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arXiv AI Papers

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

State-of-the-art action-conditioned video models are typically restricted to a single robot embodiment, preventing them from leveraging the vast corpus of heterogeneous video data that contains rich signals for learning generalizable physics. To bridge this gap, we introduce CLAP, a framework for cross-embodiment action-conditioned video generation capable of being trained on diverse, internet-scale videos across human and robotic agents. CLAP is grounded in the insight that universal physical laws govern spatiotemporal dynamics regardless of the actor. However, cross-embodiment learning is non-trivial because action representations vary sharply across robot platforms and are typically absent in human videos. CLAP addresses this fundamental challenge through the following core contributions. First, CLAP reconciles disparate action spaces using end-effector poses, language instructions, and latent actions. Second, to resolve their individual limitations, CLAP introduces a curriculum-based cross-embodiment learning recipe that first learns foundational physical priors across unlabeled video data using latent actions and subsequently grounds them in end-effector action spaces for zero-shot deployment to real-world tasks. Crucially, CLAP approaches or surpasses state-of-the-art single-embodiment video models in challenging environments like DROID. These performance advantages compound via few-shot adaptation to establish a novel paradigm for training single-embodiment video world models. Ultimately, CLAP delivers the most comprehensive suite of action-conditioned video world models to date - spanning diverse action-conditioning spaces (end-effector, language, and latent) and robot morphologies (including cross-embodiment, DROID, Bridge, bimanual YAM robots, and G1 humanoids). We open-source all code and models. Project Website at https://omni-clap.github.io .

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arXiv AI Papers

INTENT-AS-A-TOOL Makes it Easy to Track Agentic Misalignment

As large language models (LLMs) are deployed as autonomous agents, safety failures increasingly involve consequential actions. We study agentic misalignment, where agents take harmful actions under goal conflicts and pressures. Using chain-of-thought (CoT) monitoring, we find that harmful execution is often preceded by intent signals in reasoning. However, post-hoc CoT labels are too coarse to show how intent changes during generation. We introduce INTENT-AS-A-TOOL, an approach that adds intent-targeted tools to give the model a dedicated channel for expressing commitment to a target behavior. The probability of calling an intent tool provides a judge-free, fine-grained signal of the model's tendency to pursue that behavior. Our results show that INTENT-AS-A-TOOL complements CoT monitoring, expands post-hoc CoT labels into dense trajectories, and identifies critical steps for online intervention. These findings suggest that action preferences are useful for tracking agentic misalignment during reasoning. Our code and data are accessible: https://github.com/RebeccaZhang22/intent-as-a-tool.

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arXiv AI Papers

BTS-AgentBench: A Deterministic, Replayable Pipeline from Read-Only Telemetry Logs to Agent Benchmarks

Industrial sites contain large volumes of read-only telemetry, but few benchmarks specify how to compile these records into executable multi-turn agent tasks. We present a telemetry-to-episode construction method instantiated as BTS-AgentBench. The pipeline normalizes BTS metadata and raw histories into a read-only tool store, compiles static tasks with tool-derived gold answers and evidence, and lifts retained tasks into typed, bounded operator-facing episodes. The 532-row release adds clarification, goal revision, timestamp policy, quality-gated reporting, and evidence attribution while preserving the source computation and split. Coded contract preflight reports zero findings, and the construction-exclusion controller completes 0/532 rows. Two independent raw-to-episode builds match all 11 logical tool-store exports and reproduce the released 356/87/89 train/dev/test artifact exactly. Applying the shared construction path to XAI4HEAT produces 204 episodes; on its 41-row held-out test split, the controller completes 0 rows and the retained GPT-5.5 execution completes all 41. Code, artifacts, and replay reports are available at https://github.com/kjy7567/BTS-AgentBench.

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arXiv AI Papers

Verify Smarter, Evolve Further: Efficient Harness Evolution through Behavior-Aware Verification

Agent harnesses shape how language-model agents use instructions, tools, and runtime components, but adapting these harnesses requires costly verification. Existing propose-and-verify methods typically score every candidate on a fixed task set, wasting rollouts on unrelated behaviors and allowing aggregate scores to obscure specific regressions. We introduce HarnessLens, a budget-aware framework for automated harness evolution. HarnessLens jointly explores the task space and user-configurable components, derives candidate modifications from execution trajectories, and selectively verifies each candidate on behavior-relevant tasks using an attributable-evidence gate. Across three agent harnesses and four benchmarks, HarnessLens improves average held-out performance by 7.6-13.6% while consuming substantially less evaluation budget than competing baselines. These results demonstrate that behavior-aware verification with explicit attribution enables more reliable and sample-efficient harness evolution under constrained interaction budgets. Our code is available at https://github.com/jhxu5214/HarnessLens.

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arXiv AI Papers

Naive Prompt Optimization: Rethinking the Need for Complex Prompt Search

Efficiently improving autonomous agents across diverse tasks is central to accelerating recursive self-improvement (RSI) in agentic AI, with prompt optimization emerging as a promising approach capable of delivering performance gains comparable to those achieved by fine-tuning model weights, while reducing computational costs in both optimization and serving. However, recent developments increasingly favor unnecessarily complex prompt optimizers. We introduce Naive Prompt Optimization (NPO), a lightweight single-lineage method that iteratively revises prompts using a teacher model with rollout feedback. NPO achieves comparable or better performance than GEPA with fewer rollouts, and its advantage increases with stronger teacher models, suggesting that stronger teacher reasoning can partially substitute for optimizer-side search complexity. In interactive games, NPO remains broadly competitive with GEPA, while GRPO performs better on some tasks less amenable to prompt optimization. We also show that NPO-optimized prompts elicit similar performance improvements when applied verbatim to other student models, especially across models within the same family. Overall, our preliminary results show that simple, linear prompt optimization can rival substantially more sophisticated and complex search procedures.

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arXiv AI Papers

What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents

LLM agents increasingly rely on generated interaction data to learn how to interact with external environments. Agentic data generation must maintain consistency among environments, tasks, interactions, and success signals while producing experience that is useful rather than merely abundant. Existing work spans many agent domains, but domain-centered organization and heterogeneous evaluation often obscure common generation mechanisms and conflate candidate construction with verification and selection. This work develops a two-level framework for the field. First, we represent agentic data as a common factorized object (E,q,τ,v), comprising an environment specification, task signal, interaction realization, and optional verifier. We organize generation paradigms by their primary anchor and dependency structure. Second, we formulate generation as constrained distribution design through the Accuracy-Complexity-divErsity (ACE) lens. Accuracy establishes the feasible support of grounded and internally consistent data. Within this support, Complexity places learning mass relative to the capability of a declared learner and execution configuration, while divErsity controls coverage and redundancy of data. Using this framework, we explore how prior work verifies generated experience, constructs and calibrates difficulty, and expands behavioral coverage. The literature reveals a shift toward execution-grounded accuracy, learner-relative complexity, and diversity beyond surface variation or dataset size. We further discuss broader directions and emerging trends in agentic data generation through the ACE lens, including their implications for scaling, data sources, training regimes and adaptive learning. Overall, the central challenge is not simply to generate more data, but to continually allocate valid, informative, and non-redundant experience as agents and environments evolve.

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arXiv AI Papers

LLMs in Digital EDA: A perspective on shifting roles from Generation to Orchestration

Electronic design automation (EDA) has advanced engineering productivity through successive generations of tooling that progressively automate synthesis, optimisation, and verification. Large language models (LLMs) extend this trajectory by enabling direct translation from design intent to hardware implementations. In most of the EDA literature, LLM-based solutions are typically assisting siloed design stages or tasks, however this obscured the drivers by which capability emerges and systems scale. In this Perspective, we instead define three hierarchical roles that reveal how capability accumulates: a Generator that produces design artifacts in a single pass, an Agent that refines outputs through iterative tool feedback, and an Orchestrator that coordinates decisions across EDA-stages. Across published systems, this reveals a syntax trap in which models are trained to produce plausible code rather than physically correct hardware, compounded by fragmented tools and loss of design context that obscure how decisions affect later stages. Comparisons across the three roles show that current approaches struggle to scale to industrial designs, motivating a shift towards a standardised, physics-aware orchestrator that connects tools and agents across the EDA flow for more reliable and accessible hardware design.

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arXiv AI Papers

TraceBench: Controlled Evaluation of LLM Agents for Time-Series Root-Cause Attribution

LLM agents are increasingly applied to anomaly detection and root-cause analysis in time-series observations collected from real-world systems; however, their performance on these tasks has not been systematically evaluated under controlled conditions. We introduce TraceBench, a simulation-based framework for generating controlled root-cause attribution tasks. In each generated task, an agent receives time-series observations produced by simulating a physical dynamical system and must determine whether a system parameter was altered during the simulation and, if so, which one. Using TraceBench, we generate tasks from three interpretable mechanical systems and systematically evaluate four LLM agents across controlled experimental conditions, yielding new insights into how these agents analyze time-series observations from dynamical systems. Our results show that agents benefit substantially from domain context and explore data primarily through numerical console output rather than visualizations. We also find that agents generally perform worse when required to produce a Python script that maps each time-series sample to a predicted root-cause label than when they submit predictions directly. We release our datasets, agent trajectories, experimental results, and a leaderboard on our website, tracebench.github.io.

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arXiv AI Papers

When Text Misleads: Inconsistent-Aware Reasoning for Audio-Grounded Dialogue

Understanding spoken dialogue requires joint reasoning over lexical content and paralinguistic acoustic signals such as emotion and conversational intent. However, existing evaluations often allow shortcuts based on transcripts or single-modality solutions, obscuring whether models genuinely ground predictions in speech. We formalize this failure mode as cross-modal disagreement, where transcripts suggest plausible but incorrect surface interpretations while acoustic cues such as prosody or speaking style support different answers. We develop a scalable framework that identifies text-biased surface interpretations and converts disagreement regions into conflict QA examples. We also include consistent cases where transcript-based and speech-grounded interpretations agree, enabling evaluation beyond adversarial audio dependence. This results in ContraTalk, a controlled benchmark containing 501 questions across five discourse dimensions: interaction behavior, emotion state, dialogue act, social stance, and conversational intent. We further develop an agentic-style reasoning framework that converts speech into an Audio Twin, a text-readable representation of localized acoustic cues that exposes acoustic evidence to the reasoning model. Experiments show that strong text-only LLMs exceed 90% accuracy in consistent cases but drop to 33-48% in conflict cases. Direct AudioLLMs provide only partial grounding, still selecting the transcript-biased trap in roughly 30-40% of conflict cases. Our Audio Twin framework improves conflict-case accuracy while reducing trap selection, but its consistent-case behavior remains backbone-dependent. These results identify transcript-based shortcuts as an important failure mode in spoken dialogue understanding and show that explicit acoustic evidence aggregation provides a more controllable interface for diagnosing and improving speech-grounded reasoning.

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arXiv AI Papers

Calibrated Enough to Know, Not Calibrated to Act: Fabricated Evidence Makes LLM Agents Commit to the Unknowable

An LLM agent shown a professional-looking market panel commits to a directional call on a provably unpredictable question far more often than one asked the bare question: across 12 frontier models, commitment rises from 6.5% to 54.0% as evidence is escalated. It commits just as readily when every number on the panel is invented: fabricating the entire display, so nothing the model can see is true except the question itself, still lifts commitment from 24.5% to 36.8%, statistically indistinguishable from the 37.6% produced by genuine market data. What unlocks confident action is not information but the authority of its packaging. The failure is narrow and locatable. Incapacity is not the answer: on matched answerable questions attached to the same panels, the same models answer essentially always, at near-perfect accuracy. Nor is it belief - stated probabilities barely move across the gradient that swings action by 48 points, and score worse than a climatological baseline. Missing judgment isn't it either: asked to classify a question's knowability before acting, models call it irreducible 90% of the time and then commit on just 0.4% of those. The act/don't-act gate is what fails, and the effect is concentrated in a few models rather than universal. Because the gate is separable, it can be trained. Supervised fine-tuning of a 3B model on 540 synthetic cases, predominantly dice, coins, jars and timers, drives commitment to 0.0% on the original cases and transfers to three unseen domains. It does not survive everything: the gate holds exactly when the response format leaves room to reason, and rigid formats that remove that room leave the model confident and wrong on questions it otherwise answers correctly. The gate is trainable and context-fragile, and deployment needs both halves of that sentence.

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arXiv AI Papers

Diffusion Policies for Short-Horizon Planning in Robot Crowd Navigation

Robot crowd navigation requires safe and efficient decision-making under dense, dynamic, and multimodal human--robot interactions. Existing reinforcement-learning methods typically output a single reactive action at each timestep, which limits their ability to represent diverse short-term avoidance strategies. We propose Planning Diffusion Policy Optimization (PDPO), an offline-to-online reinforcement-learning framework that uses a diffusion policy to generate short-horizon action chunks for crowd navigation. PDPO is first pretrained on collision-avoidance demonstrations and then fine-tuned online with PPO by treating the denoising process as an internal decision process. During execution, the policy generates a five-step action chunk and applies it in a receding-horizon manner. Furthermore, we observe an evaluation artifact in common crowd-navigation benchmarks: without explicit boundary constraints, learned agents may leave the valid domain and bypass dense crowds. To address this, we introduce a setting in which boundary violations are treated as collisions. Experiments show that PDPO obtains an improved success rate over strong baselines, and ablations demonstrate that action chunks are especially important for the modified bounded benchmark.

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