Eka is worth $1.45B thanks to a physical AI model that has experts raving
Eka Robotics may be the first robotic arm that is actually good at picking a wide range of objects up, and it is so smooth…
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Eka Robotics may be the first robotic arm that is actually good at picking a wide range of objects up, and it is so smooth…
This paper shows that JEPA-style latent world models (LWMs) can learn across diverse domains and data sources by adopting the language-conditioned interface of video generation models. We establish this approach as an effective and efficient basis for planning with imagination and downstream policy fine-tuning. To this end, we introduce LaLa-World, a Language-conditioned Latent World model that learns from simulation and robot trajectories together with broader image and video data. Two designs make this work. First, we describe both numerical actions and visual changes in language, enabling joint training of a single future predictor across heterogeneous datasets. Second, we build the predictor on a language model, allowing it to interpret language conditions while predicting future latent states. The resulting predictor achieves higher average MPC planning performance than existing LWMs trained separately for each domain or task. Adding image and video data further improves average planning performance and robustness to action phrasing. In a matched comparison with an RAEv2-based video generation model baseline, LaLa-World reaches comparable planning performance with 6less training cost and 13.9faster planning. Beyond planning, the pretrained LaLa-World serves as an initialization for LaLa-Policy, which jointly predicts actions and future visual representations. LaLa-Policy performs competitively with Cosmos Policy on LIBERO and RoboCasa, with up to 5.5faster inference.
The Barcelona Supercomputing Center (BSC)’s AI Factory Accelerator Programme, now in full operation following a pilot initiative, gives startups access to sovereign compute, technical support and training to support innovation across industries. Many of these companies are also members of the NVIDIA Inception program for cutting-edge startups — and as of today, access to some […]
Amazon SageMaker JumpStart onboarded over 100 new models from 30 providers in the first three quarters of 2026. This recap covers the model-onboarding highlights and JumpStart enhancements, including the simplified Model Hub, pre-configured deployment options, and Hugging Face deep link integration.
In the cavernous hall of Kraftwerk, a former power station in Berlin, German Chancellor Friedrich Merz and NVIDIA founder and CEO Jensen Huang sat down to discuss Germany’s AI roadmap, and in particular, the industrial applications of AI. Huang opened by tracing NVIDIA’s longstanding relationship with German industry, beginning with gaming systems, workstations and automotive […]
Reinforcement learning enables mobile robots to make fast and scalable navigation decisions in constrained human-shared environments. However, directly extending single-robot approaches to multi-robot settings often fails to ensure safety and efficiency, especially under occlusions and out-of-distribution (OOD) scenarios, where individual robots may overlook potential risks or make inaccurate predictions. Leveraging cooperation effectively for both prediction and navigation remains a major challenge. We propose CoopUQ, a multi-robot social navigation framework that bridges uncertainty-aware cooperative occupancy forecasting and robust decision making. CoopUQ predicts future occupancy grid maps through cross-robot spatiotemporal feature fusion and further leverages forecasts and their uncertainty to guide policy via constrained multi-agent reinforcement learning, where the cost penalizes navigation through regions predicted to be occupied or highly uncertain. This design enables the policy to adapt its risk sensitivity under distribution shifts. Experimental results across multiple Unity3D-based simulation environments with both in-distribution and OOD settings, including diverse layouts, pedestrian densities, and rushing behavior, demonstrate improved prediction performance and safety over representative baselines. Real-robot experiments further demonstrate its robustness across various scenes. Our code and videos are available at https://coopuq.github.io/.
TwelveLabs Pegasus 1.5 is now available in Amazon Bedrock. The video language model turns long-form video into structured, timestamped metadata: define the moments that matter and get every matching segment back as JSON, with new video segmentation, multimodal prompting with reference images, and on-the-fly processing of up to two hours of video.
University of Michigan spinout Laplace Intelligence uses AI agents and interactive simulation to stress-test robots and self-driving vehicles before deployment. The profitable startup is competing…
Carolyn Marvin was arrested and charged with disorderly conduct after blocking the path of an Uber delivery robot and refusing to get out of the…
Self-driving laboratories (SDLs) accelerate scientific discovery by automating experimental execution and optimization. AI agents can increasingly propose new experiments, but existing SDLs can only run the procedures they were built for. Adapting them to a new experiment still takes extensive manual engineering, which makes laboratory flexibility the bottleneck for scaling discovery. We introduce the self-building laboratory (SBL), which designs, configures, and operates its own laboratory setup given a high-level scientific goal. SBL starts from whatever already exists, from an empty room to a working SDL, and builds the missing capabilities: the lab layout, its digital twin, robot skills, and experimental workflows. We demonstrate the system working across different robots and setups, scaling from a single workstation to laboratories with several robots working together. We validate SBL's end-to-end capabilities through a real-world quantum-dot synthesis experiment. By shifting the role of human researchers from manually configuring and programming device automation to specifying scientific objectives, SBL makes scientific automation more accessible, flexible, and scalable. Project website: https://self-building-labs.github.io/
Amulya Vishwanath, who spent seven years leading product marketing for NVIDIA’s robotics platforms, says robotics is currently in its “Lego era,” with the basic building…
Amulya Vishwanath, who spent seven years leading product marketing for NVIDIA’s robotics platforms, says robotics is currently in its “Lego era,” with the basic building…
Vision--Language--Action (VLA) models promise generalist robotic agents, yet consolidating skills learned across heterogeneous tasks and environments remains difficult: training data is fragmented across platforms, joint multi-task training suffers from interference, and model merging tends to introduce parameter conflicts or require architectural changes. We instead advocate a paradigm in which skills are first learned independently and then consolidated post hoc. To this end, we propose NestedVLA, which replaces parameter aggregation with parameter generation: a nested hypernetwork, conditioned on the target task, synthesizes task-adaptive action-expert parameters that compose with a frozen base VLA. Task-specific compressed VLM residuals are retained separately. This formulation enables flexible task-conditioned skill reuse while mitigating interference. Across three RL benchmarks (MetaWorld, ManiSkill, CALVIN), NestedVLA outperforms the strongest model-merging baseline by 41 pp on average, matches per-task fine-tuning within 1 pp on ManiSkill, and substantially closes the gap on CALVIN, pointing toward a storage-efficient route to skill consolidation. Code is available at https://github.com/WanyuGroup/NeurIPS2026-NestedVLA.
Though movies about disruptive tech founders are nothing new, 2026 has been unusually stacked with features that take a much more critical look at how…
Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: https://libero-perm.github.io/.
Predicting how the world responds to an action requires more than what can be seen: robots must account for environmental factors that are neither directly observable nor explicitly specified, from physical properties such as friction and mass to human-defined environmental rules. We introduce T2-Z for test-time optimization of environment latents, which augments a robotic world model with a learnable environment latent to condition world predictions. This compact latent captures underlying environmental variation without supervision of what environmental factors exist or what values they take. During training, T2-Z alternates between two stages: a world-model optimization stage that fixes the latents and learns general action-conditioned dynamics across environments; and an environment-latent optimization stage that freezes the world model and optimizes the conditioning latents, allowing latent structure to emerge purely through world prediction. At test time, the world model remains frozen and a newly initialized environment latent is optimized from one or more test-time interactions, adapting the model to previously unseen environmental configurations. Across 7 simulated settings and 4 real-world robotic tasks, T2-Z reduces object prediction error metric from 15.20 to 7.00 and raises action success from 33.73% to 72.96%. Its emergent latents capture structured representations of individual and compounded factors across diverse visual scenes. Ablations further show that T2-Z can efficiently infer environment latents from as little as a single test-time interaction trajectory.
Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.
How can robots autonomously collect the contact-rich experience needed to learn dexterous manipulation? We present DSP: Dexterity from supervised play, a framework in which a robot learns a play policy from minutes of human play through behavior cloning, then deploys it autonomously to collect hours of interaction data to train a world model. During inference, the same play policy then guides model-predictive control (MPC) by proposing candidate action sequences for evaluation under the learned world model. To accelerate inference, we also introduce a method for distilling a closed-loop, goal-conditioned policy through self-play within the learned world model. We evaluate this framework on underactuated pushing and any-to-any in-hand pose reorientation with a multifingered hand, in simulation and real world. In real world experiment, our method outperforms hindsight behavior cloning by 69.6% in success rate and achieves comparable success to reinforcement learning with 490 times less interaction data. These results demonstrate that supervised play can autonomously collect interaction data, guide model-based planning, and enable policy learning without any task-specific demonstrations or sim-to-real transfer.
The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at https://github.com/Embodied-Minds-Lab/MPT.
Muse Spark Open, Meta's coding-optimized open-weight model, is now available in Amazon SageMaker JumpStart. Deploy it to a SageMaker AI endpoint in your own AWS account using SageMaker Studio or the SageMaker Python SDK, and run your first inference request.