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1837documentos

140últimos 7 días

arXiv AI Papers

Through a PRISM, Clearly: Step-Sequence Reasoning for Mistake Recognition in Procedural Videos

Procedural mistake recognition requires identifying deviations from valid multi-step activities. We study post-completion recognition from videos with benchmark-provided step boundaries. We introduce PRISM (Procedural mistake Recognition via Interpretable Semantic Modeling), which grounds video segments in language and maps their descriptions to procedural states using a lightweight hidden Markov model trained on correct executions. Reference alignment and semantic checks identify errors in step content and order. To support evaluation across heterogeneous benchmarks, we map dataset-specific annotations to four edit-based error types: insertion, deletion, substitution, and transposition. Across three benchmarks, we compare gold and VLM-generated descriptions in raw, semantic-role, and action-object forms. Decoder controls show consistent gains from the trained local decoder over nearest-candidate matching, with additional, dataset-dependent benefits from sequence decoding. Semantic role labeling improves Any-F1 in all six matched grounded comparisons, although the gains vary across datasets and do not translate into uniform improvements under separate configuration selection. These results establish language grounding as an effective interface for explicit procedural mistake reasoning and characterize the contributions of representation and decoding.

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arXiv AI Papers

DRAFT: Decoding and Reconstructing 3D Room Layouts from fMRI and Camera Trajectories

While functional magnetic resonance imaging (fMRI) decoders reconstruct images and 3D objects, recovering the metric geometry of rooms from a moving viewpoint remains an open challenge. We introduce, to our knowledge for the first time, the task of reconstructing 3D layouts of held-out scenes using only the known camera trajectories and the fMRI signals of participants watching indoor walkthroughs, without any visual frames. The task is hard because of the temporal mismatch between rapid visual changes and blurred fMRI signals. Our method, DRAFT (Decoding and Reconstructing 3D room lAyouts from fMRI and Trajectories), extracts a compact layout representation from the early visual cortex and fuses this neural code with the geometric free space derived from camera motion. To evaluate it, we propose layout r, the Pearson correlation between predicted and ray-cast log depths. On ten held-out scenes (20 participants), DRAFT reaches a layout r of 0.480, outperforming the camera path alone (0.446) and seven fMRI decoders (at most 0.429). DRAFT also works as a plug-in that improves all seven decoders without retraining, raising their layout r from 0.171-0.429 to 0.487-0.493. Brain activity and camera motion can thus recover the metric layout of unseen rooms, a first step toward reconstructing the 3D spaces people see.

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arXiv AI Papers

nnInteractive Agent: General-Purpose AI Agents as 3D Image Annotators

Interactive 3D segmentation models such as nnInteractive turn a few spatial prompts (points, scribbles, boxes) into accurate volumetric masks, but a human still does the annotation work: finding each structure, placing prompts, checking the result and correcting it. General-purpose AI agents can now interpret images, call tools and write code. We show that such agents can take over this work without additional training: the user makes a request in plain language, and the agent works out what has to be segmented, locates the targets, prompts nnInteractive, inspects the 3D result, corrects it and responds to feedback. Asked for 'the muscles used for chewing', an agent identifies and segments the masseters and pterygoids; asked to count liver lesions, it writes its own code to find candidates and splits a merged lesion on request. Our open-source nninteractive-agent provides nnInteractive as tools over the Model Context Protocol (MCP), together with a skill that encodes how experienced users prompt it. On a benchmark spanning CT, MRI, PET and micro-CT of humans, a mouse and an ant (14 images; 51 targets from organs and tumours to muscles, foot bones, vessel trees and an insect brain), Claude Code and Codex reach a mean Dice of 0.81 and 0.84 from the request alone; when told where each target is, both reach 0.85 and prompt nearly as effectively as an oracle that places prompts using the reference segmentation. A text-prompted 3D model (VoxTell) is more accurate on most standard radiological targets but less robust: it returns an empty mask for one of them and fails on the leg muscles, the foot bones, the mouse and the ant, where the agents remain accurate. Code: https://github.com/MIC-DKFZ/nninteractive-agent

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arXiv AI Papers

Dual Exam: Controlled Evaluation of Multimodal Agents and World Models

World Models (WMs) can support Multimodal Agents (MAs) through simulated experience, while Agent trajectories can inform World Model refinement. Evaluating this interaction requires separate evidence about action selection and state evolution. We introduce Dual Exam, which tests Agents under fixed environment response mechanisms and World Models under fixed action interventions across physical, digital, social, and scientific domains. The Agent track compares 10 configurations on 1,088 items in 15 reporting categories. The World Model track contains 400 cases across eight scenarios; 15 configurations have full coverage and one covers six scenarios. GPT 6 Astra leads the case-weighted Agent Index at 31.3, and GPT-Image-2 leads the full-coverage WM Overall at 21.7. These scores use different tasks and metrics and are not directly comparable. A 150-case pilot of one coupled pairing records zero task successes and motivates component-level diagnosis. Results reveal uneven task performance and failures to preserve task-relevant state. Their value for predicting coupled success or sustained reciprocal learning remains to be established.

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NVIDIA AI Blog

NVIDIA Cosmos Opens New Tools to Train, Evaluate and Deploy World Models

To help developers rapidly build world models, which help physical AI systems understand and simulate the real world, NVIDIA has expanded the Cosmos platform with new training tools, simulation checkpoints and Cosmos Data Factory blueprints. Ranking top five on six different open models leaderboards, the NVIDIA Cosmos platform gives world model builders the frontier open […]

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NVIDIA AI Blog

NVIDIA Transforms European Retail, From Digital Discovery to Physical Operations

European retailers are using open models and physical intelligence across use cases — from a commerce platform cutting inference costs by 90% to to a fulfillment center where collaboration of different robotic fleets is simulated inside a digital twin. Frontier Results With Open Models Retail leaders and technology companies across Europe are using NVIDIA-accelerated open […]

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NVIDIA AI Blog

Pioneers Across Europe Deploy NVIDIA Earth-2 Open Models to Power Real-World Weather and Climate Prediction

Weather forecasts shape more than daily plans; timely weather information is crucial for energy producers, insurers and transport operators to plan around changing conditions. A global forecast can show a storm taking shape, but decisions about solar farms, shipping routes or insured property depend on what happens locally. NVIDIA Earth-2 gives developers and researchers a […]

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NVIDIA AI Blog

NVIDIA Open Models Power a New Wave of European Public Sector Projects

Governments need modern solutions to serve the public while keeping sensitive information under their control. Open models provide a path forward, letting governments evaluate them, adapt them to local languages and public services, run them on infrastructure they control, apply their own safeguards and keep sensitive data within controlled environments. Some open models go further, […]

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