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Unravel: Recovering an Interactive 3D Scene from a Single Image

arXiv AI Papersen

1mes

Antigüedad

Publicado
Recolectado

We present Unravel, a training-free framework that turns a single image into an interactive 3D scene, where every object is an independent and movable asset. Existing generators either produce one entangled geometry in which no object can be moved, or predict all objects in one feed-forward pass, where a wrong guess cannot be detected or repaired. Unravel instead takes a different approach: it first takes the scene apart, and then puts it back together. Starting from the input image, an agentic harness that iteratively peels the image layer by layer, and adopts point cloud as major modality for spatial relationship recovery. Specifically, a vision-language model plans which objects are fully visible, an image editor removes them and restores the occluded regions. Every edit is verified before being incorporated into the reconstruction. This process gradually turns occluded parts of the scene into direct observation, allowing objects to be reconstructed when they are best exposed rather than hallucinated from the original image alone. The scene is then rebuilt in reverse removal order, so that the supporting objects are naturally placed before the objects they support. Since a single-view image only reveals part of an object, we treat the observed points as a lower bound on its size: an asset may grow to cover its points, but can not shrink away from them. Finally, we physically settle the reconstructed scene to remove floating objects and interpenetrations, followed by an agentic audit that corrects remaining placement errors. Extensive experiments on diverse indoor scenes show that Unravel recovers more objects, places them more faithfully, and produces scenes that are more physically-plausible than existing methods.

Autores

Hui Shan, Keyang Luo, Binjia Zhou, Ming Li, Kai Li, Xin Wang, Zhenyang Li, Zesong Yang y 6 más

Categorías

  • cs.CV
  • cs.AI
Lee el artículo completo en arxiv.org

overfeed.news indexa y enlaza. Publicamos un extracto breve; el artículo completo sigue en arXiv AI Papers.

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AROMA: Adaptive Representation-Oriented Multimodal Actuation for Vision-Language Model Control

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Moving Beyond the DRW Model: Learning Quasar Variability with Generative Models

The optical continuum variability of quasars is often described by a damped random walk (DRW) model, with characteristic damping timescales τ_{DRW} of hundreds of days and amplitudes σ_{DRW} of {O}(0.1) magnitudes. This model has been widely used as a null hypothesis to assess the significance of periodic signals in quasar light curves in the search for supermassive black hole binaries, the significance of extreme quasar variability like tidal disruption events (TDEs) and changing-look (CL) quasars, or to model time lags in reverberation mapping. However, the DRW model is known to be incomplete, and an incorrect null hypothesis can lead to biased significance estimates. We investigate the impact of such null-hypothesis mis-specification on the detection of periodic signals in synthetic quasar light curves and introduce the generative model Nullasar, capable of learning quasar variability directly from time-series data. We demonstrate that Nullasar, trained with flow matching, can learn delicate statistical properties of stochastic light-curve variability without explicitly assuming any noise model. We further demonstrate that Nullasar can learn correlated distributions of noise parameters and generate new light-curve realizations from a range of deviations from the Gaussian DRW noise model, approximating parametric descriptions of stochastic processes. When used as a null hypothesis for detecting periodic signals in synthetic light curves, Nullasar performs comparably to fitting the correct DRW model to each light curve, and outperforms parametric fitting when the variability follows a more flexible AR(2) model. Finally, we identify practical limitations, including sensitivity to contamination of the training set by non-null signals, and show that projecting the conditioning vector of the model onto its leading principal components largely mitigates it.

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Mask-Pattern Position Augmentation: Training-Free Long-Context Extrapolation for Diffusion LLMs

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Unravel: Recovering an Interactive 3D Scene from a Single Image…