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arXiv AI Papers

Handover of In-Context Learning State Across Session Boundaries

This study investigates the methodological and theoretical properties of session handover in applications that use large language models. A task may continue in a new session when the context reaches the model's input limit, when the application restarts, or when another agent is asked to finish the task. The application must then decide which information from the earlier session to pass on. We formulate handover as the transfer of a task-relative in-context learning (ICL) state and distinguish exact recovery of earlier material from preservation of the target distribution. Under an exogeneity condition, predictive equivalence characterizes the coarsest deterministic sufficient handover and gives a fixed-length bit requirement. The analysis isolates the effects of the memory constraint, the writer, and the continuation procedure, and quantifies the cost of writing before the realized downstream query is known. We propose a three-part record that stores decisions and constraints exactly, uses task-justified statistics for repeated evidence, and retains original observations whose effect is not preserved by those statistics. Gaussian linear regression gives an exact finite-dimensional handover and finite-bit perturbation bounds, while nonparametric regression gives upper and lower bounds that relate memory to squared prediction error. These results provide a theory and method for deciding what a handover must retain and how its memory requirement depends on the continuation task.

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arXiv AI Papers

Participatory Moral AI Is Not Neutral: The Invisible Hand of Developers

As AI systems make more morally loaded decisions across society, one response has been moral preference elicitation. In this approach, researchers poll participants on hypothetical dilemmas and use the aggregated votes to train a policy that an AI model then applies at scale. Before any vote is cast, developers make three key choices in the moral AI elicitation pipeline: feature scoping, voter sampling, and question framing. In other words, they decide which features go to a vote, which voters to include, and how to present the question. These choices are often opaque, undocumented, and treated as technical details rather than normative ones. We examine each of these choices within a common empirical study and show that each can shape the preferences produced by moral AI elicitation. Across two phases (N = 809) in three deployment contexts (i.e., AI kidney allocation, AI agents simulating absent workers, and generative AI depictions of the deceased), we examine the three main stages of the moral AI elicitation pipeline. First, morally relevant features shift across contexts. This suggests that feature schemas should not be assumed to transfer across deployment domains. Second, preferences differ by political ideology for roughly one-third of features, with some differences reversing direction. The ideological composition of the voter pool can therefore affect the resulting aggregated preference profile. Third, the wording of the elicitation question can narrow or widen ideological gaps by up to a full scale point. The framing conditions also change how moral foundations are associated with participants' judgments. Taken together, these findings suggest that voting-based alignment cannot deliver fair or transparent AI by aggregation alone; at minimum, each stage of the moral AI elicitation pipeline should be audited and disclosed.

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arXiv AI Papers

Rollplex: Cross-Phase GPU Spatial Sharing for Vision Language Model Post-Training

Vision-language models (VLMs) enable embodied agents to reason and act from visual observations and language instructions. Reinforcement learning (RL) post-training enhances these capabilities using task feedback, but current on-policy RL runtimes execute rollout, reference scoring, and actor training in strict serial phases. While effective for text-only RL, this phase-granular execution is wasteful for VLMs, where processing dense video inputs and prompt prefixes occupies a large fraction of each phase. Because prefix processing is independent of the generated response, it can be run alongside rollout decoding, which leaves GPU compute capacity underutilized, without breaking synchronous on-policy semantics. We present Rollplex, a runtime that decomposes the reference and training phase and moves the prefix computation into the rollout decode window. Realizing this schedule requires more than concurrent kernel launches: naive colocation of Qwen2.5-VL-32\,B requires roughly 165\,GiB per GPU, while rollout and training prefer different tensor-parallel (TP) degrees and weight layouts. Rollplex addresses these constraints with two mechanisms. Phase-aware memory management controls HBM residency according to producer--consumer lifetimes. Parallelism-aware weight sharing uses the same physical storage for layout-compatible tensors across distinct TP degrees and reconstructs only incompatible tensors, avoiding a complete second actor copy. On 32 H800 GPUs, Rollplex achieves 1.23--1.30speedup over serial colocation and 1.57--2.24over disaggregation under the same GPU budget, while preserving the synchronous RL update.

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arXiv AI Papers

Twin: Playing an Unknown Game with a Test-Time Digital Twin

We present a Test-time World-model Inference (Twin) system, in which a frontier coding agent writes an executable world model for completing continual learning tasks, such as ARC-AGI-3 games. Traditional approaches hand-engineer such models, one custom design per task. Each game hides its rules and goal, and our system constructs them from simulation and interaction alone. Its inductive prior over grid games is strong enough to recover the true transitions of the game and the goal on nearly all levels. Replay validation happens in a twin world model. The harness enforces that an action is not made until the program reproduces every previous observed game transition. Each mismatch between a world model prediction and the actual action result becomes a counterexample that is used to repair the world model. Twin clears 179 out of 183 levels (97.8%), and does so more efficiently than humans in 158 out of 179 levels (88.3%). The system infers the goal before any reward on 156 of the levels it clears (87.2%), and in the remaining levels automatically discovers the goal by search. The benchmark scores completion and action efficiency, between 0 and 100, against humans playing each game for the first time. Played directly, the base model scores only 7.8%; an off-the-shelf harness increases it to 61.1%, whereas our twin world model increases the same base model to 93.3%, clearing 23 out of 25 games. Building a usable world model is simpler than anticipated, whereas the harder problem is inferring the right goal.

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arXiv AI Papers

Expected Free Energy-based Informative Path Planning for Robotic Mars Exploration

An autonomous robot efficiently exploring an unknown environment, such as looking for water sources on Mars, faces two simultaneous demands: building an accurate information map while quickly finding the regions of greatest value, and paying for every meter of travel and the cost of every measurement it takes. Classical information-seeking and reward-seeking criteria address only one of these objectives at a time. Here, we propose Expected Free Energy (EFE), the principled action-selection objective from active inference, as a unifying criterion for budgeted robotic informative path planning. Maintaining a Gaussian-process belief over the information field, our agent plans continuous trajectories that minimize expected free energy under hard path-length constraints. The results from multiple realizations show that EFE-based planning yields accurate posterior maps and locates the highest-value regions simultaneously, outperforming information-theoretic baselines under the same settings. In robotic exploration, these unified, easy-to-tune principled information-gathering strategies facilitate autonomous deployment while enforcing efficiency and resource constraints.

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arXiv AI Papers

SheetCompass: Hierarchical Relation Graphs for Agentic Spreadsheet Reasoning

Spreadsheets are widely used to organize, analyze, and manipulate semi-structured data, yet automated spreadsheet reasoning remains challenging for large language models (LLMs). Real-world workbooks often contain implicit cross-table associations, fine-grained column dependencies, and complex spatial layouts. Existing methods typically flatten these multidimensional structures into sequential strings, losing important intra-sheet boundaries and inter-sheet semantics. Consequently, LLMs cannot exploit the global spatial context that human experts naturally use when inspecting spreadsheets. We propose SheetCompass, a graph-guided and memory-driven agentic framework for spreadsheet reasoning and automation. SheetCompass explicitly models structural relationships within and across worksheets while maintaining task-relevant information in memory, enabling agents to reason more effectively over complex workbooks.

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arXiv AI Papers

Wyvern: An Agentic Framework for Generating Grounded Multimodal Reports

In the current artificial intelligence-driven innovation era, the pace of knowledge growth is accelerating, and is hard to keep up with. While generative models are increasingly used to synthesize content, they often lack in information grounding. To address these peculiarities of our time, we propose Wyvern, a multi-agent framework for the automated generation of grounded, multimodal technical reports. Wyvern allows for the generation of multimodal outputs, integrating images, tables, and text with supporting references in a unified report. Additionally, a particular focus is placed on the grounding of the content, with the implementation of a claims auto-revision stage. We conduct a human evaluation study to assess the quality of our proposed framework. The results show that the figures' informativeness is perceived as superior to that of a recent baseline in 87% of cases. Furthermore, Wyvern's reports are rated as more useful than those produced by three alternative methods in 63% to 100% of instances. We also carry out automatic evaluations showing that Wyvern gains up to 2.3in citation recall and 1.6in citation precision with respect to the baselines.

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arXiv AI Papers

PACE-Bench: Benchmarking Physics Adaptation via Code Evolution in Dynamic Environments

Self-evolving agents improve future behavior from interaction experience, yet existing evaluations typically optimize under fixed execution conditions and do not test recovery after those conditions change. To address this gap, we introduce PACE-Bench (Physics Adaptation via Code Evolution), a simulator-grounded benchmark of 144 source-to-target adaptation pairs across six physics domains. Each pair links a source environment to a mutated target environment with the same goal and interface. A code-driven design that succeeds in the source fails in the target, where agents must iteratively adapt it into a working target design using diagnostic sandbox feedback within a limited attempt budget. We compare ten self-evolving methods from four paradigms. The benchmark remains far from saturated: Reflexion + Qwen3-14B succeeds on only 35.9\% of full-benchmark pairs, while GPT-5.5 solves 66.7\% of the Statics subset under the full budget. Together, these results show that simulator-grounded reflection is more reliable than unverified self-revision, while memory anchors agents to early designs and broad tree search explores without converging. Even revealing exact physical changes does not raise the performance ceiling, pointing to mechanism redesign rather than parameter inference as the central bottleneck. Data and code are available at https://github.com/thunlp/PACE-Bench.

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arXiv AI Papers

The Past and Future of AI Scientists

We present a survey of the past and future of AI Scientists: machines capable of automating science. AI Scientists can originate hypotheses, deduce their consequences, design and execute experiments, interpret their results, and revise their beliefs. Such systems are integrated scientific agents, connected to the literature, formal knowledge, mathematical models, simulations, data-analysis systems and physical laboratories. Adam was the first machine to make novel scientific discoveries through cycles of hypothesis formation and physical experimentation. Eve established the architecture of the modern self-driving laboratory. Foundation models, autonomous agents and laboratory robotics now make it possible to build systems far more general than either Adam or Eve. The central problem is no longer whether individual components of science can be automated. They can. The problem is integration. AI Scientists must combine neural learning with logic, probability, mathematics, causal reasoning, simulation, experimental design, robotics and formal scientific records. AI Scientists have the potential to transform science: to make science faster, cheaper, more systematic and more reproducible. AI Scientists could investigate systems too complicated for unaided human science, and enable thousands of AI scientists to work together on single problems. The Nobel Turing Challenge sets the goal of developing by 2050 AI systems capable of automating Nobel-quality discoveries. Progress is ahead of schedule. When we succeed it will create a new form of science and transform the world.

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arXiv AI Papers

AgentRewind: Recoverable Execution for Long-Horizon LLM Agents

Many real-world tasks require LLM agents to interact with their environments over long execution horizons. Errors that occur early in execution may propagate through both the agent context and environment state, and their effects may be difficult to reverse through subsequent actions. Existing methods mainly seek to reduce such errors through plan refinement and safety checks but provide little support after errors occur. To enable recovery during long-horizon execution, we present AgentRewind, a runtime recovery framework that records aligned checkpoints of the agent context and controlled environment, allowing agents to return to an earlier state and resume execution with information from previous attempts. We also construct MettleBench, a benchmark for evaluating task completion and partial progress on long-horizon engineering assignments containing a series of related requirements. Experiments across tasks, multiple models, execution strategies, and agent harnesses show that AgentRewind improves task success rate and average checklist progress over the compared baselines.

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arXiv AI Papers

Wrong but Useful: Trajectory Value Beyond Answer Correctness in Multi-Agent Messages

Multi-agent reasoning systems often use agreement, confidence, or automated scores to decide which messages should shape a final answer. Such filtering assumes that a message likely to be correct is also worth keeping. Yet a wrong answer can contain a useful decomposition, constraint, or scientific principle. We test this distinction with Diverse Hypothesis Deliberation (DHD), a controlled measurement protocol that caches five independently generated messages and replays the same downstream solver, called the integrator, with each message available or hidden. The replay comparison measures a message's trajectory value: whether making the message available helps or harms subsequent reasoning. Across five mathematics and science benchmarks and two openly available model families, gpt-oss-120b and gemma-4-31B-it, wrong-helpful messages appear in every benchmark-model combination. Among wrong-answer messages that change final correctness, more than four in ten changes are helpful in each model. Controlled repeats show that the number of repeatable message effects is unlikely to arise from replay variation alone (p=0.0002). A focused intervention on repeatable wrong-helpful messages finds that the complete message works best, while retaining its reasoning preserves more success than retaining only its answer; the source of the complete-message advantage remains open. Within the same problem, repeated trajectory-value evidence also identifies a better keep-or-remove choice than answer correctness alone. Answer correctness is therefore informative but does not determine trajectory value. DHD measures this missing property and produces reusable labels for learning when agents should listen.

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