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arXiv AI Papers

ScienceIDE: Turning World's Scientific Codebase into Agent Learnable Environments

Scientific code repositories encode decades of human knowledge in executable models, methods, and tools. Yet fragmented toolchains, implicit domain conventions, and specialized correctness criteria make this knowledge difficult to convert into reliable learning experience-a challenge we call the scientific experience bottleneck. We introduce ScienceIDE, infrastructure for turning the world's scientific code into programmable environments for scientific agents. Guided by expert-defined scientific cases and acceptance criteria, agents transform repositories into executable environments that support task generation, execution, and scientific verification. These environments provide a shared foundation for supervised fine-tuning, reinforcement learning, and evaluation. Using verified interaction trajectories, we train PhAI-IDE-72B, PhAI-IDE-9B, and PhAI-IDE-4B. The model family shows gains in held-out scientific-code repair and across selected general-purpose benchmarks in code, reasoning, and knowledge, providing evidence of positive transfer from scientific experience to broader capabilities. ScienceIDE lays the foundation for an integrated workspace for agent learning and scientific practice, making humanity's scientific software a shared substrate for developing scientific intelligence. Code: https://github.com/aitofound/ScienceIDE

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arXiv AI Papers

Cognitive Extensions for Dual-Process Language Agents: Memory and Self-Reflection in Interactive Environments

Language agents remain brittle in interactive environments, where success requires long-horizon state tracking, valid action execution, and recovery from failed steps. We extend SwiftSage, a dual-process agent that combines a fast action proposer with a slower planner, using two modular cognitive extensions: an Adaptive Memory Module (AMM) for salience-gated episodic storage and trigger-driven retrieval, and a Self-Reflection Module (SRM) for bounded execution-time validation and corrective intervention. Both modules are implemented as feature-flagged extensions over the same execution substrate, enabling controlled ablations on ScienceWorld. Across four configurations---baseline, baseline+AMM, baseline+SRM, and the full system---the full system achieves the best mean final score (64.62), success rate (43.17%), and successful-step efficiency (19.33 steps), while SRM is the strongest standalone contributor. The results suggest that execution-time control is the dominant bottleneck in this setting, while episodic memory becomes most useful once the runtime loop is stabilized.

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arXiv AI Papers

Affora: A Design System for Agent-Friendly Interfaces

Computer-use agents increasingly operate software designed for people, but interfaces often leave actions or task state unclear to machine readers. We present Affora, a design system that supports both readers while preserving visual freedom and familiar human workflows. Three controlled studies examine component implementations, visual variation, and interaction-design principles. Their findings inform guidance from individual components to complete sites, supported by reusable implementations and executable checks. Agent performance depends on the interaction meaning available through its interface representation; substantial visual variation remains possible when that meaning is preserved. Evaluation on independently authored interfaces shows gains where Affora addresses existing deficits, but limited effects where those deficits are absent or outside its coverage. A workflow case provides preliminary evidence of reduced interaction cost. Affora connects user experience and agent experience through a shared interface rather than a separate agent-only surface.

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arXiv AI Papers

Flag Game: A Toy Model for Mechanistic Swarm Interpretability

Emergent coordinated behaviors of AI agents are starting to present critical safety risks. A key phenomenon driving these behaviors is the rapid formation and spread of beliefs about the world, and mechanistic understanding is crucial for collective alignment. To this end, we introduce the Flag Game, a toy model for studying the mechanisms of collective belief formation. Concretely, a hidden country flag defines the ground truth, and each bounded agent directly observes only a private crop but can exchange beliefs and weigh social evidence from peers. Despite its simplicity, the Flag Game reproduces rich collective phenomenology: non-monotonic scaling of performance with population size, accuracy gains from social-awareness prompting and team diversity, and strong effects of organizational structure. In particular, we identify that collective belief collapse at small population sizes turns into collective belief polarization as the population grows. This polarization causes the performance decline at large population sizes, but creates diversity in collective beliefs. Finally, we dissect the mechanisms underlying collective belief collapse and polarization with two complementary approaches. We first introduce social circuit attribution, a technique to predict which agent, and what view, matters most to collective dynamics, and verify its predictions by causal interventions on agents, tracing how agent patching changes collective outcomes. However, the efficacy of causal interventions on agents decreases as the population grows. We therefore develop a statistical mechanical theory for larger populations and verify that it matches the empirical phase diagram. Together, these results take a first step toward mechanistic swarm interpretability, a science of how the properties of individual agents and their communication give rise to emergent collective behavior.

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arXiv AI Papers

Playing log(N)-Questions over Wikipedia Abstracts: Communication Efficiency Between Paired Frontier Models

We evaluate six frontier language models on the two-agent (N)-Questions game. A questioner sees N Wikipedia lead paragraphs and must identify a secretly chosen target using exactly _2 N yes/no questions. An answerer sees only the target and the question, and replies with one word. Both roles run on the same provider, so the game measures how well a model communicates with itself across an information asymmetry. We run 408 games over document sets of 4 to 1024 paragraphs at a total API cost of \$363. One model finishes well behind the others: Claude Opus 5 wins 28 of 68 games, against 45 to 56 for GLM-5.3, GPT-5.6 Sol, Grok 4.6, Gemini 3.8 Flash and Kimi K3. The leading five are only marginally separable. Pooling those five, win rate declines with set size at r=-0.973 and is fit by a single per-round reliability parameter. The form is win=p^{_2 N} with p=0.928. Losses divide into answer errors and discrimination failures in roughly equal measure, and models almost never name a document their own evidence excludes. Every unanimous answer error from the weakest model was inspected: 32 of 34 are ``No'' answers, on properties stated in the document's first sentence, under an instruction that explicitly warns against defaulting to ``No''. Information per question, estimated from answer balance, correlates with win rate at r=+0.88. The only two models to extract a full bit per question are the only two that partition on document titles, a strategy absent below N{=}32 and used in a quarter of questions above it. Reasoning-token expenditure varies 4.5across models with little relation to success, and the trace grows as the candidate set shrinks without a matching gain in reliability.

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arXiv AI Papers

Evidence-Grounded Agentic Formulation Development in an Autonomous Laboratory

Self-emulsifying drug delivery systems (SEDDS) can improve the oral bioavailability of poorly soluble drugs, but identifying high-performing formulations remains experimentally intensive. We present Andromeda 2, an agentic system that reasons over structured in-house experimental evidence and invokes computational and experimental tools to design and execute successive formulation batches. Using a miniaturized automated laboratory at a matched budget, we benchmark it against Andromeda 1, a probabilistic optimization model deployed across dozens of live development projects, and a wet-lab design-of-experiments (DoE) campaign. For paclitaxel, Andromeda 2 achieved a 50% high-performance hit rate versus 17% for Andromeda 1 and 2% for DoE, and identified 12 formulations meeting all four target product profile (TPP) objectives versus 6 and 0, respectively. Median AUC_{10-240} was 70.1, 12.0, and 3.5 mg/mL, while maximum AUC was comparable between Andromeda 2 and Andromeda 1. A selected full-TPP formulation achieved an apparent effective paclitaxel loading of 19 5\% w/w at the first FaSSIF measurement, approximately 3.3-fold higher than the 5.7% w/w loading reported for a published paclitaxel S-SEDDS. A controlled ablation showed that access to structured in-house experimental evidence increased mean AUC by 34%.

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arXiv AI Papers

Securing quantum error correction against misleading advice from AI agents

Can an attacker turn influence over an artificial intelligence (AI) adviser into a harmful quantum error-correction update? We identify an ambiguity in passive syndrome records that obstructs recovery selection, then show how additional calibration measurements support certified recovery updates under uncertainty and drift. In an odd-distance square toric code with error-free preparation, syndrome measurements, and recovery operations, opposite coherent X rotations produce identical passive syndrome-history distributions. Yet a fixed phase correction can help at one sign and harm at the other. A terminal logical measurement on known encoded calibration states supplies the missing sign information. A separate evaluator accepts an update only when calibration uncertainty and a justified drift bound certify improvement over the current recovery, without assuming that the adviser recommends correctly. In simulated advice attacks, calibration-confidence checks reject harmful proposals while retaining beneficial updates under honest advice. We derive sufficient limits on calibration age that require improvement through deployment. In matched simulations, a validated channel-specific bound retains more beneficial updates than the general bound after accounting for evaluation time, while preventing the tested harmful activations under the stated drift assumption. A separate surface-code experiment includes stochastic circuit faults and noise changing during acquisition. Deterministic controllers achieve at least as many beneficial updates with the same observations. Violating the drift assumption permits harmful acceptance in the toric experiment. The results identify information required for recovery selection, establish conditional guarantees against harmful updates, and quantify the recovery improvements forgone through conservative acceptance.

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arXiv AI Papers

Social Laws for Multi-agent Coordination in Stochastic Environments

In multi-agent environments, coordinating agents to prevent interference and ensure robust individual performance is a critical challenge. Previous research on social laws for multi-agent systems has primarily focused on deterministic, goal-based settings. This paper extends the concept of social laws to stochastic, reward-based environments, proposing a formalism for defining and verifying their robustness under various conditions. We introduce the notion of α-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single agent policy, assuming all agents obey the social law. We then present an approach for robustness verification of social laws in stochastic settings, based on a reduction to solving a series of Markov decision processes. Empirical evaluations on toy environments illustrate the potential of our framework.

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arXiv AI Papers

Higher-order pruning of experts in mixture-of-experts language models

Mixture-of-Experts (MoE) language models suffer from large parameter counts, which create a significant memory bottleneck. Expert pruning is the most direct approach for reducing this parameter count, yet existing methods make pruning decisions for each expert independently, and assume experts' contributions are purely additive. In reality, expert usage in MoEs is inherently cooperative. We derive HOPE (Higher-Order Pruning of Experts), a second-order pruning objective which provably minimizes an upper bound on the error resulting from pruning. We show that REAP (a state-of-the-art first-order pruning method) is a special case of HOPE where interaction terms are ignored. Across three frontier MoE models (up to 122B parameters), two distinct calibration sets, and multiple benchmarks (including math, instruction following, coding, and an agentic suite), we demonstrate that HOPE produces better pruning decisions than existing methods, and its advantage is most pronounced at high pruning rates and on challenging agentic workloads. At 50% pruning, HOPE outperforms all baselines and achieves an average rank of 1.58 out of 5 methods (versus 2.42 for the next-best method, REAP), with gains of up to +6.1% on agentic coding. Over all conditions, HOPE again achieves the best average rank and surpasses every other method in the majority of head-to-head comparisons. By preserving cooperative expert structure that first-order methods ignore, HOPE enables aggressive compression with minimal degradation, particularly on complex tasks where diverse expert combinations are invoked over long sequences.

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arXiv AI Papers

Beyond Outcomes: Dual-View Relational Learning for Efficient Agent Benchmarking

Agent benchmarks are substantially more costly to evaluate than conventional LLM benchmarks. Benchmark compression is therefore a natural solution, yet existing methods primarily model redundancy in task--model final-score distributions, which is important in agentic evaluation. To address this limitation, we analyze large-scale trajectories and identify six complementary process signals that are systematically associated with final agent performance. To disentangle agent performance redundancy from a complete perspective, we propose DualViewEval, an agent benchmark compression method that jointly exploits outcome and process relations to learn an exact-size miniset and predict the full-benchmark scores. Across five agent benchmarks and five representative baselines, DualViewEval achieves the best results in all datasets. With only 20 tasks, it achieves 24--40compression on APEX-Agents and BFCL, reducing mean absolute error (MAE) by 14.5\%--28.2\% over the strongest competitors while improving Kendall's τ by up to 7.2\% relative to EssenceBench on SWE-bench Verified. The selected minisets further reveal capability differences among different agents, providing compact and diagnostic feedback for efficient agentic model development.

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arXiv AI Papers

How Much is a Human Right Worth? ECtHR-NPD: A Benchmark for Predicting Non-Pecuniary Damage Awards

Existing legal benchmarks cover diverse tasks, while continuous monetary remedies remain comparatively underexplored. We introduce ECtHR-NPD, to the best of our knowledge, the first benchmark for predicting non-pecuniary damage (NPD) awards at the European Court of Human Rights (ECtHR) from case information when no statutory formula or explicit calculation rule determines the amount. ECtHR-NPD contains 14,575 cases with case-level awards in nominal euros, chronological splits, and a protocol separating target construction from model input. We evaluate a battery of methods, including constant predictors, gradient-boosted trees, retrieval methods, fine-tuned encoder language models (LMs), prompted decoder LMs, and knowledge-augmented agents. Our results show that more sophisticated LM and agentic approaches do not consistently outperform the strongest feature-based baseline. All model families struggle to identify zero awards and to calibrate high-award predictions, with further degradation on the Challenging test view, making ECtHR-NPD a challenging testbed for current state-of-the-art open-weight and proprietary LMs.

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arXiv AI Papers

ASLEval: Measuring Privacy Exposure Displacement in LLM Agent Sessions

Privacy evaluations of tool-using LLM agents often inspect a designated action, final response, or attacker report. These local proxies can miss unauthorized exposure elsewhere in a multi-step session and lack common ground truth across outlets, reports, and tool paths. We introduce privacy exposure displacement, the mismatch between a local evaluation proxy and target-grounded session exposure, and ASLEval, an authorization-aware framework that pre-registers a hidden target set, measures all declared visible exits, and reserves internal traces for diagnosis. Across multiple enterprise-style environments and independently implemented runtimes, we observe three recurring patterns. An expected-outlet-only view misses 46.9% of exposure recovered by the visible-exit union; attacker self-reports combine omissions with high false discovery; and schema-aligned internal evidence usually precedes visible exposure at the request/probe level. Reducing model-visible returns changes this path but can eliminate normal-task success. Independent human review supports the adjudication pipeline while identifying harder console and candidate cases. These findings motivate benchmarks that declare the complete visible boundary, ground claims in pre-specified targets and authorization, and report privacy together with task utility.

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arXiv AI Papers

Taming the Agentic RAN: Stability-Guaranteed Arbitration of Autonomous AI Agents in O-RAN

The O-RAN control plane is becoming agentic: autonomous AI agents, deployed as rApps by different vendors, independently close control loops over shared radio resources. We demonstrate on a live O-RAN system that this independence is unsafe. Two agents with individually correct objectives, one protecting a latency SLA and one maximizing utilization for energy efficiency, jointly drive recurring opposing excursions of the shared resource partition that neither produces alone. Existing conflict-mitigation mechanisms presume a statically known application population and cannot govern agents whose behavior emerges at run time. We present AURA, a lightweight arbitration layer that admits agent actions only when they satisfy feasibility invariants, per-variable dwell times, and a deadband, and we prove the arbitrated system converges to a feasible operating point. Implemented on an OpenAirInterface (OAI) testbed with measured one-way latency and throughput, AURA reduces recurring shared-state excursions by more than an order of magnitude (from 8.4 to 0.4 PRB amplitude) and virtually eliminates cross-slice throughput starvation (from 40-55% to 0.3%), while leaving the protected slice's own latency compliance unchanged, a trade-off the convergence guarantee makes explicit.

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arXiv AI Papers

Ask the Tool, Don't Guess: Agent Tool Calls Hold Their Progress, and the Serving System Should Read It

An agentic request spends substantial wall-clock time waiting for tools, and its KV cache holds GPU memory the whole time. Serving systems decide whether that cache stays, leaves, or comes back by guessing how long the tool will run, from the tool's name, its history, a duration declared before the call, or the engine's own occupancy. We show that no estimate fixed before a call starts can know its duration, and such estimates may not even rank the calls. Meanwhile, the running tool already holds the answer, but the agent stack together with the tool silences it. We propose that tool calls report their progress explicitly while they run, and we measure what that takes. A census of four public agent corpora finds a readable signal in most tool time once it is revealed, in two strengths: a fraction of the work remaining, or an accurate signal that the end is near. A harness recovers it without changing what the agent sees, at no measurable cost to the agent's benchmark score. At the points where a KV cache decision is made, the reported progress is between several times and an order of magnitude more accurate than the best published predictors, and it stays accurate when the environment changes. Plugged into a production engine through a few small hints, it cuts the p90 time to first token (TTFT) after a tool call by 20.7% (HBM only) and 20.8% (HBM + DRAM) against LRU, close to an oracle. A serving system should not guess what its tools can tell it.

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arXiv AI Papers

ReFigBench: Benchmarking Scientific Figure Reconstruction as Editable PowerPoint Artifacts

Multimodal coding agents are expected to turn visual inputs into usable artifacts, and they act through a harness, the layer of tools, context management, and execution environment around the model. Existing evaluations often isolate short tool calls, API traces, or screenshot resemblance, and a low score under these proxies cannot say whether the model saw poorly, planned poorly, or was failed by its harness. We study scientific overview figure reconstruction, an agent task in which a source image must become an editable PowerPoint slide that preserves text, topology, layout, and native document structure. We introduce ReFigBench, a benchmark and evaluation framework built on 1,000 real overview figures retrieved from arXiv papers with full provenance. Coding agents from four model families reconstruct every figure under two workflows, direct code generation and a specialized PPTX workflow, and the strongest model runs inside two commercial harnesses, yielding ten configurations. Evaluation combines deterministic artifact checks, repeated automated scoring by judges from two model families, and blinded human comparisons. Perception remains a bottleneck that iterative rendering only partly repays. Whether workflow effort converts into quality depends on the model together with its harness, since the same model gains from the specialized workflow inside one harness and loses inside the other, and the harness shifts scores even under an identical direct prompt. The specialized workflow erases native connectors in every configuration, human judges still prefer its renderings in most matchups, and even the strongest agent falls short of the rubric ceiling. These results expose the tension between fidelity and editability as the central challenge for practical multimodal document agents.

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