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Robótica

453documentos

34últimos 7 días

arXiv AI Papers

Steertuning Policies from a Few Human Videos

Current recipes for robot learning require massive amounts of robot demonstrations to obtain robust and adaptive policies. In this work, we introduce Steertuning, a system that enables robots to learn new tasks in new environments from 5 human demonstrations in under 5 Steertuning consists of two parts. (1) We pretrain a 400M-parameter diffusion policy on our egocentric human dataset, which consists of 100 hours of densely annotated random interactions. This pretraining makes Steertuning robust to background differences and enables spatial and object generalization when deployed on new tasks. (2) Given 5 demonstrations of a new task, we finetune our model for only 2 minutes (2000 training updates) and steer the policy's actions during reverse sampling using the demonstration whose observation is closest to that of the deployment environment. Together with a carefully designed data processing pipeline for embodiment transfer, this enables Steertuning to achieve a 71% success rate across 12 tasks in 12 new environments, ranging from lab settings to kitchens in new homes. The entire process, from data collection for a new task to robot policy deployment, takes less than 5 minutes. Our full dataset, model weights, codebase, and robot videos will be made available at our website: https://steertuning.github.io.

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arXiv AI Papers

APTree: Extended Behavior Trees for Adaptive and Scalable Automated Robotic Task Planning in Construction

Task planning for robots in off-site construction prefabrication is primarily manual, leading to planning inefficiencies and reluctance to adopt robotic solutions. Existing approaches provide limited support for scalable, modular automated task planning and localized runtime replanning. This paper proposes APTree, a model-driven framework that integrates automated task planning with modular task execution using behavior trees as the execution model. APTree repeatedly applies and coordinates heterogeneous symbolic planners to automatically generate and compose modular task plans at runtime. To support this approach, we develop a domain-specific language for the formal specification and validation of task plans, together with a compatible execution engine. We evaluate APTree on the real-world livMatS Biomimetic Shell pavilion, where it models the construction robotic fabrication domain, detects injected specification and planning errors at design time and runtime, and automatically generates large-scale task plans by coordinating three symbolic planners across numerous planning modules. A machine-checked formal analysis further shows that composed execution and local replanning are safe under explicitly stated assumptions, including planner soundness and non-interference of generated plans, providing practitioners with explicit conditions for dependable plan composition. APTree thus enables construction practitioners to leverage automated task planning without requiring detailed knowledge of symbolic planning techniques or APTree's internal implementation.

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arXiv AI Papers

Thinker-WM: A Unified World Model with Shared Multimodal Representations for Embodied Intelligence

World models have emerged as a promising paradigm for embodied AI, yet existing systems often remain fragmented in the modalities they model and the functions they support. In particular, visual dynamics, geometric structure, and executable action are commonly coupled through separate interfaces or downstream modules rather than being jointly represented and evolved within a shared dynamics model. In this work, we present Thinker-WM, a unified multimodal world model that jointly models and generates RGB, metric depth, and robot action through a shared intermediate Unified Dynamics Transformer with modality-specific encoders and decoders. The model performs multimodal unification at the representation level: appearance, geometry, and action are transformed into a common dynamic representation and jointly evolved by shared parameters, while their distinct output structures are preserved. The same parameterization supports multiple functions, including joint video-action generation, world prediction, policy inference, action-conditioned generation, video-to-action generation, and inverse dynamics. To examine whether the shared representation captures action-related information, we introduce a lightweight motion probe that shows the frozen visual representation contains recoverable motion information. Thinker-WM is trained on a heterogeneous corpus comprising approximately 20K hours of egocentric video, 10K hours of real-robot data, and 1K hours of simulation data, including approximately 4K hours of real-robot data with aligned depth supervision. Extensive experiments demonstrate strong performance across embodied world-model evaluations. Thinker-WM ranks first on EWMBench, WorldOlympiad and WorldArena, while controlled studies further demonstrate the benefits of action conditioning, geometric interaction, and multi-function training within the shared representation.

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NVIDIA AI Blog

From Earth to Orbit, France’s Ecosystem Delivers Agentic Computing at Scale With NVIDIA

Companies in France are deploying agentic computing across industries spanning space, financial services, the public sector and scientific research, demonstrating how the country’s ecosystem has moved from ambition to application. France’s progress sits on deliberate groundwork. The AI Action Summit in February 2025 and Choose France Summits in 2025 and 2026 anchored major compute commitments […]

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arXiv AI Papers

MSC: Multi-Stage Caster-aware Control Framework with Uncertainty-Aware NMPC and RL-based Execution Layer

Freely swiveling casters are widely adopted in industrial AMRs/SDVs for their mechanical simplicity and load capacity. However, caster misalignment during low-speed or high-curvature maneuvers induces strong contact nonlinearities, widening the planning-execution gap between commanded (v, ω) and realized motion. Existing caster-aware strategies are highly sensitive to state-estimation reliability, causing unstable execution in uncertain transition regimes. To address this, we present Multi-Stage Caster-aware Control (MSC), a planning-execution integrated hierarchical framework featuring two core mechanisms. First, an uncertainty-aware NMPC (CU-MPC) dynamically schedules caster-aware costs and input regularization using predictive uncertainty to suppress overly aggressive maneuvers. Second, a reinforcement learning-based execution layer estimates and predicts caster states under partial observability, transforming high-level velocity commands into physically executable wheel speeds adapted to current contact conditions. Validations in Isaac Sim and real robots demonstrate that MSC offers a clear comparative advantage over existing decoupled compensation approaches by significantly improving caster-state estimation accuracy, minimizing misalignment, and enhancing tracking robustness in caster-sensitive maneuvers.

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arXiv AI Papers

Interactive 4D Volumetric Liquid Forecasting under Moving-Solid Interaction

We propose the task of Interactive 4D Volumetric Liquid Forecasting: predicting the spatiotemporal evolution of a future dense 3D liquid velocity field conditioned on how a solid object moves through it. This task provides an upstream physical forecasting primitive for systems that need to reason about motion-conditioned liquid response, including robotic liquid manipulation, digital twins, and rigid-fluid video generation. Existing works have made efforts in predicting flow around static or prescribed solid geometries and synthesizing visually plausible fluid motion. Yet these approaches provide limited coverage for interactive liquid dynamics, as they are not capable of forecasting how a moving solid induces a future full-domain liquid response. In this forecasting scenario, the hydrodynamic effect is condensed near an evolving liquid-solid interface, but the prediction target is a global spatiotemporal rollout. To address this challenge, we propose a two-level recurrent forecasting framework, TIDE/TIDES: TIDE isolates localized interface-driven forecasting, while TIDES adds transport-aware coupling and explicit stabilization to reduce accumulated rollout error. Across adapted neighboring baselines, controlled component ablations, motion/size OOD tests, and long-horizon evaluation, TIDES achieves the best forecasting performance and the ablations identify localized interaction, transport coupling, and stabilization as the key contributors. Together, our task formulation, benchmark, and TIDE/TIDES study establish a controlled foundation for moving-solid-conditioned dense liquid forecasting. The code is publicly available at https://github.com/jongwonryu/TIDE-TIDES.

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arXiv AI Papers

Conformal Sequential Decision Making With Cost and Sublinear Policy Regret Guarantees

Automated decision makers, such as AI agents that control robots or network devices, must often satisfy hard cost constraints while maintaining competitive performance. In such settings, a cost measure, such as a safety violation rate, energy consumption, or a distortion level, must stay within a given budget in every episode of operation. Furthermore, a cumulative reward metric, accounting for per-step performance, must stay close to the reward of a meaningful reference policy. We formulate this setup as an episodic sequential decision problem in which the state sequence is arbitrary, and the reward and cost may depend on past actions within the same episode. We propose the online conformal episodic agent (OCEA), a policy that selects one candidate action per episode using a regret-controlled algorithm, and switches to a zero-cost action when the remaining budget cannot absorb the maximum cost of one more round. We prove that OCEA satisfies per-episode cost constraints for every state sequence and for every realization of its internal randomness, while achieving a sublinear expected policy regret with respect to the best action sequence in hindsight from a comparator class satisfying the same per-episode cost constraints. We apply OCEA to risk-averse control and online compression with distortion guarantees.

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arXiv AI Papers

Dream to Remember: Continual Steering of Generalist Robot Policies with World Models

Generalist robot policies are trained with imitation learning and are bounded by the quality and coverage of their demonstrations. Reinforcement learning can improve and extend them, either by fine-tuning the policy weights or by training a small module to steer the input noise of a frozen generative policy. When tasks arrive sequentially, both approaches suffer from catastrophic forgetting. Fine-tuning on a task degrades prior tasks, and steering only shifts forgetting to the shared steering module. We propose Dream to Remember (D2R), which continually steers a frozen generalist policy toward new tasks, while retaining its earlier skills. As the steering module learns a new task, a frozen pretrained world model rehearses prior tasks through imagined rollouts, anchoring the module to its earlier behavior without a replay buffer or new data. When the world model is faithful enough, D2R learns the new task entirely in imagination. Otherwise, it learns the task in the environment while using the world model only to rehearse prior tasks. On CALVIN, D2R improves eight tasks in sequence entirely in imagination, raising average success from 63.7% to 74.8%, while LoRA fine-tuning on the same sequence drops it to 11.7%. With a frozen off-the-shelf generalist policy and world model, π_0 and A2World, D2R learns unseen LIBERO-90 tasks in the environment while keeping π_0's performance on the LIBERO suites it was fine-tuned on, even though the world model is not accurate enough for policy optimization. Finally, on a real Franka robot, D2R improves three tasks in sequence entirely in imagination while retaining the earlier improvements.

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arXiv AI Papers

RESCUE: Is This Alarm Worth Acting On? Counterfactual Evaluation of VLA Runtime Monitors

Runtime failure monitors for robot policies are typically evaluated by how accurately they distinguish failed from successful executions. Yet an accurate alarm may arrive too late for recovery, while an unnecessary intervention may disrupt an execution that would otherwise succeed. We introduce RESCUE, a counterfactual framework for evaluating whether a monitor's alarms enable useful interventions. By restoring simulator and policy states at execution checkpoints, RESCUE compares alternative actions, identifies the latest checkpoint satisfying a specified recovery criterion, and evaluates whether acting on alarms reduces expected task-completion cost. We evaluate RESCUE with OpenVLA-OFT and π_{0.5} over LIBERO-Spatial and LIBERO-Plus using 128,340 counterfactual branches. Recoverability depends on the state--intervention pair rather than on robot state alone: at τ=0.5, 14 of 66 OpenVLA-OFT/LIBERO-Plus failures contain a recoverable checkpoint under continuation, compared with 34 of 66 under continuation or scripted recovery, while recovery reduces recoverability in other conditions. On the primary strong-policy conditions, favourable detection scores do not establish lower intervention cost. Under the evaluated stop-and-reset model, even an idealised detector can afford only a 2.0--3.3% false-alarm rate before unnecessary resets outweigh the savings from stopping failures early. These results show that monitor value depends jointly on the intervention available and the workload in which it is deployed.

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arXiv AI Papers

Towards Enriching Design-Time Models with Evidence from Simulation and Operational Activities

Cyber-Physical Systems are developed through multiple model based activities, comprising several stages of development. As the development progresses through simulation, experimentation, and operation, observations of system execution may reveal missing, uncertain, or invalid design knowledge. The path from execution results to persistent design-time enrichment, however, is often implicit. This paper addresses this challenge by proposing an evidence driven workflow for systematically transferring knowledge produced during simulation and operation back into design-time models. We demonstrate the workflow using an Influence Model, a design-time artefact used to represent how design artefacts and environmental factors jointly affect system response properties, using a sign-following robot use case. We show how simulation evidence can enrich Influence Models by supporting participant pruning decisions, interaction characterisation, influence-function abstraction, and validity-scope information. The application demonstrates the feasibility of the workflow for simulation-based evidence and its potential benefits to improve design-time reasoning and feedback in subsequent development iterations.

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arXiv AI Papers

AlphaNIST: Emergent Assembly Skills from Binary Task Rewards

The NIST Assembly Task Board #1 remains a challenging benchmark for learning-based methods in robotic manipulation. Over short horizons, it demands precise, contact-rich control of small, tight-fitting parts. Over long horizons, it requires recovery and coordination across extended action sequences. Demonstrations, task decomposition, and dense progress rewards have enabled research advances by providing guidance on how to assemble. But how much of the strategy must be specified? The progression from AlphaGo to AlphaGo Zero showed that RL at scale can discover superhuman strategies without prescribing how to win. AlphaNIST asks whether a sparse binary task reward and task diversity admitted by this task-agnostic reward can similarly let a robot discover how to assemble. In simulation, we train a single policy from scratch across all 20 assembly tasks on the NIST Assembly Task Board #1, reaching 98.2% overall training success without demonstrations, progress shaping, scripted primitives, or per-task tuning. The framework also trains policies to complete ten assembly pairs in a single episode without a prescribed order, with task success rewarded only when all ten pairs are simultaneously complete. The learned policies discover dexterous and planning-like behaviors: choosing grasps for later assembly, using surrounding geometry to reorient parts, and preparing one part, assembling another, then returning to finish the first without an explicit planner. For videos, see our website: https://alpha-nist.github.io/

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arXiv AI Papers

A Balanced Data Diet: Addressing the Exploration Bottleneck in Mega-Scale RL for Robot Control

General-purpose robots must perform a wide range of tasks from agile locomotion to dexterous manipulation. While sim-to-real reinforcement learning (RL) has proven to be a useful tool for this goal, current RL pipelines depend on engineering-heavy, per-task structural priors such as shaped rewards and demonstrations. Recent work has shown that diverse simulator resets, combined with massively parallel simulation, can alleviate much of this engineering burden on several manipulation problems. However, we find that naively scaling this paradigm to more precise or dynamic problems remains non-trivial. While simulator resets can help with exploration, uniformly sampling over this distribution wastes a growing fraction of learning experience on task configurations the policy has already mastered or cannot yet attempt. This makes it challenging to see the expected benefits of scaling parallel environments for RL, since much of the learning signal in a batch is wasted during learning. To mitigate this, we introduce Success Guided Sampling (SGS), a simple adaptive sampler that concentrates RL training on task configurations around the frontier of the policy's capabilities. Doing so allows large-scale simulated RL to make the most out of the experience in a batch, enabling much more effective scaling to large-scale parallel simulation. Across experiments using up to 2^{20} (over one million) parallel environments, SGS enables RL to solve challenging multi-terrain quadruped locomotion and contact-rich assembly tasks that prior methods fail to solve. Finally, we distill the learned manipulation policies into RGB-based policies and demonstrate zero-shot transfer to several challenging assembly tasks on real hardware. Project website: https://sgs-rl.github.io/.

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arXiv AI Papers

VioLA: Learning Generalist Humanoid Control Policies from Human Data

Teaching a humanoid to follow instructions with its whole body runs into two obstacles. Its action space is large and tightly coupled: legs, arms, and fingers must move together while the robot keeps its balance, which makes joint-level actions hard to learn. And humanoid demonstrations are scarce, so current humanoid generalist policies do not follow new instructions out of the box and are fine-tuned on teleoperated demonstrations of each task before deployment. Human demonstrations exist in far larger numbers, but a person's motion is not a robot command. We remove both obstacles by changing what the generalist policy predicts. We introduce VioLA, a generalist humanoid policy that predicts body and hand motion latents instead of joint commands. A pretrained body- and hand-controller execute these latents on the robot. Their corresponding motion encoders map human and robot motion into the same latent spaces. A human recording is therefore labeled in the policy's action space, and the training demonstration pool contains 140.6 million frames, 93.2% of them human. As a result, VioLA follows locomotion instructions on the real robot zero-shot, without task-specific fine-tuning, reaching 100% success where GR00T N1.7 and Ψ_0 reach 16.7% and 0%, respectively. It also reaches 88.6% manipulation success without task-specific fine-tuning. The same approach works across two VLA and one world-action model backbones. A generalist policy trained on human demonstrations alone performs locomotion tasks on the real robot zero-shot. Code and checkpoints will be released.

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arXiv AI Papers

FAITH: Feasibility-Aware Safety-Filtered RL for High-Dimensional Systems

Safe reinforcement learning commonly places safety and task performance in the same policy objective, where they can introduce competing updates. Safety filters separate them at action execution, but classical designs require an analytic safety function and dynamics model, and standard minimal-intervention filters are myopic to long-horizon task return because they minimize only instantaneous action deviation. Hard projections are also undefined when no safe action exists. We present FAITH, a feasibility-aware, model-free framework that approximates the optimal state-action safety value and amortizes minimal-intervention filtering with a feedforward network. The task policy optimizes the task return through the filtered dynamics, which recovers the feasible constrained problem without a competing safety term in the task-policy update. When no action satisfies the learned safety condition, the same filter approaches the action with minimum predicted peak harm. On a double integrator example and a Safety Gym environment, FAITH achieves the highest return among methods with no feasible-start violations and matches the lowest harm from infeasible starts. On a 29-DoF humanoid, it reaches a 99.95% safety rate while retaining 97% of the unfiltered return in Walking-Avoid, and obtains the highest measured safety rate in Push-Avoid by learning to sacrifice balancing and fall away from the protected region. The same policies are also demonstrated on a real-world Unitree G1 humanoid.

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arXiv AI Papers

RoboRSI: Stable, efficient, and reusable robot self-evolution in complex real-world environments

A generalist robot should not only perform diverse tasks but also improve through experience, turning what it learns during execution into capabilities that later tasks can reuse. Robot agents that act through code can already repair programs from execution feedback, yet it remains a central challenge to organize this experience around the task structure that gives it meaning, so that each repair is attributed to the responsible capability, supported by execution evidence, and validated before it is reused. We introduce RoboRSI, a robot self-improvement system built on Top-Down Skill Refinement (TSR). TSR decomposes tasks into compound, atomic, and base skills with scoped responsibilities and explicit input--output contracts, attributes each execution outcome to the responsible branch, and confines revision to that branch. Building upon this structure, a Manager, Planner, Engineer, and Reviewer coordinate planning, execution, diagnosis, and the validated release of new skills, while people steer the process through objectives and corrections; stable skill sequences are further consolidated into reusable compound skills. On a mobile manipulator, RoboRSI develops multi-object household cleanup over 104 rounds. In simulation, it achieves the highest success rate on LIBERO, LIBERO-PRO, LIBERO-Plus, and RoboTwin, exceeding the strongest baseline by 2.7 to 11.0 percentage points.

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