Continuous diffusion language models generate all tokens in parallel, yet high-quality generation can still require hundreds of network evaluations (NFEs). We study how distributional distillation can reduce this cost by exploiting the student's probabilistic token outputs. Our unified formulation connects the student's output parameterization to the resulting gradient estimators and yields two methods with the same student architecture and reverse-KL matching objective: Simplex-DMD uses continuous token relaxations and pathwise gradients, while Reinforce-DMD uses categorical sampling and REINFORCE with a learned density ratio. We develop both methods for multi-step generation and investigate the training and sampling choices associated with each parameterization. On OpenWebText, for sequences of 1,024 tokens, Simplex-DMD achieves a generative perplexity of 45.6 at a unigram entropy of 5.44 nats in just 4 NFEs, a 49% reduction relative to the strongest evaluated diffusion baseline at matched entropy and sampling budget. Reinforce-DMD improves the frontier at larger budgets, reaching a generative perplexity of 14.9 at an entropy of 5.00 nats with 256 NFEs, a 20% reduction under the same comparison protocol.
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Visual perception is conventionally formulated as a one-shot prediction from a single glance at the image, under the assumption that the image content and the model's parametric knowledge suffice to resolve the query. This assumption often fails in real-world scenarios that hinge on fine-grained visual details or require knowledge-intensive and up-to-date information. We term such cases perception under insufficient evidence and formulate perception as an agentic process that can obtain information beyond a single glance. To address the absence of data for this setting, we design two dedicated data generation pipelines, yielding EviRover-SFT-5K and EviRover-RL-12K for training. We further construct EviLens, a human-verified benchmark comprising 688 instances across five perception categories. Building on these data, we present EviRover, to our knowledge the first perception agent explicitly trained to resolve perceptual queries through interaction, using supervised fine-tuning followed by agentic reinforcement learning. Experiments show that the 4B EviRover outperforms its backbone by 30 points on average on EviLens, reaching performance comparable to advanced proprietary models. The gains transfer beyond EviLens to WebEyes, conventional perception benchmarks, and general multimodal benchmarks, including a 15-point improvement on BrowseComp-VL. All code, models, and data are released.
Training LLM agents with reinforcement learning (RL) is bottlenecked by environments, which must provide verifiable rewards, support long-horizon interaction, and scale cheaply. Existing approaches rely on costly human-curated data or on LLM-generated environments that risk hallucinations and benchmark contamination. We show that LLMs can instead be trained into capable search agents using synthetic environments generated entirely by rules, whose generation requires no LLM and has zero marginal cost. We build PhantomEnvironments, multi-turn RL environments from fictional worlds, where agents must search a corpus of templated articles to answer multi-hop questions. Despite sharing no facts with the real world, these strikingly simple environments yield agents that transfer to real-world multi-hop search benchmarks, often outperforming real-world training data on newer benchmarks. Trained agents generalize to unseen fictional universes, and Qwen models learn to scale their search budget roughly linearly with question difficulty, suggesting emergent search scaling from environment interaction alone. Ablating environment complexity reveals that hop count drives transfer more than constraints or comparisons: even the simplest rule-generated environments are a surprisingly effective, free resource for training generalizable LLM agents.
World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at {https://github.com/JiahuaDong/AED}{AED}.
There’s a reason frontier labs have gotten gunshy about consumer AI — and it’s not because the tech isn’t good enough.
After hosting a meal with Big Tech leaders on Tuesday, President Donald Trump responded to journalist questions about his artificial intelligence announcements in typical fashion.…
Speech-to-speech systems must solve tasks whose requirements emerge across conversational turns. We introduce SpeechConversationBench (SCB), a focused evaluation of spoken mathematical reasoning using 103 sharded GSM8K problems. The framework compares the original problem delivered in one turn (full), its concatenated information shards delivered together (concat), and incremental spoken disclosure across turns (sharded). We report final-answer accuracy for four commercial speech systems and LEGO, a proprietary speech pipeline developed internally by the SCBX Innovation Lab team with explicit conversational context management. Relative to concat, sharded accuracy decreases by 5.0-25.3 percentage points across the four commercial systems. LEGO achieves 77.5 percent accuracy in all three conditions, compared with 76.6 percent sharded accuracy for GPT-4o Realtime. The two single-turn baselines distinguish sensitivity to problem reformulation from the additional challenges introduced by incremental spoken interaction.
Long-term egocentric video enables personalized AI assistants to reason about daily life. However, as video histories grow to hundreds of hours spanning months or years, reprocessing raw clips for every query becomes computationally prohibitive. Memory systems offer a scalable alternative by compacting videos into text representations, but often fail on practical benchmarks: either the memory does not preserve key evidence, or the retriever fails to locate relevant entries due to retrieval competition in growing search spaces. To address these challenges, we introduce MemLife, a multimodal memory system that constructs entity-grounded, first-person text episodes and retrieves them via a time-indexed agentic reader. Without training or query-time video access, MemLife improves over the strongest training-free baseline by 4.6--12.0% across four long-horizon benchmarks. To further improve memory quality, we propose MemOpt, a reinforcement learning framework that optimizes the memory writer to produce faithful, informative, and retrievable memories. MemOpt consistently improves MemLife by 2.7--5.0% across different video and question distributions, with gains that generalize across writer and reader backbones and memory systems.
We establish near-linear accuracy bounds for the classical Moreau--Yosida unadjusted Langevin algorithm (MYULA). The target is πe^{-f-g}, where fC^2({R}^d) is m-strongly convex with Lipschitz gradient and g is convex and globally Lipschitz. Under an explicit parameter-dependent step-size condition, we bound the invariant-measure bias relative to the Moreau-smoothed target by O(h), with only logarithmic dependence on the inverse smoothing parameter in the error coefficient. Combining this estimate with the Moreau approximation bias and Wasserstein contraction gives O(^{-1}) iterations to make the Nth-iterate law μ_N satisfy m\,W_2(μ_N,π), for fixed model parameters and initialization. We bound the stationary error directly, without assuming third derivatives or a Lipschitz Hessian. Each iteration uses one gradient evaluation and one exact proximal evaluation. The key idea in our analysis is to convert a second-order stationary residual into a Wasserstein bound using a Poisson-based estimate.
Sampling several answers and keeping the one a verifier scores highest is one of the simplest ways to buy accuracy at test time. Its effect is reported as a scaling curve: accuracy against the number k of sampled answers. The curve is cheap to draw and expensive to trust. A budget read off it is chosen after looking at every point, so only a band that covers all budgets at once protects the choice, and on a 100-question benchmark a fixed exact-binomial design needs 192,000 generated answers to certify 64 budgets to within 1/32 at 95%. Most of that cost pays for the wrong uncertainty. A benchmark is a fixed list of questions; at budget 64, about three quarters of the variance of a selected answer's correctness lies between questions, and an audit that revisits every question need not pay for it. We derive the minimax cost of certifying the whole curve, up to logarithmic factors. It has three parts: calibrating the tail of the score distribution, telling the questions apart, and within-question noise summed along the curve. At a single benchmark the last part sharpens to the variance of one answer's influence under the best allocation of answers to questions, which every valid audit pays and an audit that learns the allocation attains, up to a logarithm, as the precision grows. A paired audit built on an exponential inequality for two independent draws at the same question needs no pilot. On 185 held-out score pools it uses 0.74 times the answers of the cheapest competing certified audit at 64 budgets and 0.53 times at 1,024, and on a newly generated MMLU-Pro study it certified the curve with 79,133 answers, within 0.6% of what a cost law fitted beforehand predicted from the study's within-question variance. The same paths certify pass@k and majority voting, and the bands extend to populations of questions and to answers that depend on earlier ones.
Constrained generation aims to sample from language models (LMs) conditioned on hard constraints. Existing constrained-generation techniques for nondeterministic finite automaton (NFA) constraints either distort the distribution or sacrifice efficiency. Theoretically, this task reduces to counting the length-n sequences accepted by an NFA (#NFA), and the exact #NFA problem is #P-complete. Recent work has shown that #NFA admits a fully polynomial randomized approximation scheme (FPRAS). Inspired by this result, we propose NFA-LM, a polynomial-time engine for NFA-constrained generation with theoretical guarantees under mild assumptions. Experiments show that NFA-LM efficiently generates high-quality outputs with theoretically bounded approximation error.
We introduce Index-Translate, a multilingual translation model family that combines a shared multilingual foundation with specialized training for general translation, instruction following, speech translation, controlled dubbing, and long-document translation. It includes three model sizes, 2B, 9B, and 35B-A3B, and supports translation in 150 languages, with multilingual instruction following. Evaluations on general translation and complex translation instructions show that Index-Translate outperforms translation models of comparable size and achieves performance comparable to 100B-scale translation models and frontier models. Index-Echo provides end-to-end speech-to-text and speech-to-speech translation, outperforming existing end-to-end models and achieving performance comparable to frontier omni models. Index-Homura extends the family to syllable-controlled dubbing. Index-NativeLong introduces native long-document translation with a dedicated task formulation and benchmark. These capabilities support diverse translation tasks, including multilingual content production.
MANETs enable flexible infrastructure-less wireless connectivity in dynamic and resource-constrained environments. As modern MANETs exploit multiple frequency channels and support heterogeneous traffic patterns, decentralized transmit-power allocation becomes increasingly challenging. We develop a unified learned optimization framework for decentralized power allocation in dynamic multi-hop, multi-channel MANETs. We formulate a constrained end-to-end throughput maximization problem covering unicast, multicast, multicommodity, convergecast, and many-to-many communication. Although centralized and non-convex, this problem serves as an unsupervised training objective for MANET-GNN, a message-passing GNN that operates as a distributed learned optimizer. MANET-GNN uses only local, possibly noisy, CSI and a prescribed number of neighbor message exchanges, enabling low-latency decentralized inference while generalizing across topologies and network sizes. Numerical results show that MANET-GNN achieves centralized-competitive performance across communication frameworks, remains robust to channel uncertainty, and scales effectively across MANET configurations.
Language agents are expected to solve increasingly complex tasks, creating a growing need for continual improvement. One promising approach is to evolve the agent harness, the software that governs tool use, memory management, and task execution, while keeping the underlying language model fixed. Recent methods automate this process by using a meta coding agent to modify the harness based on execution feedback. However, relying on that agent's existing knowledge and observed failures can restrict exploration and make adaptation reactive. Inspired by how human experts learn from the research literature for new solutions, we introduce ScholarEvolve, a framework that automatically draws on state-of-the-art research to guide harness evolution. ScholarEvolve organizes the harness evolution directions into functional modules and uses topic modeling to identify distinct improvement strategies for each module. It implements these strategies and evaluates their combinations to improve task performance. Moreover, the framework is designed to incorporate new publications over time, allowing research advances to drive proactive lifelong evolution. Experiments demonstrate improvements on AppWorld and Tau2-Bench. ScholarEvolve raises Qwen3.5-27B task goal completion from 49.6% to 63.6% on AppWorld Challenge, and raises GPT-5.4-mini pass@1 from 72.7% to 81.9% on Tau2-Bench Telecom.
Bringing together the world’s brightest minds and the latest accelerated computing technology leads to powerful breakthroughs that help tackle some of the biggest research problems. To foster such innovation, the NVIDIA Graduate Fellowship Program provides grants, mentors and technical support to doctoral students doing outstanding research relevant to NVIDIA technologies. The program, in its 26th […]
We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.