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1837documentos

139últimos 7 días

arXiv AI Papers

CoopUQ: Robust Multi-Robot Social Navigation via Uncertainty-Aware Cooperative Forecasting

Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse layouts, pedestrian densities, and rushing behavior, demonstrate improved prediction performance and safety over representative baselines. Real-robot experiments further demonstrate its robustness across various scenes. Our code and videos are available at https://coopuq.github.io/.

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arXiv AI Papers

Train An Imaginative Agent

A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especially when feedback from the real environment is sparse or actions are irreversible. We introduce Agentic Imagination (Agima), a training framework that trains an agent to imagine before acting, i.e. to be imaginative. Agima trains a single omni model to propose actions, generate images of their outcomes, and then reason over these imagined futures to decide what to execute in the real environment. Rather than committing to a single plan, the agent can simulate a sequence of actions, explore alternatives, and compare possible futures. We first use supervised fine-tuning (SFT) to unify policy and world modeling within a single omni model. This enables the agent to predict future outcomes and perform basic forms of imagination, such as forward thinking and counterfactual branching. We then use agentic reinforcement learning (RL) to teach the agent to reason with its imagined futures and use them effectively for planning. Across four environments spanning Maze2D, Sokoban, Pacman, and PushT, Agima generalizes to harder settings unseen during training. Trained with SFT alone on two-box Sokoban, Agima solves 40% of four-box puzzles while seeing the real board only once every five moves, compared with an action-only planner that only solves 2%. After RL, new behaviors emerge in how Agima uses its imagination: it learns a new unified format that was unseen during the SFT stage, learns to conduct forward thinking only when necessary, and branches more frequently at critical decision points. An agent that can picture where its actions lead can learn when and where to look ahead, that is, to plan. Project page: https://agima.net/.

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arXiv AI Papers

Mise-en-Video: Fine-Grained 3D Control for Multi-Shot Video Generation

Recent advances in text-to-video generation have enabled high-fidelity single-shot synthesis, yet practical storytelling creation requires multi-shot videos with both strong inter-shot consistency and fine-grained controllability. Existing multi-shot video generation approaches achieve strong consistency but still fall short in controllability. In this paper, we propose Mise-en-Video (MeV), a highly controllable multi-shot video generation framework that allows video creators to conduct staging the multi-shot in the 3D space and then generate the corresponding multi-shot video. To achieve this, our framework combines a hierarchical attention mechanism for multi-level narrative consistency with 3D-aware layout guidance for precise, per-shot spatial control. To support training and evaluation, we develop standardized annotation pipelines and construct a 160K-video dataset with hierarchical multi-shot texts and oriented 3D bounding boxes. Extensive experiments demonstrate that MeV consistently outperforms strong baselines in video quality, inter-shot consistency, and subject-level controllability.

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arXiv AI Papers

Trajectory Replay: Continuous-Time Mixture Transport for Lifelong Generative Models

Adapting pre-trained continuous-time generative models to sequentially incoming data without forgetting earlier tasks is a central challenge in lifelong learning. A leading strategy, generative replay, uses a generative model trained on historical tasks to augment its own continual update with synthetic samples from experience. However, it requires full trajectory simulations at every training step, which accumulate discretization errors and can degrade the replayed historical distribution. Here, we propose trajectory replay, which bypasses sample generation by training an updated velocity field to match both a frozen historical velocity along its trajectories and the incoming task's velocity field, weighted by a stability-plasticity coefficient. Through the lens of continuous-time transport, we show the resulting optimum averages the two task velocities by their respective densities and generates the mixture of their probability paths. Combined with mean velocity distillation, trajectory replay accesses historical trajectories using only a few network evaluations per continual update. Empirically, it outperforms generative replay and distillation baselines on class-incremental image generation. In two biological case studies, trajectory replay extends generative perturbation models to new contexts and experimental batches across two data modalities while preserving treatment-effect prediction.

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Pegasus 1.5 from TwelveLabs is now available in Amazon Bedrock

TwelveLabs Pegasus 1.5 is now available in Amazon Bedrock. The video language model turns long-form video into structured, timestamped metadata: define the moments that matter and get every matching segment back as JSON, with new video segmentation, multimodal prompting with reference images, and on-the-fly processing of up to two hours of video.

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NVIDIA AI Blog

NVIDIA Advances Agentic Security for Media, From European Public Service Broadcasting to Global Content Production

At a creative industry event that took place today in Berlin — hosted in collaboration with Adobe, Bertelsmann, NVIDIA and UFA — the latest advancements in intelligent media were on display. Key to the news: the European Broadcasting Union (EBU) is collaborating with NVIDIA to expand its sovereign framework with cloud, open models and integration […]

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arXiv AI Papers

SpriteStage: Long Horizon Animation Generation via Progressive Scene Programming and Replay

Video generation models synthesize visual sequences from text and image inputs. Extending video generation to long animations requires actions, dialogue, camera coverage, and narrative developments to remain coordinated across scenes. Executable scene programs make these decisions available for inspection. Constructing an entire story before observing its execution can leave later scenes dependent on unrealized events. We present SpriteStage, a progressive scene programming framework that builds animation through iterative enactment and engine reorchestration. Iterative enactment generates each scene from an accepted world checkpoint and narrative snapshot, executes it on a shared spatial stage, and uses runtime and visual feedback to revise the relevant actions or story beats. The accepted outcome becomes the starting state for the next scene. Engine reorchestration maps the resulting draft to production assets and engine capabilities while retaining its events, geometry, and timing. Inspection of the assembled sequence and frozen replay carry the accepted performance into the final video. Three complete animations, ranging from approximately 9.9 to 14.3 minutes, demonstrate the framework's effectiveness in producing extended narratives through scene programming and engine execution.

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arXiv AI Papers

Who Gets Unmasked? Sampler-Induced Bias in Diffusion Language Models

Diffusion language models (dLLMs) generate by gradually unmasking a canvas, so their samplers decide not only which token to write but also when to commit it. We show that this second decision changes who appears in generated text, a sampler-induced bias on top of the model's own. Common commit rules, including LLaDA's default, commit the positions whose sampled tokens are most probable; this peeking favors majority options. To separate the sampler from the model, we read the model's belief about a fork, such as a protagonist's gender, in one forward pass, and show that this belief matches exact sampling from the model. Measured against it, peeking samplers on LLaDA and Dream amplify occupational gender stereotypes and collapse opinion distributions, and confidence-based ordering shifts gender-balanced occupations toward men, more so under faster parallel decoding. We propose Fork-First Sampling, which decides the fork before anything else is written: it follows the belief or any target distribution, improves fluency, and avoids the stories that remark on the protagonist's gender, which prompt-based fixes produce, at the cost of one forward pass. Fairness evaluations of dLLMs should report the commit rule.

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arXiv AI Papers

Evidence Field: Adaptive Covering Programs for Medical Imaging

Medical image classifiers typically return predictions without a native contract for independently reconstructing their spatial decision computation. Evidence Field is a trainable spatial-program architecture that jointly produces class scores, selected covering programs and signed evidence. Its encoder combines absolute and image-relative response fields with associative spatial moments and learned characteristic sums. A typed classifier scores individual regions and parent-conditioned multiplicative groups; a covering recursion selects scale, partition and composition. We establish exact one-fold coverage, optimality within the registered grammar, a bound relating smooth training to hard inference, signed-score conservation and class-centred offset invariance. Direct contractions and their adjoint specify arithmetic and storage scaling on two- and three-dimensional grids. Native output records bind inputs, parameters, supports, types and contextual dependencies to individual and ensemble predictions. In a separately reported histopathology application, patient-separated training and evaluation across held-out centres provide empirical evidence for the architecture. Trained mechanism and corrected-loss comparisons distinguish predictive effects from implementation correctness; independent readers reconstruct descriptors, routes, scores and probability mixtures. The principal contribution is a coupled representation, decision and evidence architecture whose selected computation can be reproduced independently.

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arXiv AI Papers

CorrFlow: Self-Correcting Flow Matching

Flow-matching models generate samples through iterative velocity predictions, but typically do not revisit these predictions using the intermediate representations that produced them. We introduce CorrFlow, a self-correcting flow-matching framework that reuses this information through a lightweight refiner. Under rectified-flow interpolation, the error of the one-step clean prediction equals the realized velocity residual scaled by the noise level. Motivated by this identity, the refiner learns to predict residual corrections from the base model's clean prediction, conditioning, noise level and hidden states from the same forward pass. The correction is added to the base velocity before each sampling update, so subsequent predictions are made from the corrected state. This requires no additional base-model evaluations and only one lightweight refiner evaluation per step. Our theoretical analyses establish conditions under which feature reuse outperforms raw-input affine predictors and refiner training achieves greater residual-risk reduction than continued base-model training under a matched training compute budget. Experiments on class-conditional image generation, text-to-video generation and image-to-video generation show consistent improvements over the corresponding base models, including gains in visual quality and physical consistency. Project Page: https://fogradio.github.io/corrflow-project

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arXiv AI Papers

How Does Muon Work in Private Deep Learning? Scalable Differentially Private Training via Orthogonalization

Training deep neural networks requires optimizers that balance computational efficiency with formal data privacy. While orthogonalized update rules, such as the recently introduced Muon optimizer, have shown strong empirical performance and scalability, their behavior under Differential Privacy (DP) is not yet understood. In this paper, we propose DP-Muon, a differentially private variant of the Muon optimizer. By analyzing Muon's orthogonalized updates through the lens of a Linear Minimization Oracle (LMO), we show that the leading effect of per-example clipping is a positive rescaling of the gradient, to which the LMO is blind, so that only a small directional residual controlled by the centered gradient variance enters the optimization error. This yields an O(K^{-1/4}) convergence rate, up to logarithmic factors, to a clipping-dependent neighborhood at a fixed noise scale and, with noise calibrated to a fixed (,δ) budget, the standard (d/(n))^{1/2} privacy--utility bound of DP-SGD, without assuming bounded gradients. Furthermore, we investigate the hyperparameter landscape of DP-Muon and document how the optimal learning rate, momentum, and batch size change under privacy. Empirically, on image classification DP-Muon matches or improves on DP-SGD and DP-Adam, whereas on language modeling the best optimizer depends on the batch size, with DP-Muon best at small batches and DP-Adam best near the privacy-optimal batch size.

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arXiv AI Papers

Rethinking the design space of Vanilla Pixel Diffusion Transformers

Pixel-space diffusion models have recently re-emerged as a compelling alternative to latent diffusion, avoiding the lossy latent bottleneck and separately trained autoencoder. JiT shows that a vanilla diffusion transformer can generate directly in pixel space by replacing the commonly used velocity prediction ({u}-prediction) with clean image prediction ({x_0}-prediction). In this work, we revisit this choice and introduce MFlow, an adaptive parameterization that learns to interpolate between {x_0}- and {u}-prediction across principal directions of the data, learned end-to-end with diffusion training. We find that the preferred parameterization varies systematically with the data representation and model capacity -- notably, increasing model capacity shifts preference toward velocity prediction. We evaluate MFlow across ImageNet, UCF-101 video, and large-scale text-to-image generation, demonstrating competitive or improved generative performance across diverse settings. In addition, we find that vanilla pixel diffusion transformers, irrespective of parameterization, retain a persistent high-frequency deficit relative to real images. To address this, we introduce ConvRefiner, a lightweight convolutional module trained post-hoc with an adversarial loss while keeping the diffusion backbone frozen. With only a small amount of additional training, ConvRefiner restores the high-frequency statistics of generated images while preserving FID. Project webpage: https://soumik-kanad.github.io/mflow-diffusion/.

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