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arXiv AI Papers

SwarmEvolve: Latent Agent Swarms for Evolutionary Discovery and Optimization

LLM-guided evolutionary search uses AI agents to improve programs for mathematical and computational problems by iteratively refining solutions and combining high-scoring methods. However, the process is often slow because the LLM generates a long textual chain of thought for each round and must repeat this generation many times to maintain population diversity. We present SwarmEvolve, a framework in which hundreds of low-cost agents per round work in swarms, reason in latent space without decoding to text, and share information by passing KV caches. Each swarm studies the problem from a different angle. A novelty filter keeps the most distinct agent ideas by directly measuring the distances between the agents' hidden state vectors. Crossover of ideas happens naturally in latent space, as a summarizer agent receives the combined KV caches of all swarm members. On 21 problems in mathematical discovery and scientific computing, SwarmEvolve gets the highest average score and needs a median of only 3 to 8 minutes to reach the best scores that other state-of-the-art frameworks reach in 60 minutes. On several problems, SwarmEvolve with Qwen3 8B improves on the solutions that AlphaEvolve first found with frontier LLMs. Our work shows that agent swarms that communicate in latent space offer a fast, low-cost approach to program search for scientific problems.

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arXiv AI Papers

XStack: A Benchmark for ML Repo Migration

ML code should run where researchers choose, not where it was first written. Today, machine learning code mainly lives in two ecosystems, PyTorch on NVIDIA GPUs and JAX on Google TPUs. Migrating repositories between them means building and testing across frameworks and hardware. This migration is (1) a practical need, since it unlocks different hardware for researchers, and (2) a natural benchmark: it involves different frameworks and hardware, covers whole repositories, and is long-horizon and challenging. We introduce XStack, a benchmark that evaluates agents on migrating ML repositories between these two ecosystems. Each agent receives a PyTorch repository and a clean TPU machine and must deliver a JAX repository. Its output passes if it meets our grading criteria, based on the source repository's published result, authenticated and calibrated by us. Migration by agents remains unreliable: Claude Opus 5 passes 75%, GPT-5.6-sol 45%, and every other agent at most 40%. XStack is a step toward freeing ML code from its ecosystem. We release XStack to make progress toward reliable migration across frameworks and hardware measurable.

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arXiv AI Papers

ReproBridge: Building Reproducibility into ML Research Artifacts

Reproducing machine learning experiments requires reconstructing procedures from information scattered across papers, released code, and supporting artifacts. For coding agents, reproduction success can therefore depend on their ability to fill in missing details, rather than on the released artifacts alone. We ask whether preserving recovered procedures and decisions improves subsequent independent reproduction. We define a standardized artifact design comprising a refined codebase, environment setup, experiment launchers, and a reproduction guide, and introduce ReproBridge, an agent workflow for constructing these refined reproducible artifacts. ReproBridge-Bench provides 1,029 tasks from 387 experiments across 36 papers, anchored by five human-verified reference scores per task. Agents attempt tasks in fresh sessions with raw code or refined artifacts; a separate Auditor checks execution evidence. Across four evaluated models, refined artifacts raise mean reproduction success from 76.4% to 92.6% and reduce downstream API spending by 19.7% on average. The cross-model success-rate spread narrows from 21.6 to 3.9 percentage points, with all four models achieving mean success rates above 90%. Removing any component reduces success in the ablation study, with the largest losses from code and environment removal. These results suggest that preserving execution knowledge helps even models with lower raw-code success reproduce experiments more reliably and at lower API cost.

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arXiv AI Papers

The Power of Meta Access in the Software of the Future --- Demonstrated on LLM Chat UIs and Chat AI

Chat remains the default surface for many large language model (LLM) tasks, even as agentic tools such as OpenCode excel at coding and automation. Yet the model sees the current dialogue but not the workspace around it. We explore meta access---giving the assistant a structured, permissioned view of the interface itself and propose a ladder of levels: feature tutoring; metadata, settings, and preference access; retrieval over summaries and messages, confirmed mutation, and full orchestration. Meta access can turn a chat client from many screens into one entry point for finding, navigating, organising, and operating it, while raising risks around grounding, privacy, prompt injection, and trust. General-purpose agentic harnesses are runtimes; because they can change their own settings, meta access becomes reflexive and needs a separate control-plane boundary. We ground this in the Meta Chat prototype of the Chat AI client. It builds bounded context from, e.g., summaries, settings, and relevant messages; links references to conversations, topics, and personas; supports confirmed, reversible changes; offers a browsable tutorial library; and recommends personas as user-started conversations. By exposing application state in structured form, meta access can extend screen readers from widget descriptions to semantic workspace operations. Meta access thus turns chat from a window onto one conversation into a control layer for the whole workspace, extending chat toward agentic capability without surrendering user control. As assistants become embedded in IDEs, dashboards, office suites, and operating systems, AI-era interfaces should expose a structured, permissioned model of their state and capabilities, ideally by opening their existing metamodels through a debugger-like interface.

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arXiv AI Papers

Benchmarks as Software: Terminal-Bench and the Case for Continuous Benchmarks

Coding agents are among the most economically consequential deployments of LLMs to date, making reliable evaluation increasingly important. Yet even benchmarks that are carefully validated at release can become stale. As models improve, they can discover valid solutions that existing verifiers reject, while changes to evaluation infrastructure can invalidate assumptions embedded in tasks and tests. We call the resulting accumulation of defects benchmark maintenance debt: a growing gap between benchmark scores and the capabilities they are intended to measure. We introduce a continuous-validation workflow for agentic benchmarks that combines community reports, task artifacts, agent traces, automated oracle checks, and human-gated repairs. We apply this workflow to Terminal-Bench 2.0, a benchmark that underwent extensive human and LM-assisted review and red-teaming before release. Our audit identifies issues in roughly 30% of the benchmark, and we release the resulting repairs as Terminal-Bench 2.1. These repairs change evaluation results: accuracy increased by over 10 percentage points and leaderboard positions move by up to three ranks, even as the overall ranking remains highly correlated (Spearman rho = 0.958). We evaluate how resource allocation shapes benchmark conclusions. We show that fixed wall-clock can materially change agent performance: For example, extending the time limit closes a 20pp harness gap on GPT 5.4 and shrinks a 30 pp gap on GPT 5.4 mini to 5 pp. Benchmark maintenance is therefore not only about repairing task artifacts: resource budgets are part of the measurement specification and must be validated alongside the tasks themselves. More broadly, benchmark maintenance debt is not just accumulated implementation bugs: our results show that as models improve, both evaluation assumptions and resource settings may need to be revalidated.

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arXiv AI Papers

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/

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arXiv AI Papers

Enhancing Local and Global Structure in Compressed AI Agent Memory

AI agents store text as embedding vectors and compress them at scale. A compression is accepted when each item's nearest neighbors survive, but agents also consolidate, delete, and compare memories, tasks that depend on which items lie far apart. We evaluate both ends with two label-free fidelities from our prior work: the local fidelity L at 10 neighbors and the global fidelity G at 30 to 50 percent of the memory. At 96 bytes per passage, rescored binary codes reach an L of 0.97 yet move 10.1 percent of passages to another theme; PCA with 8-bit codes, at an L of 0.77, moves 1.7 percent. Rescoring leaves the stored codes, and thus G, unchanged. We prove that across the G band, 1-ν_k is at most 2 to 2.18 times the square root of the near-far rank-violation rate, and that this rate follows the distance noise of the compression (correlation 0.979). Our locality-aware quantization (LAQ) turns the bound into a hinge objective on the codebooks of an OPQ index, keeping its bytes, rotation, and search. To our knowledge, LAQ is the first quantizer whose objective comes from a proven bound on the far end. Reconstruction alone raises G in 0 of 52 held-out runs; the far hinge raises it in all 52. LAQ raises G in all 52 (p=8.510^{-4} over 13 memory-encoder groups), including the external FinDER memory, has the highest G of seven equal-size quantizers in all 12 Multi-Doc-2025 runs, scales to a million passages, and keeps evidence recall.

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arXiv AI Papers

Discovering Learning Rules that Shape Others

In general-sum games, self-interested learners can reach outcomes that are poor for everyone, which has motivated methods that shape the opponent's learning. Methods like Learning with Opponent-Learning Awareness (LOLA), which differentiates through the opponent's learning process, and Model-Free Opponent Shaping (M-FOS), which uses model-free optimisation methods for long-horizon opponent shaping, have enabled mutual cooperation and exploitation of learners. However, these methods require access to the opponent's parameters, policy, rewards or learning rule during deployment. In single-agent reinforcement learning, update rules discovered by meta-learning have achieved state-of-the-art results (e.g. DiscoRL). These rules are separate from the policy they train and read only the agent's own experience. We hereby extend this framework to general-sum settings by introducing Discovered Update Rule for Opponent Shaping (DUOS). To the best of our knowledge, this is the first method to discover an update rule for an agent in general-sum games. DUOS meta-trains the rule to maximise the agent's expected return over its lifetime, and updates an inner network using the agent's own experience. We show that our discovered rule exhibits behaviour consistent with opponent shaping without reading opponent policies or parameters, and ranks 1st in normalised mean score and 1st in self-play among tournament entrants.

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arXiv AI Papers

Cultural Adaptation within Repeated Social Interactions

Much of human culture is tacit and is typically learned through situated social interaction. As LLMs are deployed as interactive agents across diverse communities, assessing their cultural competence demands moving beyond existing question-answering approaches, shifting from what they know to how they adapt. In this work, we broaden the scope of cultural adaptation in NLP by investigating whether LLMs can adapt through repeated interactions via a sandbox environment. By reframing cultural adaptation as a continuous process of norm assimilation through social interaction, our work demonstrates that memory mechanisms foster longitudinal learning across repeated interactions, facilitate transfer to different social settings, and enable multilingual norm assimilation across five languages. Together, our findings lay the groundwork for continuous, interaction-driven cultural adaptation in LLMs.

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arXiv AI Papers

Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-Improvement

Self-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark's success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher benchmark scores, a natural question arises: when a coding agent is exposed to the benchmark's criteria, does it generate code that better performs the instructed task, or code that simply overfits to the verification criteria? We conduct controlled experiments with a self-improving agent with and without CE, and find that with CE the agent quickly produces code with a higher success rate under the given criteria, but this advantage disappears when the criteria are changed slightly without departing from the original instructions. More importantly, the skills the agent develops under CE transfer poorly across tasks. We further propose instruction-faithful criteria and show that they better reflect the performance of agent-generated programs.

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arXiv AI Papers

Interpretable many-body interaction laws for collective motion from few trajectories

Models of collective motion usually reduce social interactions to pairwise forces, despite empirical evidence for many-body effects. We introduce the directional atomic cluster expansion (dACE), which adapts the atomic cluster expansion (ACE) of interatomic potentials to self-propelled agents. dACE provides a systematically improvable, exactly equivariant expansion of an agent's acceleration that splits uniquely into 1-, 2-, 3-body and higher contributions, along with a self term for the agent's own past motion that is fitted so that it does not absorb the interactions. On simulated collectives in two and three dimensions with known rules, dACE recovers the interaction law body order by body order from little data, while the neural model SocialNet, the current closest competitor, needs more data, has much larger errors on many-body or chiral rules and is restricted to 2D. On real data sets of tracked zebrafish and golden shiners, the laws learned by dACE agree better between disjoint halves of the data than SocialNet's. The learned laws are interpretable, and in the shiners the 3-body term opposes the pairwise response as neighbourhoods get dense. Finally, we show that next-step prediction accuracy mostly measures self-propulsion and noise rather than the interactions, and suggest more robust combinations of error measures for interaction learning.

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arXiv AI Papers

RM-VLM: From Natural-Language Task Descriptions to Vision-Grounded Reward Machines

Reward machines (RMs) have been proposed as a reward formulation in reinforcement learning (RL) to capture non-Markovian tasks where credit assignment depends on history. By representing reward functions as automata, RMs expose the task's temporal structure and allow such rewards to be handled within a Markovian framework. However, they assume a labelling function, a proposition-grounding oracle for observations, which must be manually engineered for each environment, limiting their wider applicability. In this work, we address this limitation by proposing RM-VLM, a novel approach in which a large language model (LLM) generates an RM from a natural-language task description, and a vision-language model (VLM) acts as the labelling function, grounding the RM's propositions over image-based observations during RM-guided policy learning. A VLM-based value function estimator is used to assess the agent's progress towards each RM transition and derive a dense reward signal. We evaluate RM-VLM on three domains covering non-Markovian grid-world navigation, robotic manipulation, and 3D object collection. Our experimental results show that RM-VLM consistently achieves higher task success rates than existing VLM-based reward methods across all tested domains.

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NVIDIA AI Blog

The Wizard of Open Weights: Chris Alexiuk Makes AI Easy With Open Models

Chris Alexiuk has a simple rule about open source AI: If you believe in it, be loud about it. “We should be shouting about this technology from the rooftops,” said Alexiuk, a Toronto-based senior product research engineer in deep learning at NVIDIA who specializes in making open large language models (LLMs) practical for working developers. […]

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Microsoft Research

Formally verifying agent-written full-stack web apps with PDD Kit

AI agents can generate code at a scale that’s hard for humans to review line-by-line. PDD Kit helps ensure the code is doing what the developer intended by creating formal specifications and testing against them. It converts developer intent into a Verus specification, proves AI-generated code meets it for every input, and uses tests where proofs aren't practical. Developers review…

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