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Robótica

452documentos

33últimos 7 días

arXiv AI Papers

CLARA: A Cognitively-Driven Clarification Framework for Grounding Ambiguous Requests

Robotics and AI systems are increasingly deploying large vision-language models (LVLMs) to follow high-level instructions, from routine household chores to more complex organizational tasks. Yet, broad directives like "clean the room" or "organize the desk" frequently omit crucial details about user preferences and specific arrangement of objects that influence the desired outcome. Without any further guidance, such models tend to overestimate their grasp of ambiguous instructions and frequently assume they have sufficient understanding despite missing important details. In this paper, we propose CLARA (Conversational cLArification for Robotic Arrangement), a cognitively-driven clarification framework that proactively elicits key information from users, in a similar fashion as humans' clarification seeking behavior. Through targeted questioning, CLARA refines ambiguous requests into structured, detailed instructions describing precisely how objects should be organized or rearranged, according to the user's preferences. These clarifications then guide a diffusion-based image generation pipeline, producing realistic visual renderings of the final, desired scene. This final rendering also serves as a visual confirmation of the system's understanding from the user. Experimental results and user studies demonstrate that CLARA leads to more accurate and consistent outcomes compared to another State-of-the-Art LVLM system, highlighting the importance of interactive clarification for bridging the gap between vague directives and fully grounded task specifications.

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arXiv AI Papers

DiMuRe: Diagnosis-Guided Multilevel Recovery for Robotic Task Execution

Disturbances can invalidate the conditions required by a robot's next action even when much of its task program remains useful. A recovery system must therefore choose a response suited to the current state. We present DiMuRe (diagnosis-guided multilevel recovery), a framework for robot-use agents that uses phase-specific evidence and method preconditions to select program reuse or predefined recovery skills, including bounded vision-language-action (VLA) grasping. After the original program exits, a multimodal large language model (MLLM) can generate corrective code from images and execution feedback. Local verification checks the outcome of each recovery attempt. We also introduce LIBERO-Disturb, a benchmark for robustness and recovery under mid-execution disturbances, supporting program-based agents and VLA policies. On 801 scheduled disturbed Encore development cases, Local DiMuRe (program reuse and recovery skills) achieves 77.65% complete-task success, compared with 58.68% for the original program under the same physical-step allowance. Full DiMuRe achieves 81.90% with terminal replanning, an additional step allowance, and early handoff. Local DiMuRe also uses fewer physical steps per scheduled episode than the original program.

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arXiv AI Papers

Pixel: A Co-Designed Full-Stack Robot System for Learning General-Purpose Mobile Manipulation

General-purpose mobile manipulation requires a combination of capable robot hardware, scalable demonstration collection, expressive whole-body control, and effective policy learning. Yet these components are often developed independently, creating mismatches that limit the capabilities of the complete system. We present Pixel, a co-designed full-stack system for learning general-purpose mobile manipulation. Pixel combines a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, multiple teleoperation and robot-free human data-collection interfaces, a unified whole-body controller, and a common policy learning pipeline across human and robot demonstrations. A hierarchical learning stack further enables language-conditioned visuomotor control and long-horizon task execution. We evaluate the system across hardware, data collection, and policy learning, and demonstrate mobile-manipulation behaviors requiring dexterity, active perception, navigation, and whole-body coordination. We hope that Pixel provides an integrated and extensible foundation for studying how robot hardware, data, control, and learning can be designed together for robot learning. More results at https://pixel-robot.com/pixel

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arXiv AI Papers

Pixel-UMI: Learning Environment-Aware Whole-Body Manipulation from Sensorized Human Demonstrations

Sensorized human demonstrations offer scalable data for mobile manipulation, but embodiment differences complicate policy learning. We present Pixel-UMI, a pipeline for learning environment-aware whole-body policies from human data. We first introduce Environment-Aware Retargeting (EAR), which combines reconstructed scene geometry with demonstrated head and gripper trajectories to determine robot posture and generate collision-aware joint and base targets. Delay-calibrated action assignment converts these trajectories into actions. However, kinematic differences can leave residual pose errors, creating viewpoint mismatches between human demonstrations and robot observations. We therefore introduce Retargeting-Error-Aware Masking (REAM), which uses these errors during training to reduce reliance on mismatched views at deployment. Finally, because estimated actions cannot fully capture contact-rich interactions, we collect on-policy human corrections through DAgger to improve performance. We evaluate Pixel-UMI on five challenging tasks spanning articulated-object manipulation, deformable-object handling, constrained-space reaching, whole-body collision avoidance, and contact-rich bimanual coordination, achieving 87.0% average task progress. Video results are available at https://pixel-robot.com/pixel-umi

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arXiv AI Papers

D&A: Decoupling Description and Assessment Enables VLMs as Zero-Shot Robotic Reward Models

Vision-Language Models (VLMs) hold promise for zero-shot video task-progress estimation in robot learning, yet existing frameworks frequently suffer from confirmation bias, hallucinating progress in failed executions due to implicit success assumptions or relative temporal ranking designs. Naive prompting of frontier models collapses into a binary success detector that fails to capture nuanced, non-linear progress and failures. While post-training approaches can mitigate this through explicit training, they demand expensive real-world robotics data and require computationally intensive post-training for every individual base model. To resolve these limitations, we introduce D&A (Describe & Assess): our approach decouples progress estimation into an objective, task-grounded textual description of scene dynamics followed by an assessment phase using explicit rubrics. By compelling the VLM to synthesize an explicit, text-based definition of absolute success before scoring, the framework anchors evaluations to an external, global criterion rather than the video's internal timeline. Empirical results demonstrate that our method calibrates zero-shot estimates and mitigates confirmation bias, providing fine-grained, partial progress metrics that accurately penalize failed executions while correctly interpolating successful runs. Being purely prompt-based, D&A generalizes across tasks, embodiments, and benchmarks---matching or surpassing post-trained reward models---and its reward estimates enable efficient downstream reinforcement learning.

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arXiv AI Papers

DynaSolver: A Neural Operator for Autoregressive 4D Flow Prediction with Dynamic Boundaries

Neural operators provide efficient surrogates for computational fluid dynamics (CFD), but most are designed for static geometries and are not equipped to model unsteady flows induced by continuously moving boundaries. We study dynamic-boundary 4D CFD prediction for articulated moving geometries and introduce RoboCFD-4D, a temporally resolved robotic CFD benchmark spanning diverse morphologies and flow conditions. To address the computational and autoregressive challenges of this setting, we propose DynaSolver, a neural operator that explicitly conditions on boundary evolution and causal flow history. DynaSolver employs an efficient physical-token formulation that amortizes point-to-token projection across the operator stack, substantially reducing repeated point-space spatio-temporal computation while retaining accurate point-level reconstruction. We further introduce Replay-Augmented Parallel Training, which exposes the model to autoregressively generated histories while preserving parallel dense supervision, narrowing the gap between ground-truth-conditioned training and autoregressive rollout. Experiments on RoboCFD-4D show that DynaSolver achieves the best full-rollout accuracy among a broad range of learned CFD surrogates, with its advantage increasing as rollout proceeds, indicating substantially reduced autoregressive error accumulation. Project page: https://made-gpt.github.io/DynaSolver-ProjectPage.

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arXiv AI Papers

PanoTac: A Dense Three-Axis Tactile Sensor for Robust Touch-Centric Manipulation

Contact-rich manipulation benefits from tactile feedback that captures both detailed contact geometry and interaction forces. When scooping grains, contact patterns help infer spoon orientation, while resistance transmitted through the grasp guides motion. To provide these complementary sensing capabilities, we present PanoTac, a low-cost, compliant tactile fingertip designed for dense three-axis tactile sensing. Each fingertip provides a 12 32 3 tactile representation, with one normal (z) and two shear (x, y) response components at each taxel. The sensor operates at 60 Hz and costs less than $50 per fingertip. Sensor characterization quantifies response repeatability and consistency across sensor instances and contact locations. We integrate PanoTac into a robotic system with a visuo-tactile pipeline. Across test-tube preparation, grain scooping, and salt pouring, the resulting policies outperform vision-only baselines by an average of 46.7 percentage points. Ablations show that removing either spatial contact information or shear feedback reduces overall performance across the task suite. Our project page is available at https://panotac.github.io.

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arXiv AI Papers

OpenNWM: A Generalist Navigation World Model with Latent Action Pretraining

Navigation world models predict future observations conditioned on navigation actions to support planning, but their generalization across real-world environments remains constrained by the limited coverage of action-labeled data. Action-free navigation videos provide diverse visual experience, yet lack the recorded actions required for action-conditioned training. We introduce OpenNWM, a generalist navigation world model with latent action pretraining. It learns universal latent actions from large-scale action-free videos through visual prediction pretraining, and further aligns them with physical motions via action-conditioned post-training. To support video pretraining, we curate NavAnywhere, a large-scale action-free navigation video dataset comprising 17.5 million visual observations from 15 heterogeneous sources. It captures navigation by ground robots, humans, and drones, with diverse viewpoints and motion patterns across five broad scene types: residential areas, public and commercial spaces, urban settings, parks, and natural landscapes. Experiments demonstrate improved visual prediction on in-domain and out-of-domain benchmarks, together with improved navigation performance. These results show that latent-action pretraining enables diverse, action-free videos to improve dynamics learning and generalization for open-world navigation.

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arXiv AI Papers

Vision-Language Models Are Joint Denoisers in Robotic Action Generation

Diffusion-based vision-language-action (VLA) models cascade pretrained vision-language models (VLMs) with diffusion action experts, but typically restrict the VLM to providing static conditioning. This separation limits how much pretrained perception and reasoning can guide action generation, especially in out-of-distribution settings. We introduce JADE, a Joint Action DEnoiser that enables the VLM and action expert to jointly refine actions. Our key insight is that structured action latents allow the VLM to read the current noisy action together with visual observations and language instructions. At every denoising step, the VLM contextualizes the noisy action and guides the action expert through gated cross-attention, so that its guidance evolves with the action being generated. We further supervise the VLM to recover clean action latents from noisy ones, which gives it a direct action-learning signal and couples perception with control. Additionally, joint denoising enables JADE to generate actions with fewer sampling steps, helping offset the additional cost of VLM participation. An adaptive step-size schedule further balances task performance and inference latency. On RoboDojo, JADE achieves an average success rate of 12.67%, the highest among the evaluated π_{0.5}-based methods, and is competitive with recent VLA and WAM foundation models pretrained at scale. It also improves performance on RoboTwin 2.0 and raises the average success rate across four real-world bimanual tasks by 20.8 percentage points compared with π_{0.5}.

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arXiv AI Papers

Auriga Technical Report: A Task-Agnostic Agent Harness for Zero-Shot Embodied Manipulation

Vision-language models can interpret instructions and plan manipulation tasks, yet struggle when acting directly as robot policies. On RoboDojo, a large planning-execution gap separates high-level task decisions from physical execution: removing arm execution raises GPT-6 Astra's success rate from 22.5% under the reference control interface to 76.2%. We present Auriga, a task-agnostic agent harness that closes 68.3% of this gap in zero-shot manipulation without target-task trials or resets. In Auriga, the model makes all task decisions over an explicit task belief and acts through either direct tool calls or synthesized multi-step Python programs, while the harness supplies calibrated 3D measurements, finger-referenced dual-arm control, and a single admission gateway to the robot. Before motion, the model inspects a visual trajectory preview while simulation is paused; during execution, the harness checks declared stage tolerances and grasp bounds, stopping the robot on divergence and returning the measured discrepancy for in-place recovery. Developed across 13 cross-task capability iterations and frozen for evaluation, Auriga ranks first on the RoboDojo leaderboard with a 57.7% success rate (64.0 Score), more than doubling the reference harness on the same model, and remains first under scene randomization while learned policies drop by up to 33.9%. On RoboCasa365, the same frozen harness reaches a 73.2% success rate, outperforming VLA-assisted agents by up to 23.1% on composite tasks. Project page: https://auriga.stelledge.com/ Code: https://github.com/lose4578/Auriga

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arXiv AI Papers

Roz: A Taste Test for World Model Latents

State of the art latent dynamics world models achieve impressive performance for robot planning. But do they actually encode the physics of the world? In this paper, we show that popular world models today achieve strong results on tasks that reduce to image similarity but forget key details about objects in the scene like mass, deformation, friction, and bounciness. We achieve this by defining precisely what ought to be encoded in such a world model and introducing two new evaluation methods that can directly tease physical properties and easily scale to new ones. Our evaluation, which we call Roz, includes 10 contrastive tasks and 3 continuous tasks, totaling 1734 individual scenarios. We validate our eval on control tasks. On our own model, AnonWM, we find that performance roughly improves with training steps, while not necessarily being correlated with reconstruction MSE. We argue current model failures are a symptom of evaluation strategies (probes and planners) that are opaque, model-specific, and high-compute. Roz requires only a model that can ingest still frames or video, a way to extract latents, and a distance function between them, and it can be run in one pass. We hope future evaluations will adopt Roz's evaluation techniques. More broadly, we hope Roz can be a case study for a future where benchmarks allow rapid iteration and comparison across models.

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arXiv AI Papers

Editing the Goal: Per-Token SAE Steering and Its Depth Limits in π_{0.5}

Sparse autoencoders (SAEs) have recovered interpretable, causally relevant features in robot foundation models (RFMs) such as π_{0.5} (arXiv:2603.19183, arXiv:2603.19233). SAE features on individual instruction tokens are less interpretable than timestep-pooled ones (arXiv:2603.19183), and whether they can redirect a robot's goal remains untested. We show that replacing the SAE features of a single goal word with those of an alternative goal word, leaving the instruction text unchanged, steers π_{0.5}-LIBERO into completing the alternative task. At layer 0, BatchTopK feature swaps redirect behavior in up to 20/20 rollouts in a scene where random-feature swaps redirect none, with success varying across six scenes in two LIBERO suites and across layers. The effect depends on SAE architecture: word-selected Matryoshka edits largely do not outperform random ones. SAEs are also not required. Adding a fixed difference-in-means vector at twice its natural magnitude redirects 8-10/10 rollouts. Layer-wise activation patching shows that goal-word edits remain effective up to layer 6 for object location and layer 2 for object identity, and up to layer 13 in both cases when patching also covers camera tokens. These results are proof of existence in an RFM in simulation and an initial map of how deep goal-redirecting edits remain effective. Visit https://doubleblind-sae-pi05.github.io for video rollouts.

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arXiv AI Papers

Faster Imitation by Re-timing Demonstrations Within the Controller Limit

Imitation policies inherit the operator's pace, and re-timing the demonstrations to run faster works only until success collapses at two to three times demonstration speed. Recent methods attribute that collapse to distribution shift and answer it with finer rules for which segments may be sped up; we show it has a mechanical cause that segment selection cannot address. A low-level controller realises only a bounded displacement per control period, so merging consecutive commands produces sums outside that bound: training pairs that promise a transition the plant cannot deliver. The share of such pairs in the re-timed data, which we call the exceed share, tracks where the retrained policy collapses. The rule that follows has a single parameter: merge greedily while the sum stays realisable. Every command is then realisable by construction, the demonstrated geometry is preserved, and the speed-up lands only where the demonstrator left slack. On four simulated robomimic tasks, 200 held-out seeds per cell, a merge cap of two is at or above the frozen policy's success on all four, by 14 points on Square, and shortens the successful episodes. At matched tempo, uniform re-timing loses 9 and 16 points on Can and ToolHang, is within noise on the other two, and reaches zero on the hardest at 2x. Placement also matters: no shuffled, entropy-guided or speed-conditioned alternative beats the rule on three of the four tasks, by margins the exceed share alone does not explain; on the fourth, at a tempo the task absorbs, every placement lands in the same band. The same principle carries to a simulated humanoid whole-body tracker: re-timing 429 reference motions within its velocity envelope succeeds on 71% of clips at 2.3x, against 51% for uniform time scaling at 2x.

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arXiv AI Papers

Reflex: Fast Robot Policy Serving by Reusing and Correcting Past Actions

Modern robot policies often perform expensive inference to generate action chunks, making serving a latency bottleneck for real-time control and a throughput bottleneck for multi-robot serving. Building on the success of caching in image, video, and audio generation, recent robot-policy advances have reported promising speedups by reusing intermediate denoising states to avoid redundant computation. Surprisingly, we find that such reuse often offers little advantage over simply running fewer denoising steps from fresh noise, without any cache. Moreover, accelerating denoising leaves the expensive policy backbone intact, which can account for 70% of GPU time. We present Reflex, a serving layer that turns past policy executions into a backbone-free path for future decisions. Rather than reusing intermediate computations, Reflex caches complete action chunks to bypass both the backbone and action head. This introduces two challenges: similar observations can demand different actions, and small action deviations (errors) in reuse can compound into execution stalls. Reflex addresses these through two-level cache correction. At the action level, it learns action-aware similarity from past policy decisions, assembles compatible chunks, and applies lightweight residual correction to limit action mismatch. At the execution level, it captures task progress and adaptively refreshes the original policy to limit accumulated errors and balance inference cost. Without modifying the underlying policy, Reflex improves inference latency by 1.4x to 11x and throughput by 2.0x to 2.2x on representative workloads and real robots, while preserving comparable task success.

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arXiv AI Papers

RoboArchitect: Automating the Design of Robotic Agents with Persistent Memory

Recent work shows that a frozen robot policy performs far better inside an agent harness, where control code decides when to query the policy, consult vision tools, or command the arm directly. Yet today these harnesses are built by hand and redesigned for each new robot or benchmark. We show that harness design can be automated, offering a strong alternative to finetuning on a novel setup. In RoboArchitect, a coding model observes a robot's rollouts, diagnoses failures, and iteratively revises the harness around the frozen policy. The harness evolves on a set of episodes for its optimization and is evaluated on held-out scenes and tasks. Without updating any model weights, RoboArchitect raises average success from 9.7% to 43.3% on unseen scenes (4.5x) and from 12.7% to 40.2% on unseen tasks (3.2x), across multiple benchmarks and policies. The gains are largest where the benchmark is far from the policy's training data: wrapping a general-purpose policy, the evolved harness yields a specialist that often outperforms even the finetuned version. Intuitive control strategies are automatically designed, such as lifting a jammed arm clear or reaching in horizontally when an obstacle blocks the way from above. The harness also evolves its own persistent memory, carrying learned experience, such as effective grasp depths, into later decisions. These results suggest that substantial headroom in robotic manipulation lies in the agent harness, and its design can be effectively automated and optimized without weight updates.

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Robótica — overfeed.news