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arXiv AI Papers

Small-world Networks of Agents Brainstorm AI Risks to Support Ideation

The ideation phase of participatory AI risk assessment often starts with a blank slate or a limited list of predefined risks, making it difficult to surface indirect or systemic harms. To address this limitation, we propose a three-stage ideation support tool. The tool complements participatory AI, rather than replacing it, and helps focus later engagement with affected communities. First, it dynamically discovers stakeholders depending on the given AI use and recursively expanding outward, allowing overlooked or indirect stakeholders to emerge. Second, it simulates these stakeholders with LLMs, connecting them into a network of a given topology, and having them ideate about risks. Third, it prioritizes risks using network centrality measures. In an initial evaluation, we found that betweenness centrality run through agents connected in a small-world network works best as it elevates risks raised by stakeholders who bridge disconnected groups, surfacing novel, systemic harms that traditional methods often miss. On an AI chatbot companion use case, this approach increased the novelty of the identified risks by approximately 1.1 points over single LLM brainstorming, and by 0.5 points over agentic LLM brainstorming, measured on a normalized five-point Likert scale, without reducing the plausibility or severity of the identified risks. To test whether our framework helps a human-led ideation session using the Futures Wheel approach, we divided 11 teams of non-western young chatbot users into two types: control (team) and treatment (team) in a participatory AI risk assessment. The control teams started from a list of risks generated by the 45 AI practitioners in the initial evaluation; the treatment teams started from a list generated by our framework. The treatment teams identified more risks overall, and more systemic, human-computer interaction, and environmental risks.

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arXiv AI Papers

MedRSI: Recursive Self-Improvement for Medical Agents via Clinically Aligned Self-Evolution

Medical agents increasingly combine general reasoning models with specialized clinical tools, yet their capabilities remain largely fixed by what clinicians and engineers design before deployment. Recursive self-improvement (RSI) offers a different paradigm in which agents learn from their own failures and autonomously expand their capabilities, but directly applying RSI to medicine introduces fundamental safety challenges. We introduce MedRSI, the first recursive self-improvement framework for medicine, which continuously transforms diagnostic failures into new clinical capabilities through tool composition and task-specific model training. Inspired by clinical practice, MedRSI introduces two mechanisms for clinically aligned self-evolution. Clinical-cost-aware failure prioritization directs improvement toward errors according to their potential clinical consequences rather than frequency alone. Fast discovery with slow registration separates rapid capability invention from conservative adoption, allowing new tools to enter the persistent agent only after demonstrating sustained benefit across subsequent patient cohorts. Across public glaucoma and heart disease benchmarks and two private clinical tasks, MedRSI progressively develops segmentation, measurement, prediction, multimodal reasoning, and generative capabilities, surpasses manually engineered medical agents, and autonomously discovers solutions to clinical problems not anticipated by its original designers. Our results show that medical agents need not remain constrained by capabilities specified before deployment: with clinically grounded mechanisms governing what to improve and what to retain, they can continuously construct, validate, and accumulate new capabilities from diagnostic experience. Code is available at https://github.com/ImprintLab/MedRSI.

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arXiv AI Papers

GRUET: Quantifying Uncertainty of Agentic Reasoning-and-Acting Processes

Agents have attracted considerably increasing attention due to the power of executing both Reasoning and Acting (ReAct) in open and dynamic environments. The ReAct process typically exhibits a multi-turn trajectory in which one drives Large Language Models (LLMs) to generate both reasoning chains and task-specific actions in an interleaved manner. However, agents often suffer from significant uncertainty, where identical tasks yield divergent trajectories; trajectories with higher uncertainty often produce incomprehensible behaviors, severely undermining agent credibility. This work conjectures that such trajectory-level uncertainty frequently stems from cumulative turn-level reasoning uncertainty induced by LLMs; the latter often exhibits a collection of branches of divergent reasoning chains and their resulting actions. Built upon this, we present the Graph-based Reasoning UncErtainty in Trajectories (GRUET) method for the uncertainty quantification of ReAct, comprising turn-level reasoning uncertainty quantification and trajectory-level uncertainty aggregation; the former precisely quantifies reasoning uncertainty via modeling the reasoning space spanned by potential reasoning branches as a graph and then approximating the reasoning space complexity with graph complexity, while the latter employs simple aggregation strategies for quantifying the overall trajectory credibility. Empirical evaluations across nine LLMs and five benchmarks validate the effectiveness of our proposed GRUET in terms of selective generation performance, measured by AUROC, AUPRC, and AUARC.

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arXiv AI Papers

MSI-Bench: Evaluating Multi-Speaker Voice Interaction for Collaborative AI Agents

Voice provides a natural and immediate interface for AI agents. Many settings in which voice agents could be useful, including meetings, households, and collaborative work, are inherently multi-speaker. Supporting these settings introduces challenges that are largely absent from one-on-one interaction. We introduce the Multi-Speaker Interaction Benchmark (MSI-Bench) for evaluating multi-speaker voice interaction. Each test case is a short multi-party multi-turn audio scene with participant context, expected tool calls, and atomic rubrics. The benchmark targets three capability families: multi-speaker memory, multi-speaker instruction following, and multi-speaker reasoning. It comprises 1,152 test cases, evenly split between Mandarin Chinese and English (576 each). The strongest configuration on each split passes all rubrics on only 66.8% of English and 54.5% of Mandarin cases, and the strongest open-weight configuration on 34.0% and 19.3%. Failure analysis separates perception from reasoning: open-weight models are bottlenecked by the multi-speaker audio front-end, while frontier systems still fail speaker-scoped decision making on clean transcripts---and models across the board often respond when no one has addressed them. These results identify speaker-grounded perception, speaker-scoped decision making, and conversational restraint as concrete targets for future voice agents.

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NVIDIA AI Blog

From Enablement to Execution, Egypt’s AI Ecosystem Reaches Production Scale

Today, Egypt’s AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation’s rapidly growing AI ecosystem — spanning AI natives, developers, researchers, startups and enterprises — building applications across industries. The event included a keynote from Paolo Guglielmini, vice president of EMEA at NVIDIA. Ahmed Mostafa, regional AI adoption lead […]

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NVIDIA AI Blog

AI Security Is an Engineering Problem — How to Solve It at Every Layer of the Agent Stack

AI security is an engineering problem. That means defined security requirements, enforceable controls, named owners and evidence that protections work. As AI becomes more capable, the industry must accelerate security engineering, broaden access to defensive tools and share what works faster. Technology Changes, Security Fundamentals Endure The internet and cloud computing changed how software operates, […]

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arXiv AI Papers

Beyond Predictable Paths: Redefining AI Security Incident Reporting for Agents

AI agents are being deployed rapidly, accompanied by a growing number of AI-specific attacks and corresponding incidents. As incident reporting becomes increasingly important for legal compliance, governance, accountability, and security; current frameworks must be adapted to the unique characteristics of AI agents. In this paper, two editorial authors compare AI systems and AI agents and, drawing on input from 23 experts in academia and industry, identify the information required for reporting incidents where the security of AI agents is harmed. %involving AI agents. Potential reporting elements include, for example, agent memory and memory accesses, actual and potential levels of autonomy, and tool usage. Based on these findings, we identify several open research questions, including how to efficiently record incidents and how to determine whether vulnerabilities and incidents generalize. Expert feedback also highlighted potential reporting weaknesses, such as risks of data leakage and attacks targeting the reporting infrastructure itself, creating additional research needs. Lastly, we summarize privacy requirements and outline research directions for the secure and trustworthy deployment of AI agents.

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arXiv AI Papers

AgentSTAR: Agentic Shape Tracking and Reconstruction from Monocular Videos

In this work, we present a method for shape reconstruction and tracking from video via agentic analysis-by-synthesis. Unlike prior methods which first estimate dense pixel correspondences and then recover object motion from them, our method infers a structured 3D object model, including its geometry and kinematic structure, and uses this model to optimise object track estimates over time. In our optimisation loop, a Vision-Language Model (VLM) agent iteratively refines shape or generalised pose through a render-and-compare loop, combining coarse visual reasoning with numerical pose optimisation for precise state estimation. This structured formulation enables our method to track through large motion, articulation, and severe occlusion without relying on pixel-matching objectives. Quantitatively, on ARCTIC, our method substantially outperforms state-of-the-art 3D point-tracking baselines for articulated objects, and on HOT3D it outperforms all evaluated rigid-object tracking baselines.

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arXiv AI Papers

ActGov: Governing LLM Agent Actions via Policy-Constrained Validation

Large language model (LLM) agents increasingly execute long-horizon workflows through external tools, allowing untrusted outputs to influence subsequent actions and exceed user authorization. Existing defenses isolate injected content or constrain execution with predefined plans and static policies, but these approaches are brittle under dynamic workflows and scale poorly across extensible tool ecosystems. In this work, we present ActGov, a runtime enforcement framework that validates each LLM-proposed tool action before it causes external effects. Built on a unified semantic model of authorization, actions, runtime context, and security constraints, the ActGov-Policy component iteratively constructs a policy set from tool specifications, benign tasks, and observed failure traces, with each update verified through SMT-based counterexample checking. At runtime, ActGov-Runtime abstracts each tool call into finite policy records and permits it only if it remains within the task-scoped authorization boundary and satisfies all applicable policies. This per-action enforcement preserves authorization throughout long-horizon, dynamically branching workflows. We evaluate ActGov on the AgentDojo and AgentDyn benchmarks across multiple models and attack configurations. It shows that ActGov consistently reduces the success rate of indirect prompt-injection attacks while preserving task utility, significantly outperforming existing defenses. These results demonstrate that ActGov can enforce fine-grained authorization over dynamic agent executions without relying on the underlying LLM to correctly identify malicious instructions.

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NVIDIA AI Blog

5 Companies Using NVIDIA AI for Clean Energy

Clean energy isn’t hard to come by, but the pace of large-scale adoption has historically been slow due to bottlenecks — including out-of-date infrastructure, elongated research and development timelines, and upfront cost barriers. At New York Climate Week, NVIDIA is highlighting five companies pioneering clean energy projects with AI baked into their foundation, accelerating research-to-inception […]

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arXiv AI Papers

VLM-in-Sandbox: Visual Workspaces for Agentic Visual Reasoning

Sandboxed computer environments support multi-step reasoning with tools, executable programs, and persistent files, yet their extension from language models to vision-language models (VLMs) introduces a distinct state-management problem. Visual reasoning produces intermediate image-valued evidence---crops, masks, overlays, zoomed regions, and analytic renderings---that must remain addressable without accumulating unboundedly in multimodal context. We introduce VLM-in-Sandbox, a training-free framework for agentic multimodal reasoning in controlled computer environments. Its Visual Workspace registers generated artifacts in an image ledger, maintains a bounded active visual context, and lets the model explicitly promote selected evidence for subsequent inspection. This separates visual evidence generation, performed by sandbox tools, from visual evidence management. Across seven benchmarks and four base VLMs, VLM-in-Sandbox achieves the highest sample-weighted average accuracy among Vanilla VLM, Append-only Sandbox, and the proposed method. A compiler-matched 22 study on 1,260 examples further separates model-directed visibility from bounded retention: VLM-in-Sandbox reaches 66.27% accuracy with 18.6% fewer total tokens than the automatic, retain-all control. Over all 6,350 submitted GPT-4.1-mini examples, it produces 302 rescues and 142 regressions relative to Original Append-only. A local vLLM study with prefix caching confirms that the smaller request workload also reduces uncached tokens, time to first token, and end-to-end latency. These results identify explicit visual evidence state as a central abstraction for sandboxed VLM agents.

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arXiv AI Papers

Dissecting Agentic Forensics: The Role of Triage, Prompting, and Evidence Arbitration in Open-World Fake Image Detection

Image forensics is increasingly an open-world problem: manipulations range from fully synthetic images to localized edits, splicing and swapping, while most forensic detectors remain specialized to a single manipulation family. Agentic AI has recently emerged as a promising solution. In principle, such systems can assess the reliability of individual detectors, identify out-of-scope evidence, and arbitrate conflicting reports. However, it remains unclear which components actually drive performance and whether their benefits persist under distribution shift. To answer these questions, we study a training-free agentic framework built around specialist detectors, per-detector triage, and conflict-aware evidence arbitration. Using six configurations and three multimodal large language model backbones, we dissect the role of triage, prompting, and reasoning quality on both in-distribution and out-of-distribution data. Our results show that naive detector fusion suffers from severe false-positive rates on authentic images. Triage and prompting consistently improve performance by filtering unreliable evidence and exposing detector limitations. However, the dominant factor is represented by reasoning itself: A stronger judge substantially outperforms a weaker one, particularly under distribution shift. Most notably, manipulation recall is nearly saturated across all configurations, indicating that the main challenge of open-world image forensics is not detecting manipulations, but calibrating trust in specialized forensic tools and arbitrating conflicting evidence.

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arXiv AI Papers

Few-Shot Demonstrations Elicit the Use of In-Context World Representations in LLMs

Large language models (LLMs), when acting as agents, are expected to take observed data in context, infer the latent state space underlying the world, and leverage it for downstream prediction. However, prior work demonstrated that LLMs struggle to use representations learned in context on a graph tracking task, where the model needs to construct a representation of the graph governing data generation process and use it for subsequent predictions. In this paper, we show that extending this to few-shot settings, where each demonstration is generated from a different world with either the same or different graph topologies, enhances its prediction on 6 models from 4 model families. To understand this improvement, we linearly probe a low-dimensional world representation that encodes graph information in the hidden states. Notably, we find that few-shot demonstrations relocate the world representation and increase its predictive use. Specifically, for each model, these world representations shift in directions nearly orthogonal to their original subspace, and interventions on these representations selectively impair performance more than interventions on other subspaces. Consistent with this insight, we show that few-shot demonstrations with observations from different worlds improve performance on ARC-AGI-1&2, web agent tasks, and Othello. Our findings elucidate the role and internal mechanisms of few-shot demonstrations in in-context world modeling. More broadly, our work advances our understanding of how LLM agents learn from in-context observations and provides implications for their further improvement.

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