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arXiv AI Papers

Visual Token Routing: Learning to keep tokens that matter

Computer-use agents (CUAs) have recently achieved superhuman performance on several long-horizon benchmarks. However, their computational cost limits their use in long-horizon tasks and real-time domains such as video games. A key bottleneck is representing each screenshot as thousands of visual tokens, which accumulate into long contexts as agents reason over extended interaction histories. We observe that most of these visual tokens are either semantically irrelevant to the agent's next action or temporally redundant across screenshots. Building on this observation, we introduce Visual Token Routing (VTR), a joint training framework for learning sparse visual representations that preserve the information needed for action prediction. In VTR, we train the vision-language model together with a lightweight spatio-temporal router that examines each image region in the current and previous screenshots and decides whether its visual token enters the language model. We optimize the router using an adaptive loss to keep the number of visual tokens as small as possible while minimizing performance degradation. With just 2,000 training steps, VTR matches the performance of the full-resolution model on OSWorld, CUA-World, and video game action prediction, while using 2.5-5.8x fewer visual tokens. These savings reduce inference cost by up to 3.3x and speed up prefill by up to 2.9x. VTR also outperforms lowering the image resolution and other baselines for dropping tokens, by up to 12.8 points on OSWorld. Overall, VTR enables computer-use agents to process only the visual tokens they need, allowing them to be used in long-horizon tasks and real-time domains at a fraction of the computational cost. Code and models are available at https://pranjal2041.github.io/vtr

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arXiv AI Papers

ServerBench: How can your coding agents design specialized LLM serving systems?

Large language model (LLM) coding agents develop software through experimentation, offering an opportunity to design the serving systems supporting their own operation. Effective serving requires coordinating implementation and operating decisions under session dependencies, latency constraints, and correctness requirements. We introduce ServerBench, a benchmark for agentic design of complete, specialized LLM serving systems. Agents experiment against a common objective, dollars per dollar: latency-qualified token value per dollar of GPU cost. Stateful replay preserves session dependencies, and independent verification checks the submitted system. Across 11 coding-agent models and three deployments, Claude Sonnet 5.5 achieves 2.97 dollars per dollar on Gemma E4B, 4.87the vLLM reference; 22 of 33 runs yield verified systems, and 13 exceed the strongest baseline. Our analysis identifies three findings: high-value designs coordinate capacity improvements with load selection; agents interpret performance feedback through workload-relevant experiments; and reliable delivery requires verification of the execution paths introduced by optimization. Overall, ServerBench supports systematic study of how agents translate service objectives and feedback into effective, verified serving systems for given task specifications.

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arXiv AI Papers

Enabling AWS Cloud FPGA Development Using High-Level Vitis HLS

We present a toolchain for development of ML models on AWS EC2 F2 cloud FPGA infrastructure from high-level language, implementing a complete Vitis HLS to HDK bridge to AFI workflow that has been absent from the academic literature despite eight years of AWS FPGA availability. We introduce a four-level methodology (FP32 PyTorch, bit-accurate quantized Python, HLS C-simulation, physical FPGA) to aid in localizing errors, including FPGA-specific circuit errors. Together these tools allow coding agents to effectively implement FPGA designs from user directions, testing and debugging as needed. We document the deployment workflow, timing closure strategies, and practical HLS engineering decisions that proved crucial. We validate using TinyBERT fine-tuned for address Named Entity Recognition, implementing the embedding layer and the first of four encoder layers on the FPGA hardware. Our implementation streams weights from host DRAM, yielding poor performance compared to CPU/GPU implementations; we discuss forward paths.

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arXiv AI Papers

Task-Efficient Agent Evaluation Using Cached Traces

Efficient benchmarking estimates a system's full benchmark performance from a small number of task executions. Standard approaches rely solely on the binary correctness of executions from a collection of already-evaluated reference systems. An agentic system, however, produces a rich trace for each execution that can reveal substantially more about its capabilities. Leveraging this information requires useful trace representations. We propose representing a trace by extracting a structured summary of it with an LLM and embedding the summary with a standard text encoder. These representations preserve correctness- and task-related signal while minimizing the presence of system identity-, model family- and harness-related signals that dominate raw trace embeddings. Given this representation for each task execution from all reference systems, we construct low-dimensional representations of the systems and predict a new system's score from its position among the reference systems. On SWE-bench Verified and Terminal-Bench 2.0, augmenting an item-response model with this geometry-based prediction reduces mean absolute error from 0.13 to 0.08 (Wilcoxon p < 10^{-4}) and from 0.14 to 0.12 (Wilcoxon p < 10^{-3}), respectively, when provided a single random executed task. Further, given access to the full set of reference systems, our approach dominates baselines for any given number of executed tasks on both benchmarks.

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arXiv AI Papers

Transforming Integer Grids to Spatial Intuition: Perception, Not Planning, Governs ARC-AGI-3

Sample-efficient fluid intelligence requires agents that rapidly form working models of unfamiliar interactive environments. ARC-AGI-3 tests this across uninstructed visual games scored by Relative Human Action Efficiency, which penalizes exploratory waste quadratically. When frontier models read raw integer grids, serialization destroys spatial topology, and they spend hundreds of actions rediscovering basic boundaries and symmetries. We introduce SARBLOH, an open-weight agent built on the premise that spatial perception, not planning capacity, governs interactive reasoning on ARC-AGI-3. A zero-parameter O(HW) perception engine turns each frame, in 35 ms, into an object inventory with bipartite temporal tracking, a geometric briefing that separates proven invariants from affordance hypotheses, and an annotated canvas. Paired with a code-as-action runtime, the agent writes algorithmic hypotheses instead of low-level moves. Across eight presentations, grounded perception raises the rubric score from 3/28 to 25/28 points while cutting token use by 89.4%. On 23 held-out games, geometric invariants generalize with 100% accuracy, while single-frame affordance guesses fall to 6-50%, so active verification probes remain necessary. On the public set, Run A (briefing off) solved 143 of 183 levels in 8.2 hours at 59.4% single-pass efficiency; Run B (briefing on) reached 63.5%. Within the nine-hour budget on one Kaggle RTX PRO 6000 GPU, SARBLOH scored 16.53 on the hidden Kaggle evaluation, 13.7x the first Milestone winner.

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arXiv AI Papers

Route First, See Later: Enabling Vision Agents to Reason Scientifically by Separating Routing Policy from Action Spaces

Scientific image-analysis workflows require agents to select among diverse capabilities like description, detection, counting, and segmentation. Current multi-tool architectures conflate intent interpretation with visual execution, masking whether a failure arises from flawed reasoning (misrouting) or failed perception (invalid tool execution). This lack of auditability renders agents unreliable for high-stakes scientific automation. We introduce ZETA, an extensible architecture that operationalizes the decoupling of routing policy from action execution. ZETA resolves scientific intent before invoking specialized visual tools, treating measurement as a deterministic operation grounded in explicit geometry rather than generative output. This architecture exposes the "black box" of agent decision-making, allowing routing correctness and downstream execution to be evaluated as independent failure modes. To our knowledge, we provide the first controlled study in scientific vision-agent routing that isolates explicit routing-policy specification while holding the legal action interface fixed. Evaluation on a zero-shot benchmark of 51 scientific-intent queries shows that explicit routing semantics can substantially improve routing accuracy, particularly at semantically adjacent action boundaries, although improvements vary across models. For Qwen 3.8, explicit routing-policy specification improves segmentation routing accuracy from 6.2% to 75.0% and detection routing accuracy from 60.0% to 100%. ZETA's execution traces make routing decisions and downstream artifacts separately observable, providing a basis for distinguishing intent-selection errors from visual execution failures. ZETA establishes the necessary infrastructure to isolate execution errors from interpretive ones, a critical requirement for deploying reliable scientific vision agents.

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arXiv AI Papers

What Does Multi-Turn Reinforcement Learning Really Improve in LLM Agents?

While multi-turn agentic reinforcement learning (RL) excels on long-horizon tasks, its performance gains remain highly sensitive to interaction constraints. Evaluating across sampling breadth K and interaction depth T via Pass@(K,T), we show that trajectory-level RL advantages depend on sufficient turn budgets, diminishing significantly when budgets tighten. Besides, agentic RL does not uniformly elevate single-step decision quality; rather, its strength concentrates in error recovery and long-horizon resilience. To mitigate the deployment risks caused by this budget dependence, we provide a preliminary discussion on the benefits and limitations of process supervision signals and introduce BudgetMix RL as an alternative that varies interaction budgets during training. Experiments demonstrate that BudgetMix RL achieves robust performance across diverse execution settings. Project Page: https://rethinking-agentic-rl.github.io/

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arXiv AI Papers

ArcRAG: Agentic Compositional Retrieval over Knowledge Graphs

Graph-based retrieval-augmented generation (GraphRAG) answers questions by retrieving over a knowledge graph built from a corpus. Yet retrieval strategies are designed around the structure their own construction pipeline produces, and whether they survive a change of construction is rarely tested. We study this cross-construction portability: whether one retrieval procedure, with no construction-specific schema, relation names, or retuning, stays effective when the graph is built differently. We introduce ArcRAG, which induces a query-local graph interface at inference time (the node labels, relation descriptors, and property keys reachable from the entities a question names), plans multi-hop traversals against it, and executes and repairs them as Cypher. We build each of the MuSiQue, HotpotQA, and TriviaQA corpora as a schema-guided graph (typed nodes, a closed relation set, source provenance) and as an open-information-extraction graph (untyped nodes, free-text relations), with the retriever's configuration fixed across them. We compare against a construction-agnostic Direct-Cypher agent, ablate each stage across retry and pass budgets on both graph families, and compare with results reported for prior GraphRAG systems, most of which design retrieval together with their own graph construction. Across the two constructions, we find that retrieval need not be co-designed with the graph: query-time interface induction keeps a construction-agnostic retriever effective when the construction changes, although construction still shapes absolute accuracy.

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arXiv AI Papers

SUMONE: A Simple and Efficient Summarizer for Plug-and-Play Agent Memory

Long-horizon language-model agents accumulate increasingly large interaction histories, making context compaction essential for efficient execution. Existing learned compaction methods often rely on downstream task outcomes or solver behavior, coupling training to specific tasks or agents. We introduce SumOne, a standalone summarizer trained to preserve information in agent histories through masked reconstruction. Given a summary of the expired history, a frozen reconstructor recovers randomly masked portions of the original trajectory; reconstruction quality, combined with a length penalty, provides a task-agnostic reward for optimizing the summarizer with GRPO. This yields self-supervision directly from raw trajectories, without reference summaries or downstream task execution. At inference time, only the lightweight summarizer is retained, enabling plug-and-play context compression for otherwise unchanged agents. We conduct a systematic evaluation of SumOne in long-horizon search and software-engineering tasks. SumOne reduces estimated inference cost by approximately 78\% on DeepSearchQA and 75\% on SWE-bench Verified relative to operating with full context, with absolute decreases of 0.04. The same checkpoint also transfers across downstream models and agent harnesses without additional fine-tuning.

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