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1863documentos

164últimos 7 días

arXiv AI Papers

MIRROR: Multimodal Intelligent Radiology Reasoning and Observation Reporter

A radiologist reading a model's output faces two problems. The model returns a number and no reason, and any system that turns that number into readable prose can quietly add claims the model never made. MIRROR is a research prototype built to separate those failures. It chains a multi-label classifier, a Grad-CAM localizer that turns each positive finding into a named anatomical region, and a report writer that receives the labels, probabilities, and regions but never the image. Because the language layer cannot see pixels, it cannot assert a finding the classifier did not make. We are precise about what that buys: a MIRROR report's findings are auditable against the probability vector, while the sentences framing them are ordinary generated text, and we show one stating a cardiothoracic ratio the system never measured. One registry holds the taxonomy, anatomy, and phrasing for chest X-ray, brain MRI, and head CT, so adding a modality is a data change; all three are routed and tested, one is trained. On ChestMNIST that classifier reaches macro AUROC 0.729 and ranks better than chance on all 14 labels, at 1.6 to 6.8 times the precision a random ranker would get. Yet at the default 0.5 threshold it emits no positive prediction at all for 11 of them, and its excellent-looking Brier score of 0.045 sits beside the 0.047 earned by a predictor that ignores the image. The discrimination is real; the decisions are not. Under the class imbalance normal in radiology, aggregate metrics flatter models that do nothing, and should be reported against that floor.

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arXiv AI Papers

UniTAC: Universal Task-Aware Compression via Weighted Distortion Measures

Physical AI systems such as autonomous vehicles and robots rely on timely exchange of high-dimensional sensory signals under tight bandwidth, latency, and energy budgets. Because the task driving downstream decisions evolves over time, a task-specific codec is brittle and retraining one per task is infeasible in the field. We propose UniTAC, a single learned image codec spanning universal (task-agnostic) to task-specialized operation, re-targeted at runtime without retraining. The task is abstracted as a per-component importance vector, derived, e.g., from gradient attribution of any downstream model, and transmitted as low-overhead side information that conditions both encoder and decoder. Trained once over a broad, randomized family of such vectors against weighted-reconstruction distortion, UniTAC keeps a fixed backbone and a single human-viewable reconstruction whose fidelity is steered to the active task by swapping the injected vector. We analyze the underlying weighted rate-distortion problem, characterizing when a diagonal weighted distortion is task-consistent and how weights relate to task sensitivity. Guided by this, we design a Vision Transformer (ViT) codec whose token-level conditioning natively realizes this weight-driven code. On a localized task at 0.034 bpp, a single UniTAC model reaches 91.4% accuracy, only 1.9% below a task-based codec (93.3%) and above universal codecs (76.9%).

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arXiv AI Papers

Decoding the Past: An Uncertainty-Aware Deep Learning Framework for Sex Attribution in Prehistoric Hand Stencils

Determining the biological sex of the individuals who created Upper Paleolithic hand stencils remains a challenging problem due to the absence of ground truth, population differences between contemporary and prehistoric groups, and the uncertainty introduced by image degradation. Traditional morphometric methods suffer from high structural overlap across sexes, poor cross-population generalizability, and subjective feature engineering. This study presents an uncertainty-aware deep learning framework for sex attribution in prehistoric hand stencils that explicitly models, propagates, and aggregates uncertainty throughout the analytical pipeline. The methodology combines dual image processing, dual contour extraction, structured silhouette augmentation, model architectural diversity, and ensemble-based decision aggregation. The pipeline generates twelve plausible silhouette realizations per stencil to capture boundary uncertainties, which are processed by two ensembles of ten deep neural networks each (EfficientNet-B3 and MobileViT-S) trained on 14,036 contemporary hand samples. Furthermore, a triangulated validation scheme integrates ensemble predictions with unsupervised 2D latent-space manifold mapping (UMAP + k-NN) and explainable AI spatial attributions (LayerCAM) to ensure anatomical consistency. On contemporary data, ensemble models achieve strong classification performance, with accuracies exceeding 88% in older age groups. When applied to prehistoric stencils, the framework produces both sex predictions and confidence measures of internal agreement, enabling the distinction between morphologically stable and ambiguous cases. Convergence across ensemble predictions, latent-space structure, and interpretability analyses shows that uncertainty can become a measurable component of archaeological inference, enabling robust and reproducible decoding of ancient rock art.

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arXiv AI Papers

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.

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