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Imagen y video

1837documentos

142últimos 7 días

arXiv AI Papers

PlayGen2: Learning Real-Time Playable Worlds with Explicit 3D State

Building a playable world requires more than generating plausible video: it demands responsive control, persistent spatial structure, and coherent interactions with dynamic entities. Using generated frames as the sole recurrent world representation ties these requirements to view-dependent appearance synthesis, making it difficult to maintain long-term spatial and temporal consistency in generation and interaction. We present PlayGen2, a real-time interactive world model that separates learned 3D state evolution from neural rendering. PlayGen2 maintains a persistent world memory comprising static geometry represented by a volumetric occupancy grid and identity-indexed 3D states for the player and other entities. Within a fixed-size local region, its world-state model jointly learns action-conditioned entity dynamics, geometry completion, and entity discovery, committing updates to a persistent world memory. A separate neural renderer synthesizes first-person observations from depth and semantic projections of the world state, without feeding generated images back into state prediction. Using Doom as a testbed, we demonstrate that the model successfully learns world dynamics including geometry-aware player motion and player--NPC interactions. The framework is computationally efficient, enabling the complete simulation and rendering pipeline to achieve approximately 160ms backend latency on a MacBook Pro with an M4 Pro chip. Beyond single-player interaction, we demonstrate zero-shot deployment on unseen Doom maps, multiplayer interaction through the composition of single-player models, and programmable gameplay through rule-based state interventions. These capabilities demonstrate the transferability and extensibility of the learned game-world model. Code and pretrained model weights are publicly available.

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arXiv AI Papers

Towards Foundation Decision Models: Drex

Autoregressive approaches with large language models, such as long chain-of-thought reasoning, have become the default for new AI applications because they reach higher accuracy on a wide range of tasks. In production, however, they give inconsistent answers, require parsing of outputs, and add cost and latency. Decision models address this: given a question and a set of options supplied by the user, they return a probability distribution over the options without autoregressive decoding. We present Drex, a family of four open decision models with 8B (DLM), 9B (v1.5), 35B with 3B active (v2.0), and 27B (Max) parameters. Each request consists of a state (a document, record, or agent context, optionally with images) and questions about it, each asking for a choice among options, a yes/no judgment, or a score on an ordered scale. Training combines supervised fine-tuning with reinforcement learning from adjusted feedback (RLAF), plus vision tuning for Max. Ablations show that RLAF improves accuracy and that consistency losses improve robustness to option order. On Decision Index 0.4.1, Max sets a new state of the art among the decision models we compare (67.52 on the public suite vs. 60.70 for Jev 1.14.0). On Decision Bench v4, it is statistically tied with d3-turbo and GPT-6 Sol and trails Claude Opus 5.5 by 1.6 points, and it has the highest accuracy among decision models on DecideBench. Max answers a typical request in 183 ms, against about 2.0 s for GPT-6 Sol and 3.5 s for Claude Opus 5.5, and its outputs are stable under option reordering. All four models are open source: https://github.com/nace-ai/drex-decision-models

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arXiv AI Papers

Masked diffusion as random sequential adsorption: an exactly solvable model for parallel decoding

Masked diffusion models generate text by reversing a stochastic masking process. Unlike autoregressive LLMs, which generate text one token at a time, they can reveal many tokens in parallel, at the price of an error, since tokens revealed together are drawn independently. We show that this trade-off maps onto the statistical physics of driven many-particle systems. (i) For any data, the error of parallel generation is the entropy production of the generation process relative to the reversed masking process. (ii) For Markov data, generation is a random sequential adsorption process with labelled gaps, which we solve exactly for any number of steps. (iii) For many steps, the error becomes the dissipation of a slowly driven system: the unmasking schedule plays the role of the driving protocol, the number of steps that of its duration, and the error is set by a thermodynamic metric that we obtain in closed form from the mutual information between tokens. Optimal schedules are geodesics of this metric. The exact solution shows how correlations in the text shape both the error and the quality of the output. The longer the correlations, the more the error concentrates at the start of generation. Schedules that start with small steps then gain more, both in path error and in perplexity, and need fewer steps to reach their asymptotic behaviour.

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arXiv AI Papers

Enhanced MRI brain tumor detection using deep learning in conjunction with explainable AI SHAP based diverse and multi feature analysis

Recent innovations in medical imaging have markedly improved brain tumor identification, surpassing conventional diagnostic approaches that suffer from low resolution, radiation exposure, and limited contrast. Magnetic Resonance Imaging (MRI) is pivotal in precise and accurate tumor characterization owing to its high-resolution, non-invasive nature. This study investigates the synergy among multiple feature representation schemes such as local Binary Patterns (LBP), Gabor filters, Discrete Wavelet Transform, Fast Fourier Transform, Convolutional Neural Networks (CNN), and Gray-Level Run Length Matrix alongside five learning algorithms namely: k-nearest Neighbor, Random Forest, Support Vector Classifier (SVC), and probabilistic neural network (PNN), and CNN. Empirical findings indicate that LBP in conjunction with SVC and CNN obtained high specificity and accuracy, rendering it a promising method for MRI-based tumor diagnosis. Further to investigate the contribution of LBP, Statistical analysis chi-square and p-value tests are used to confirm the significant impact of LBP feature space for identification of brain Tumor. In addition, The SHAP analysis was used to identify the most important features in classification. In a small dataset, CNN obtained 97.8% accuracy while SVC yielded 98.06% accuracy. In subsequent analysis, a large benchmark dataset is also utilized to evaluate the performance of learning algorithms in order to investigate the generalization power of the proposed model. CNN achieves the highest accuracy of 98.9%, followed by SVC at 96.7%. These results highlight CNN's effectiveness in automated, high-precision tumor diagnosis. Code: https://github.com/asifrahman557/BrainTumorDetection

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arXiv AI Papers

THG-Omni: Traceable Human-Centric Graph Supervision for Video Reasoning

Omni-modal models can answer questions about video, but their predictions rarely show which participant, event, or interval supports an answer. Moreover, answer-level supervision alone does not teach a model to interpret structured video evidence. To systematically mitigate this issue, we present THG-Omni, a human-centric graph-supervision framework that links Segment Anything Model~3 participant tracks with temporally grounded Qwen3-VL annotations. Candidate semantic claims are checked against the source video and available audio before they are used to construct training questions, while track geometry provides explicit spatial and temporal supervision. The resulting questions teach an omni-modal reasoning model to interpret participant attributes, actions, affect, interactions, and their timing from a structured graph. At inference, THG-Omni uses a predicted graph constructed from the evaluation video. Experiments on IntentBench show consistent improvements over the unadapted backbone across social reasoning, emotion understanding, and deception perception. On NExT-QA, THG-Omni achieves 89.54\% accuracy with the matched graph, compared with 85.10\% without graph input. Further validation experiments show that compact graph input achieves 78.22\% accuracy, compared with 78.02\% using the full graph and 77.58\% without graph input. A complementary diagnostic demonstrates that the predicted graph preserves evidence useful for answering questions even without the source video and audio. Together, these findings show that THG-Omni improves human-centric video reasoning while grounding its evidence in identifiable participants and events. Our codes are available at https://anonymous.4open.science/r/review-n94hhfcwp5666/

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arXiv AI Papers

STAG-Net: Structure-Aware Attention over Landmark Groups for Lightweight Head Pose Estimation

Head pose estimation is important for human computer interaction and driver monitoring, but many image based methods remain too costly for resource constrained deployment. We propose STAG-Net, a structure-aware attention over landmark groups for lightweight head Pose estimation that estimates head pose from facial landmarks using movement aware selection, spatial clustering, compact DeepSet encoders, self attention, and a global geometry descriptor. We develop variants using FaceMesh and Face Alignment Network landmarks and evaluate them under cross dataset and subject independent protocols on 300W-LP, AFLW2000, and BIWI. STAG-Net achieves the lowest mean absolute error among all compared landmark based methods in every evaluated setting. On BIWI frames with valid detections, the FAN variant also records the lowest overall error among all compared methods, reaching 3.51^under cross dataset evaluation and 2.39^under subject independent evaluation. The regressors use only 0.012 to 0.043 million parameters and 24.1 to 83.6 thousand FLOPs, about three orders of magnitude fewer FLOPs than FSA-Net. Despite including landmark extraction and regression, the FaceMesh pipeline reaches 322.9 frames per second on a Tesla T4 GPU, nearly twice the 164.5 frames per second of the fastest measured image based baseline, and 111.0 frames per second on CPU. After normalization by dataset size, STAG-Net processes training samples seven to eight times faster than FSA-Net and more than one hundred times faster than HopeNet and TokenHPE, while complete training finishes within 28 minutes. These results show that STAG-Net combines leading landmark based accuracy with substantially lower training and inference cost.

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arXiv AI Papers

FreePath: Neural Mean Free Path for Image Dehazing

Single image dehazing requires recovering scene radiance from visual responses that are weakened and veiled by participating media. Existing methods either invert explicit scattering variables, which can be unstable under complex scenes, or learn direct restoration mappings, which often discard the physical organization of haze formation. We present FreePath, a neural mean free path framework for image dehazing. Instead of estimating atmospheric parameters, FreePath represents dehazing as feature space path state restoration, inspired by the expected distance a visual response can propagate before interacting with haze. Within a residual encoder and decoder, the Mean Free Path Residual Block learns path and collision fields to guide haze constrained correction, while FreePath State Conservation Integration preserves restored path states during deep feature aggregation. Experiments on paired CDD-11 haze images and real RTTS scenes show that FreePath consistently improves full reference fidelity, no reference perceptual quality, and visual faithfulness over representative dehazing baselines.

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arXiv AI Papers

WeLM-Image: A Unified Image Generation Model towards Visual Intelligence

We present WeLM-Image, a unified image foundation model that integrates multimodal understanding into text-to-image generation, instruction-guided editing, and multi-reference synthesis. Designed for single-GPU deployment in WeChat's large-scale consumer applications, the model processes text, reference images, and target latents as one interleaved sequence. A Mixture-of-Transformers (MoT) backbone combines shared attention with independent understanding and generation parameters to limit optimization interference. Equipping each path with Mixture-of-Experts (MoE) modules provides sparse capacity, with 31.7B stored parameters and approximately 5.4B generation parameters activated per target latent token. A generation-oriented data engine combines a knowledge-grounded visual vocabulary with large-scale visual clustering to balance semantic coverage and editing tasks, while training-time evaluation guides iterative data refinement. Bilingual annotations and verified editing supervision support progressive training up to native 1.5K resolution. We optimize generation and editing separately with rubric- and checklist-based rewards, then consolidate the specialized policies through noise-aware on-policy distillation. In the reported overall comparisons, the 1536-resolution model ranks first among the evaluated open-source models on PRISM-Bench, Qwen-Image-Bench, and UnicBench. MeanFlow-based few-step distillation yields WeLM-Image-Turbo, which generates a 10241024 image in 4.98\,s on a single NVIDIA H20 GPU using eight guidance-free steps.

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arXiv AI Papers

Permanent and Transient Representations for Continual Reinforcement Learning

Continual Reinforcement Learning (CRL) agents struggle to adapt to new situations while retaining prior knowledge, leading to a stability-plasticity trade-off. One approach to solving this problem is by using complementary learning systems: one for slow, long-term learning and another for quick, transient adaptation. Anand & Precup (2023) instantiated this idea using permanent and transient value functions, but used the same features in both systems. Intuitively, long-term learning should rely more on parametric representations for broad generalization, while transient learning would be best served by non-parametric representations for situation-specific adaptation. In this paper, we explore this idea both theoretically and empirically. By introducing a novel non-parametric approximation for estimating the transient value function in complex tasks, we demonstrate that our method enables online learning and outperforms competitive baselines on image-based tasks and Craftax-Classic, underscoring the effectiveness of our system-level decomposition.

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arXiv AI Papers

Scenario Augmentation for Rare Financial Events via Multimodal Latent Diffusion

Extreme market movements are scarce, heterogeneous, and difficult to learn from imbalanced historical data. We study whether generative augmentation can improve the representation and classification of CVaR-labeled rare financial windows while retaining the complementary structure exposed by different financial representations. Each market window is expressed through three aligned modalities: structured market variables, a spatial image transformation, and a sequence of portfolio returns. Separate variational autoencoders map the modalities to compact latent codes, and a class-conditional diffusion model learns their joint latent distribution. Conditional Value-at-Risk (CVaR) provides a risk-aware definition of rare windows and directs generation toward the minority regime. Across four window lengths on U.S. technology equities, the resulting synthetic samples improve fidelity and support relative to tabular diffusion baselines. An XGBoost classifier trained with real and generated samples attains AUCs of 0.953 - 0.960, exceeding both tabular generators and the corresponding real-only baselines. These results show that multimodal latent generation can provide useful synthetic stress scenarios for data-scarce financial risk models.

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arXiv AI Papers

Efficient Diffusion Policy Fine Tuning with Latent Noise Representation Bridging

Pre-trained diffusion and flow policies have emerged as powerful backbones for robotics, yet adapting them to novel data via reinforcement learning (RL) remains computationally expensive, sample inefficient and lacks theoretical guarantees. Prior approaches that fine-tune the initial noise bypass costly backpropagation through time but struggle with the "noise aliasing" problem: there does not exista natural link between the noise space value and the action space value. This paper resolves these challenges by introducing the Latent Noise Linear Markov Decision Process (LNL-MDP). We derive the Bridge Equation for LNL-MDPs which eliminates the noise aliasing problem by aligning values with a shared representation between the noise and the action space. Furthermore, our LNL-MDP fine tuning framework falls under the FineTuneRL theory with near-optimal guarantee. Leveraging these insights, we propose Latent Representation Bridging for Diffusion (LARBRID), an algorithm that efficiently learns the representation to optimize the initial distribution that steers the pre-trained model to act optimally in the environment. It yields up to 2-3performance increases on challenging control problems across a diverse suite of robotic locomotion and manipulation tasks. Code can be found at: github.com/Maincode-Research/LARBRID.git.

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arXiv AI Papers

KG-Neighbor: Knowledge-Guided Neighborhood Construction for Embedding Visualization

In embedding visualizations, nearby instances are interpreted as semantically related, although neighborhoods derived from input embeddings may not reflect content relationships. Neighborhood-based dimensionality reduction (DR) methods can propagate this limitation by optimizing layouts from embedding-based neighborhood graphs. We propose Knowledge-Guided Neighborhood Graph Construction (KGN), which represents relational knowledge derived from each instance as a set of knowledge graph (KG) triples. It uses the degree of triple sharing as pairwise semantic evidence to adjust embedding distances and reconstruct the top-k neighborhood graph; neither KG extraction nor neighborhood construction uses class labels. We also introduce IDProfile (IDP), which interprets residual mismatches by independently assessing whether the source content supports the assigned class label and the neighborhood-majority class. Across eight text and image dataset-encoder conditions, we characterize KGN over the full guidance-strength sweep and four KG similarity measures. Across this sweep, the maximum NMI and LT_2D each exceed the corresponding kNN baseline in all eight conditions, with the largest gains reaching 0.68 and 1.35, respectively. The gains and the extent of neighborhood reconfiguration vary across conditions and are larger under encoder conditions with lower kNN baseline scores. The IDP analysis shows that the largest reductions are concentrated in Placement Issue candidates, whereas Label Issue and Unresolved Case instances account for a larger share of the remaining review set. These results indicate that KGN can narrow the evaluated gap between embedding-based neighborhoods and content-supported semantic relations, while IDP shows that a residual mismatch should not automatically be interpreted as a projection failure.

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PrunaAI/P-H3-Image

New text-to-image model. Tags: diffusers, text-to-image, image-to-image, image-generation, image-editing, prompt-upsampling, minimax-h3, modular-diffusers

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Comfy-Org/Idol

New image-to-3d model. Tags: diffusion-single-file, comfyui, image-to-3d, base_model:speridlabs/idol, base_model:finetune:speridlabs/idol, license:apache-2.0

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arXiv AI Papers

BEAKER: An Expert-Curated Benchmark for Embodied Brains in Self-Driving Chemical Laboratories

Self-Driving Chemical Laboratories (SDCLs) are moving chemical experimentation toward embodied automation, where machines must perceive laboratory scenes, reason about experimental states, and act under physical, procedural, and safety constraints. Although Multimodal Large Language Models (MLLMs) are increasingly considered as embodied brains for such systems, existing laboratory benchmarks mainly focus on safety, anomaly detection, or general scientific understanding, leaving their execution-oriented embodied capabilities underexplored. To fill this gap, we introduce BEAKER, a Benchmark for evaluating Embodied Actionability, Knowledge, Experimentation, and Reasoning in SDCLs. BEAKER contains 1,000 expert-curated question-answer samples across 11 image and video task types, covering key judgments required for chemical laboratory execution, including affordance grounding, trajectory planning, equipment, state, and safety recognition, apparatus setup, operation and step reasoning, and temporal procedure reasoning. All questions and annotations are manually created and reviewed by chemistry and embodied Artificial Intelligence (AI) experts, without AI-assisted generation or annotation. We evaluate 28 general-purpose, science-oriented, chemistry-specialized, and embodied MLLMs in an offline, single-turn setting. Results show that current models can follow coarse experimental procedures in videos, but still struggle to ground actions into operable regions and feasible trajectories, to recognize fine-grained laboratory apparatus, states, and safety norms, and to order steps in mid-length procedures. BEAKER thus reveals a clear gap between coarse procedural understanding and the precise, action-grounded perception required for laboratory execution, providing a diagnostic benchmark for future MLLMs in SDCLs.

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arXiv AI Papers

Perceptive Humanoid Motion from Simulation

Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments. See https://apple-aiml-research.github.io/ml-halo/ for code and videos.

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