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Imagen y video

1853documentos

154últimos 7 días

arXiv AI Papers

Does Physics Live in the Activations? Localizing Physical Quantities in Video Diffusion Models

Video generation models produce strikingly realistic sequences and are increasingly proposed as world models, yet recent benchmarks reveal pronounced deficits in their physical reasoning. This raises the question of whether these models internalize physical principles or merely reproduce familiar motion patterns. We address this by probing internal representations of video Diffusion Transformers (DiTs) for simulator-derived ground-truth physical quantities spanning kinematic motion and rigid-body dynamics under gravity and contact. We find that these quantities are linearly decodable with high accuracy early in the denoising process, substantially outperforming a baseline decoded directly from the model's own noised latents, indicating that the relevant physical information is actively constructed during denoising rather than already present in the input. Additionally, we show that activations at on-object tokens carry the relevant physical information and that quantities defined over multiple frames are readable from single latent frames. Hence, information is sharply localized within the token sequence and is computed globally but stored locally. The probes further show partial extrapolation, transferring to scene variations and object configurations outside their training regime, so what they read is not simply a correlate of the scenes they were fit on. When fitted directly in the full-resolution activation space, the probing directions can serve as steering vectors to change the model's output.

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Cloudflare/clef

New image-text-to-text model. Tags: qwen3_5, image-text-to-text, clef, cloudflare, systemone, qwen3.8, post-train, image-text-to-typed-output

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arXiv AI Papers

Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents

Building reliable robot capabilities across diverse tasks requires substantial human effort to develop and maintain skills, design rewards, and integrate perception with control. We present Reconstruct, Practice, Go Real (RPG), a framework for autonomous improvement of robot execution systems without updating model weights. RPG identifies manipulation capabilities in an offline dataset and constructs related practice tasks in simulation. During practice, RPG uses execution feedback, privileged simulator state, and available dataset videos to diagnose failures. It develops new reusable symbolic skills, refines existing skills, and revises the system prompt based on these diagnoses. Cross-task evaluation tests individual candidate changes and merged revisions before they are retained for reuse. At test time, a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, RPG improves task success from 28.6% after the first practice round to 95.0% after 15 rounds, outperforming all evaluated baselines, including ASPIRE (75.5%) and CaP-Agent0 powered by GPT-6 Astra Pro (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, with ten trials on each of three tasks. Project Website: https://rpg-robot.github.io/

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arXiv AI Papers

Embedding Prediction Helps Image Generation

In diffusion transformers, a class label or a text prompt is embedded once, and the same condition is reused at every denoising step. We ask whether predicted embeddings can serve as this condition instead. Next-Embedding Predictive Autoregression (NEPA) trains a Transformer to predict the next continuous embedding in a sequence. In generation, the clean image follows the noisy image, so its embeddings are the next embeddings after the condition and the noisy image. We train a NEPA model to predict them all at once with Multi-Embedding Prediction, and in Embedding Conditioned Generation, a DiT generator is conditioned on these predictions, recomputed at every denoising step, so the conditioning signal adapts to the current noisy state. Experiments on class-conditional ImageNet 256256 study the condition of the generator, the design of Multi-Embedding Prediction, and the scaling of both models. The NEPA model adds a second network to every sampling step; with it, and combined with REPA, our final model, NEPA-DiT-XL, reaches an FID of 1.32 using about a third of the training compute of REPA.

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arXiv AI Papers

Hierarchical Continuous Diffusion Language Models

Discrete diffusion language models offer a compelling alternative to autoregressive generation for tasks demanding bidirectional reasoning and global constraint satisfaction. Yet they share a structural bottleneck: when decoding in parallel, each token is sampled independently from its marginal, severing the statistical dependencies among the tokens decoded together. Continuous diffusion language models avoid this by denoising a shared continuous state, but their denoiser sees only that state, so nothing ties it to a valid token configuration until it is finally decoded. To address this, we propose Hierarchical Continuous Diffusion Language Models (HC-DLM), which couple discrete token generation with a continuous latent trajectory in a single, principled denoising process, whose training objective is derived from a variational bound on the token likelihood. In contrast to recent methods that attach continuous context to a self-contained discrete chain, HC-DLM makes the latent the only persistent generative state: tokens are read out from it at every step and feed back as a scaffold for the next latent update. On structured reasoning (Sudoku), mathematical planning (Countdown) and language modeling (LM1B), HC-DLM improves over discrete and continuous diffusion baselines at matched model size, in puzzle accuracy on Sudoku and Countdown and in generative perplexity on LM1B. Project page: https://hc-dlm.github.io/.

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arXiv AI Papers

DMAD: Distribution Matching as Adversarial Distillation for Fast Visual Generation

Distribution Matching Distillation (DMD) trains a few-step student from the difference between separately estimated target and student scores, so it must keep an auxiliary diffusion model fitted to the student's evolving distribution at extra memory and computation cost. We introduce DMAD, Distribution Matching as Adversarial Distillation, which recasts distribution matching as classification and learns the required log-density ratios directly. Two discriminator heads on a shared backbone distinguish real data and teacher samples from the student's, and linear losses on their logits train the student without auxiliary score fitting. We prove that at the discriminator optimum these losses recover the distribution-matching gradient underlying DMD, through the classical identity linking discriminator logits to log-density ratios. We further introduce gap-based reweighting, which adapts teacher supervision across noise levels from the real-data head's empirical logit gap between real and teacher samples. DMAD reaches a Fréchet Inception Distance (FID) of 1.04 with one-step generation on ImageNet-64x64, 14.47 with four-step SDXL on COCO-10K, and a VBench total score of 85.15 with four-step Wan2.1-T2V-14B, the best values among the compared few-step methods and the multi-step teachers. On MiniMax-H3-33B, our four-step student achieves overall human preference rates of 79.1% over DMD2 and 84.6% over rCM for joint audio-video generation, excluding ties. Our code, models and demos are available at https://yzmblog.github.io/projects/DMAD.

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arXiv AI Papers

SoftServe: A Scalable Quasi-Newton Method for Deep Learning

Quasi-Newton (QN) methods have long been among the most effective methods for large-scale unconstrained convex optimization. Two obstacles have limited their use in deep learning: non-convexity and enormous parameter sizes. We introduce SoftServe, a family of QN methods designed to overcome these obstacles without line searches or ad hoc curvature corrections. SoftServe derives positivedefinite curvature estimates from the variational objective of Berglund et al. (2025), even in the presence of negative curvature. We develop diagonal and Kroneckerfactored variants that preserve positive definiteness by construction and scale to massive neural networks. Finally, SoftServe relies on the stable coupled Newton-Schulz iteration for the required matrix operations, replacing costly matrix decompositions with GPU-friendly matrix multiplications. SoftServe excels on problems that are severely ill-conditioned, including tasks such as recurrent networks, deep autoencoders, physics-informed neural networks, and a 136M-parameter physics-informed diffusion model, often achieving lower losses than established baselines including Adam, Muon, and SOAP.

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arXiv AI Papers

Generative Cinematographer: Composing Camera and Object Motion in 3D

Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.

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arXiv AI Papers

MIRTO: a registration-gated, multiverse-tested evaluation protocol for unsupervised anomaly segmentation in brain MRI

Unsupervised anomaly detection (UAD) methods for brain MRI are ranked by a single score, yet that score rests on choices that are rarely reported: how each anomaly map is aligned with the reference, how and on which data the threshold is set, and which false-positive budget, metric, aggregation and lesion definition are used. We present MIRTO, an evaluation protocol that makes these choices explicit and measures their effect. It gates the geometry of every comparison with a registration check and label-free diagnostics of known power, sets thresholds on validation data alone and reports the false-positive volume actually realised on test, repeats each comparison over 15,552 defensible evaluation pipelines, and attaches paired subject-bootstrap intervals with multiplicity control. Applied to four UAD methods trained on the same healthy data and tested on 312 BraTS 2020 subjects, MIRTO showed that an axis-order mismatch between stored maps and the reference lowered a diffusion model's voxel AUROC from 0.873 to 0.583 whilst barely moving its slice-level AUROC. Within each metric, the method explained at least 0.95 of the variance in voxel AUROC and AUPRC and 0.77 in Dice, but only 0.14 in lesion sensitivity, where the lesion definition and hit criterion dominated. A Dice advantage that was significant at validation thresholds vanished at equal realised false-positive burden, and an exact identity attributes it to threshold transfer. A training-free change to REFLECT's latent aggregation raised Dice at equal burden by 0.052. Nine hypotheses were tested against explicit criteria; because the same cohort served to develop the protocol, all inference is exploratory.

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arXiv AI Papers

Sample complexity bounds for categorical Markov random fields via Discrete Diffusions

Many applications in statistics, economics, and physics require sampling from high-dimensional categorical distributions with local dependence structures. Examples include finite memory language models, Ising and Potts systems in statistical physics and protein folding, etc. In modern machine learning, discrete diffusions have emerged as a flexible approach for sampling such data, with strong empirical performance. Motivated by this, we develop learning methods with end-to-end sample complexity bounds for discrete diffusion with uniform noising under local dependence, which we model through low order Markov random fields (MRFs). Our main technical insight is a new pinning decomposition of the discrete score. It shows that unlike in continuous diffusions, the score decomposes into components where the dependence on time separates multiplicatively from the dependence on the target. Building on this decomposition, we propose a weight-sharing neural score learner and combine it with τ-leaping to obtain an end-to-end sampling procedure. Rather than treating score-learning error as a black-box input, as is common in existing sampling analyses, we study the score learning error from finite data and derive optimal sampling guarantees with explicit dependence on the vocabulary size, the interaction order of the MRF, and the sample size. Moreover, our strategy trains a single score network across uniform noise levels while leaving the sampling discretization to be chosen at inference-time. This allows the same trained model to trade accuracy for computational cost as inference-time budgets vary. Numerical experiments on Potts, Ising, and tree-structured models show that weight-sharing score networks outperform fully connected ones for sampling long sequences.

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arXiv AI Papers

Where-OPD: Spatially Guided On-Policy Self-Distillation of MLLMs with Synthetic Scenes

On-policy self-distillation has recently emerged as an effective approach for improving language-model reasoning by supervising students with a frozen or EMA version of themselves that receives privileged information. Its application to multimodal large language models (MLLMs), however, remains largely unexplored. Recent approaches use privileged visual information, such as image crops corresponding to a question, to improve fine-grained perception, but their gains are confined to tasks that benefit from such visual zooming and require either human-annotated grounding data or external teacher models. We introduce a different form of on-policy self-distillation for MLLMs that provides the teacher with textual, spatially grounded guidance identifying the visual elements relevant to a query. We use procedurally generated scenes with automatically available object identities and spatial coordinates, enabling scalable and annotation-free post-training. The teacher uses this spatial guidance to locate and integrate evidence from multiple relevant image regions, while the student learns to reproduce the resulting behavior from the image and question alone. Our approach consistently improves performance on counting, document and chart understanding benchmarks across multiple models. Importantly, although post-training uses only synthetic scenes, the resulting improvements transfer to real-world perception benchmarks, yielding a 3.23-point gain in average performance across CVBench, V*, ZoomBench, BLINK, HR-Bench, and MME-RealWorld. These results show that spatially grounded privileged information can induce broader perceptual capabilities through on-policy self-distillation, enabling substantial synthetic-to-real transfer beyond the task and data distribution used for post-training. Project page: https://github.com/sirkosophia/Where-OPD

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arXiv AI Papers

GeoLatent: Geometry-Guided Latent Structuring with Routed Optimization for 3D Reasoning

Despite progress in vision-language models, 3D spatial reasoning from 2D images remains challenging. Text-based methods describe intermediate geometry with discrete tokens, limiting fidelity for continuous spatial relations. Continuous latents offer richer representations, but a single latent type does not explicitly separate the cues needed across spatial tasks. Decomposed spatial latents address this by representing position, direction, and global geometry separately under geometric supervision. Yet the geometry representation can still collapse toward one dominant direction, and unrestricted attention can leave the latents underused during answer learning. We introduce GeoLatent, combining Common--Residual Geometry Alignment (CR-GEO) with routed optimization to structure the geometry states while promoting latent-mediated answer learning. CR-GEO separates shared from residual teacher geometry; routed optimization jointly trains geometry and language, temporarily directs visual answer learning through the latents, and restores full attention with geometry supervision. In controlled comparisons, CR-GEO raises geometry effective rank from 1.00 to 3.87, while blocking latent readout at the bottleneck lowers direction accuracy from 89.1% to 25.8% on 128 fixed questions. After recovery, the differentiated geometry representation and latent-mediated visual route remain available alongside direct image access. GeoLatent achieves 73.0% on SPAR-Bench and 72.1% on SPBench, outperforming previously reported methods on both.

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arXiv AI Papers

Wasserstein Gradient Flows and Forward-Only Diffusion Are Not Enough for Multimodal Sampling

There has been a proliferation of sampling algorithms based on Wasserstein gradient flows (WGF) and forward-only diffusion processes (FODP), often accompanied by theoretical guarantees of exponentially fast convergence to the target distribution. These guarantees are frequently interpreted as evidence that such methods can efficiently sample complex multimodal distributions, often supported by empirical results. In this work, we argue that this interpretation is fundamentally misleading. By invoking the Jordan-Kinderlehrer-Otto (JKO) scheme and Otto calculus, we establish that the canonical WGF sampling dynamics and overdamped forward diffusion share the same density evolution and therefore inherit the same metastability and slow-mixing phenomena long understood in nonequilibrium statistical physics. We analyze this family of samplers using two complementary tools -- spectral analysis and mean first-passage time (MFPT) analysis -- and show that well-separated multimodality can induce exponentially long mixing times associated with small spectral gaps and rare inter-mode transitions. For the commonly adopted log-linear annealing schedule studied here, we find that introducing intermediate distributions does not remove the exponential scaling of the total transport time. The limitation is structural rather than implementation-specific: purely local, gradient-driven transport mechanisms can require exponentially long times to transport probability mass across well-separated modes. We argue that this represents a fundamental limitation of WGF- and FODP-based sampling in their standard forms, and motivates future development of fundamentally nonlocal mechanisms for efficient multimodal sampling.

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arXiv AI Papers

LLM2Jev: LLMs Are Already Jev-Style Decision Models -- When and How to Fine-Tune Them

Jev-style decision models return categorical probability distributions over predefined options without generating free-form text, enabling software systems to act on their outputs directly. In this work, we investigate the extent to which general-purpose LLMs already possess this capability out of the box, and when fine-tuning is actually necessary. We present LLM2Jev, an architecture-preserving framework that extracts calibrated decisions directly from next-token probabilities over bracketed numeric identifiers. LLM2Jev provides both a training-free inference recipe and a fine-tuning objective that optimizes candidate selection via a tree-factorized listwise loss while anchoring auxiliary predictions to the base model using KL divergence penalties. Evaluating on Qwen3.5-4B and Qwen3-0.6B, we find that modern LLMs are inherently effective decision models: without training, the 4B model matches community Jev-style models built on the same backbone, outperforms letter-logit readouts, supports arbitrary option counts, and natively handles multimodal decisions over images. Fine-tuning provides targeted rather than universal benefits -- substantially improving weaker models and specific tasks (such as many-option intent routing), but offering diminishing returns for strong backbones. Crucially, our KL anchors prevent behavioral degradation in conversational text generation, with LoRA delivering the strongest performance on capable models.

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arXiv AI Papers

PyPottery: an AI-powered end-to-end suite for pottery processing and publication

The study of ceramic materials constitutes a cornerstone of archaeological research, yet the post-production workflow for pottery documentation remains labor-intensive and creates significant publication bottlenecks. This paper presents PyPottery, an open-source, AI-powered suite designed to semi-automate the complete ceramic documentation pipeline. The suite comprises four integrated modules: PyPotteryScan for automated image extraction and handwriting recognition; PyPotteryInk for automatic inking of pencil drawings; PyPotteryTrace for semantically-aware vectorization; and PyPotteryLayout for automated layout generation. Evaluated on 50 hand-drawn sheets containing 240 pottery drawings from the Terramara di Montale (Italy), the framework achieved substantial time savings confirmed by usability study participants, who reported a median perceived speedup of 40over traditional workflows (range: 17.5--120). These results highlight the potential of AI-assisted tools in archaeological documentation, while the paper addresses the strategic redistribution of cognitive labor toward augmentation rather than automation.

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