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Tema

Robótica

452documentos

33últimos 7 días

arXiv AI Papers

Learning Force-Reactive Humanoid Loco-Manipulation

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.

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arXiv AI Papers

Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy

Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint commands directly, and harness with policy, in which it can also invoke a post-trained VLA or WAM policy for action execution. Under direct control, the agent achieves competitive overall performance relative to post-trained policies. It leads on short-horizon tasks and exhibits the least performance variation across generalization dimensions, whereas it underperforms post-trained policies on long-horizon tasks, tabletop manipulation, and high-precision contact-rich tasks. In the harness with policy, invoking a post-trained VLA or WAM combines the complementary strengths of both components, raising overall task success to the level of the strongest compared post-trained policies while substantially reducing token cost. However, performance remains below the per-task upper bound of the standalone components due to suboptimal policy invocation, fixed-instruction execution without subgoals, and grasp disruption when the agent resumes control. Overall, our study characterizes the capability boundary of a frontier MLLM agent and suggests directions for improving future agent harness design. Project page: https://internrobotics.github.io/EBench-Astra-Tech-Report/

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arXiv AI Papers

Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent

A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without any real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. We demonstrate that ZAP also generalizes to completely new objects, goals, strategies, and language by seating a test tube in a rack (and choosing a different hole in the rack when prompted), handing a test tube between arms mid-air, drawing an X on a tic-tac-toe board, and playing chess. These goals and types of manipulation don't appear in our training data. Furthermore, ZAP also transfers to an unseen embodiment. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.

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arXiv AI Papers

Multi-Objective Reinforcement Learning Using Routed Ensembles and Trajectory Attribution

Multi-objective reinforcement learning is a fundamental problem for modern AI, with applications spanning post-training, reasoning models, and robotic control. A central challenge is to learn policies that balance competing objectives, such as helpfulness versus honesty in safety and alignment, or speed versus energy in robotics. The optimal policy can vary sharply with objective-weighting combinations, and the extent of this variation depends crucially on the degree of conflict among objectives, making per-preference policy learning sample-inefficient. In this paper, we introduce objective-conflict coefficients and derive near-optimal regret bounds for online settings using this measure, thereby quantifying the impact of misalignment on learning efficiency. Then, we design routed ensemble policy learning, an algorithm that maintains a small set of basis policies and dynamically routes trajectories to the policy with the highest potential reward. Finally, we consider trajectory selection as another approach to mitigate objective conflict, and design a kernel surrogate trajectory attribution algorithm that estimates how feedback signals from a set of trajectories influence policy learning on other trajectories. The kernel can capture nonlinear interactions such as synergy and antagonism between trajectories. We evaluate our approach across diverse environments and benchmarks: routed ensembles improve average performance by 4.3% over baselines for online environments from Meta-World and MO-Gymnasium, and kernel surrogate attribution improves correlation with leave-one-out analysis over existing baselines by 50%. When applied to trajectory selection, kernel-based attribution yields a 27% improvement in reward over baseline attribution methods.

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arXiv AI Papers

TrySee: Modular Perception-Enhanced VLM Grounding for Closed-Loop Robot Task Planning in Specialized Domains

Vision Language Models (VLMs) have shown impressive capabilities in high-level reasoning and task planning for robots. However, specialized domains remain a challenge for VLMs' image interpretation and grounding abilities. We introduce TrySee, a modular closed-loop robot task planning pipeline integrating general-purpose VLM reasoning with domain-specific perception and established robotics components. The system consists of an inherently reactive cyclic planning pipeline, augmented with domain-specific modular vision preprocessing, to provide online grounding. Finally, a dynamic preprocessing selection mechanism contributes to the scalability of the pipeline. The system requires neither VLM fine-tuning nor end-to-end demonstrations and adapts through replaceable perception modules and motion planning. The approach is evaluated on planning tasks across 5 widely different domains, including a real-world robot disassembly task. The field tests in a brownfield environment demonstrate the approach's practicality in integrating VLM planning into specialized robotic systems with limited domain-specific training data.

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arXiv AI Papers

Real-Time Human Trajectory Prediction from RGB-D for Mobile Robots Using Bi-Mamba

Predicting the short-term future trajectory of a person from RGB-D cameras is a key capability for mobile robots navigating in dynamic and human populated environment. The key challenge to deploying learned predictors on real robots is the train-deploy pipeline gap. Training data are often prepared with an idealized, smoothed ground truth, whereas at inference, the model is fed noisy estimates from pose detectors and depth sensors. The model is therefore evaluated on an input distribution it never encountered during training. Most existing models rely on recurrent neural networks (RNNs) or transformers, which either struggle to capture short-term temporal dependencies or suffer from computational cost. We present TrajMamba, a lightweight, bidirectional state space model for short-term human trajectory prediction using an RGB-D camera. The model uses a single shared processing path for both training and deployment, aligning human pose extraction, depth back projection, and smoothing processes. It encodes a short window of persons's hip center velocities with stacked bidirectional Mamba blocks and decodes future velocities with a GRU head. On the ETH/UCY benchmark, TrajMamba reaches an average ADE of 0.29 m FDE of 0.51 m. With 262K parameters, it runs in real time on modest hardware and is deployed on a TIAGo robot with an onboard NVIDIA Jetson Orin.

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arXiv AI Papers

RobustRLlib: A Unified Library and Benchmark for Robust Reinforcement Learning Algorithms

Robust reinforcement learning (RL) is critical for reliable real-world deployment, where policies may fail under diverse shifts and disruptions. Existing robust RL algorithms offer a rich set of mechanisms and principles, yet two major barriers limit their broader potential: limited algorithm reusability and an unclear empirical capability boundary. We introduce RobustRLlib, an algorithm-centric library and benchmark that addresses both challenges. It integrates 17 representative robust online, offline, and safe RL algorithms under a unified interface for substantially improved reusability, together with an enhanced evaluation platform spanning diverse real-world shifts and advanced humanoid and vision-language-action tasks. Systematic evaluation over 273 perturbation configurations provides an up-to-date capability map of current robust RL algorithms, revealing where they remain effective and where substantial robustness gaps persist. As an open-source, user-friendly platform, RobustRLlib offers a reproducible and extensible codebase for applying existing methods to new problems and developing new robust RL algorithms.

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arXiv AI Papers

DexPort: A Hand-Held Skill Interface for Dexterous Hand Data Collection

Collecting high-quality demonstrations remains a central bottleneck for learning dexterous manipulation. Teleoperation records executable robot actions, but it requires a complete robot setup and places the burden of coordinating many finger joints on the operator. Human demonstrations are easier to collect, but their motions must be estimated and retargeted to the robot, and they do not directly provide robot actions. In this paper, we introduce DexPort, a portable data-collection interface for high-DoF robot hands. It uses the same hand hardware for collection and deployment, avoiding a hand embodiment gap, and records both commanded joint targets and measured joint states. Our key observation is that a small set of skills can support a wide range of dexterous tasks. During collection, the operator moves the hand-held interface to specify the robot wrist motion and selects or adjusts skills that coordinate the finger motion. This removes the need to control each joint independently while retaining behaviors such as precise grasping and in-hand manipulation. We collect demonstrations across several real-world tasks and in unstructured environments without a robot arm. We then use behavior cloning to train visuomotor policies directly on the recorded wrist motions and hand commands, without skill labels. We evaluate across 4 tasks: pick-and-place with diverse objects, screwing with in-hand tool use, drawer stowage which requires simultaneous grasp and pulling, and a bimanual scanning task. We collect over 2,500 demonstrations with our portable device, in both laboratory and in-the-wild settings. Across our tasks, we see an improvement from 11% to 64% when using recorded robot commands instead of states, and an improvement from 36% to 78% for task success when using in-the-wild data.

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arXiv AI Papers

If at First You Don't Succeed, Backtrack: Lightweight Recovery for Frozen VLAs

Vision-Language-Action (VLA) models perform well on robotic manipulation, yet remain brittle once their own actions carry them into states their training data barely covers. Recovering from such failures usually requires recovery demonstrations, policy retraining, or a separate model at inference time. We introduce Backtrack, a lightweight failure detection and recovery mechanism for frozen VLAs that needs none of these. A small failure prediction head, trained only on outcome-labeled rollouts of the frozen policy, reads the VLA's existing internal representations to estimate whether the current episode will fail. When the predicted failure probability exceeds a threshold, a controller pauses the policy, retraces the arm's recently achieved motion, and hands control back to the unchanged policy so it can retry from an earlier configuration. The head adds only 0.48-0.88% to the policy's parameter count. We evaluate Backtrack on LIBERO with three VLAs spanning two action-generation families: SmolVLA and π0.5, which use flow-matching action experts, and the autoregressive π0-FAST. On LIBERO-Long, the suite of long-horizon multi-step tasks and the one on which all three policies fail most often, Backtrack reduces each policy's failure rate by 19-48%, raising success by up to 7.4 percentage points; on the three shorter suites, where control success is already 85-99%, its effect is smaller. On MetaWorld, all twelve controller configurations tested with SmolVLA improve on the unassisted policy.

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arXiv AI Papers

When Human Corrections Travel: Safety in Federated VLA Adaptation

Vision-language-action (VLA) policies can adapt to local human intervention, while federated learning can combine distributed robot experience without pooling raw records. We examine their prospective intersection: sharing adaptations derived from diverse human corrections across tasks, environments, people, and robot embodiments. Corrections differ in modality, safety semantics(urgency, behavioral scope, etc.), and privacy sensitivity. A shared update that improves mean task success may suppress a rare safety intervention or produce an unsafe response on another robot. We argue for three requirements: preserve the context and uncertainty of multimodal corrections when deciding what to share; assess candidate updates in each receiving robot's closed loop before deployment; and evaluate leakage alongside retention of safety-critical evidence. Immediate, legible defensive behavior remains necessary during human interaction. We offer counterexamples and a falsifiable evaluation agenda, not experimental results.

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arXiv AI Papers

Regularised RL improves sim-to-real transfer

Regularised reinforcement learning (RL) has provable robustness guarantees that should ease the transfer of policies from simulation to robots, known as sim-to-real. Yet, weakly regularised algorithms like Proximal Policy Optimisation (PPO) remain the de facto choice in sim-to-real pipelines, while the practical benefits of regularisation for transfer remain poorly characterised. In this work, we study the sim-to-real performance of commonly used RL algorithms, with the aim of characterising the effects of regularisation on robotic performance. To that end, we derive Soft MellowMax Actor-Critic (SMM-AC), a novel regularised RL algorithm based on the soft mellowmax value function, which carries strong robustness guarantees. On MuJoCo continuous control benchmarks, SMM-AC is competitive with baselines like Soft Actor-Critic (SAC). On real robots, SMM-AC achieves higher return, while exhibiting greater robustness to perturbations in observations, the environment, and dynamics than baselines. Together, these results demonstrate that regularised RL improves real-world policy deployment through better robustness to the sim-to-real gap, and changing real-world conditions.

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arXiv AI Papers

Sensorimotor Alignment: A Platonic Proxy for Embodied Policy Success

Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment (S^2), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that S^2 correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. S^2 can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, S^2 offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With S^2, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.

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arXiv AI Papers

Inside-JEPA: From Prediction to Relational Grounding in Latent World Models

Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes improves relational AUROC by .065-.103 across ten settings with annotated boxes, by .081 on RH20T robot episodes with held-out tasks, and by .050-.061 across five relations using off-the-shelf detection and tracking. An inverse head on entity latents decodes actions more accurately but barely improves relational grounding; shuffled labels, two label-free objectives, and action labels on only 5% of the pairs also fail to ground the channels. Given an action, predicted relational changes approach the quality of observed future relations (AUROC .599 vs .621). For one-step relational goals, a supervised readout of the 16 channels ranks the correct action among the top five of 65 in 43% of cases, compared with 24% for prediction-only latents and 17% for a frequency prior.

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arXiv AI Papers

RaSFNet: Ray-aligned and Scan-aware Fusion Network for LiDAR Semantic Segmentation

LiDAR point cloud semantic segmentation is a fundamental component of 3D perception for autonomous driving and robotics. Projection-based methods map 3D point clouds into 2D representations for feature extraction using 2D networks. However, aggregating multiple points during projection can obscure geometric differences within each frustum, while local feature extraction limits the modeling of spatial relationships across scanning regions. Moreover, proximity in the projected representation does not necessarily imply proximity in 3D space, and interactions between point and projected features may mix features from different ranges, reducing semantic discriminability. To address these challenges, we propose the Ray-aligned and Scan-aware Fusion Network (RaSFNet), which incorporates point cloud geometry and LiDAR scanning characteristics into projection-based semantic segmentation. Specifically, the Ray-Aligned Geometric Distribution Encoding (RAGDE) module characterizes point distributions within each frustum using a ray-aligned coordinate system. To model spatial context, a Scan-Topology-Aware Mamba (STAM) block organizes frustum features according to the LiDAR azimuth sampling pattern and captures long-range dependencies across scanning regions. In addition, a Range-Constrained Point-Frustum Fusion (RCPFF) mechanism uses shared range information to guide feature exchange between point and frustum representations while maintaining spatial correspondence. RaSFNet achieves mIoU scores of 70.2% and 77.7% on the SemanticKITTI and nuScenes validation sets, respectively, indicating competitive segmentation performance compared with the evaluated methods.

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arXiv AI Papers

Memory before Goal: Role of Pre-History Memory for Humanoid Loco-Manipulation

Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We also contribute HuMeGo, a humanoid memory benchmark with six simulated and six real-world Unitree G1 tasks. Keeping the right frames rather than more frames, WholeBodyMem surpasses memoryless and uniform-memory baselines, raising its base policy's success from 29.1% to 72.6% in simulation and from 36.7% to 88.3% on the real robot, while also improving the standard SIMPLE tasks (70.2% to 86.9%).

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