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3009documentos

250últimos 7 días

arXiv AI Papers

Evolve Together, Fall into Place: How Social Scaffolding Shapes Self-Evolving Multi-Agent Systems

Recent work lets LLM agents evolve their own harness, up to the team itself. Yet in human groups, the same abilities achieve different outcomes under different social conditions. Borrowing the notion of scaffolding from developmental psychology, we investigate whether the social scaffolding of a self-evolving multi-agent system (MAS), namely its team composition and structure of interdependence (e.g., collaboration, conformity, or competition), shapes how the team evolves. We present AGORA (Agents Growing through Organization and Relational Arrangements), a framework that varies the two axes independently across three evolution mechanisms. Across web search, codebase understanding, and document QA, we find that (1) evolution alone rarely helps, while the right scaffolding surpasses a strong agent evolved alone by up to 25 points; (2) it does so by moving authority to the most capable member while the others step back; and (3) this member, having grown within the team, outperforms the same model alone. Designing a self-evolving MAS thus requires designing its social scaffolding, which shapes not only how its agents learn, but who gets to lead.

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arXiv AI Papers

Learning Perception to Action Rules through Reinforcement Learning for Theory-of-Mind Reasoning

In Theory-of-Mind (ToM) reasoning, large language models may correctly infer the agent's mental state but fail to use that inference when predicting or judging the agent's subsequent actions. In this work, we investigate whether explicitly connecting perception, belief, and action with rules improves ToM reasoning. We generate concise if--then rules that express relations between perception to action and use Group Relative Policy Optimization (GRPO) to train Qwen2.5 and Llama3 models across four ToM benchmarks. GRPO with rule generation outperforms prompting, supervised fine-tuning, and think reasoning. Moreover, rules generated by larger models (3B) provide transferable knowledge that improves downstream performance of GPT-4o-mini. These findings suggest that explicit rules help models bridge the reasoning gap in ToM and support knowledge transfer across models.

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arXiv AI Papers

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

Video world models aim to simulate complex environments with realistic appearance and dynamics. Maintaining consistency over long interactions requires tracking past actions and understanding how those actions affect the environment. Video world models can only generate partial observations of the entire world at a time. Remembering past observations alone may not be sufficient in every scenario, as they may no longer reflect the world after a sequence of actions. We introduce a paradigm that decouples a persistent, updatable abstract state from the visual state. The abstract state keeps track of the entities' changes as the world evolves, and is used to condition the visual state, which represents the current view. We propose StateCraft, a novel architecture that pairs a language model with a video diffusion model to evolve the dynamic world. We evaluate our approach on generative interfaces, which pose a substantial challenge because a single action may change parts of the state that are not currently visible. To support training and evaluation, we develop a data collection pipeline that produces informative, densely annotated trajectories at scale without human or agent supervision, together with a benchmark measuring generation quality, memory, and controllability. On this benchmark, our approach improves surpasses the state-of-the-art baselines. We demonstrate that StateCraft maintains high self-consistency and strong generation quality over long trajectories. Because the abstract state is explicit, it can be edited directly, and generation follows edits to states never observed in the data. Finally, a proof-of-concept 3D experiment, in which actions change the illumination of an unobserved room, shows that the paradigm can also be applied to spatial environments. Project page: https://insait-institute.github.io/StateCraft/.

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arXiv AI Papers

PRISMATIC : Prescription Risk Inspection System for Multi-Agent Treatment Interaction in Clinical Decision-Making

Medical prescribing errors for multimorbid patients, who require complex drug regimens, are a major patient safety concern. These errors often stem from fragmented decision-making across medical specialties, a critical coordination failure that leads to adverse drug events and rehospitalizations. To address this coordination challenge, we introduce PRISMATIC, a multi-agent architecture where specialized agents, each representing a workflow role, collaboratively generate and refine treatment plans. Operating on a blackboard architecture, the system first structures patient information from clinical notes, then iteratively develops safe, rational, and interpretable drug regimens. The agents' collaboration is governed by two novel adaptive coordination mechanisms: (1) Dynamic Self-Updating Weight Adjustment (DSWA), a long-term mechanism that adjusts the influence weights of agents based on historical case outcomes, enabling the system to adapt and trust more reliable specialists over time. (2) Discrepancy Feedback Precise Calibration (DFPC), a short-term mechanism where agents provide iterative feedback to resolve disagreements and eliminate prescription conflicts for the current patient. Experiments on patient records from the MIMIC-IV database show that PRISMATIC significantly reduces drug conflicts, improves prescription coverage, and enhances treatment consistency compared to strong LLM baselines. Our work demonstrates that structuring clinical co-treatment as a multi-agent coordination problem offers a promising path toward safer and more coherent multidisease management.

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arXiv AI Papers

CAST: History-Adaptive Spectral Clipping for LLM Pretraining

Soft spectral clipping (SSC) reduces gradient singular values, but its effect depends on the gradient scale and clipping threshold. We introduce CAST (Clipping with Adaptive Scales and Thresholds), a history-adaptive extension of SSC. AdamW's previous second moment sets row and column scales. An exponential moving average of the clipped output's estimated spectral norm sets each matrix's threshold. CAST restores the original coordinates before the AdamW update. We train a mixture-of-experts (MoE) model with 19.08B total parameters for 83.89B tokens. CAST achieves lower training and mean validation losses than nine gradient-processing baselines, with the fewest relative gradient spikes. It reaches the best baseline's final smoothed training loss in 7.2\% fewer steps.

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arXiv AI Papers

Qwen-MT-Lumen at WMT2026: Instruction-Specialized Translation via Quality-Aware Training and On-Policy Distillation

We present Lumen, The open-source model is available at, our submission to the WMT 2026 General Machine Translation Shared Task. We focus on instruction-specialized translation, where systems must produce accurate translations while satisfying fine-grained requirements on style, terminology, and structured output. Lumen follows a four-stage pipeline. First, continued pre-training and supervised fine-tuning jointly strengthen multilingual translation competence and the ability to follow translation-specific instructions, such as terminology, style, and format constraints. Second, we extend the originally offline M^{2}PO preference-optimization framework into an online preference-optimization stage: the current policy samples candidate translations, an LLM judge assigns continuous direct-assessment scores, and the resulting multi-pair preferences are used to update the model. Third, on-policy distillation transfers stronger translation-instruction-following behavior from a larger teacher model to the Qwen3-14B student, improving translation-instruction adherence while retaining a 14B primary translation backbone. Finally, structure-aware inference and postprocessing preserve required formats, while selective repair addresses clear structural or decoding failures before submission. We participate in 23 translation directions. Under an absolute 1--5 LLM-judge rubric that evaluates translation-instruction following and translation quality separately, Lumen reaches an overall mean score of 4.60. Despite using a 14B translation backbone, it achieves performance comparable to leading proprietary systems in both translation quality and translation-instruction following.

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arXiv AI Papers

ProtModernBERT: Compute-Efficient Protein Language Modeling

Large protein language models provide a powerful framework for learning sequence-function relationships and guiding experimental design. However, architectural improvements are underexplored, especially in low-compute regimes of relevance for resource-constrained research laboratories. We show that the training cost for encoder-only transformer architectures can be reduced by leveraging modern architectural refinements, offering an encouraging performance / compute-efficiency trade-off. We introduce ProtModernBERT, a modernized BERT-style model pre-trained on amino acid sequences, and compare it with ProtBert, Amplify, and ESM2 across a set of supervised structural tasks -encompassing secondary structure prediction, disorder prediction, and subcellular localization- and ProteinGym's zero-shot functional benchmark. We find that ProtModernBERT matches or closely tracks the performance of Amplify-120M and ProtBert with up to 80-90\% reduction in pre-training FLOPs, and narrows the gap to ESM2 when controlling for pre-training. Our analysis using a cluster-based validation protocol for hyperparameter selection and randomly initialized models disentangles the contributions of architecture and data, showing that modern components provide stronger inductive biases that are more consequential than parameter count in low-compute regimes.

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NVIDIA AI Blog

From Enterprise to Earthshot: UK’s Ecosystem Moves From Ambition to Application With NVIDIA

Across industries, the U.K. is putting the full stack to work — and the scale of deployment is growing fast, from enterprises transforming their businesses to startups solving some of the planet’s hardest problems. NVIDIA is putting that principle into practice, including through a five-year, $250 million compute commitment to strengthen the U.K.’s agentic safety […]

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The Design Space of Tri-Modal Masked Diffusion Models

Discrete diffusion models have emerged as strong alternatives to autoregressive language models, with recent work initializing and finetuning a base unimodal model for bi-modal generation. Diverging from previous approaches, we introduce the first tri-modal Masked Diffusion Models (MDM) pretrained from scratch on text, image-text, and audio-text data. We systematically analyze multimodal scaling laws, modality mixing ratios, noise schedules, batch-size effects…

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arXiv AI Papers

ChunkAct: Action Chunking for Agentic Robotics

Agentic robotics places a large language model (LLM) agent in the robot control loop, where it composes perception, motion, and vision-language-action (VLA) tools under the guidance of a memory and thereby generalizes to new tasks without retraining. This generality comes at a steep price in efficiency. Every primitive requires a round of LLM reasoning over the full interaction history, so the cost of an episode grows with the number of primitives. We find this reasoning largely redundant: once a sub-goal is chosen, its primitives follow a routine already prescribed by memory. We present ChunkAct, which introduces action chunking to agentic robotics. Online, a single call launches a chunk of chained primitives, which executes autonomously and returns control only upon failure. Offline, ChunkAct compiles the memory into these chunks, so execution is memory-free at test time and the planner is reserved for decisions that require reasoning. LLM computation therefore scales with the number of decisions rather than the number of primitives. On LIBERO-Pro, ChunkAct improves task success by 5.0 points over the state of the art in agentic robotics while requiring 2.9x fewer LLM calls, 4.4x fewer input tokens, and 2.3x fewer output tokens.

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arXiv AI Papers

Hybrid Reasoning Agents

How can we build an agent that thinks beyond human language, yet still acts through it in the external environment? Modern LLM agents still reason and interact through text, while latent reasoning offers an efficient internal medium but lacks native tool access and reasoning transparency. We bridge these two directions with Hybrid Reasoning Agents (HybridAgents), which dynamically navigate between latent reasoning and text-based interaction throughout a unified generation process. Architecturally, a lightweight HybridLink enables seamless transitions between text and latent modes, while the agent's continuous working memory preserves lossless hybrid context across multiple turns. These designs preserve tool-integrated agentic capabilities while making latent thoughts directly inspectable. Building on this architecture, we further develop dedicated post-training algorithms for hybrid reasoning: HybridSFT stabilizes tool-integrated hybrid generation by teaching the backbone to coordinate with HybridLink, then HybridRL scales reasoning by learning when to think in latent space and when to act through text. We evaluate HybridAgent at 3 model scales across 11 benchmarks covering mathematics, science, medicine, search, and agentic reasoning. Compared with frontier LLM Agents and agentic frameworks spanning both text-based and latent methods, HybridAgent consistently improves performance by 10.4%, while delivering 35.5%-54.7% token reduction, 1.8x-2.6x faster inference, and 2.7x-3.7x cost savings. Code and data are available at https://github.com/togethercomputer/HybridAgent.

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arXiv AI Papers

MFG: Multi-turn Feedback Guided Molecular Optimization

Multi-objective molecular optimization is a critical process in drug discovery that aims to modify a given molecule to simultaneously improve multiple properties while maintaining a similar overall structure. This process often requires iterative modifications guided by computational or experimental feedback. Recent large language model (LLM)-based methods have begun to explore this iterative approach; however, these methods are not explicitly trained to leverage such feedback, while existing approaches primarily focus on single-turn molecular optimization. To address this gap, we introduce Multi-turn Feedback Guided (MFG) molecular optimization, a reinforcement learning framework that trains an LLM to progressively optimize molecules using feedback from previous turns. MFG introduces a feedback vector capturing both property improvements and source molecule similarity, alongside a feedback-aligned reward function that promotes progressive improvement across turns. We apply MFG over GeLLM^{3}O, a state-of-the-art LLM model for multi-objective molecular optimization, evaluate GeLLM^{3}O-MFG on ten multi-objective molecular optimization tasks. The results demonstrate that GeLLM^{3}O-MFG achieves the highest average similarity-constrained success rate (81.50%), outperforming the base model GeLLM^{3}O (70.81%).

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arXiv AI Papers

OmniCompass: A Holistic Benchmark for Omni-Modal Video Grounding and Understanding

With the rapid development of multimodal large language models (MLLMs), evaluating their video understanding capabilities has become increasingly important. Existing video understanding benchmarks cover only part of the evaluation dimensions, limiting systematic diagnosis of omni-modal video understanding. We introduce OmniCompass, a holistic benchmark for omni-modal video grounding and understanding. OmniCompass defines two evaluation tracks: OmniCompass-VL assesses vision-language models on tasks requiring visual evidence, while OmniCompass-AV assesses omni-modal models on tasks requiring joint audio-visual evidence. Each track includes three complementary tasks: temporal grounding (TG), spatial grounding (SG), and question answering (QA), assessing when a referenced target appears, where it is, and what happens. QA covers five perception and three reasoning categories in OmniCompass-VL, and three perception and two reasoning categories in OmniCompass-AV. OmniCompass-VL contains 820 videos and 2,460 instances across domains and three duration types: short, medium, and long. A narrative- and audio-rich subset forms OmniCompass-AV with 240 videos and 720 instances. Each instance is evaluated under two paired settings: text-only and text+image, specifying the same target through text and visual-language guidance. All instances are manually annotated with multi-round quality verification. Evaluations of 50 MLLMs show that open-source models still lag behind proprietary counterparts, particularly in audio-visual understanding. Precise temporal and spatial grounding remains challenging even for leading models, and their predictions still exhibit inconsistencies across the paired target specifications.

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arXiv AI Papers

Read the Room Before Your Model Generates

Large language models (LLMs) generally rely on sampling temperature to regulate the amount of randomness in their outputs. Mainstream methods for selecting temperature typically involve fixed, heuristic global settings and context or token-level calibration, rather than a geometrically interpretable representation of the communicative scenario. In this work, we introduce a simple and interpretable temperature selection framework, the Scenario-Actor, which adapts decoding to the inferred situational characteristics. Scenario-Actor extracts scenario-relevant structures from Transformer hidden states and determines the temperature from scenario embedding, a structured geometric representation of the communicative setting. Empirical results show that on Llama-3.1-8B-Instruct, Scenario-Actor achieves strong goal-completion performance in interactive social scenarios, significant gains on open-ended instruction following, and competitive performance on multi-turn conversation compared to multiple baselines.

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arXiv AI Papers

Back-Translation Still Matters: Leveraging Monolingual Data for Low-Resource Machine Translation with LLMs

Pre-trained Large Language Model (LLMs) are effective on many tasks in zero-shot and few-shot settings. For machine translation of low-resource languages, the obvious options are few-shot prompting and fine-tuning on a small parallel set. We ask: what if moderate amounts of low-resource monolingual data are also available? We argue that, rather than continued pretraining, a more effective use of this data is the pre-LLM era technique of back-translation (BT). The current fine-tuned LLM translates monolingual sentences in each language, and the resulting pairs train it in the reverse direction. Updates on the parallel set are interleaved for stable learning. With 1K parallel pairs on Odia and Swahili, BT beats continued pretraining into the low-resource language by 7.7 to 16.4 XCOMET-XXL points in domain. With beam-decoded intermediate translations, it also beats a model with 10 time more parallel data. In-context examples retrieved from the parallel data further improve BT. We also analyze the source, quality and amount of monolingual text. Across five low-resource languages, with Hindi as a high-resource control, and two 3B backbones, BT improves translation into the low-resource language by 16 to 173% XCOMET-XXL over parallel-only fine-tuning. Blind human evaluation on Odia and Sanskrit agrees with the automatic metrics.

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arXiv AI Papers

Depth Memory

Residual connections propagate information through a network by additively accumulating layer outputs. Recently proposed alternatives, such as Manifold-Constrained Hyper-Connections (mHC) and Attention Residuals (AttnRes), instead use more expressive depth aggregation mechanisms that improve language modeling performance at scale. In this work, we consider the mixing of representations over depth as a problem of storing and retrieving information across layers. Formalizing this perspective, we introduce Depth Memory (DM), a unified framework that describes the standard pre-layer-norm (PreLN) transformer, mHC, and AttnRes in terms of streams that carry representations through the network. One such stream, for example, could be an explicit memory stream that is queried to enrich the input to every layer, and whose output is subsequently written back into the memory for use by later layers. For AttnRes, this memory stream is a growing cache of explicit layer representations. For mHC, it is an expanded residual stream. Building on this view, we propose Linear Depth Memory (LDM), which formulates information retrieval across depth as a regression problem solved using recursive least squares. The resulting architecture propagates three streams across depth: the standard residual stream, a linear associative memory stream, and an inverse covariance stream. For high-throughput training and inference, we propose a hardware-aware implementation of LDM that reduces peak activation memory and memory traffic. LDM consistently achieves the lowest perplexities among PreLN, mHC and AttnRes baselines at the 400M and 1.5B parameter scales, alongside competitive zero-shot accuracy.

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arXiv AI Papers

SkillScaffold: Scaffolding Agentic Reinforcement Learning with Policy-Adaptive Skill Credit Assignment and Selective Injection

Agentic reinforcement learning (RL) enables large language models (LLMs) to learn from multi-turn interactions with verifiable outcomes. Textual skills can improve exploration by distilling prior interactions into reusable guidance. However, existing skill-based RL approaches often either assume skill injection is beneficial or rely on indirect feedback or rollout-intensive evaluation to assess its utility. Our pilot studies show that rollout-based utility estimation for skill credit assignment is costly and unstable under limited sampling, while skill benefits vary across candidates and depend on the current policy's competence on each query. To address these challenges, we introduce SkillScaffold, a policy-adaptive training scaffold that combines low-cost skill-utility estimation with selective skill injection. By reusing outcome-verified training trajectories, SkillScaffold generates candidate skills and estimates their utility through outcome-aware likelihood comparisons, without candidate-specific environment rollouts. The resulting utility guides whether and which skill to inject, retaining skill-free execution when no candidate is estimated to help. Joint training enables the Generator to produce skills tailored to the evolving Executor. Scaffolded RL encourages skill internalization for skill-free inference. Experiments on ALFWorld, WebShop, ScienceWorld, and τ^2-Bench demonstrate gains over strong agentic-RL and skill-based RL baselines across both short- and long-horizon tasks. Ablations and further analyses support the importance of utility-based selection and abstention. Our code is available at https://github.com/Vaidurya00/SkillScaffold.

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arXiv AI Papers

SEAR: Self-Evolving Agentic Robotics

Frontier language-model agents can now improve robots on their own: they write control code, test it, and keep what works as skills and memories for the next task. We introduce SEAR (Self-Evolving Agentic Robotics), a framework and benchmark built around two questions. Is the agent really learning, or just trying more often? And does what it learns still help on new tasks, in a new simulator, and on a real robot? The framework runs an agent in three modes: it writes code that becomes the policy (code-as-policy), acts live in the control loop (agent-as-policy), or works as a researcher that fine-tunes a vision-language-action model (auto-research). The benchmark adds controls that separate retained experience from repeated attempts, familiar tasks, privileged simulator state, larger budgets, and luck. Across seven frontier language models, 330 simulated and five physical tasks, and over four years of agent runtime, we highlight three findings. First, the learning curve of a robotic agent depends both on the overall time budget and the task difficulty relative to model capability. Harder tasks make longer sessions worthwhile; on easier tasks, re-rolling short attempts does just as well. Second, control code and shared routines transfer across tasks and simulators, while task-specific solutions do not. On a real robot, we observe a performance gap between agent-designed practice and novel human-designed scenes. Third, different models evolve more effectively in different ways. Some do best acting live, others writing code first. And a text-only model keeps pace with a comparable multimodal one: perception helps with error assessment, but agentic reasoning and tool use can matter more. We release the benchmark and codebase to support future research.

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