond edit-distance errors: how code-switching transcription errors propagate to downstream voice agent task failures. In this work, we propose (1) a CS-ASR synthetic benchmark and multidimensional evaluation framework tailored to enterprise domains, (2) systematic evaluation of frontier ASR systems across 5 language pairs, (3) diagnostic analysis of the additional transcription errors that code-switching introduces across language pairs and models. We release COSE-E to support enterprise-focused CSASR evaluation for multilingual voice agents in enterprise deployment.
Large Language Models can perform multi-step reasoning and improve task performance through different forms of intermediate computation, from token-based traces to computation carried out in latent space. However, a question remains open: do these different forms of thinking rely on the same underlying mechanism? To address this, we train and compare five variants of the same GPTNeoX backbone from scratch on an extended multi-hop reasoning task (ProsQA-Ext): a vanilla model, a Chain-of-Thought (CoT) model, a Pause Token model, and two latent-reasoning models that are optimized end-to-end without intermediate reasoning traces. We find that, strong in-distribution (ID) performance does not guarantee depth generalization. Vanilla, CoT, and Pause Token models solve ID problems well, but rely largely on local graph features and generalize poorly to out-of-distribution (OOD) problems with longer hops. In contrast, latent variants generalize better and show internal dynamics consistent with forward reachability propagation on the graph. Causal interventions and circuit analysis localize this computation to a sparse recurrent search circuit in the bottleneck latent model: an attention head retrieves graph relations, an MLP and the residual stream update the reachability state across recurrent steps, while multiple attention heads together then do the candidate matching. Together, these results show that different thinking mechanisms can learn distinct computational solutions, even at similar ID performance. In this setting, latent recurrence supports a reusable forward-search algorithm that generalizes beyond the training depth.
On Friday, OpenAI published a new site devoted to “misalignment reports” and the breath of the incidents s alarming.
Precise instruction following in image generation, such as satisfying object counts and spatial relations, remains an open challenge at least in part because it is learned using unreliable reward models such as object detectors and vision-language models. We introduce Verifiable Visual Rewards (VVR), the first framework for programmatically verifiable image rewards, and show that training on it generalizes to natural prompts. Each VVR task is a scene of geometric objects and relations among them, from which we derive both the prompt and a deterministic verifier, so tasks can be generated in any number and at any chosen complexity. We release VVRBench, with 10,000 tasks over 32 constraint types, and VVRBench-Challenge, with 720 more complex tasks; the strongest model we evaluate---GPT-Image-2.5---solves 21.4% of VVRBench-Challenge. Using VVR scores as rewards for reinforcement learning (RLVVR) raises the accuracy of Stable Diffusion 3.5 Medium on VVRBench from 2.8% to 28.3% and demonstrates consistent easy-to-hard generalization. These gains extend to out-of-domain benchmarks, and mixing VVR into existing objectives further improves overall performance and human preference, motivating the adoption of VVR into standard image generation post-training recipes.
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.