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Imagen y video

1863documentos

164últimos 7 días

arXiv AI Papers

GoDeep: Annotation-Free Open-Vocabulary 3D Scene Understanding via Language-Space Lifting

Open vocabulary 3D semantic segmentation methods typically lift CLIP features into 3D. This embeds points in a joint vision-language space known to behave like a bag-of-words on compositional tasks. Furthermore, even annotation free variants often require a large 3D training corpus and a dedicated 3D encoder per domain. Instead we use a vision-language model purely as a translator. It produces structured, entity-level descriptions of each posed image. These descriptions are grounded, projected, and aggregated directly in a general-purpose, language-only embedding space, with no 3D training corpus or encoder required. On ScanNet++, our pipeline is competitive with strong annotation free baselines trained on ScanNet. On a 5-building cultural heritage benchmark, raw scores initially favor a CLIP-based variant, but a single systematic vocabulary correction reverses this ranking. An effect confirmed by a second, independent correction on a different class, indicating that language-space embeddings track physical content more faithfully. This fidelity extends to genuinely out-of-vocabulary (OOV) objects on ScanNet++ proving that language-space embeddings separate presence from absence objects far more sharply than CLIP-based embeddings do. GoDeep also localize these OOV objects within the scene, all without any 2D-3D annotation. Because every representation remains discrete text, predictions are also explainable at the point level. Finally, exploiting both a heuristic weighting, that favors precise over merely frequent observations and GoDeep's explainability property, we propose an aggregation strategy, as a proof of concept, that favors finer elements localization.

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arXiv AI Papers

PlayTrain: An Efficient Reinforcement Learning Framework for LLM-Generated Adaptable JavaScript Games

While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existing ones to support new features, has been a laborious process requiring extensive hand-coding. Here we present PlayTrain, an RL framework that combines the abilities of large language models (LLMs) to robustly generate JavaScript (JS) games from a minimal human prompt, and an efficient pipeline that can run any JS game in a standard 'gym' environment. Not only are recent LLMs particularly good at writing JS code, but the JS format also allows users to easily play generated VGEs, while PlayTrain enables us to train RL agents on the exact same games. We demonstrate multiple use cases of PlayTrain, including cloning well-known Atari and ProcGen games in simple JS, where PlayTrain trains pixel-based agents end-to-end at over 1M agent-decisions per second on a single GPU node; and creating modified versions thereof (e.g., that support novel test sets, procedural generation logics, or game dynamics). Through PlayTrain, we reimagine RL VGE development: all we need is a single JS file, generated and modified through an LLM. We discuss promising future RL research directions that PlayTrain unlocks.

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arXiv AI Papers

Let It Go or Learn to Self-Correct: Continuous Diffusion for Constrained Discrete Tasks

Denoising Diffusion Probabilistic Models (DDPMs) generate samples by starting from noise and repeatedly denoising while keeping each update close to the current noisy state. This behavior is effective in many continuous domains, but its role is less clear for globally constrained discrete tasks, such as Sudoku, graph connectivity, Latin squares, and N-queens. In such settings, early discrete errors can be difficult to undo. As a result, standard diffusion sampling may preserve early mistakes, even when the model's clean predictions are informative. We compare standard samplers to sampling directly from the model's clean prediction. Without retraining, this single change improves Sudoku validity from 31% to 95%, with consistent gains across the other discrete tasks. We hypothesize that staying close to the current noisy state is harmful because the reverse trajectory can drift off the forward noising distribution the model was trained on. To reduce this train-test mismatch, we further introduce self-correction training, which exposes the model to its own predictions, improving robustness to errors that arise during inference. This substantially improves the performance of standard samplers. Our results suggest that continuous diffusion models can learn nontrivial global constraints, but discrete reasoning tasks require better alignment between training and inference: either through samplers that reduce commitment to early decisions, or through training that teaches the model to correct its own inference-time errors.

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arXiv AI Papers

Transformers as In-Context Samplers: From Closed-Form Diffusion to Estimation-Free Sampling

A growing body of work establishes that large language models are not mere statistical memorizers, but are capable of in-context learning: performing inference at test time using only examples provided in the prompt, without any parameter updates. Prior theoretical work has shown that this capability extends to supervised learning tasks such as linear regression. We prove that in-context learning extends further to data generation: frozen transformers can simulate iterative generative samplers from in-context samples. We first show that transformers can realize closed-form and smoothed closed-form diffusion samplers. The construction identifies a concrete generative role for softmax attention: it computes responsibility weights and weighted empirical averages, while feedforward layers implement Euler updates. To empirically relate these constructions to pretrained language models, we study semantic-topic sampling: prompts consisting of words drawn from a common semantic category, such as animals, foods, or cities. Across transformer layers, the normalized hidden states exhibit a two-stage geometry: they move toward a uniform spherical reference in intermediate layers and then return to structured, topic-dependent representations near the output. We further measure an interacting-particle energy on these hidden-state clouds and observe the same U-shape pattern. We then prove that transformers can approximate an energy-based sampler, constructing the same U-shape energy across the layers.

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arXiv AI Papers

Omni Interaction Agent Technical Report

In this work, we present Gander, an end-to-end model that unifies omni perception, realtime interaction, and agentic capabilities within a single framework. In contrast to turn-based conventional paradigms, Gander continuously receives streaming inputs across multiple modalities, including video, speech, and text, enabling natural full-duplex interaction in both everyday conversations and complex workflow-oriented agent scenarios. Users can interrupt the model at any time, while the model can also proactively provide intermediate feedback or ask follow up questions. To natively support these capabilities, Gander adopts two key architectural designs: 1) It employs a Cerebellum-Brain collaborative framework, in which the Cerebellum is responsible for realtime interaction and omni conversational capabilities, while the Brain handles complex reasoning and higher-level agentic tasks. The two components interact continuously through tool calling and the agent orchestration runtime. 2) The Cerebellum is built upon a streaming Thinker-Talker architecture, user inputs and model outputs are further flattened into an ordered token stream at the chunk level, providing a unified representation for low latency, continuous interaction. We conduct comprehensive evaluations of Gander across four dimensions: conversational ability, omni understanding, interactive capability, and agentic intelligence. Internal human evaluations demonstrate that Gander maintains the natural and expressive spoken dialogue capabilities of SOTA open source models while achieving competitive performance in omni interaction. Gander also demonstrates robustness in challenging real-world scenarios, including background noise interference, multi-party interactions, and backchannel communication. We release Gander together with its models, code, and data to facilitate further research and development in the community.

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Viggle/Viggle-Animate

New video-to-video model. Tags: diffusers, video-editing, character-replacement, video-to-video, distillation, dmd, base_model:MiniMaxAI/MiniMax-H3, base_model:finetune:MiniMaxAI/MiniMax-H3

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arXiv AI Papers

Structural Entropy-Driven Graph Diffusion Generation for One-Shot Federated Graph Learning

One-shot federated graph learning (FGL) requires the server to estimate client contributions from highly compressed information, yet conventional volume-based weighting captures the amount of client data while overlooking how its connectivity is organized. In this paper, we propose SPIRE, a Structural Entropy-Driven Graph Diffusion Generation method that introduces topology-aware client differentiation into one-shot FGL. Specifically, we employ first-order degree-distribution structural entropy as a compact descriptor of degree-mass dispersion and use it to derive structural client weights, providing an inductive bias that accounts for differences in graph topology beyond data volume. On the generation side, a graph diffusion model on the server synthesizes pseudographs conditioned on the weighted client prototypes, capturing both semantic and structural information without requiring additional client-side training. The generated pseudographs are then assembled via disjoint union fusion to train a global graph neural network. Extensive experiments on seven real-world graph datasets demonstrate that SPIRE consistently outperforms conventional and one-shot FGL methods, with particularly strong gains under highly heterogeneous (non-IID) and graph-perturbed settings.

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arXiv AI Papers

DFlow: Enabling Verifier Information Flow in Block Diffusion Speculative Decoding

Block diffusion speculative decoding improves LLM inference efficiency by proposing a block of future tokens in parallel and verifying them with a single forward pass through the target model. However, existing methods retain only the accepted prefix and discard the rejected suffix, preventing the computation spent on these positions from benefiting subsequent drafting rounds and forcing the drafter to repeatedly reconstruct representations for future tokens from scratch. We observe that rejection only determines whether a proposed token can be committed, while the verifier representations at rejected positions can still provide useful information for subsequent predictions. Based on this observation, we propose DFlow, a simple yet effective framework that enables verifier information to flow across drafting rounds. DFlow reuses the hidden states produced by the target verifier for the rejected suffix to guide subsequent drafting without additional target computation. To effectively learn this information flow across drafting rounds, we introduce a self-condition train strategy that feeds verifier representations from earlier predictions back into subsequent predictions. Experiments on Qwen3 models across diverse benchmarks demonstrate that DFlow consistently improves draft quality and acceptance length over DFlash.

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arXiv AI Papers

OracleZoom: On-Policy Self-Distillation Inspired Reference-Constrained Recursive Image Super Resolution

Recursive Super-Resolution (SR) extends fixed-scale SR to extreme magnification by repeatedly feeding predictions back into the same model, analogous to zooming an image repeatedly. However, ground truth availability at every scale, especially at depth, remains challenging as the required source resolution grows geometrically, leaving deeper predictions unsupervised. We present OracleZoom, an on-policy distillation-inspired, reference-constrained framework that trains on its trajectory while carrying the last ground-truth evidence beyond the supervision boundary. Direct and cross-scale supervision constrain verifiable content, while a no-reference quality objective guides unresolved fine-scale detail. A KL-constrained pretrained latent prior limits quality-driven drift, while EMA consistency stabilizes the supervision boundary. Across seven datasets, OracleZoom achieves the state-of-the-art SR quality across zooming scales, averaging 0.713 CLIPIQA, with larger gains on deeper scales, while significantly reducing hallucinations. Code, data, and models are available at https://dipta007.github.io/OracleZoom/ .

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arXiv AI Papers

One MLLM, One Call: Efficient Zero-Shot Vision-and-Language Navigation via Spatial-Aware Waypoints

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to navigate unseen environments by following natural language instructions. Current zero-shot VLN-CE methods either rely on pre-trained waypoint predictors or require multiple queries to large models per step. To address prohibitive inference latency and computational overhead, we propose O2C-Nav, an efficient zero-shot navigation framework that calls only a single large model once per decision step. Our approach introduces a training-free structured waypoint generator and a novel abstract representation that projects sparse, history-aware candidate waypoints directly onto RGB images as visual markers. The MLLM selects a waypoint or generates a fallback target bounding box at each step, while a low-level Fast Marching Method (FMM) planner converts the selected target into an executable collision-free path. This paradigm provides the model with concrete spatial perception and explicit memory while significantly reducing the visual processing load. Extensive evaluations on the R2R-CE and RxR-CE benchmarks demonstrate that O2C-Nav outperforms current state-of-the-art zero-shot methods, highlighting its great potential for real-time robotic deployment. Code is available at https://github.com/kkpsq/O2C-Nav-Code.

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