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2482documentos

209últimos 7 días

arXiv AI Papers

TRACE-Bench: Decomposing and Diagnosing Multi-Reference Image Generation

Despite recent advances in unified multimodal models for multi-reference image generation, existing benchmarks remain organized around predefined task types (e.g., "subject composition"), which are ill-suited to this combinatorial setting and lead to fragmented coverage, uncontrolled complexity, and little diagnostic value. Recognizing that diverse multi-reference tasks share a common set of atomic operations, we adopt a capability-oriented perspective and formalize four operators: Anchor (f), Disentangle (g), Apply (), and Compose (C). Any multi-reference prompt can then be represented as a compositional formula over these operators, whose structural complexity is quantified by the number of operator slots. Building on this formulation, we construct TRACE-Bench, comprising approximately 1,600 evaluation cases across slot counts 1--8, built from 631 formula templates and around 4,000 reference images spanning diverse artistic styles and real-world subjects. The formula structure directly drives an operator-aligned evaluation protocol for per-capability scoring and a diagnostic tree analysis for recursive failure localization. Evaluating 9 leading models reveals insights invisible to holistic scoring: the primary bottleneck lies in disentanglement (g) and attribute binding () rather than scene-level composition (C), with even the best model scoring only 0.74 on attribute fidelity. Project page: https://amuseum-whr.github.io/TraceBench

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arXiv AI Papers

Le Critique: Privileged Value Functions for LLM Reinforcement Learning

Reinforcement learning algorithms for Large Language Models (LLMs) are largely distinguished by their variance reduction strategy. Group-relative methods like GRPO reduce gradient variance by sampling multiple rollouts per prompt, but provide only sequence-level credit. Training is also blocked by straggler rollouts, reducing throughput and increasing off-policyness. Learned value functions theoretically address both problems, providing token-level advantages without requiring large groups. However, additional infrastructure engineering challenges combined with the practical success of critic-free methods have made it difficult to justify their inclusion in RL pipelines. We propose two complementary strategies to improve the performance of value function RL: 1) Privileged Value Functions (PVF) which provide an elegant mechanism to inject additional task-relevant token-level signal without biasing the policy objective; 2) TETHER, a baseline that adaptively interpolates between group-relative and value baselines depending on the value function accuracy. Across several reasoning tasks, both strategies consistently improve over the standard value function baseline, and are competitive with or outperform mean-baseline GRPO.

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arXiv AI Papers

Unsupervised Anomaly Detection for Image Dataset Quality Assurance in Multi-Center Breast MRI

Corrupted, inconsistent, or anomalous data silently threatens the safety and reliability of medical AI. Despite growing regulatory recognition of dataset quality assurance (QA) for high-risk medical AI, scalable automated detection remains underdeveloped. We employ unsupervised anomaly detection (AD) and out-of-distribution (OOD) detection as an automated dataset QA mechanism for multi-center dynamic contrast-enhanced breast MRI. We build a controlled AD benchmark of 17 realistic QA-relevant anomaly types from six public datasets (protocol violations, processing errors, incorrect anatomical regions) and propose a taxonomy of radiological image anomalies based on human visual perception, enabling fine-grained analysis of AD failure modes. The benchmark includes near-, medium-far-, far-OOD samples, as well as in-distribution and external normal data. Four methods are evaluated: a projection-based method extended with a domain-specific feature extractor and a novel positional encoding, a reconstruction-based approach extended to full 3D volumes with an augmented training objective, and two unmodified hybrid OOD detection methods. Medium-far- and far-OOD samples are detected reliably, whereas near-OOD samples and external normal data from unseen institutions expose method-specific differences. The 3D reconstruction-based approach best balances detection performance (AUROC: 0.936) and generalization to unseen institutions. The projection-based method with positional encoding achieves the highest overall detection performance (AUROC: 0.954). Both hybrid methods exhibit critical failure modes, confirming that methods validated for one modality or anatomy may not generalize without domain-specific adaptation. Implants and mastectomies remain an open challenge for all methods. Our results establish a foundation and practical guidance on scalable unsupervised QA in medical AI pipelines.

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arXiv AI Papers

The Ethical Decision Head: Operationalizing Normative Ethics in Autonomous Vehicles via Reinforcement Learning from Human Feedback

As autonomous vehicles (AVs) approach Level 4 and Level 5 operational capability [SAE International, 2018], their on- board decision systems must handle not only safety-critical locomotion but also their subsequent moral weight. This paper details the Ethical Decision Head (EDH), a deep re- inforcement learning (RL) framework that encodes ethical reasoning as a differentiable reward signal, enabling a pol- icy gradient agent to learn morally-aligned driving behavior in scenarios whose state representation is aligned with the CARLA simulation environment [Dosovitskiy et al., 2017]. Two normative frameworks are instantiated and evaluated: a Utilitarian framework minimizing total casualties and a Kan- tian framework enforcing course maintenance as a categori- cal imperative. The EDH is trained via Proximal Policy Op- timization (PPO) [Schulman et al., 2017] against a Bradley- Terry reward model [Bradley and Terry, 1952] learned from pairwise human preference annotations over 200 collision- imminent scenarios. Results reveal an asymmetry in the learnability of normative ethical frameworks under human su- pervision. The Kantian condition, which reduces to a con- stant prediction task under the codebook, serves as a pipeline control: it confirms training stability and rules out infrastruc- ture failure as an explanation for the utilitarian result. The Utilitarian agent learned something more unsettling: human raters rewarded self-sacrifice over casualty minimization, and the model learned that preference faithfully. This divergence between what humans prescribe in theory and what they re- ward in practice suggests that RLHF does not learn ethics as philosophers define it, but as humans live it.

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arXiv AI Papers

Semantic Bandits: In-Context Exploration-Exploitation is Biased by Semantic Priors

Large language models (LLMs) are increasingly deployed as decision-making agents in settings that require sophisticated environmental exploration. However, existing work has raised questions about how LLMs actually balance exploration and exploitation. Unlike classical agents, LLM agents engage with tasks through natural language, exposing them to semantic information with no formal counterpart in the task structure. We introduce the semantic bandit, an extension of the multi-armed bandit setting that explicitly considers the textual labels assigned to actions, and use it to study how semantic priors --- inductive biases arising from associations between language and expected reward learned during pre-training, shape LLM exploration behaviour. We find that semantically informative action labels reduce exploration in favour of exploitation, improving performance when aligned with the reward structure and severely degrading it when misaligned. We further find that negative rewards trigger substantially more exploration than equivalent positive rewards, consistent with an expected-scale bias induced by reward conventions common in pre-training data. Overall, we argue that the use of language to define the environment and rewards introduces unavoidable biases derived from the fact that the model is trained on word co-occurence, with implications for the reliability and robustness of LLM agents in real-world decision-making settings.

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arXiv AI Papers

FabriMAE I Trust Myself? Self-Evaluating VLA Action Generation with Markov Attention Entropy

Vision-Language-Action models (VLAs) integrate visual perception, language instruction, and action generation into end-to-end policies across heterogeneous architectures. However, enabling VLAs to self-evaluate their action generation reliability without external supervision remains a major challenge. Existing methods either rely on expert annotations or estimate uncertainty only from output statistics, largely ignoring internal signals. In this work, we observe that internal visual modality entropy exhibits consistent distinctions between successful and failed tasks across heterogeneous VLAs. Although VLAs' architectures differ in their action generation, we show that they share a common latent action generation abstraction evolving under visual perception, language instruction, and state input, which we formulate as a Conditional Generative Markov Chain. Based on this formulation, we propose MAE (Markov Attention Entropy), a self-evaluation framework that directly converts internal attention signals into architecture-aware reliability scores, and introduce LIBERO-Reflect, a 4,000-episode benchmark combining 2,000 standard episodes and 2,000 challenging episodes across four subsets. Extensive experiments across heterogeneous VLA architectures and diverse scenarios show that MAE consistently outperforms state-of-the-art baselines on AUPR, AUROC, and FPR@95. We further instantiate FabriMAE for verifier-free test-time action selection, showing that MAE-guided multiple sampling improves PI-family robustness on LIBERO-Plus with small observed runtime overhead.

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arXiv AI Papers

Closing the Affective Loop: Multimodal Speaker-Listener Emotion-Dynamics-Aware Empathetic Social Robots

Empathetic social robots should respond not only to what users say, but also to how their emotions dynamically evolve during interaction. However, existing empathetic dialogue systems are often text-centered and primarily model empathy as a one-way mapping from the user's emotion to the system response, limiting their ability to capture embodied speaker--listener affective exchange. We present AffectLoop, a multimodal speaker-listener emotion-dynamics-aware spoken dialogue system implemented on the Misty II robot. The system tracks the speaker's verbal and facial affective dynamics, estimates the robot listener's own verbal and behavioral affective state, and conditions LLM-based response generation on both affective streams. The robot then generates a short spoken empathetic response together with emotionally congruent embodied behavior, forming a closed speaker--listener affective loop. We evaluate the system in a pilot within-subject study with five participants, comparing it with an otherwise identical utterance-conditioned baseline that omits the speaker- and listener-affective-state inputs. The proposed system received higher overall impression ratings, especially for empathetic response and user satisfaction. Post-hoc log analysis further showed higher speaker-listener affective alignment and stronger valence-based distress recovery. These preliminary results suggest that explicitly modeling both speaker emotional dynamics and listener affective state can improve embodied empathetic interaction.

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arXiv AI Papers

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.

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arXiv AI Papers

Participatory Moral AI Is Not Neutral: The Invisible Hand of Developers

As AI systems make more morally loaded decisions across society, one response has been moral preference elicitation. In this approach, researchers poll participants on hypothetical dilemmas and use the aggregated votes to train a policy that an AI model then applies at scale. Before any vote is cast, developers make three key choices in the moral AI elicitation pipeline: feature scoping, voter sampling, and question framing. In other words, they decide which features go to a vote, which voters to include, and how to present the question. These choices are often opaque, undocumented, and treated as technical details rather than normative ones. We examine each of these choices within a common empirical study and show that each can shape the preferences produced by moral AI elicitation. Across two phases (N = 809) in three deployment contexts (i.e., AI kidney allocation, AI agents simulating absent workers, and generative AI depictions of the deceased), we examine the three main stages of the moral AI elicitation pipeline. First, morally relevant features shift across contexts. This suggests that feature schemas should not be assumed to transfer across deployment domains. Second, preferences differ by political ideology for roughly one-third of features, with some differences reversing direction. The ideological composition of the voter pool can therefore affect the resulting aggregated preference profile. Third, the wording of the elicitation question can narrow or widen ideological gaps by up to a full scale point. The framing conditions also change how moral foundations are associated with participants' judgments. Taken together, these findings suggest that voting-based alignment cannot deliver fair or transparent AI by aggregation alone; at minimum, each stage of the moral AI elicitation pipeline should be audited and disclosed.

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arXiv AI Papers

Learning-to-Transition for Large-scale and High-Order MIMO Detection

High-order multiple-input multiple-output (MIMO) detection requires efficient search over a large discrete symbol space while producing reliable soft information for channel decoding. This paper develops a learning-to-transition (L2T) framework that formulates MIMO detection as a stochastic sequence of complete-vector transitions. At each transition, a channel-coupled Transformer updates both the instance embedding and the sampling policy, while a blockwise autoregressive factorization captures inter-stream dependence with moderate sequential complexity. For hard-output detection, a transition network is applied recursively and trained through a residual-to-BER curriculum, which first learns the MIMO search geometry from the exact residual metric and then aligns the policy with transmitted-bit accuracy. For soft-output reception, the well-trained hard policy is cloned at the parameter level into every layer of an untied soft-input soft-output iterative detection and decoding (IDD) receiver. This tied-to-untied transfer preserves the learned zero-prior search dynamics while enabling layer- and round-specific specialization under decoder feedback. Within each IDD round, decoder priors tilt candidate generation according to Bayes' rule, and likelihood-weighted terminal hypotheses produce posterior and extrinsic log-likelihood ratios for LDPC decoding. A multi-stage training strategy further stabilizes the hard-to-soft transfer by progressively exposing the receiver to synthetic and in-loop decoder-generated priors.

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arXiv AI Papers

Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves 1.23--1.30speedup over serial colocation and 1.57--2.24over disaggregation under the same GPU budget, while preserving the synchronous RL update.

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arXiv AI Papers

Ensuring Safe Physical AI in Urban Mobility via Hazard-Informed Synthesized Envelopes

As heterogeneous robotic systems deploy across diverse urban zones, maintaining safety amid complex human-robot interactions remains a critical challenge. We present a unified framework that bridges systematic hazard analysis and runtime enforcement using hazard-informed safety envelopes. Rather than treating safety as a static constraint isolated within individual software modules, we introduce a cross-layer safety transformation process spanning symbolic, spatial, and dynamic world models. We show how this representation naturally interfaces with physical AI runtime harnesses to guarantee safe urban mobility.

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arXiv AI Papers

Designing Reinforcement Learning for Diffusion Models: A Unified Path-Space View

Reinforcement learning (RL) post-training provides a direct way to align diffusion models with human preferences and task-specific rewards. However, current RL algorithms for diffusion models remain fragmented: reverse-trajectory methods rely on discretized likelihood ratios, whereas forward-matching methods train on reward-labeled noising versions of the rollout samples. This paper shows that these seemingly different losses arise from a single path-space principle. Starting from the regularized diffusion-RL objective, we use importance sampling between sampling SDEs to obtain an explicit policy-gradient estimator on trajectory space. The estimator contains the stochastic Itô integral underlying Flow-GRPO-type updates; we derive an equivalent variance-reduced value-gradient form that recovers the forward-matching structure of AWM and DiffusionNFT. This identifies the empirical gap between these method families as a variance-reduction effect rather than a difference in RL principle. The derivation yields a unified design space organized by value-gradient estimation, weight functions, and sampling choices. Within this space, we propose a multi-sample KDE value-gradient estimator that reuses rollout groups, together with scale-bounded weight families that retain stable existing recipes while excluding singular ones. Experiments on SD3.5-M and Qwen-Image models validate the variance-reduction explanation and show that the resulting recipe improves over prior diffusion-RL baselines.

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