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Robótica

452documentos

33últimos 7 días

arXiv AI Papers

Zero-Shot VLA Adaptation with Retrieved Guidance

Pre-training large parametric "Vision-Language-Action" (VLA) models on large demonstration datasets has recently yielded promising results for general-purpose manipulation. However, these models still struggle under even small domain shifts relative to the training data, such as changes in camera viewpoint, background, object identity, or robot morphology. Motivated by the success of Retrieval-Augmented Generation (RAG) in language models, we pursue retrieval to boost VLA performance. Specifically, we seek to leverage retrieval from domain-mismatched, "in-the-wild" demonstration datasets like DROID to guide a VLA's behavior in a new target domain. To achieve this, we introduce RAGu, which overcomes robotics-specific challenges for RAG: (1) It incorporates simple geometric calibration to transform source demonstrations into the target setup and reduce cross-domain differences. (2) It uses a coarse-to-fine retrieval strategy that selects, from a large pool of pre-warped candidates, the trajectory most compatible with the base VLA. (3) It guides the VLA's flow-matching inference procedure rather than seeking to retrain the base model or expand its limited context window. We evaluate RAGu across real-world, simulation, sim-to-real transfer, and cross-embodiment humanoid manipulation. We find it improves real-world VLA success rates from 20% to 80% and outperforms the closest-related baselines in sim. Project website: raguvla.github.io

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arXiv AI Papers

Learning When to Think: Adaptive Internal Computation for Reinforcement Learning

Iterative neural policies usually spend the same computation on every decision, although the benefit of additional processing varies across states. We introduce Adaptive Internal Computation (AIC), an iterative policy that learns when to stop refining its latent representation and act. In AIC, we train action selection and stopping jointly, an expected-depth penalty values computation and intermediate value predictions provide auxiliary supervision. We show that when only some states benefit from further refinement, an ideal state-dependent allocator outperforms every state-independent stopping schedule at the same expected depth. With at most eight refinement steps per decision, AIC executes 3.3 steps on average across twelve benchmark tasks and lowers per-decision latency by 31--44% relative to a fixed eight-step policy on four control and robotics tasks. Its mean reward exceeds the best fixed-depth policy on seven tasks and trails it on four. Ablating adaptive stopping and value supervision separately shows that stopping accounts for most of the reward gain on PickCube and AntMaze, where it also executes more refinement steps and that supervision accounts for most of it on RareEvent.

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arXiv AI Papers

EmbodiedIntentBench: Benchmarking Intent-Driven Runtime Adaptation for Mobile Robotic Missions

Mobile robotic sensing systems must adapt to operator requirements, limited resources, changing connectivity, and observation opportunities shaped by physical motion. Evaluating runtime strategies therefore requires assessing whether their decisions fulfill mission objectives, beyond isolated perception accuracy or execution efficiency. We present EmbodiedIntentBench, a benchmark for intent-driven runtime adaptation in mobile robotic missions. It represents mission intent through structured contracts for coverage, temporal evidence, reporting, urgency, and resources, and couples simulated unmanned aerial vehicle (UAV) workloads with causal, resource-accounted execution. Computation decisions affect mission time, resource use, and which observations can contribute evidence. We evaluate fixed and adaptive perception strategies in multi-phase missions and under changing urgency, connectivity, and battery conditions. In the multi-phase Depot study, a configuration with 87.5% full-bank target recall across visible target observations completes only 1 of 16 missions, whereas a lower-recall configuration completes 14. In an ablation, ignoring execution-induced observation loss increases aggregate mission success and reverses the ordering of two runtime strategies. Replays using Jetson AGX Orin CPU and GPU profiles change the relative success of local and remote strategies. In selected Jetson GPU-profile replays, intent-driven adaptation reduces modeled task energy by up to 28% with unchanged mission success. EmbodiedIntentBench provides an extensible framework for evaluating runtime decisions against mission fulfillment under physical and resource constraints.

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arXiv AI Papers

CPNav: Calibrated Vision-Language Navigation for Object-Goal Search in Unseen Environments

Directing a robot to locate a target object in unseen environments remains a central challenge in embodied AI. Vision-Language Model (VLM)-based methods provide rich semantic reasoning but often produce uncalibrated and overconfident action decisions. We introduce CPNav, a navigation framework that combines collision-aware planning with statistically calibrated VLM action scoring for map-free object-goal navigation. From RGB-D input, CPNav constructs a navigability map, generates collision-free motion primitives, and queries two VLMs for goal detection and action scoring. The resulting scores are calibrated offline via conformal prediction (CP) using oracle actions obtained through a tree-structured exploration procedure with backtracking, providing finite-sample guarantees at a user-specified risk level. The CP layer is model-agnostic and can wrap any VLM policy. Online, calibrated VLM scores guide action selection, while a tree-structured exploration history records alternative actions and allows backtracking. We evaluate CPNav in both simulation and real-world hardware settings. In AI Habitat simulation, compared with the uncalibrated baseline method, CPNav achieves relative SR and SPL improvements of 6.2% and 11.4% on HM3D v0.2, and 12.4% and 8.8% on MP3D, respectively. In real-world deployment on a modified Hiwonder MentorPi robot, the corresponding improvements in SR and SPL are 24.9% and 15.2%, respectively. Code is available at https://github.com/practice-lab-ucla/CPnav.

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arXiv AI Papers

On Agentic Manipulation Policies

Recent work on robot manipulation has focused on specialist policies trained on demonstrations. We show that generalist AI models can control manipulators more reliably than specialist policies such as vision-language-action models (VLAs) and world-action models (WAMs). We systematically analyze agentic manipulation policies (AMPs), in which a generalist AI model commands the manipulator directly, adapting its actions as the task unfolds. We present AMP1, a reference harness that runs unchanged across single-arm, bimanual, and mobile manipulation. AMP1 achieves state-of-the-art results on the RoboLab-120 and CaP-Gym benchmarks, with no demonstrations or task-specific training. On RoboLab-120, AMP1 reaches an 85.6\% success rate zero-shot, compared to 49.2\% and 42.9\% for leading VLA and WAM policies. The agent succeeds zero-shot in 104 of 108 real-world trials spanning twelve tasks and three robot instances, reducing failure rates by 20x and 15x relative to strong VLA and WAM baselines. The basic harness supplies no grasping, pushing, or placing skills; the agent develops its own strategies, such as searching for hidden objects, using objects as tools, and calibrating its cameras. With the addition of a persistent memory store, the agent can also learn from experience: an augmented harness with a memory representation that is carried across episodes lowers the failure rate on RoboDojo bimanual manipulation tasks by 4.6x relative to zero-shot deployment. Our analysis suggests that AMPs are substantially more general and robust than specialist manipulation policies, providing a promising foundation for robot manipulation.

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arXiv AI Papers

Grasp-TAGS: Task-Aware Grasp Selection via Critic Distillation for Prehensile Loco-Manipulation

Loco-manipulation, which requires mobile manipulators to coordinate locomotion and manipulation over long horizons, is a key capability for large-object rearrangement in applications such as service robotics and warehouse automation. Despite recent progress, reliably executing these tasks remains challenging because performance depends on complex robot-object and object-environment interaction dynamics. Existing approaches address this challenge either through model-based methods, which often require accurate dynamics models, or through learning-based methods, which reduce this requirement but typically assume a fixed or predefined initial grasp. However, different geometrically stable grasps can lead to substantially different downstream manipulation performance. Therefore, we propose Grasp-TAGS, a task-aware grasp selection framework for goal-conditioned large-object rearrangement. We train a unified PPO-based reinforcement learning policy across multiple initial grasp configurations and distill the learned critic into a lightweight grasp utility network that ranks candidate grasps using only the candidate grasp configuration and goal information. At inference time, we select the grasp with the highest predicted downstream utility for the downstream policy to complete the task, before even making a contact. Experiments demonstrate that Grasp-TAGS improves rearrangement success over both fixed single-grasp policies and random grasp selection, achieving an average success rate of 89.84% compared with 79.87% for the best-performing single-grasp policies, an improvement of 9.97 percentage points. Grasp-TAGS also reduces final orientation errors across all evaluated objects. For more qualitative results, refer to the supplementary webpage: https://rpm-lab-umn.github.io/Grasp-TAGS-web-page/

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NVIDIA AI Blog

How NVIDIA Open Source Tools Are Helping Researchers Build Next-Generation 6G Networks

A year ago, NVIDIA open sourced its Aerial wireless software, joining Sionna and a broader suite of open source tools for accelerating next-generation 6G network development. Together, they give researchers a foundation for testing ideas, comparing results and building on each other’s work — connecting simulation and AI training with experiments on real over-the-air wireless […]

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arXiv AI Papers

Flex-RSI: Benchmarking Recursive Self-Improvement of Frontier Agents

Frontier language models are increasingly deployed as agents, and how well an agent performs depends not only on its model but also on its harness: the prompts, tools, memory, and control loop through which the model acts. When an agent is applied to a new problem, a natural question is whether it can use the feedback of the task to improve the way it works, and not merely its answer. Most existing benchmarks keep the agent's harness fixed and score the solution it produces, or target large-scale model training. We introduce Flex-RSI, a benchmark for the recursive self-improvement of agents on vision and robotics tasks under a fixed budget. In each round, an executor improves the task solution, which is kept only if it scores higher on held-out validation data, and an improver then revises the harness, including the executor and itself. Every run starts from the same general-purpose harness, and the final solution is scored on hidden test data. Evaluating closed-source and open-weight models on tasks spanning perception, reasoning, robot action, 3D reconstruction, visual creation, and infrastructure, we find that self-improvement helps most when the agent builds its own solution, that feedback recording only success or failure holds back open-weight models, and that open-weight models fall furthest behind where outputs must pass strict checks of physical stability or exact correctness. Paired runs further show that editing the harness itself contributes to the gains.

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arXiv AI Papers

HomeLoop: A Simulation Framework and Benchmark for Robot-IoT Coordination in Everyday Domestic Assistance and Safety

Recent progress in embodied robotics is bringing robots closer to deployment in homes, as vision-language models (VLMs) are demonstrating significant advances in reasoning, making VLM-driven robots promising home assistant agents. These agents will often be introduced into homes that already have cameras, Internet of Things (IoT) devices, and residents with wearables. To fulfill their potential, they need to integrate with existing smart infrastructure and reason through ambiguous scenarios: a smoke alarm may come from a pan about to ignite, a pan already on fire, a resident cooking or a faulty sensor, and each calls for a different response. To that end, we introduce HomeLoop, a simulation framework and benchmark built on Isaac Sim that combines robot bodies, networked devices and wearables, simulated residents and visitors, faulty sensors, and hazards that evolve over time. Our benchmark is composed of 20 tasks across five families grounded in real-world household hazards and needs, and designed so that the same alert can have different causes. A runtime monitor scores each episode with temporal-logic checks on the final outcome and the actions along the way, and every action carries a predefined cost. We evaluate six open-weight and proprietary VLMs. The best achieves a family-balanced score of 61.9%, and across models we see a pattern of over-reaction: failed episodes involving prohibited interventions outnumber those involving missed required interventions by more than two to one, with models often shutting off the stove before investigating the alarm's cause. HomeLoop is an extensible foundation intended for use in research on robot-IoT coordination, long-term memory, proactive assistance, and privacy-safety trade-offs. HomeLoop will be released with 2,100 home layouts that can be automatically furnished in diverse configurations, five robot bodies and 20 networked device types.

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arXiv AI Papers

STRIDE: Learning Humanoid Locomotion in Minutes with Acceleration-Based Rewards

Learning locomotion directly on a humanoid robot is a promising direction to avoid the sim-to-real gap. However, locomotion rewards in Reinforcement Learning (RL) typically track the base velocity, which cannot be measured onboard without an external motion capture system or well-calibrated state estimator. This is why we introduce {}, which learns humanoid locomotion from minutes of samples with a reward that only requires the onboard Inertial Measurement Unit (IMU). Instead of tracking the base velocity, STRIDE rewards the robot for following a commanded acceleration profile. To learn efficiently from this reward, we use the off-policy RL algorithm XQC and combine a high gain setting for the joint position controllers with left-right symmetry augmentation. In simulation, STRIDE learns to walk on the Unitree G1 and Booster T1 humanoids within 14 minutes of samples. Compared to learning without these two components, it reduces the falls during training by 81%, while without them the robot learns only in over an hour.

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arXiv AI Papers

Social Humanoid: Socially Responsive Human-Humanoid Interaction

Humanoid robots are typically trained as solitary agents, leaving them unable to coordinate physically with human partners who naturally anticipate and adjust to one another. To bridge this gap, we present Social Humanoid, a hierarchical system that generates and executes socially responsive whole-body motion on a 29-DoF Unitree G1 conditioned on a human partner's motion. Its high-level policy performs flexible sequence modeling of human and humanoid motion through a shared tokenized representation, generating reactive humanoid motion and anticipating the partner's motion when they are occluded, while a low-level whole-body tracking controller executes the generated motion on the robot. To train the system, we introduce a two-phase adaptive retargeting procedure that retargets one interaction partner to the robot while morphing the other partner to preserve contact dynamics, reachability, and relative body scale. We apply this procedure across five motion-capture datasets to produce a new Human-Humanoid Interaction (HHI) benchmark of 260 hours of human-humanoid interactions. Our results demonstrate that Social Humanoid produces coordinated, human-aligned behavior across diverse interaction types in simulation and the real world. Project page: https://von31.github.io/social-humanoid/

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arXiv AI Papers

MOMASPLAT: Dynamic Novel-View Demonstration Augmentation for Mobile Manipulation

Visuomotor policies trained through imitation learning are highly sensitive to changes in camera viewpoint. This is particularly problematic for mobile manipulation (MoMa), where robots rarely execute manipulation from the exact same base pose used during demonstration collection due to navigation uncertainty, localization drift, and environmental constraints. Recent approaches use novel-view synthesis (NVS) to augment demonstrations with unseen viewpoints, but they assume static scenes and therefore fail to re-render the manipulated object during the post-contact interaction phase, leaving the most critical parts of the demonstration unaugmented. We present MOMASPLAT, a novel-view demonstration augmentation framework for mobile manipulation that synthesizes full manipulation trajectories from unseen robot base poses, including dynamic object interactions. Our key insight is that standard MoMa data collection naturally provides the multiview observations needed to reconstruct both the static scene and the manipulated object in 3D. MOMASPLAT combines 3D Gaussian Splatting, feed-forward 3D foundation models, and kinematics-based action retargeting to separately reconstruct the scene and manipulated object, render them from novel viewpoints, and generate geometrically consistent synthetic demonstrations paired with transformed actions. We evaluate MOMASPLAT on five real-world mobile manipulation tasks involving both rigid and articulated objects across three scenes, and validate the fidelity of its synthesized demonstrations against ground truth in simulation. MOMASPLAT substantially improves robustness to unseen base poses, more than doubling the average success rate of the strongest baseline and maintaining non-trivial success at large base displacements where all baselines fail, while reducing the need for largescale real-world data collection.

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arXiv AI Papers

VisionSIM: Beyond Idealized Sensors - A Multi-Modal Simulator for Robot Perception

Robotic perception increasingly relies on heterogeneous sensor suites combining cameras with emerging modalities (event, SPAD, iToF/dToF, and thermal). Yet existing simulators idealize these sensors, hiding critical modality-specific failure modes that limit real-world deployment. We present VisionSIM, a unified, physically grounded simulation platform that elevates sensor realism to a first-class concern by modeling the raw physical measurement process for diverse conventional and emerging modalities. We expose fine-grained control over physical sensor parameters, reproducing failure modes overlooked by general-purpose simulators: pileup and glare for LiDAR; phase wrapping, saturation, and motion artifacts for iToF; refractory drops for event cameras; and history-dependent emission for thermal cameras. This enables principled cross-modality comparison on identical scenes and trajectories. We release the platform and a large indoor dataset with synchronized raw measurements and rich ground-truth annotations.

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arXiv AI Papers

SHORE: Stability-Hybrid On-Policy Reinforcement Learning for Online Bin Packing

Online 3D bin packing with a processing buffer requires choosing which box to pack, its orientation, and its placement while keeping the stack stable under unknown future arrivals. A collapse ends the episode and forfeits the remaining volume. Existing methods use geometric rules or hard stability masks, limiting how risk can influence the joint choice of box, orientation, and placement. We propose Stability-Hybrid On-Policy Reinforcement Learning (SHORE), which combines a learned stability probability of a placement with an on-policy estimate of its return conditional on stability. A 3D U-Net learns stability from executed outcomes and simulated alternatives, revealing outcomes of actions underrepresented in early rollouts. A discrete on-policy actor--critic uses stability predictions in both its action values and policy prior, with gates that limit the effect of an untrained or changing model. In deployment, SHORE does not require additional search or simulation overhead. In Isaac Gym, SHORE reaches 73\% space utilization by 0.4M environment steps, while the same learner without stability modeling reaches that level at about 1M. On the expanded 60-box set, SHORE achieves 0.734 space utilization versus 0.588 for the GOPT state-of-the-art baseline, with a higher placement-failure frequency (1.03\% vs. 0.63\%), trading more risk for greater packed volume. The results show faster learning and higher utilization on the more demanding realistic box arrival set. Ablations suggest that simulated alternatives provide useful early supervision, while executed outcomes alone sustain later performance. We also demonstrate the method on a real robot to verify the simplicity of integrating the method to real bin packing pipelines.

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arXiv AI Papers

Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-Improvement

Self-improving embodied agents are increasingly being developed and compared on robot simulation benchmarks. Several recent works expose the benchmark's success criteria to the learning agent, a practice we call Criteria Exposure (CE). These criteria, originally written to verify policies trained by imitation learning, often demand more than the corresponding language instructions, so a score from such a verifier may not faithfully reflect whether the instructed task was completed, especially for robot-control programs written by an agent. As embodied coding agents report ever higher benchmark scores, a natural question arises: when a coding agent is exposed to the benchmark's criteria, does it generate code that better performs the instructed task, or code that simply overfits to the verification criteria? We conduct controlled experiments with a self-improving agent with and without CE, and find that with CE the agent quickly produces code with a higher success rate under the given criteria, but this advantage disappears when the criteria are changed slightly without departing from the original instructions. More importantly, the skills the agent develops under CE transfer poorly across tasks. We further propose instruction-faithful criteria and show that they better reflect the performance of agent-generated programs.

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arXiv AI Papers

RM-VLM: From Natural-Language Task Descriptions to Vision-Grounded Reward Machines

Reward machines (RMs) have been proposed as a reward formulation in reinforcement learning (RL) to capture non-Markovian tasks where credit assignment depends on history. By representing reward functions as automata, RMs expose the task's temporal structure and allow such rewards to be handled within a Markovian framework. However, they assume a labelling function, a proposition-grounding oracle for observations, which must be manually engineered for each environment, limiting their wider applicability. In this work, we address this limitation by proposing RM-VLM, a novel approach in which a large language model (LLM) generates an RM from a natural-language task description, and a vision-language model (VLM) acts as the labelling function, grounding the RM's propositions over image-based observations during RM-guided policy learning. A VLM-based value function estimator is used to assess the agent's progress towards each RM transition and derive a dense reward signal. We evaluate RM-VLM on three domains covering non-Markovian grid-world navigation, robotic manipulation, and 3D object collection. Our experimental results show that RM-VLM consistently achieves higher task success rates than existing VLM-based reward methods across all tested domains.

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