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2470documentos

198últimos 7 días

arXiv AI Papers

DeFA: Dependency-Guided Failure Attribution for LLM Agents

Errors in LLM agent executions and their visible consequences can be separated by many steps, making decisive-error localization a matter of understanding both step content and step dependencies. We introduce DeFA, a dependency-guided framework for agent failure attribution. DeFA first combines protocol relations and semantic dependencies into an event dependency graph spanning the trajectory. It then identifies events that may violate task requirements and traces their sources and subsequent effects to construct a failure propagation graph. Finally, DeFA uses step evidence and the steps' roles in failure propagation to identify the decisive error, responsible agent, and error category. To support long trajectories, DeFA partitions executions into segments and combines the current segment's detailed content with summaries of the other segments, giving local diagnosis access to global execution context. Across Who and When and the Who and When Pro text subset, DeFA achieves the highest responsible-agent and exact step accuracy with all evaluated backbones, and the highest failure-mode accuracy among taxonomy-aligned methods on Pro. Further experiments on image and video trajectories demonstrate its applicability to multimodal failure attribution. Ablations support the contributions of segmentation, the event dependency graph, and the failure propagation graph. Using DeFA's diagnostic feedback for skill evolution in Trace2Skill improves downstream task accuracy by 6-15 percentage points over the native pipeline, showing that the diagnoses can also support agent improvement on subsequent tasks.

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arXiv AI Papers

Context-Aware Error Mitigation Orchestration for Hybrid Quantum Reinforcement Learning on NISQ Systems

Quantum Reinforcement Learning (QRL) integrates reinforcement learning with parameterized quantum circuits and is a promising approach to combinatorial optimization. On Noisy Intermediate-Scale Quantum (NISQ) devices, however, decoherence, gate imperfections, and measurement errors reduce policy quality and make learning less reliable. Existing error mitigation techniques are generally applied as fixed corrections that do not adapt to changing noise conditions or to the evolving state of training. This work presents Adaptive Policy-Guided Error Mitigation (APGEM) as a context-aware orchestration layer of the hybrid quantum-classical training loop that dynamically selects the most suitable mitigation strategy during QRL training. APGEM evaluates Zero-Noise Extrapolation (ZNE), Probabilistic Error Cancellation (PEC), Clifford Data Regression (CDR), and Readout Error Mitigation (REM) using policy-level indicators, including quantum-state fidelity, policy entropy, cumulative reward, and approximation ratio, and integrates the selected strategy directly into the reinforcement learning loop. The framework is evaluated on the Capacitated Vehicle Routing Problem (CVRP), a representative NP-hard problem in urban logistics, under a range of NISQ noise models and noise levels. APGEM consistently outperforms conventional static mitigation methods, reaches approximately 94% of the utility of an oracle strategy, maintains higher quantum-state fidelity as noise increases, and produces more stable learning behaviour throughout training. Ablation studies show that the framework learns context-aware mitigation policies that adapt to different noise environments and circuit execution conditions. These findings demonstrate that integrating adaptive error mitigation into the learning process substantially improves the robustness and reliability of QRL on NISQ hardware.

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arXiv AI Papers

Revision-Aware Independent Agent Graphs for Dynamic Reasoning

Conventional reasoning protocols present a fixed, preselected task, so they cannot test whether an agent propagates relevant updates, preserves unaffected work, or reconstructs a historical task binding. We therefore study dynamic task routing, in which an event stream revises task bindings and a system must select the document version valid at each query time before solving it. To study this problem, we repurpose six widely used benchmarks: MMLU, MMLU-Pro, MedMCQA, MATH, GPQA, and HumanEval into 31{,}119 dynamic episodes comprising 373{,}428 temporally categorized queries. This setting exposes a central trade-off: recomputing after every event wastes work, whereas unguarded reuse returns stale conclusions. We introduce the Revision-Aware Independent Agent Graph (RIAG), a bounded multi-agent policy that separates deterministic temporal resolution from task reasoning. RIAG caches solutions by immutable document identity, starts each fresh task with two unexposed attempts, and conditionally invokes audit and repair, using at most four calls per document version. On this collection, homogeneous RIAG achieves 54.24\% joint routing-and-answer accuracy at 0.62 calls/query, compared with 32.22\% at 18.00 calls/query for the strongest comparison method; heterogeneous RIAG reaches 49.78\% at 0.63 calls/query.

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arXiv AI Papers

Semifactual Credit-Augmented Policy Optimization

Reinforcement learning with verifiable rewards (RLVR) has improved the reasoning capabilities of large language models (LLMs), yet their predictions remain sensitive to task-irrelevant prompt features. We investigate this sensitivity through semifactual prompt interventions that preserve the underlying problem and its answer. Our analysis reveals substantial variation in token-level sensitivity and shows that suppressing high-drift token candidates during decoding improves reasoning accuracy without updating model weights. These findings highlight a limitation of Group Relative Policy Optimization (GRPO), which assigns the same outcome-derived advantage to every response token and may reinforce potential spurious dependence alongside useful reasoning. Motivated by this observation, we introduce Semifactual Credit-Augmented Policy Optimization (SCAPO), a causally inspired variant of GRPO that incorporates semifactual stability into token-level credit assignment. SCAPO measures token probability drift for fixed responses under semifactual interventions and uses normalized stability scores to reduce advantages for relatively unstable tokens during early training, while granting no additional credit for stability alone. On Qwen3-4B-Base and Qwen3-1.7B-Base, SCAPO improves AIME 2024-2026 accuracy over GRPO by 5.63 and 4.17 percentage points, respectively. At both model scales, SCAPO achieves the best results on most evaluated mathematics benchmarks and all evaluated out-of-distribution benchmarks among the compared methods. These results suggest that semifactual stability provides an effective training signal for improving reasoning and generalization through finer-grained credit assignment in RLVR. The code is available at https://github.com/DtYXs/SCAPO.

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arXiv AI Papers

ViTeX-Bench: Benchmarking High-Fidelity Video Scene Text Editing

Recent video generation is increasingly realistic and controllable, yet video editing remains less developed, particularly for precise local edits that must preserve the original scene dynamics. Video scene text editing replaces text on scene surfaces, such as storefront signs, whiteboards, and product labels, while preserving the surrounding content, motion, and camera dynamics. Although scene text editing is well studied for images, video scene text editing that achieves high visual quality, temporal consistency, and edit locality remains underexplored. Existing resources offer limited paired real-video data, and general video-editing metrics do not directly measure whether the requested text remains correct over time. We introduce ViTeX-Bench, a benchmark suite comprising ViTeX-Dataset and a three-axis evaluation protocol. The dataset contains 387 real-world 720p videos with text-region masks and editing instructions: 230 provide reviewed, pipeline-generated paired edits for training, and 157 form a frozen evaluation split. The protocol evaluates text correctness, visual and temporal quality, and edit locality through 13 metrics, with one primary metric per axis and a Pareto comparison of their trade-offs. OCR calibration, human evaluation, and annotation-sensitivity analyses support the interpretation of these scores. Across eight baselines from four editing families, accurate text, temporal stability, and scene preservation remain difficult to achieve together. We also release ViTeX-Edit-14B, an open-source reference editor fine-tuned on the paired training split with motion-aligned glyph-video conditioning. It achieves CharAcc 0.688, the highest mean among the evaluated video-native editors, and the lowest comparable text-crop Warp among raw editor outputs. ViTeX-Bench provides a reproducible foundation for studying these trade-offs in video scene text editing.

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arXiv AI Papers

Image Classifiers are Efficient Self-Supervised Video Representation Learners

We introduce VideoMSN, a Masked Siamese Network framework for efficient self-supervised spatio-temporal representation learning in videos. Instead of relying on heavy 3D architectures or reconstruction-based autoencoders for learning with unlabeled data, we repurpose standard image Vision Transformers by representing videos as super images which are grids composed of frames sampled from videos. From each super image, we construct two views: one with spatial patch masking and the other with temporal frame masking, ensuring no information leakage across frames. A shared Vision Transformer (ViT) encoder aligns their embeddings using a masked Siamese loss, capturing both motion and appearance cues without reconstruction. Our decoder-free formulation leverages an image foundation model towards efficient video representation learning. Starting from pretrained DINO-v3 and DeiT-v3 image encoders, VideoMSN achieves state-of-the-art performance on Kinetics-400, UCF101, and HMDB51 while requiring up to 32fewer and 160fewer video pretraining epochs compared to prior video self-supervised learning methods. Our proposed approach also shows strong performance in low-shot classification, confirming the transferability of the learned representations in a label-scarce scenario. Project Page: https://cvir.github.io/projects/videomsn.

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arXiv AI Papers

MatLoom: Layered Text-to-Material Generation in a Compact Program Space

Material generation should produce not only an appearance, but also the rules that construct it. We introduce MatLoom, a compact, layer-oriented language for text-to-material generation with pretrained language models. Each program composes alpha-masked layers whose shared spatial expressions define coverage and physically based rendering (PBR) channels, making dependencies between patterns, color, and relief explicit. A standalone interpreter evaluates the program into material maps, while the source retains named fields and layer parameters for subsequent authoring. Without task-specific fine-tuning, our pipeline uses parser-guided repair and preview-based critique to revise material designs, then searches noise seeds while keeping each candidate's remaining source fixed. On a curated benchmark of 141 prompts evaluated with six backbones, our best-performing configuration achieves higher mean scores than three diffusion baselines on all four flat-layout prompt-alignment metrics. Its initial programs already exceed all three baselines on mean BLIPScore, before critique or seed search. Retained programs have a median length of 21 lines when pooled across backbones. In a blind four-way comparison involving 30 participants and 20 prompts, our renders receive 59.2% of choices, compared with 19.3% for the most-preferred baseline. Compact executable programs thus offer a way to generate prompt-aligned materials while retaining their construction as part of the asset.

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arXiv AI Papers

DynaHarness: A Dynamic Physical Harness for Self-Evolving Robot Agents

Pretrained robot policies provide useful action priors, but long-horizon manipulation still requires coordination between semantic reasoning and physical execution. Semantic reasoning operates at a coarser timescale than physical interaction, while episode-level failures provide limited guidance on which system component should be revised. We propose DynaHarness, a dynamic physical harness that couples semantic reasoning with physical governance through a shared execution contract and turns failure evidence into validated capability revisions. To be more specific, the slow brain proposes capabilities and symbolic arguments, while the fast brain grounds and monitors commands, refuses unresolved actions, substitutes capabilities, and requests replans when needed. The physical execution contract bounds each accepted command and records execution evidence across analytic skills, recovery skills, and the frozen VLA. Failure attribution localizes faults in these records and directs targeted revisions of reusable capabilities or execution mechanisms. Paired regression checks govern admission or rejection, closing the self-evolution loop. On LIBERO-Pro, DynaHarness achieves 75.2% on 800 newly sampled initial states, compared with 17.5% for the frozen policy. With the same capability library, full dynamic execution reaches 74.0% versus 63.9% under nominal one-step replanning. This demonstrates the value of DynaHarness as a dynamic physical harness that governs how existing capabilities are grounded, monitored, and coordinated during execution. Our project page is at https://denghaoyuan123.github.io/Dynaharness_page/.

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arXiv AI Papers

PivotOPD: Learning to Recover from Pivotal Mistakes in Multi-Turn Agents

On-policy distillation (OPD) is a promising approach for training language agents, providing dense teacher supervision on student-generated trajectories. However, in multi-turn interaction, an incorrect action changes the states the student encounters later, so errors compound across turns. In preliminary experiments across three Qwen3 models (8B to 235B), we find that more than half of the failed rollouts contain a pivotal mistake, an action that moves the agent farther from completing the task, and this mistake typically occurs early. These pivotal mistakes often remain recoverable: guiding the model for only a few turns after the pivotal turn can restore task success. We therefore propose PivotOPD, an on-policy distillation framework that jointly trains the student to prevent pivotal mistakes and to recover from the states they create. At each pivotal mistake, a teacher model provides a gold action and then names a recovery action at each of the next few turns. Preventive distillation uses the gold action with reverse KL to steer the student away from the pivotal mistake, while recovery distillation uses the recovery actions with forward KL to transfer recovery behaviors that the student rarely samples. Against 13 baselines on ALFWorld, WebShop, and Search-based QA, PivotOPD achieves the strongest average performance for both Qwen3-1.7B and Qwen3-8B students, improving over the strongest baseline on ALFWorld by +5.5% with the 1.7B student. The gains also transfer to another model family on the software engineering domain, where PivotOPD raises the resolve rate of a Nemotron-3.5 student on SWE-Bench Verified by +3.2%. Project page: https://research.nvidia.com/labs/lpr/pivotopd/

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arXiv AI Papers

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

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arXiv AI Papers

STARS: From Spatiotemporal Dynamics to Social Representations in Human-Robot Interaction

Robot navigation in dynamic, human-centered environments requires socially-compliant decisions grounded in robust scene understanding. Recent Vision-Language Models (VLMs) exhibit promising capabilities such as object recognition, common-sense reasoning, and contextual understanding, capabilities that align with the nuanced requirements of social robot navigation. However, it remains unclear whether VLMs can accurately understand complex social navigation scenes (e.g., inferring the spatial-temporal relations among agents and human intentions), which is essential for safe and socially compliant robot navigation. While some recent works have explored the use of VLMs in social robot navigation, no existing work systematically evaluates their ability to meet these necessary conditions. In this paper, we introduce the Social Navigation Scene Understanding Benchmark (SocialNav-SUB), a Visual Question Answering (VQA) dataset and benchmark designed to evaluate VLMs for scene understanding in real-world social robot navigation scenarios. SocialNav-SUB provides a unified framework for evaluating VLMs against human and rule-based baselines across VQA tasks requiring spatial, spatiotemporal, and social reasoning in social robot navigation. Through experiments with state-of-the-art VLMs, we find that while the best-performing VLM achieves an encouraging probability of agreeing with human answers, it still underperforms simpler rule-based approach and human consensus baselines, indicating critical gaps in social scene understanding of current VLMs. Our benchmark sets the stage for further research on foundation models for social robot navigation, offering a framework to explore how VLMs can be tailored to meet real-world social robot navigation needs. An overview of this paper along with the code and data can be found at https://larg.github.io/socialnav-sub.

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arXiv AI Papers

Learning Skills from Historical Action Trajectories: Action Experience Dictionary for World Action Models

World Action Models (WAMs) couple visual dynamics prediction with action generation, yet they do not explicitly support the reuse of action experience across manipulation tasks. Furthermore, existing WAMs struggle to capture underlying cross-task semantic relationships that could guide target action prediction, as redundant background elements interfere with the extraction of key visual information. To address these challenges, we develop a novel Action Experience Dictionary (AED) that encodes historical physical action trajectories into shared action embeddings to support skill reuse and model cross-task relationships. Specifically, we first aggregate historical actions to align with visual observations and retrieve action embeddings from the AED using a pretrained action tokenizer. Subsequently, we visually condition the pooled embeddings through cross-attention and prepend them to noisy action tokens, providing interaction context and action intent for prediction. To model action-related motion and reduce reliance on irrelevant background cues, we introduce a motion-aware transition loss that supervises visual feature change prediction over random temporal intervals. Experiments on simulation benchmarks and in real-world cross-embodiment settings verify the effectiveness of our AED. The anonymous project website is available at {https://github.com/JiahuaDong/AED}{AED}.

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arXiv AI Papers

PrefPI: Preference-Guided Steering into Out-of-Distribution Behaviors

We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.

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arXiv AI Papers

Reinforcement Learning-Guided Graph Transformations for SpTRSV Optimization

Sparse triangular solve (SpTRSV) is a fundamental kernel in numerous scientific and engineering applications. However, the data dependencies inherent in sparse triangular matrices significantly limit the available parallelism and make efficient workload distribution challenging. Recent graph transformation techniques address these limitations by modifying the dependency graph of the input matrix to improve parallel execution. Existing graph transformation strategies, however, rely on manually designed heuristics, making their development and adaptation to different optimization objectives challenging. This work proposes a reinforcement learning-guided graph transformation framework for SpTRSV, in which graph transformation is formulated as a sequential decision-making problem and an RL agent learns matrix-dependent transformation policies. Experimental results on real-world sparse matrices demonstrate level reductions of up to 94% and reductions of up to 80% in the coefficient of variation of level costs, while modifying only 1.50% of the rows in the highest case. On average, the RL- guided graph transformation achieves a 23% reduction in the number of levels and a 29% reduction in the coefficient of variation of level costs while rewriting only 0.82% of the matrix rows. Although the heuristic strategies generally achieve more aggressive level reduction(between 31% and 46%), the RL-based approach achieves the largest average reduction in the coefficient of variation of level costs, demonstrating its ability to balance competing graph transformation objectives. The results further show that the learned policies can be transferred to previously unseen matrices through curriculum learning and fine-tuning, while zero-shot experiments provide insights into the limitations of generalizing graph transformation policies across different sparsity patterns.

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arXiv AI Papers

Role-Adaptive Policy Optimization for Offline Reinforcement Learning

Policy regularization in offline reinforcement learning balances policy improvement against reliance on uncertain value estimates. This balance can differ between selecting actions for execution and supplying actions for critic bootstrapping, yet methods such as TD3+BC couple these roles through a shared policy. We propose Role-Adaptive Policy Optimization (RAPO), which adapts policy-update coefficients according to their roles in value learning and execution. RAPO learns these coefficients by differentiating through candidate policy updates formed using the base algorithm's actor objective. For TD3+BC, RAPO separates bootstrap and execution actors and adapts their coefficients independently: the bootstrap objective penalizes policy-induced changes in target values, while the execution objective evaluates a local policy-improvement surrogate. For IQL, whose value learning is already independent of the execution actor, RAPO preserves the original value updates and adapts only the inverse temperature in advantage-weighted policy extraction. Experiments on D4RL locomotion and AntMaze tasks show improvements over both base algorithms, with larger gains for TD3+BC, whose RAPO instantiation outperforms baselines on average.

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arXiv AI Papers

Policy Iteration Is Not Strongly Polynomial for Deterministic Markov Decision Processes: The Price of Algorithmic Anarchy

We establish an exponential iteration lower bound in the number of states for Howard's policy iteration on deterministic discounted Markov decision processes, with at most two actions per state. This rules out strong polynomiality of Howard's policy iteration when the discount factor is part of the input and yields an exponential separation from the simplex method with Dantzig's pivoting rule, which is proved to be strongly polynomial on this class. Even when each reward is restricted to logarithmic bit length, we obtain a stretched-exponential iteration lower bound. The gap between Howard's decentralized and simultaneous selfish improvements and Dantzig's coordinated selection of a single action with the largest gain across all states reveals a ``price'' of algorithmic anarchy.

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arXiv AI Papers

Game-Guided Skill Discovery through Self-Play for Playable Agent Control

We present Game-Guided Skill Discovery (GGSD), a framework that uses self-play in games to discover motor skills that are directly playable by humans. Playable skills provide a compact abstraction for controlling embodied agents through a small set of learned behaviors rather than low-level actions. To be effective, these skills should be semantically distinct, interpretable, and expressive; properties that existing unsupervised skill-discovery methods often fail to achieve simultaneously. GGSD achieves these desiderata by grounding skill discovery in competitive gameplay. A hierarchical agent competes against its past selves, with a high-level policy selecting from a small discrete skill set and a skill-conditioned low-level policy learning the corresponding behaviors. After training, a human can replace the high-level policy and directly control the agent through the same discrete skills. Despite the small number of high-level actions, skill transitions give rise to emergent combo behaviors, expanding expressivity beyond individual primitives. Across Ant, Franka-arm, and Unitree G1 environments, we show that GGSD produces human-playable skills that humans can compose to solve unseen tasks, such as Maze and CubePush, without additional training. An interactive demo is available at https://ggsd-demo.github.io.

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arXiv AI Papers

Tactile Curiosity Drives Robot Interaction

Mastering robot manipulation skills via reinforcement learning (RL) remains largely sample-inefficient. The most common RL algorithms rely on random action sampling to discover new strategies, resulting in agents that allocate most of their training budget to motions in free space, away from the contacts from which manipulation skills emerge. Existing intrinsic motivation methods based on model disagreement or epistemic uncertainty improve on isotropic noise, but they can also reward uncertainty in functionally irrelevant transitions, such as erratic motions in free space. In this work, we argue that tactile feedback provides a natural signal for exploration, and introduce TacEx, a framework that incorporates touch into epistemic uncertainty-driven exploration by decomposing model uncertainty across sensory modalities and directing curiosity toward the tactile channel. By anchoring curiosity to the sense of touch, TacEx drives the robot to discover complex contact dynamics, learning to manipulate and grasp objects without task rewards or expert demonstrations during exploration. The interaction-dense dataset collected through this tactile-driven curiosity supports offline learning of downstream pick-and-place policies without additional environment interaction. We further use tactile-driven exploration to post-train vision-language-action (VLA) models. Although the VLAs are initially pre-trained without tactile feedback, post-training with TacEx substantially improves downstream performance while remaining highly sample-efficient.

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