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2481documentos

209últimos 7 días

arXiv AI Papers

FIRE: Failure-Informed Runtime Engineering for Reliable Language-Model Agents

Language-model agents often reach a working solution and then fail to consistently deliver it. We study runtime policies: targeted natural-language instructions and action denials applied by the agent harness at states that preceded observed failures, without changing model weights or the user prompt. With this, keeping capability constant, we observe a meaningful unlock in delivered reliability. Across the complete 87-task Terminal-Bench 2.1 suite, with two attempts per task, policies increase repeated success (pass^2) in all three GPT-5.6 tiers: 50.6% to 54.0% for Luna, 55.2% to 60.9% for Terra, and 64.4% to 73.6% for Sol. Sol's best-of-two success changes by 1.2 points while repeated success rises by 9.2, showing that policies chiefly convert reachable solutions into dependable delivery. We further cover 14 tasks under Terra's frozen portfolio. Policy-guided Terra reaches 71.4%, compared with 64.3% for unassisted Sol, at about half the cost, demonstrating how engineering around models could unlock dependability for a use case. To isolate the mechanism we run a randomized five-arm experiment: real policies reach 61% on eligible tasks, versus 39% without a policy, 36% with a timing-matched sham, and 39 to 43% with generic verification or reconsideration. The intended corrective behavior appears in 22 of 24 coded policy attempts, against at most 14 in any other arm. Runtime policies are therefore a practical reliability layer: they make capabilities an agent already possesses substantially more repeatable.

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arXiv AI Papers

MICRO: Multi-Fidelity Active Search for Severe Error Discovery

Human feedback can vary in cost and informativeness. Strong feedback can reveal severe errors but is costly, so cheaper quality ratings can help decide which items to annotate. We propose MICRO (Multi-Fidelity Impact Clustered Rollout), an active search framework that allocates a shared budget to these feedback types to maximise confirmed severe error discoveries. MICRO jointly models ratings and annotation losses conditional on item features to steer acquisition. It clusters acquisitions by their predicted impact on severity probabilities to select diverse candidates, then uses rollout to estimate their discovery value. Experiments on WMT20 English-German show that ratings improve both loss reconstruction and severity prediction. MICRO achieves the highest mean discovery count across four budget and rating cost settings, with similar performance to adapted MF-ENS in one and significant gains over all six comparison policies, including two rollout controls, in the other three (p<.001).

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arXiv AI Papers

VideoX-Qwen: Data-Centric Instruction-Based Video Editing

Progress in general-purpose video editing depends on constructing large-scale paired supervision and effectively adapting video-generation backbones to instruction-driven editing. Unlike video generation, video editing must execute a requested transformation while preserving unrelated subjects, scene structure, motion, and temporal continuity. We present VideoX-Qwen, an integrated data-construction and model-training framework for general instruction-based video editing. Our scalable production pipeline organizes specialized generation and understanding models into complementary routes for addition, removal, replacement, and attribute editing, followed by quality screening and instruction enrichment. It produces more than 1.2 million directional video-editing records, including over 400,000 records in each major task group, with an automatic acceptance rate of 89%. The resulting corpus provides broad and structured coverage of common editing operations through a unified source-instruction-target interface. We further develop a unified Qwen-Wan editor that combines multimodal semantic conditioning with dense source-video latent guidance. A progressive image-video training strategy aligns the multimodal instruction interface, adapts the video generator to source-conditioned editing, and refines output quality with selected high-resolution data. In a 100-example comparison with UniVideo and Kling O1, VideoX-Qwen achieves the best mean result on nine of eleven reported metrics, including instruction following, editing quality, content preservation, structural and perceptual similarity, and video-distribution quality. Together, the large-scale data-production system and unified training framework provide a practical foundation for more capable instruction-driven video editing.

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arXiv AI Papers

Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models

Monocular drone navigation requires reaching a goal in an unseen environment from a single forward-facing camera, which offers few cues for depth and scale. World models address this by modelling how observations evolve under actions, but they are built to be executed: the prediction is produced at deployment and fed back into action generation at every control step. We argue that what a policy needs from a world model is not the prediction but the representation required to produce it: in flight the executed action explains almost all of the change between observations, so prediction reduces to reprojecting a static scene under a known displacement. We therefore introduce skytopia, a policy built on an action-conditioned latent world model, and the 3D Gaussian Splatting platform on which it is trained. A forward objective predicts the representation of the next observation from the intended motion, and an inverse objective recovers that motion from the predicted transition. Because the prediction never reaches action generation, the predictor is discarded and one policy serves point-goal, image-goal, and goal-free navigation. Simulation experiments show that skytopia outperforms every baseline under all three specifications, attaining 57.8%, 66.0%, and 49.0% success rate, while discarding the predictor removes 59.4% of the inference cost. The same policy is subsequently deployed on a physical drone without fine-tuning and reaches goals in indoor, open outdoor, and woodland environments.

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xAI’s Grok 4.6 is now available in Amazon Bedrock

xAI's Grok 4.6 is now available in Amazon Bedrock: a frontier model for long-running agents, coding, and knowledge work, with a 500K token context window and four reasoning effort levels. It runs on both the bedrock-mantle and bedrock-runtime endpoints, with Converse API and cross-Region inference support.

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arXiv AI Papers

GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.

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arXiv AI Papers

Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use

Multi-turn tool-use failures can hinge on a single model call, yet reward variation alone does not reveal which call would benefit from training. When rewards depend on later interactions, their variation can reflect downstream randomness rather than differences between the current actions. We introduce Critical-State RL to identify trainable states in multi-turn interactions. Given task-defined candidate calls and local rewards, the method assesses whether each reward captures the action's effect on task success and whether improvement over a reference policy is possible. It then uses nested sampling to separate action-dependent reward variation from continuation noise and optimizes the policy at the selected states using contextual-bandit training. Experiments on the Berkeley Function Calling Leaderboard (BFCL) v4 compare training at diagnostic-selected states with training at alternative states. For missing-function tasks, the diagnostic selects the response after the tool becomes available; for missing-argument tasks, it selects the response before the missing argument is supplied. Training the selected responses improves performance, including about 14 percentage points on the missing-function task, while training the alternatives leaves performance flat or worse. We further apply the recipe across models and tasks, including logged repeat-call avoidance and memory management.

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arXiv AI Papers

onPanda: Efficient Annotation of On-Policy Alignment Data for LLMs and Agents via Token-Level Correction

We present onPanda, an interactive tool for efficiently annotating LLM alignment data and agent trajectories. onPanda adopts token-level correction as its core interaction: while reading a model response, the annotator locates the first inappropriate token and either picks a substitute from the model's candidate tokens or types the correct text via free-form editing. The system then truncates everything after that position and continues generation from the corrected prefix, repeating this locate-correct-continue loop until a satisfactory response is obtained. This mechanism lets annotators precisely steer model outputs at low cost: a small controlled study suggests that onPanda reduces median annotation time by 52% over manual post-editing. Since the vast majority of tokens in the final response are generated by the model itself, the resulting data largely preserves the model's sampling distribution and is well suited for constructing on-policy SFT and preference data. Furthermore, the token-level corrections recorded during annotation provide fine-grained supervision with precise positions and naturally paired positive--negative samples. onPanda also connects to external tools and harnesses, enabling interactive trajectory annotation in realistic environments. In addition, we release Panda-CVL, a dataset annotated with onPanda, together with a benchmark for token-level correction.

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arXiv AI Papers

RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

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arXiv AI Papers

Emergent Collusion in Long-Horizon LLM Agent Interaction

LLM agents are increasingly deployed in collaborative settings, yet long-term interaction may give rise to undesirable coordination. We study the emergence of collusion in a long-horizon multi-agent environment: two agents repeatedly complete individual tasks, share task logs, verify each other's work, and receive rewards. We introduce realistic constraints that make compliance with the verification protocol incompatible with reward maximization, and find that agents increasingly deviate from the protocol over repeated interactions. Collusion emerges in 94% of trajectories across 10 models, and more capable models within the same family reach it earlier. Controlled peer interventions show that collusion is shaped by peer behavior, while ablations reveal additional effects of reward structure, the verification feedback agents receive, and their interaction history. In particular, restricting the amount and scope of interaction history available to agents reduces collusion. Overall, our findings show that long-horizon interaction can reshape how agents coordinate in ways that create safety risks.

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arXiv AI Papers

Linguistic Features for Interpretable Textual Entailment

Despite the success of neural models in natural language processing, their black-box nature limits interpretability and conceals the linguistic phenomena underlying their predictions. We present SLITE, an explainable hybrid model for Recognizing Textual Entailment that integrates two complementary layers of semantic analysis: a structural-relational layer, based on semantic compatibility and incompatibility between compositional entities, and a distributional-informational layer, based on structured patterns of information change between embedding-based representations of the premise and the hypothesis. We propose 17 features that combine entity-level semantic relations, polarity-sensitive lexical matching, and alignment measures over semantic sub-representations of the similarity matrix, including measures based on entropy and transfer entropy. A logistic regression trained on these features achieves an accuracy of 83% on three-class SICK and 96% on SICK-CE, outperforming IsoLex by 4 percentage points and falling within 2 percentage points of RoBERTa with a fraction of its computational complexity. Ablation studies and SHAP analysis confirm that structural-relational features are the primary drivers of classification, while distributional-informational features provide essential complementary contributions, particularly for detecting neutrality and contradiction. Our results demonstrate that further exploration of hybrid approaches is a viable and scientifically productive alternative to massive neural architectures, and we hope they will strengthen the dialogue between linguistic theory and computational modeling of inference

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arXiv AI Papers

SocioVerse2: A Longitudinal Dynamic Social Simulation Framework under a Human-AI Co-evolutionary Paradigm

Social simulation offers the social sciences an experimental instrument that the real world cannot supply, and generative agents have transformed it by acting as silicon samples that unite agent-based modeling with real behavioral data. Existing platforms verify collective behavior, align simulated populations with real societies in cross-sections, and employ autonomous agents for the research process. However, two social science requirements remain without systematic support: intervention in the content of a simulation and the researcher's control over the process that produces it. We present SocioVerse2, which extends SocioVerse 1.0 into a human-AI co-evolutionary paradigm built from two loops and one infrastructure. The longitudinal simulation loop simulates the target population with evolving environments and forks counterfactual branches via interventions. The controllable research loop takes the study itself as an editable state and updates state versions via controllable editing. The social science agentic infrastructure carries both loops through composable skills with researcher checkpoints, a population service over five persona pools, and an environment service over 21 real-world signal sources with point-in-time guarantees. We validate SocioVerse2 across three case families and seven case studies, from reproducing canonical agent-based models to modeling policy processes on real records and nowcasting macro-economic indices beyond the response model's knowledge cutoff. With the human-AI co-evolutionary paradigm, these cases go beyond system demonstrations to become substantive studies that investigate frontier questions in their respective disciplines. Code, data services, and a workbench are released as open-source resources.

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arXiv AI Papers

Visuomotor Robotic Pruning in Planar Orchards Using Hybrid Reinforcement Learning

Dormant tree pruning is labor-intensive yet essential for maintaining modern high-productivity fruit orchards. In this work, we focus on pruning of modern planar tree training systems - V-Trellis apples and UFO cherries - where trunks and primary branches are trained into approximately planar walls. We introduce an end-to-end pipeline to learn a closed-loop visuomotor controller for robotic pruning. This controller is trained entirely using simulation and synthetically generated data and deployed in real orchards in a zero-shot manner. The pipeline comprises synthetic generation of planar orchard tree meshes, construction of a physics-based orchard simulator, automated collection of successful pruning trajectories via motion planning, and policy learning with a novel hybrid reinforcement-learning algorithm that combines offline demonstrations with online simulated rollouts. The controller uses optical-flow inputs from a wrist-mounted camera - avoiding the need for full 3D-reconstruction - and continuously guides the cutter through cluttered branch environments to a specified cutpoint with correct tool orientation. In exhaustive simulated task-space evaluations over 3,000 pruning points, the policy attains 49.9% success on V-Trellis apples and 46.0% on UFO cherries. We validate the learned controller across 38 physical trials - comprising 28 outdoor field trials in commercial and experimental orchards and 10 indoor laboratory tests - demonstrating zero-shot sim-to-real transfer. The learned policy also outperforms a classical RRT-Connect baseline on physical hardware in laboratory trials.

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arXiv AI Papers

OSWorld-Pro: Process-based Evaluation for Computer Use Agents

Evaluation of Computer-Use Agents (CUAs) is often limited to the final deliverables they create (at the end of hundreds of steps) and assessed with functional verifiers, as seen in OSWorld. However, such evaluation of end-state performance lacks transparency into how and why agents fail in various tasks, obfuscating critical insight for subsequent improvement. For instance, agents that err during keyboard inputs would require a different mitigation strategy from those that fail to precisely provide click-based inputs on the graphical UI. We introduce OSWorld-Pro: a set of over 300 tasks containing over 2800 subgoals to enable the procedural evaluation of CUAs grounded in over 67,000 human annotations. We use robust human-aligned LLM-Judges to evaluate the fulfillment of OSWorld-Pro subgoals and thereby reveal the progress that models make throughout a series of sequentially dependent subgoals. Our findings reveal that OSWorld-Pro is challenging even for state-of-the-art LLMs, with top performers like Claude Opus 5 achieving only 75.7% vs. 83.4% on OSWorld. Furthermore, we identify critical process-focused failure modes of various models (e.g. subgoal-irrelevant actions and click-based mistakes) to provide insights to improve performance and efficiency of CUAs.

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arXiv AI Papers

The Copy Ceiling: An Input-Exposure Control for Ontology-Grounded Generation over Curated Corpora

When a language model answers from a curated corpus via graph-based retrieval, a large grounding uplift does not establish reasoning over the retrieved structure: the context may already expose the gold answers. We propose exposure accounting, which classifies each gold item by whether the shown context exposes it and whether the answer recovers it. Its scalar reference is the copy ceiling, the recall a verbatim copy of the context achieves; signed gain over copy measures the model's recall relative to this deterministic, judge-free baseline. Across ten models, unaided recall averages 0.26 and grounded recall 0.92, yet gain over copy is uniformly negative (-0.067 to -0.022). Of 11,360 gold-item observations, representing 1,136 target instances evaluated under ten models, only three unexposed items receive lexical credit. A stratified model-judged audit of 423 observations, with a symmetric quotation-verification policy, estimates that 97.1% of credited items assert the requested relation; all three unexposed credits fail relational adjudication. On targets the scaffold does not expose, lexical recovery falls from 0.121 unaided to 0.004 grounded; adjudication validates 71 of the 92 unaided credits and none of the three grounded credits, without establishing full-frame relational recovery rates. Rephrasing questions outside the graph's title vocabulary reduces exposure from 0.964 to 0.328, while an absence-triggered fallback activates on only 2 of 506 questions. A paired production study improves judged quality by +0.27 pooled, but negative controls do not establish content specificity beyond a well-formed on-corpus block. These results support exposure accounting as a standing control for corpus-derived evaluations. The accounting distinguishes exposed-item omissions from beyond-exposure recoveries; it does not determine whether reasoning occurred.

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arXiv AI Papers

Decomposing Error and Style in Automated Clinical Coding

In automated clinical coding, where the label space spans tens of thousands of diagnosis and procedure codes, models are currently evaluated against a single gold annotation, treating any deviation as error. But we find when two teams code the same 110 ACI-Bench encounters, they agree on only 73% of codes (Jaccard similarity) for the same note; even after an independent clinical audit removes erroneous codes, agreement rises only to 77%. Is that gap error or something systematic? We model the systematic component as coding style ψ, a coder- or site-specific policy over what to code and how much to document, and recast coding as p(code,ψ), estimating ψ with a 10-dimension rubric. If style were noise, conditioning on it would do nothing. Instead, across five datasets a model conditioned with a data-matching style raises ICD F1 by up to 26 points and an extreme mismatched one lowers it by up to 21. Four prompt based coding methods spanning 39-49 F1 converge to 52-56 once style is supplied (All p<0.05). Much of what single-gold evaluation charges to model error is recoverable, unmodeled style.

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arXiv AI Papers

Partner-Specific Affective Precision in Social Active Inference

In multi-agent social settings, model reliability varies across relationships. Beyond inferring what others will do, an agent must calibrate how confidently those inferences should guide policy selection for each relationship. An agent may maintain a well-validated model of one partner, a fragile model of another, and a model under revision for a third; collapsing these into a single confidence estimate loses information relevant to policy selection. We therefore formalize affective precision as a relationship-specific metacognitive estimate of confidence in the current partner model. Each partner's behavioral evidence updates a local confidence estimate that modulates policy precision during selection, regulating how strongly current beliefs are expressed in policy rather than changing the content of those beliefs. Simulations in a multi-partner graded trust game show that partner-local affective precision influences behavior primarily through policy commitment rather than direct improvement of partner-state inference. Because the mechanism tracks partner-response predictability rather than realized payoff, greater confidence produces sharper policy commitment without necessarily producing higher rewards. Under abrupt shifts in social behavior, confidence accumulated from previously reliable predictions can remain behaviorally active after the relationship changes, showing that confidence revision can lag behind social change. Finally, varying precision gain and priors produce distinct trust-calibration dynamics, showing how confidence accumulation and revision depend on model parameters. Together, these results show how relationship-specific affective precision can distinguish social prediction from social policy commitment.

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