New text-generation model. Tags: gguf, qwen3.8, qwen3.5, heretic, abliterated, uncensored, roleplay, imatrix
Determining the biological sex of the individuals who created Upper Paleolithic hand stencils remains a challenging problem due to the absence of ground truth, population differences between contemporary and prehistoric groups, and the uncertainty introduced by image degradation. Traditional morphometric methods suffer from high structural overlap across sexes, poor cross-population generalizability, and subjective feature engineering. This study presents an uncertainty-aware deep learning framework for sex attribution in prehistoric hand stencils that explicitly models, propagates, and aggregates uncertainty throughout the analytical pipeline. The methodology combines dual image processing, dual contour extraction, structured silhouette augmentation, model architectural diversity, and ensemble-based decision aggregation. The pipeline generates twelve plausible silhouette realizations per stencil to capture boundary uncertainties, which are processed by two ensembles of ten deep neural networks each (EfficientNet-B3 and MobileViT-S) trained on 14,036 contemporary hand samples. Furthermore, a triangulated validation scheme integrates ensemble predictions with unsupervised 2D latent-space manifold mapping (UMAP + k-NN) and explainable AI spatial attributions (LayerCAM) to ensure anatomical consistency. On contemporary data, ensemble models achieve strong classification performance, with accuracies exceeding 88% in older age groups. When applied to prehistoric stencils, the framework produces both sex predictions and confidence measures of internal agreement, enabling the distinction between morphologically stable and ambiguous cases. Convergence across ensemble predictions, latent-space structure, and interpretability analyses shows that uncertainty can become a measurable component of archaeological inference, enabling robust and reproducible decoding of ancient rock art.
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Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.
This study investigates the methodological and theoretical properties of session handover in applications that use large language models. A task may continue in a new session when the context reaches the model's input limit, when the application restarts, or when another agent is asked to finish the task. The application must then decide which information from the earlier session to pass on. We formulate handover as the transfer of a task-relative in-context learning (ICL) state and distinguish exact recovery of earlier material from preservation of the target distribution. Under an exogeneity condition, predictive equivalence characterizes the coarsest deterministic sufficient handover and gives a fixed-length bit requirement. The analysis isolates the effects of the memory constraint, the writer, and the continuation procedure, and quantifies the cost of writing before the realized downstream query is known. We propose a three-part record that stores decisions and constraints exactly, uses task-justified statistics for repeated evidence, and retains original observations whose effect is not preserved by those statistics. Gaussian linear regression gives an exact finite-dimensional handover and finite-bit perturbation bounds, while nonparametric regression gives upper and lower bounds that relate memory to squared prediction error. These results provide a theory and method for deciding what a handover must retain and how its memory requirement depends on the continuation task.
As AI systems make more morally loaded decisions across society, one response has been moral preference elicitation. In this approach, researchers poll participants on hypothetical dilemmas and use the aggregated votes to train a policy that an AI model then applies at scale. Before any vote is cast, developers make three key choices in the moral AI elicitation pipeline: feature scoping, voter sampling, and question framing. In other words, they decide which features go to a vote, which voters to include, and how to present the question. These choices are often opaque, undocumented, and treated as technical details rather than normative ones. We examine each of these choices within a common empirical study and show that each can shape the preferences produced by moral AI elicitation. Across two phases (N = 809) in three deployment contexts (i.e., AI kidney allocation, AI agents simulating absent workers, and generative AI depictions of the deceased), we examine the three main stages of the moral AI elicitation pipeline. First, morally relevant features shift across contexts. This suggests that feature schemas should not be assumed to transfer across deployment domains. Second, preferences differ by political ideology for roughly one-third of features, with some differences reversing direction. The ideological composition of the voter pool can therefore affect the resulting aggregated preference profile. Third, the wording of the elicitation question can narrow or widen ideological gaps by up to a full scale point. The framing conditions also change how moral foundations are associated with participants' judgments. Taken together, these findings suggest that voting-based alignment cannot deliver fair or transparent AI by aggregation alone; at minimum, each stage of the moral AI elicitation pipeline should be audited and disclosed.
High-order multiple-input multiple-output (MIMO) detection requires efficient search over a large discrete symbol space while producing reliable soft information for channel decoding. This paper develops a learning-to-transition (L2T) framework that formulates MIMO detection as a stochastic sequence of complete-vector transitions. At each transition, a channel-coupled Transformer updates both the instance embedding and the sampling policy, while a blockwise autoregressive factorization captures inter-stream dependence with moderate sequential complexity. For hard-output detection, a transition network is applied recursively and trained through a residual-to-BER curriculum, which first learns the MIMO search geometry from the exact residual metric and then aligns the policy with transmitted-bit accuracy. For soft-output reception, the well-trained hard policy is cloned at the parameter level into every layer of an untied soft-input soft-output iterative detection and decoding (IDD) receiver. This tied-to-untied transfer preserves the learned zero-prior search dynamics while enabling layer- and round-specific specialization under decoder feedback. Within each IDD round, decoder priors tilt candidate generation according to Bayes' rule, and likelihood-weighted terminal hypotheses produce posterior and extrinsic log-likelihood ratios for LDPC decoding. A multi-stage training strategy further stabilizes the hard-to-soft transfer by progressively exposing the receiver to synthetic and in-loop decoder-generated priors.
Systems that ask a language model to reach a conclusion from many sources usually concatenate them into one prompt. This conflates two operations with different requirements. Interpreting a source rewards capacity and context. Combining interpretations rewards fixed arithmetic, comparability across instances, and the option to return nothing. Once separated, the design problem becomes the interface between them. We propose a four-field evidence tuple (hypothesis, reliability bucket, rationale, provenance) and show that fixing it determines both halves. The separation also reveals a failure mode in how such systems combine, which we call count-scale drift. Thresholding a sum of unnormalized weights is exactly posterior thresholding, but at an operating point that slides with the number of sources consulted. The slide grows with reader reliability. When source reliabilities differ, the vote rule and the posterior order instances differently, and no threshold reconciles them. Pooling calibrated log-likelihood ratios addresses both problems. The fix is arithmetic rather than architectural, and applies to a class of rules beyond language models: score-summing triage engines, diagnostic panels scored by counting positives, and additive multi-signal detectors. We then instantiate the principle twice on one longitudinal corpus, once after outcomes resolve and once before. The same partition helps in both, at different granularities: over reading in the first, over learning capacity in the second. There, a small sequence encoder on an easy auxiliary objective plus a tree ensemble carrying the censored survival loss reaches 0.921 AUPRC against 0.805 for a hand-crafted baseline. We separate what transfers from what must be re-estimated per domain, and state five predictions that would falsify the framework, three negative results, and which comparisons remain confounded.
Recipe data arises in domains such as materials synthesis, pharmaceutical formulation, and industrial manufacturing, where procedures are represented as ordered sequences of steps containing heterogeneous structured fields. Existing tabular learning methods typically flatten this structure into fixed-schema representations, limiting their ability to capture hierarchical field interactions and procedural dependencies. We propose RecipeNet, a hierarchical Transformer architecture that encodes field-level interactions within each step and sequential dependencies across steps through stacked Transformer encoders. Experiments on multiple recipe datasets and tasks demonstrate that RecipeNet consistently outperforms existing tabular models, highlighting the value of hierarchical and sequential modeling for recipe representation learning.
Free energies govern solid-state phase stability, yet computational materials discovery still relies largely on ground-state energies because free energy calculations require ensemble averages. We introduce the thermodynamic interatomic potential (TIP), which extends an interatomic potential from its static energy to a thermodynamically consistent Gibbs free energy model, with thermodynamic responses following from temperature and pressure by automatic differentiation. We implement TIP[UMA] using the universal potential UMA, train it on free energies from quasi-harmonic to molecular dynamics fidelity, and calibrate it to higher-resolution calculations or experiment. From a single evaluation, it returns the equation of state of a crystal and locates phase transitions among competing branches, including dynamically stabilized phases. Fine-tuning extends the model to alloy solubility limits and miscibility gaps. TIP makes the free energy as accessible as the potential energy, opening finite-temperature phase stability to high-throughput discovery.
Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves 1.23--1.30speedup over serial colocation and 1.57--2.24over disaggregation under the same GPU budget, while preserving the synchronous RL update.
Indonesia is taking charge of its AI future. This week, the Ministry of Communication and Digital Affairs (Komdigi), Indosat Ooredoo Hutchison (Indosat or IOH), NVIDIA and Universitas Gadjah Mada (UGM) launched the UGM Indosat NVIDIA AI Technology Center (NVAITC) in Yogyakarta — the country’s first university-based AI technology center. Established under Indonesia’s AI Center of […]
Cross-Tabular Data Generation (CTDG) seeks to learn a generative model from multiple heterogeneous tables and produce new synthetic tabular datasets. However, existing synthetic tabular data generation methods are largely restricted to single-input-table scenarios and struggle to effectively handle multiple heterogeneous tables with diverse feature sets. To address this limitation, we propose a two-stage framework for cross-tabular data generation. In the first stage, each heterogeneous raw table is transformed into a standardized statistical table with the same set of columns across all tables. Each statistical table captures the marginal distributions of the original columns and the pairwise correlations among them. In the second stage, a diffusion transformer model is trained to capture structural patterns across these homogeneous statistical tables and to generate synthetic statistical tables. Synthetic raw tables are subsequently reconstructed from the generated statistical tables via multivariate Gaussian sampling followed by an inverse probability integral transform. This two-stage CTDG framework enables the learning of a unified generative model from multiple heterogeneous tables and supports the generation of an unlimited number of realistic synthetic heterogeneous tables. Experimental results demonstrate high fidelity in the learned statistical representations and a favorable fidelity-diversity trade-off in the generated synthetic data, validating the effectiveness of the proposed approach.
The Muon optimizer shows clear benefits versus alternatives when pretraining neural networks. However, it is used less frequently for parameter-efficient fine-tuning (PEFT). One potential reason is that the most common PEFT method, LoRA, does not naturally combine with Muon since it is not mathematically possible to orthogonalize the weight update given by a low-rank parameterization. In this paper, we address this issue by approximating the solution to a relaxed Muon objective in the low-rank setting via linearization and then least-squares. We provide an efficient implementation that uses matmul operations only, as opposed to more complex linear algebra decomposition routines. Our method, sMuon (small Muon), performs favourably across SFT and a ReLoRA pretraining experiment. While results are model- and eval-dependent, we find overall that using Muon for low-rank fine-tuning provides moderate performance improvements.
Network-level maintenance planning requires repeated evaluations of equilibrium traffic flows under road capacity reductions. While equilibrium traffic assignment models are well established, their repeated solution quickly becomes computationally prohibitive and challenging to embed within maintenance scheduling problems. This paper investigates data-driven surrogate models that approximate equilibrium arc flows directly from origin-destination demand, using optimization-based equilibrium solutions as ground truth. A real-world case study based on traffic data from the Newark, New Jersey area demonstrates the effectiveness of the proposed approach as a scalable building block for future maintenance scheduling frameworks.
We present a Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games. Traditional approaches hand-engineer such models, one custom design per task. Each game hides its rules and goal, and our system constructs them from simulation and interaction alone. Its inductive prior over grid games is strong enough to recover the true transitions of the game and the goal on nearly all levels. Replay validation happens in a twin world model. The harness enforces that an action is not made until the program reproduces every previous observed game transition. Each mismatch between a world model prediction and the actual action result becomes a counterexample that is used to repair the world model. Twin clears 179 out of 183 levels (97.8%), and does so more efficiently than humans in 158 out of 179 levels (88.3%). The system infers the goal before any reward on 156 of the levels it clears (87.2%), and in the remaining levels automatically discovers the goal by search. The benchmark scores completion and action efficiency, between 0 and 100, against humans playing each game for the first time. Played directly, the base model scores only 7.8%; an off-the-shelf harness increases it to 61.1%, whereas our twin world model increases the same base model to 93.3%, clearing 23 out of 25 games. Building a usable world model is simpler than anticipated, whereas the harder problem is inferring the right goal.
As heterogeneous robotic systems deploy across diverse urban zones, maintaining safety amid complex human-robot interactions remains a critical challenge. We present a unified framework that bridges systematic hazard analysis and runtime enforcement using hazard-informed safety envelopes. Rather than treating safety as a static constraint isolated within individual software modules, we introduce a cross-layer safety transformation process spanning symbolic, spatial, and dynamic world models. We show how this representation naturally interfaces with physical AI runtime harnesses to guarantee safe urban mobility.
Instagram's wordmark is iconic. Well, was iconic. Apparently Instagram thought it looked old, so the company rolled out a new one this week. It doesn't…
Neural Architecture Search (NAS) aims to automate neural network architecture design, reducing reliance on human expertise. Among the various NAS methods, differentiable NAS has gained prominence due to its efficiency and accuracy compared to conventional NAS approaches. Since differentiable NAS relaxes the architecture search space into a continuous domain, it is possible to apply principles from continuous optimization to NAS. In this paper, we propose Linear Programming-based NAS (LP-NAS), a mathematical programming-based framework for differentiable NAS that is applicable to a wide range of continuous search spaces. LP-NAS formulates a linear program (LP) using the validation-loss gradient and the training-loss Hessian to compute an architecture update direction that improves generalization while preserving the optimality of the model parameters. By following this LP-derived descent direction, LP-NAS efficiently navigates the architecture search space, leading to faster and more effective architecture optimization. We introduce two computationally efficient variants of LP-NAS, namely S-LP-NAS and R-LP-NAS. Applying LP-NAS to the Differentiable Architecture Search (DARTS) search space results in two algorithmic variants, S-LP-DARTS and R-LP-DARTS. Both variants achieve faster convergence and significantly higher validation performance during the early search iterations than the standard DARTS algorithm. Extensive experiments on CIFAR-10 and CIFAR-100 show that LP-DARTS outperforms standard DARTS in both the architecture search and evaluation phases. Additionally, we compare our approach with several DARTS variants (P-DARTS, PC-DARTS, and STO-DARTS) on the CIFAR-10 dataset and demonstrate its effectiveness. Furthermore, we validate the transferability of the discovered architectures through experiments on the ImageNet dataset.
An autonomous robot efficiently exploring an unknown environment, such as looking for water sources on Mars, faces two simultaneous demands: building an accurate information map while quickly finding the regions of greatest value, and paying for every meter of travel and the cost of every measurement it takes. Classical information-seeking and reward-seeking criteria address only one of these objectives at a time. Here, we propose Expected Free Energy (EFE), the principled action-selection objective from active inference, as a unifying criterion for budgeted robotic informative path planning. Maintaining a Gaussian-process belief over the information field, our agent plans continuous trajectories that minimize expected free energy under hard path-length constraints. The results from multiple realizations show that EFE-based planning yields accurate posterior maps and locates the highest-value regions simultaneously, outperforming information-theoretic baselines under the same settings. In robotic exploration, these unified, easy-to-tune principled information-gathering strategies facilitate autonomous deployment while enforcing efficiency and resource constraints.