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Robótica

453documentos

34últimos 7 días

arXiv AI Papers

LEAP-CBF: A Safety Filter for Uncertain Systems with Least-Effort Adversarial Potentials

Control barrier functions (CBF) are a popular safety filter to ensure safety for nonlinear dynamical systems. However, when the system is subject to uncertainties and disturbances, this requires the use of robust variants of CBFs, which can be difficult to construct and can be overly conservative, especially for high-dimensional systems under input constraints. In this work, we propose a new approach to solve these challenges by introducing Least-Effort Adversarial Potentials (LEAP), a certificate that quantifies the robustness of a given state against disturbances in terms of the effort required by the disturbance to cause failure. We show that LEAP is a CBF for the undisturbed system, but can also be used to construct a safety filter that is robust to disturbances whose cumulative effort is bounded. We propose a method for constructing LEAPs with on-policy deep reinforcement learning. Next, we demonstrate LEAPs in simulation on a variety of multi-agent systems with disturbances and uncertainties. Finally, hardware experiments on a quadruped and quadrotors validate that LEAPs are well suited to tackle the disturbances and uncertainties from real-world robotic systems.

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arXiv AI Papers

Generalizable Robotic Insertion with World Models

Robotic assembly in high-mixture settings requires adaptable systems that can handle diverse parts, yet current approaches typically rely on policies specialized to each insertion task. Although this can reach high success rates, it makes the process of deploying systems for new problems tedious and time consuming. We present a framework for generalizable insertion using world models that combine robot proprioceptive information with raw visual observations captured by a wrist-mounted camera. Our model-based approach trains a single world model on up to 90 insertion tasks with geometrically diverse parts, achieving 56% zero-shot success on unseen objects with unknown geometry compared to just 7% with a model-free baseline. Importantly, performance improves as more objects are included in the training dataset, demonstrating strong scalability. Lastly, finetuning the generalist model on held-out objects significantly enhances data-efficiency compared to training from scratch and, in some cases, achieves better asymptotic performance. To our knowledge, this is the first system capable of assembling unseen objects in an entirely data-driven manner, and thus represents a significant step toward scalable, generalizable robotic assembly systems.

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arXiv AI Papers

MemBodied: Recurrent Associative Memory for Vision-Language-Action Models

Vision-Language-Action models provide a strong foundation for general-purpose robot control, yet a vast majority of policies do not preserve and leverage episode-level information beyond the current observation. This limitation is consequential in history-dependent manipulation tasks that depend on information available only in past observations. Retaining past observations in context can aid in recovering this information, but at the significant cost of ever-growing, bloated context and inference latency. We thus introduce MemBodied, a fixed-size episodic memory with two complementary components: an associative state that records interactions across policy calls and an episode anchor that preserves a compact representation of the initial scene as a reference. At each policy call, the model conditions action generation on the current input and the memory components, rather than directly using past observations. Across five evaluated RMBench tasks requiring memory, MemBodied achieves 7.81the mean success rate of a stateless policy and 2.98of vanilla recurrent memory, while outperforming the strongest memory-augmented baseline by 1.3with 10fewer added parameters. On the fully observable LIBERO-Long suite, it reached 90.6%, a 5.4% improvement over the stateless π_0 policy. These findings support MemBodied as a practical alternative to expanding the policy context for history-dependent manipulation.

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arXiv AI Papers

Controlling Collectives of AI Agents in Reasoning Space with Spatial Transformers

Large Language Models (LLMs) introduce an exciting new paradigm for planning and navigation in robotics, but fail on even simple multi-robot tasks as team sizes grow. We propose COMPASS, a scalable, decentralized multi-robot architecture for controlling large collectives of agentic robots with reasoning space feedback control. Feedback is generated locally on each robot by a spatial transformer which aggregates multi-hop messages across the fleet into a learned feedback token. Our experiments find that collectives of language models demonstrate performance gains from structured diversity of the input command, which can cancel biases; an advantage that is held across scale. Compared against a centralized frontier LLM policy and a language-only communication ablation, we find that the coupled design of COMPASS decisively produces cohesive flocking formations that accurately fly the commanded intent. We show that reasoning feedback works best when composed with a compact learned token. Our ablations show that hand engineered feedback with raw state appearing in the language channel obliterates cohesion. COMPASS generalizes zero-shot to unseen instructions of ambiguous meaning while commanding flocks up to 16 times its training scale, flying up to 1024 robots under natural language commands.

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arXiv AI Papers

InfiNoVA: Infinite Novel View Augmentation for Viewpoint Invariant Robot Policies

Vision-Language-Action (VLA) policies often rely strongly on the camera viewpoints seen during training, causing substantial performance degradation when deployed from unseen perspectives. Collecting demonstrations from sufficiently diverse physical viewpoints is expensive and still provides only sparse coverage of the viewpoint space. We introduce InfiNoVA, a data-augmentation framework that converts synchronized multi-camera demonstrations into a dense distribution of geometrically consistent training views. InfiNoVA reconstructs each manipulation trajectory as a time-varying 3D Gaussian representation and renders novel observations from sampled camera poses while preserving the original state-action correspondence. This explicit scene representation improves frame-level fidelity and temporal consistency while reducing task-critical hallucinations observed in generative novel-view synthesis. Across four real-world manipulation tasks, policies trained with InfiNoVA achieve 5.4x higher average success under unseen randomized viewpoints than both VISTA-based augmentation and the unaugmented policy. InfiNoVA further achieves 1.7x higher success than training directly on all five physical camera views. These results show that dense, geometrically grounded viewpoint augmentation provides a practical route toward camera-robust robot policies without modifying the underlying policy architecture.

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arXiv AI Papers

InternW0: A Foundational Physical World Model for Efficient Real-World Interactions

Physical intelligence requires more than predicting how the world may evolve: predictions must remain actionable as the world continues to change. We introduce InternW0, the first instantiation of the InternW physical world model series from Shanghai AI Laboratory, built around omnimodal interfaces, asynchronous multi-frequency processing, and local physical modeling under partial observations and external influences. InternW0 jointly learns future visual dynamics and continuous robot control through an asymmetric video--action architecture with flow matching. A high-capacity video expert provides longer-horizon predictive context, while a lightweight action expert operates at a faster timescale. Instead of regenerating the future for every action update, InternW0 reuses layerwise K/V and adapts it to newly observed states through observation-conditioned context routing. Domain-specific interfaces and soft prompts support heterogeneous embodiments, while contact-aware post-training incorporates force and tactile signals for contact-rich manipulation. We train InternW0 on approximately 7,200 hours of heterogeneous robot and egocentric data, including EgoLab, a 275-hour real-laboratory egocentric dataset. Evaluation spans simulation benchmarks and real-world scientific tasks, including a 15-stage metal--organic framework synthesis workflow and 5-stage contact- and force-aware dexterous manipulation for general-purpose quantitative pipetting. These results advance scalable, asynchronous, and science-native physical world models for universal and efficient real-world interactions.

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NVIDIA AI Blog

At AI Day Singapore, NVIDIA and Partners Showcase AI Advancements Across Southeast Asia

NVIDIA AI Day Singapore, which takes place Sept. 22-23 at the Raffles City Convention Centre, is offering attendees opportunities to explore the hands-on training, expert-led sessions and advanced tools to accelerate their work in AI and high-performance computing. At the event, NVIDIA and its partners are showcasing breakthrough AI advancements across the Southeast Asia region […]

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arXiv AI Papers

MAVP: Map-Aware Visuomotor Policies for Mobile Manipulation

Successful mobile manipulation requires coordinated base and arm motion while maintaining accurate spatial positioning. However, demonstration-trained policies can struggle to realise the intended base motion reliably, leading to spatial misalignment and subsequent manipulation failures. We present MAVP (Map-Aware Visuomotor Policies), a framework that improves execution reliability by predicting explicit base-pose targets and tracking them using localisation feedback. MAVP reconstructs a static map from teleoperated demonstrations and expresses demonstrated base trajectories in a shared map frame, providing consistent spatial supervision across demonstrations. At execution time, the policy receives RGB observations, joint states, and the robot's current map-frame base pose, and jointly predicts target base poses, arm actions, and gripper actions. A low-level controller tracks the predicted base targets using feedforward motion and pose error feedback, enabling correction of execution deviations. We additionally use pose-noise augmentation during training to improve robustness to errors in the policy's pose input. Across six real-world manipulation tasks and three policy families, MAVP achieves higher task success rates than unanchored velocity control in all tasks. Videos and additional results are available at https://123qwedsa123.github.io/mavp/.

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arXiv AI Papers

TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models

Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summarize overall performance with TWB-Score and retain per-view results to identify where predictions fail. This extends world-model evaluation beyond single-view visual quality. Code, data, and metric definitions are available at https://github.com/TriWorldBench/TriWorldBench.

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arXiv AI Papers

Visuomotor Robotic Pruning in Planar Orchards Using Hybrid Reinforcement Learning

Dormant tree pruning is labor-intensive yet essential for maintaining modern high-productivity fruit orchards. In this work, we focus on pruning of modern planar tree training systems - V-Trellis apples and UFO cherries - where trunks and primary branches are trained into approximately planar walls. We introduce an end-to-end pipeline to learn a closed-loop visuomotor controller for robotic pruning. This controller is trained entirely using simulation and synthetically generated data and deployed in real orchards in a zero-shot manner. The pipeline comprises synthetic generation of planar orchard tree meshes, construction of a physics-based orchard simulator, automated collection of successful pruning trajectories via motion planning, and policy learning with a novel hybrid reinforcement-learning algorithm that combines offline demonstrations with online simulated rollouts. The controller uses optical-flow inputs from a wrist-mounted camera - avoiding the need for full 3D-reconstruction - and continuously guides the cutter through cluttered branch environments to a specified cutpoint with correct tool orientation. In exhaustive simulated task-space evaluations over 3,000 pruning points, the policy attains 49.9% success on V-Trellis apples and 46.0% on UFO cherries. We validate the learned controller across 38 physical trials - comprising 28 outdoor field trials in commercial and experimental orchards and 10 indoor laboratory tests - demonstrating zero-shot sim-to-real transfer. The learned policy also outperforms a classical RRT-Connect baseline on physical hardware in laboratory trials.

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arXiv AI Papers

PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control

Diffusion models offer flexible motion generation, but translating this flexibility into feedback-responsive humanoid control remains challenging. Hierarchical systems steer motion through references that may exceed a separate tracker's capabilities, leaving recovery and physical execution largely to the tracker. Action-only diffusion generates actions directly but lacks an explicit future-state trajectory for test-time motion objectives. Joint state-action diffusion provides this representation, yet representative controllers often depend on privileged full-body states, and support for learned behavior selection and test-time motion steering remains fragmented. We present PredActor, a predictive action diffusion policy that brings these complementary steering capabilities into one directly executed policy using proprioceptive observations. Conditioned on proprioceptive history and optional task context, PredActor jointly generates executable actions and an internal future-state trajectory. Classifier-free guidance strengthens text-conditioned behavior, while classifier guidance steers predicted states toward test-time objectives. Only actions are executed, without a separate motion-reference tracker or externally estimated full-body states as policy inputs. In simulation, PredActor reaches all 15 destination targets and achieves a text retrieval score of 0.580, compared with 0.373 for conditional action diffusion, with similar observed disturbance survival. To make this guided policy practical onboard, rolling denoising and computation-preserving runtime optimizations reduce the complete callback to 16.790 ms median and 19.383 ms p95 on a Jetson Orin NX, both below the 20 ms control period. We deploy PredActor on a Unitree G1; evaluations across simulation and physical hardware demonstrate text-conditioned motion, disturbance response, joystick control, and semantic interpolation.

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arXiv AI Papers

Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AI

Scalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction. We present Uranus, a data-driven robot simulator built around a joint-trajectory-conditioned autoregressive diffusion model. Uranus offers three key capabilities: (1) streaming, open-ended rollout, which receives future joint-position trajectories online and autoregressively generates one latent frame per step, corresponding to four RGB frames, without a fixed horizon; (2) low-latency generation, achieving 24 FPS after inference optimization; and (3) scalable, extensible robot control, providing a unified interface for synchronized multi-view generation across diverse robot embodiments and camera configurations. We conduct comprehensive quantitative and qualitative evaluations on both in-distribution and out-of-distribution data, providing an objective assessment of Uranus and clearly identifying its current limitations. We release the code and model weights to empower the community with practical tools and insights.

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NVIDIA AI Blog

From Enablement to Execution, Egypt’s AI Ecosystem Reaches Production Scale

Today, Egypt’s AI builders gathered in the Grand Egyptian Museum for a reception that highlighted the nation’s rapidly growing AI ecosystem — spanning AI natives, developers, researchers, startups and enterprises — building applications across industries. The event included a keynote from Paolo Guglielmini, vice president of EMEA at NVIDIA. Ahmed Mostafa, regional AI adoption lead […]

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arXiv AI Papers

FoldQuantVLA: Native Low-Bit Quantization of Vision-Language-Action Models via Consistent Folding

Low-bit vision-language-action inference must reduce observation-to-action latency while preserving robot behavior. We present FoldQuantVLA, a post-training quantization framework that carries a consistent activation representation through calibration, weight rounding, and native integer execution. It combines channel scaling and block Hadamard transforms with dynamic per-token quantization, without policy retraining. Custom TensorRT plugins execute projections in both the language backbone and iterative action expert with four-bit weights and activations (W4A4) on Ada GPUs and Jetson AGX Orin. Evaluation spans LIBERO, SimplerEnv, and two robot platforms. Across three GR00T checkpoints and π_{0.5}, W4A4 achieves 1.20 to 1.33speedups over floating-point TensorRT on Orin and 1.25 to 1.52on desktop. Retaining language attention-output and feed-forward down projections at eight bits (W8A8) improves held-out action fidelity on all four checkpoints. Across four real-robot tasks, this configuration raises observed GR00T N1.7 success from 80.0\% with uniform W4A4 to 92.5\% over 80 trials per configuration, with a measured additional Orin latency of 1 ms.

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arXiv AI Papers

End-to-end Jordanian dialect speech-to-text self-supervised learning framework

Speech-to-text engines are extremely needed nowadays for different applications, representing an essential enabler in human-robot interaction. Still, some languages suffer from the lack of labeled speech data, especially in the Arabic dialects or any low-resource languages. The need for a self-supervised training process and self-training using noisy training is proven to be one of the up-and-coming feasible solutions. This article proposes an end-to-end, transformers-based model with a framework for low-resource languages. In addition, the framework incorporates customized audio-to-text processing algorithms to achieve a highly efficient Jordanian Arabic dialect speech-to-text system. The proposed framework enables ingesting data from many sources, making the ground truth from external sources possible by speeding up the manual annotation process. The framework allows the training process using noisy student training and self-supervised learning to utilize the unlabeled data in both pre- and post-training stages and incorporate multiple types of data augmentation. The proposed self-training approach outperforms the fine-tuned Wav2Vec model by 5% in terms of word error rate reduction. The outcome of this work provides the research community with a Jordanian-spoken data set along with an end-to-end approach to deal with low-resource languages. This is done by utilizing the power of the pretraining, post-training, and injecting noisy labeled and augmented data with minimal human intervention. It enables the development of new applications in the field of Arabic language speech-to-text area like the question-answering systems and intelligent control systems, and it will add human-like perception and hearing sensors to intelligent robots.

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arXiv AI Papers

NAVIR: Neuromorphic Audio-Visual Speech Recognition for Robust Human-Robot Interaction on Edge Hardware

Voice-controlled interaction in industrial settings is hampered by acoustic noise, which severely degrades audio-only speech recognition. Audio-visual speech recognition (AVSR) addresses this by fusing lip-motion cues with the audio stream, but state-of-the-art pipelines rely on three-dimensional convolutions, recurrent units, and attention modules that exceed the budget of typical edge devices. We present NAVIR, an end-to-end AVSR system targeting the BrainChip Akida neuromorphic processor, which natively supports only sequential two-dimensional convolutional inference. The pipeline factorises spatial and temporal encoding into separate AkidaNet-based modules: a per-frame visual encoder, a temporal video encoder, and a spectrogram audio encoder, fused by a lightweight predictor head and decoded by constrained beam search. Models are trained with connectionist temporal classification on noise-augmented audio and then fine-tuned with quantization-aware training. On the GRID benchmark, the quantized audio-visual model reaches 14.0% word error rate (WER) under noise on the unseen-speaker split and 3.3% WER on the overlapped-speaker split, against 22.5% and 11.8% for audio-only baselines, and it attains 98.6% command accuracy at 1.5% WER on a task-specific industrial-command corpus. Operation-count analysis indicates a 13-fold energy advantage of the spiking formulation over its artificial neural network counterpart at 27.6% mean firing rate. On-board measurements show roughly 5-fold lower energy per inference than a Raspberry Pi central processing unit on the lip-reading model, and over 100-fold lower than a laptop graphics processing unit, while sustaining 14.5 inferences per second. To the best of our knowledge, this is the first complete multimodal AVSR pipeline running on neuromorphic hardware of this class.

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arXiv AI Papers

Tactile-JEPA: Topology-Aware Self-Supervised Representation Learning for Distributed Tactile Sensors

Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the unmasked remainder, using the sensor connectivity graph to guide spatial masking. Our analysis shows that effective tactile representations require capturing both local contact details and the global state of the tactile surface, which we achieve through dual-scale masking. Across three diverse datasets spanning magnetic and piezoresistive sensors, different robot embodiments, and single- and paired-sensor configurations, Tactile-JEPA reduces force estimation error by 6.3% and in-hand orientation error by 20.8% over the prior state-of-the-art, with consistent gains in other downstream applications, including policy learning. Overall, our results demonstrate that the benefit of tactile sensing depends critically on the quality of encoder pre-training, a problem which Tactile-JEPA addresses directly. Code is available at https://github.com/E-Kovtun/tactile.

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