The fossil fuel comeback is here
The US is building more fossil fuel infrastructure than it has in a decade while renewable energy growth slows down, a new report shows. Electricity…
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The US is building more fossil fuel infrastructure than it has in a decade while renewable energy growth slows down, a new report shows. Electricity…
Multimodal reinforcement learning with verifiable rewards (RLVR) provides reliable task-level supervision, yet offers limited guidance for localizing errors in visual reasoning. On-policy self-distillation (OPSD) complements this supervision with dense token-level corrections from a privileged teacher equipped with an evidence-centered visual view. However, the resulting corrections may conflate visual evidence with non-visual shifts induced by linguistic priors, response style, or the privileged view itself. We formalize this phenomenon as privileged-correction contamination: a token-level correction is contaminated when its update direction cannot be consistently attributed to the privileged visual evidence. Directly distilling contaminated corrections may therefore reinforce erroneous token-level updates. To address this issue, we propose reinforcement learning with visually attributable on-policy self-distillation, an evidence-consistent paradigm that augments task-level RLVR supervision with privileged token-level corrections grounded in visual evidence. We instantiate this paradigm with Visual-Attribution Gating (VAG), which uses the verifier-derived advantage as the optimization anchor and validates each privileged correction against the contrast between evidence-present and evidence-degraded teacher views. By admitting only corrections directionally supported by this visual contrast, VAG preserves visually grounded guidance while suppressing inconsistent residuals. Experiments across six visual reasoning benchmarks show that VAG consistently outperforms GRPO and OPSD methods, establishing new state-of-the-art average performance.
Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse layouts, pedestrian densities, and rushing behavior, demonstrate improved prediction performance and safety over representative baselines. Real-robot experiments further demonstrate its robustness across various scenes. Our code and videos are available at https://coopuq.github.io/.
In this paper, we systematically investigate the mechanisms, scaling behavior, and generalization of physical Recursive self-improvement. We introduce PhysRSI-eval to quantify physical RSI through a five-axis metric: First-Attempt Performance, Efficiency, Success, Budget and Improvement from failure. Different VLMs are evaluated on 18 manipulation tasks under a fixed interaction budget. The analysis of experimental results motivates the Physical Barrel Hypothesis: different capabilities may constrain different parts of improvement. The five-axis metrics also distinguish systems with close public benchmark averages and show that high scores need not come with early or efficient gains. We study observational scaling from two perspectives: predicting the relative performance of VLM agents from their public capabilities, and forecasting later progress from early physical feedback. Together, these analyses ask how quickly and how far an agent can improve. Moreover, we conduct workspace interventions and then analyze what improvement leaves behind. Removing history reduces late-round success, frozen workspaces remain useful on unseen layouts, and three cross-task cases achieve success earlier. The results suggest that scene-specific adaptation and reusable experience can coexist.
A seemingly reasonable push in Sokoban can make the puzzle unsolvable. To avoid such mistakes, an agent has to anticipate the consequences of its actions before execution, especially when feedback from the real environment is sparse or actions are irreversible. We introduce Agentic Imagination (Agima), a training framework that trains an agent to imagine before acting, i.e. to be imaginative. Agima trains a single omni model to propose actions, generate images of their outcomes, and then reason over these imagined futures to decide what to execute in the real environment. Rather than committing to a single plan, the agent can simulate a sequence of actions, explore alternatives, and compare possible futures. We first use supervised fine-tuning (SFT) to unify policy and world modeling within a single omni model. This enables the agent to predict future outcomes and perform basic forms of imagination, such as forward thinking and counterfactual branching. We then use agentic reinforcement learning (RL) to teach the agent to reason with its imagined futures and use them effectively for planning. Across four environments spanning Maze2D, Sokoban, Pacman, and PushT, Agima generalizes to harder settings unseen during training. Trained with SFT alone on two-box Sokoban, Agima solves 40% of four-box puzzles while seeing the real board only once every five moves, compared with an action-only planner that only solves 2%. After RL, new behaviors emerge in how Agima uses its imagination: it learns a new unified format that was unseen during the SFT stage, learns to conduct forward thinking only when necessary, and branches more frequently at critical decision points. An agent that can picture where its actions lead can learn when and where to look ahead, that is, to plan. Project page: https://agima.net/.
Next Best Action (NBA) systems must select among customer interventions (e.g., discounts, promotions, and lifecycle actions), maximize long-term economic value, satisfy complex operational constraints, and remain causally grounded. Existing approaches lack a rigorous framework for meeting these requirements jointly. We address this gap by formulating NBA as a Constrained Markov Decision Process (CMDP). We then integrate off-policy causal correction of the estimated customer dynamics directly into the Linear Programming (LP) formulation of the CMDP. The resulting policy selects actions based on customer states to maximize long-term value while explicitly enforcing business guardrails. Furthermore, the LP formulation yields shadow prices that quantify the economic trade-offs of operational constraints (e.g., fairness and user welfare), enhancing policy interpretability. We validate our proposed offline Reinforcement Learning (RL) framework on an industry case study involving rideshare coupon targeting, where customer states are defined by Recency, Frequency, and Monetary (RFM) stages. We evaluate performance using model-based off-policy evaluation, with causal dynamics estimated from a temporal holdout. Under the observed coupon budget and RFM state representation, our optimized policy improves customer lifetime value (LTV) by 19% over the estimated behavior policy and 8% over a myopic baseline. Although the demonstrated action space is binary, the proposed framework is action-agnostic, yielding a general-purpose decision module for targeting systems that manage multiple interventions.
Safety alignment for large language models (LLMs) is primarily performed during post-training, while recent work has also begun incorporating safety data into pre-training. Yet safety can degrade when later training no longer includes safety data, and gains in safety often come at the cost of general capability. This tension suggests that safety and general reasoning should not be treated as separate training goals. We instead view safety as an LLM capability that can be learned through a reasoning structure shared with general tasks. Both require the model to understand intent or task goals, apply relevant knowledge, and reason about potential consequences. We introduce safety mid-training, a stage between pre-training and post-training that jointly develops safety and general reasoning through this shared structure. Given safety and utility prompts, the base model generates structured documents and reasoning traces that are then used for mid-training. Safety mid-training reduces average attack success rate (ASR) by 72% to 81% relative to Qwen3-1.7B, 4B, and 8B base models, while also improving general capability. The benefits persist through subsequent post-training. After general-only SFT, mid-trained models largely retain their safety, achieving lower ASR than the baselines without sacrificing general capability. They also retain safety under general-only GRPO without safety rewards, while subsequent RL reaches a better safety-utility frontier when initialized from the mid-trained models. Together, these results suggest that learning safety and general reasoning within a shared mid-training stage can reduce the safety-utility trade-off and make safety more robust to subsequent training.
A market maker provides liquidity by quoting prices to buy and sell an asset, earning the spread while managing inventory risk. We study market makers trained with multi-agent reinforcement learning on prediction markets, specifically Polymarket, whose thin order books pose distinct challenges. Three challenges underpin this research: adverse selection may cause a policy trained on real data to stop quoting; the consequences of a quote can arrive many steps after the action; and prediction-market L2 data does not identify individual orders needed for simulation. We address these challenges by reconstructing order-level LOBSTER-format data from Polymarket and training agents in JaxMARL-HFT on 417 real markets. We enrich the baseline market maker's observation space with the book and recent flow, redesign its actions and inventory controls, and propose a cooperative multi-agent decomposition into a quoter and a risk manager trained using recurrent Independent Proximal Policy Optimisation (IPPO) with RNN policies. We investigate reward shaping, particularly reward blending and post-fill markout, to mitigate credit-assignment difficulties between the agents. Our redesigned single-agent market maker quotes more frequently and incurs smaller held-out losses than the retrained JaxMARL-HFT baseline, although the contributions of jointly changed observations, actions and risk constraints are not separately identified. Decomposition alone performs poorly; careful reward design substantially improves the desk relative to the unshaped split and yields our best result. Models are evaluated on realised end-of-episode portfolio value on held-out markets. None establishes positive average portfolio value in periodic held-out evaluation, and each configuration was trained with one seed. The environment, data and protocol lay a foundation for makers that quote many linked markets at once.
Phone scams impose substantial and growing costs on individuals and financial systems worldwide, yet existing countermeasures impose no resource cost on perpetrators. Strategic scam-baiting, in which automated agents engage scammers to deplete their operational capacity, offers a proactive alternative but requires dynamic strategy adaptation that static systems cannot provide. We introduce a game-theoretic framework enabling LLMs to learn effective counter-strategies through in-context experience without fine-tuning. The framework models scammer-baiter interactions as a two-player game with empirically grounded strategies and utility functions, using Nash equilibrium as a formal benchmark for evaluating learned behaviour. Across 300 simulated dialogues and three LLM architectures, adaptive strategy selection achieves 28.9-79.7% closer alignment to Nash equilibrium than non-adaptive baselines. The code and an annotated dataset of 300 dialogues with turn-level strategy labels and utility scores are released at https://github.com/nardinebasta/GameofPhones_/ .
Reinforcement learning enables learning high-performance control policies, but its reliance on extensive interaction limits deployment on physical systems where data collection is costly, and failures are unsafe. We introduce Prior-Informed Adaptation (PIA), an offline-to-online model-based RL framework that uses structured simulation priors for rapid adaptation. PIA pretrains a world model on heterogeneous low- and high-fidelity simulated trajectories, then adapts it with limited target-domain interaction using uncertainty-regularized planning. Rather than requiring an accurate simulator for policy transfer, PIA treats simulated trajectories as biased priors whose residual mismatch is corrected during online adaptation. We evaluate PIA in autonomous racing using high-fidelity simulation and on a real full-size autonomous race car. In simulation, PIA adapts faster across track and surface shifts than strong baselines, achieving lower lap times and fewer failures. On hardware, PIA achieves reliable few-shot adaptation with less than one hour of on-vehicle interaction.
Protein language models (pLMs) are powerful tools for protein annotation and mutation-effect prediction, but progress has largely depended on scaling model size and data, making them expensive and prone to memorization. Test-time scaling offers a complementary path, but methods developed for autoregressive LLMs do not transfer directly: masked encoders lack a generation loop, and amino acids do not verbalize in a reasoning language. Instead, we adapt recursive pretraining to masked pLMs, where a weight-tied Transformer core refines residue-aligned hidden states over an adjustable number of cycles. We instantiate this recipe as recAMPLIFY, a pLM with 155M unique parameters trained on the same 2T tokens as AMPLIFY-350M. Despite 56% fewer parameters, it improves CASP contact recovery and three out of four supervised tasks, notably raising fold accuracy by 22.5%. Because optimal depth for recAMPLIFY varies across tasks and assays, we then introduce Gated Mixture Recurrence (GMR), a framework that decodes each protein from a probability-weighted mixture of hidden states visited during recursion. GMR employs a learned residual gate at scalar, low-rank, or per-dimension resolution to control how much of each cycle's proposed update is accepted into the state. This unifies halting and gating into a single adaptive computation objective while recovering PonderNet-style halting as a special case without gates. Layered on top of recAMPLIFY, GMR further reduces expected layer depth by up to 37%, although the accuracy trade-off varies by task. Mechanistic analyses show that residual gating controls recurrence stability beyond the trained depth and that halt depth tracks biological properties.
Neural Posterior Estimation (NPE) fits an amortized conditional density estimator to a simulated training set of complete-data realizations. NPE's training objective, log-likelihood, favors posterior approximations that assign arbitrarily high density to the training points, and typical families of amortized conditional density estimators (e.g., normalizing flows, Gaussian encoders) are flexible enough to oblige. The resulting policy of extreme overconfidence translates poorly to held-out data. Early stopping and other regularizers can prevent this degeneracy, but they are limited to selecting posterior approximations along an unfavorable optimization trajectory set by in-sample residuals, where the posterior mean is underfit while the posterior variance is overfit. To avoid this trade-off, we propose Cross-Fitting NPE (CF-NPE), which uses sample splitting to separate conditional-mean estimation from the estimation of the posterior's higher moments. Using K-fold cross-fitting, CF-NPE fits K posterior-mean regressors and then fits a conditional density estimator to the resulting out-of-fold residuals. In experiments with synthetic data and in a cosmological application, CF-NPE achieves higher held-out log-likelihood than standard NPE and typically improves calibration. CF-NPE is most useful in high-dimensional, simulation-limited settings.
TwelveLabs Pegasus 1.5 is now available in Amazon Bedrock. The video language model turns long-form video into structured, timestamped metadata: define the moments that matter and get every matching segment back as JSON, with new video segmentation, multimodal prompting with reference images, and on-the-fly processing of up to two hours of video.
At a creative industry event that took place today in Berlin — hosted in collaboration with Adobe, Bertelsmann, NVIDIA and UFA — the latest advancements in intelligent media were on display. Key to the news: the European Broadcasting Union (EBU) is collaborating with NVIDIA to expand its sovereign framework with cloud, open models and integration […]
Today, I’m talking with Illinois Governor JB Pritzker, who has a lot of thoughts about AI, tech, and privacy. If you’ve been listening to the…
Reinforcement learning with general utilities optimizes nonlinear functionals of policy-induced occupancy measures. We develop a natural actor-critic method for concave RLGU objectives admitting an exact variational dual representation, with explicit constructions for a broad class of separable occupancy utilities. Rather than estimating the occupancy measure and then forming the policy-gradient pseudo-reward, our method learns this pseudo-reward directly as a function of the state-action pair using a neural critic. The critic is trained by projected stochastic updates, while multilevel Monte Carlo combines outputs across training horizons to control its bias at logarithmic expected cost. Our analysis separates conditional actor bias from estimator second moments and accounts explicitly for dual optimization, critic approximation, and neural linearization errors. Under policy-transfer, dual-stability, and local critic-regularity conditions, the method achieves {O}(T^{-1/2}) global convergence above policy, critic-class, and finite-width approximation errors using {O}(T) expected environment transitions and reference samples. For a fixed critic representation, this yields {O}(ε^{-2}) sampling complexity above the approximation floor, covering infinite state-action spaces and occupancy utilities beyond fixed finite vectors of returns.
A general observation in agentic workflows, especially bounded ones, is that the decision space of the LLM, when we separate a decision from generation, starts approaching saturation: the agent meets the same states again and again, and after enough conversations it stops meeting new ones. LLMs generally don't treat these decisions as an optimization problem and instead re-derive them from their context/prompt on every turn. We show that treating decision making within reasonable bounds as an optimization problem, solving it once, and reusing the solved decisions can often make an agent faster, cheaper and more reliable. Our approach, which we call Discretize, Then Decide, starts from data such as the workflow's own logs or, when none exists, runs of the LLM agent itself. It reads each conversation into discrete states and estimates the probability of each outcome and the cost of each move, until no new states appear and the probabilities stop changing. It then solves the resulting Markov decision process. The solution runs as a controller around the model, sending moves whose content is fixed in the state, such as a tool call or a templated reply, and any state it hasn't seen is sent back to the LLM. We call an LLM run this way a Bellman language model (BLM), after Richard Bellman's equation for the best move in each state. On τ^2-bench telecom, the controller with no model solves 79% of tasks. As a BLM, Qwen3.8-27B, an open model, goes from 29% to 96% with 93% fewer model calls. For Claude Opus 5.5, which solves 96% of tasks on its own, running it as a BLM cuts model calls and cost per task by about 98% and lets it solve 2 more tasks. On InventoryBench, the solved policy with no model beats every published method. Where the hard part is writing content rather than choosing moves, such as resolving SymPy issues, few decisions can be solved in advance, and a BLM helps little.
Retrieval-augmented language models increasingly use multi-step search to solve knowledge-intensive tasks, yet existing systems typically expose retrieval through fixed pipelines or collections of atomic tools. We introduce Retrieval Program Learning (RPL), a programmable search framework that allows a policy to compose search primitives into executable programs with local state and control flow. This enables adaptive search that can retrieve broadly, process intermediate results, and selectively construct model context without tying retrieval breadth to context consumption. However, the resulting flexibility creates a difficult exploration problem: useful programs may require several coordinated decisions, while reinforcement learning often supplies only sparse feedback. To address this challenge, we propose program mutation, a grammar-constrained and execution-verified procedure that generates local variants of suboptimal programs sampled during RL, converts them into training trajectories, and distills them back into the policy. We evaluate RPL on open-domain question answering and corpus-level reasoning tasks, comparing it with a range of retrieval and reasoning baselines. RPL consistently improves open-domain QA performance across model sizes and in- and out-of-domain benchmarks, with particularly large gains on multi-hop tasks. Notably, a 4B model trained with RPL outperforms all 8B model baselines. On corpus-level reasoning, RPL achieves the highest answer F1 and document-coverage F1 for both model sizes while substantially reducing context consumption and retrieval turns. Our results show that programmable search expands the retrieval strategies that agents can learn, while program mutation provides an effective mechanism for exploring useful program structures beyond direct on-policy sampling.