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251últimos 7 días

arXiv AI Papers

Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic Design

Professional graphic design is a long-horizon agentic task in which structured, editable artifacts emerge from many interdependent actions, yet outcomes admit no reliable programmatic oracle. We introduce a continual adaptation framework in which a frozen frontier model operates professional design software through more than 230 tools, while an external procedural memory of natural-language skills accumulates and refines reusable design procedures from experience. The memory widens by acquiring procedures for recurring uncovered subtasks and deepens by revising existing procedures against their own successful and failed executions, while a matched replay gate admits only changes that repair failures without regressing observed successes. Five rounds over 1,406 real user briefs and 1,869 automatically graded trajectories, with no weight updates and no human labels, grow the bank from 76 documentation-derived skills to 139 and raise GenEval2 execution success on Claude-Sonnet-4 from 72.7% to 99.3% (+11.99 points in generation quality), with 61.8% and 67.6% win rates against the no-skill agent across four specialized design benchmarks on Claude-Sonnet-4 and Claude-Opus-4.6. We further show the two mechanisms are effective in combination: on 200 held-out briefs from user-traffic benchmark, widening or deepening alone reaches a 49.4% / 48.6% win rate over the no-skill agent, while their combination reaches 58.5% (p = 0.025). Procedural memory offers a practical route to continual adaptation of agents under noisy, unverifiable feedback.

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arXiv AI Papers

CodeMidas: Scaling Agentic Coding RL Environments from Code Itself

Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better scale RL environments, we present CodeMidas, an agentic pipeline that turns implemented functionality in existing codebases into executable RL environments using source code as its only task-specific input. CodeMidas allocates agentic compute to every stage of environment construction: agents explore implemented functionality to formulate behavioral specifications, construct tests grounded in execution of the original code, and validate and filter candidate tasks through execution checks and repeated solution rollouts. The resulting dataset has 5,545 training tasks from 3,185 open-source codebases spanning 23 programming languages and 15 technical domains. Training MiMo-V2.5 on these tasks with GRPO improves performance on all five diverse benchmarks, covering issue repair (DeepSWE + 11.7%), whole-program construction (ProgramBench +17%), and terminal work (Terminal-Bench v2.1 +8.5%). Ablations show that increasing the number of high-quality training tasks improves performance. Trajectory analysis shows the RL-trained agent demonstrates better behaviors like increasing codebase exploration and more diverse self-verification. These results establish source code as a scalable foundation for constructing RL environments that improve coding agents across diverse software tasks.

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arXiv AI Papers

Value-Sensitive Delegation in Everyday AI Agent Use: Evidence from OpenClaw

Users increasingly delegate work to autonomous AI agents, yet evaluations typically measure task completion rather than the values users prioritize. Using Value Sensitive Design, we analyzed, with LLM assistance, 73,093 first-person Reddit posts about using OpenClaw, each for its human value, agent aspect, value fulfillment, and user outcome. The 21 values form six value groups, including Autonomous, Dependable, and Affordable Operation, Bounded Reach, Reviewability, and Equitable Access. Relative to each aspect's corpus share, values clustered not at the agent's outputs but at the operating conditions users set around a run. Values were usually met where users described what the agent delivered, in five of six groups, and mostly unmet where users described supervising it, in all six groups. We conceptualize this pattern as value-sensitive delegation. Supporting human values requires attention not only to what an agent accomplishes, but to the conditions users set around delegation, including cost, access, and oversight.

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arXiv AI Papers

Benchmarking World Models for Continual Learning on Compositional Tasks

A desirable property of a world model is the ability to learn continually across tasks, adapting to new environments without forgetting what the agent has already learnt. In particular, the ability to retain and reuse knowledge obtained from prior experiences underpins an agent's ability to efficiently adapt to novel environments, as the dynamics of the physical world can often be described in recurring mechanisms. However, the world model's measure of adaptation entangles two abilities: the speed and capacity to learn unseen tasks, and the reuse of knowledge already acquired, since incoming tasks carry novel content alongside what recurs. In order to isolate knowledge reuse from prior experiences, we propose a compositional continual learning benchmark for world models in robot manipulation. Specifically, we design each task curriculum with compositional tasks that combine aspects of the tasks seen in the sequence. We further factorise this composition along the axes of action and perception to better understand how different input modalities bottleneck knowledge reuse. We evaluate state-of-the-art world models under canonical continual learning methods, alongside a modular world model whose dynamics backbone contains explicitly reusable components. Results show that modularity balances reuse against forgetting better than conventional methods, but none solve the problem fully, leaving clear room for continual world models built to reuse without forgetting. More details are available on our project website: https://object814.github.io/Compositional-Continual-Learning/.

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arXiv AI Papers

An Interpretable Memory Decision Controller for LLM Agents Based on Three-Signal Complementarity: Decoupling Confidence and Consistency

Memory systems for large language models have focused predominantly on efficient retrieval, whereas the decision of whether retrieved memories should be trusted has received comparatively little attention. When the memory store contains conflicting positions, standard retrieval-augmented generation (RAG) blindly injects memories and amplifies hallucinations: in models susceptible to memory injection, the RAG hallucination rate under conflicting memories is markedly higher than that of a memory-free baseline. Inspired by memory signaling mechanisms in the prefrontal cortex, we propose the Memory Decision Layer (MDL), a zero-parameter memory decision controller situated between the retrieval and generation stages. Its core is a three-signal complementary encoder that fuses relevance, reliability, and task risk through QR-based orthogonal subspace projection and a meta-working-memory signal into an interpretable decision representation that quantifies the trustworthiness of retrieved memories. Building on this encoder, MDL explicitly decouples confidence from consistency and introduces risk inversion and explicit abstention. Evaluations on mainstream large language models and multiple open-source datasets show that MDL reduces the hallucination rate under conflicting memories by about 56.04% in general scenarios and approaches zero hallucination in high-risk scenarios. The controller is fully white-box: it relies purely on geometric operations, requires no trained parameters, and adds only about 0.14 ms per decision -- roughly 50x faster than the embedding-retrieval step that precedes it and four to five orders of magnitude faster than an LLM self-evaluation call.

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arXiv AI Papers

RecreationWorld: Scalable and Verifiable Environments for Hybrid Computer-Use Agents

Computer-use agents (CUAs) have advanced along two separate lines: graphical interaction and software development through code and the command line. Real digital work requires both, interleaved rather than stacked end to end. We study hybrid CUAs that autonomously decide when to explore an interface, implement software, and run and visually verify their artifacts. We introduce RecreationWorld, a five-platform framework built around recreation: given a running reference, an agent must discover its behavior and build a faithful implementation with no prescribed workflow. RecreationWorld provides reproducible environments on Ubuntu, macOS, Windows, Android, and Web, plus a unified harness with native GUI control and coding tools. The running reference serves as an oracle for hidden behavioral tests, providing execution-grounded rewards. We scale trajectory generation with high-quality open-source applications. Models trained on these trajectories improve across five out-of-distribution coding and hybrid computer-use benchmarks and more frequently verify their rendered outputs, providing evidence of transfer beyond recreation. For held-out evaluation, we introduce RecreationBench, comprising 250 diverse tasks across domains and platforms. Reference-grounded programmatic and visual assertions cover action-conditioned outcomes at multiple interaction depths; each is validated on the reference and by human reviewers before the suite is frozen for automatic scoring. GPT-6 Astra leads at 58.1% overall, but passes all programmatic tests on just 2.8% of tasks. Agents reproduce static interface structure more reliably than interactions and computed outputs, while generated applications remain smaller and more monolithic than their references. We release the benchmark, environments, and test suites.

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arXiv AI Papers

Bayesian Belief Layer for Controllable Opinion Dynamics in LLM Agents

LLM agents in social simulation revise their opinions implicitly, in context: how open an agent is to persuasion can neither be specified nor verified, and collective outcomes inherit the model's training prior. We introduce Bayesian Chronicle Agents (BCA), a minimal belief layer separating what an agent believes from how it speaks. Each stance is a probability, updated by one Bayesian step per utterance heard. A single prior-strength parameter κ encodes stubbornness, modeled after its role in Friedkin--Johnsen (FJ) opinion dynamics. We then sweep this parameter to yield three canonical regimes of opinion dynamics on demand (consensus, persistent disagreement, committed-minority influence), with persistent disagreement matching the FJ closed-form fixed points at R^2\!=\!0.93--0.99. We further show that prescribed κ remains recoverable after the language round-trip, with perfect rank-order recovery across all four models. Explicit belief also makes simulation auditable: the layer surfaces systematic per-model stance biases that end-to-end simulation would silently absorb.

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Introducing Kimi K3 on Amazon Bedrock

Kimi K3 from Moonshot AI is now available on Amazon Bedrock, giving you a powerful new open-weight option for coding and knowledge work. It offers native vision, a 1-million-token context window, and explicit prompt caching to reduce latency and input costs.

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arXiv AI Papers

NemotronLabs VoiceChat: An Open Full-duplex Speech-to-Speech Model with Tool Calling Capabilities

We introduce NemotronLabs VoiceChat, an open full-duplex speech-to-speech model with native tool-calling capabilities. NemotronLabs VoiceChat combines a streaming speech encoder and decoder-only language model with parallel specialized output streams for agent text and structured function calls, an auxiliary RNN-T branch for incremental user transcription, and a streaming TTS decoder. This design enables the model to listen, transcribe, reason, invoke tools, and speak within a unified streaming architecture while preserving the temporal behavior required for natural conversation. On Full-Duplex-Bench 1.0, NemotronLabs VoiceChat achieves the lowest pause-handling takeover rates among evaluated open-weight systems, 100\% takeover following user interruptions, and a 4.33/5 post-interruption response-quality score. On Full-Duplex-Bench 1.5, it resumes its response after user backchannels in 93\% of cases. NemotronLabs VoiceChat obtains a 55.1 normalized average on VoiceBench and, on Full-Duplex-Bench 3.0 (FDB 3.0), achieves 82.5\% tool-selection F1, while argument accuracy and end-to-end tool execution remain areas for improvement. These results demonstrate that full-duplex interaction, speech recognition and generation, general language capabilities, and external tool use can be integrated in a single open speech-to-speech model without sacrificing real-time conversational behavior.

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arXiv AI Papers

Learning to Move Cities: Deep Meta-Models and Reinforcement Policies for Calibration and Control in Urban Networks

Urban transportation networks present complex optimization challenges spanning calibration of high-fidelity simulators and real-time operational control. This paper presents a shared latent-space framework that connects simulator calibration and reinforcement learning control through a common learned representation of urban traffic dynamics. First, we develop a combinatorial MLP-autoencoder architecture that learns low-dimensional manifolds linking simulator inputs (origin-destination demand, network parameters) to outputs (travel times, congestion patterns), enabling efficient Bayesian optimization for calibration. This approach demonstrates superior sample efficiency compared to traditional dimension reduction methods, achieving better fit to observational data within fixed computational budgets. Second, we implement a deep Q-learning agent with experience replay and target networks to optimize dynamic traffic assignment through scheduling and routing adjustments. In empirical evaluations on benchmark networks, our approach reduces system-wide travel times by up to 51% compared to baseline operations. The learned latent representation is not only used to reduce the dimensionality of Bayesian calibration, but is also incorporated into the reinforcement learning state representation, allowing the control policy to operate on compressed and calibrated traffic dynamics. This shared latent-space formulation provides a unified pathway from simulator calibration to adaptive operational control within intelligent transportation systems. Our results highlight the transformative potential of deep learning methods in urban mobility planning and management, particularly for large-scale networks where traditional optimization approaches face computational bottlenecks.

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arXiv AI Papers

Guiding Agents of Quantum Games to Equilibrium using Matrix Exponential Fixed-Point Iteration

In recent years, quantum game theory has gained significant attention as a framework for studying decision-making in multi-agent systems using quantum principles. However, computing equilibrium strategies is challenging because the dimension of the joint Hilbert space grows as the product of the players' local dimensions. In this paper, we consider an extended Gutoski-Watrous (EGW) game in which each player's quantum strategy is represented by a local density matrix. We derive tensor-contraction expressions for the payoff functions and their gradients, thereby avoiding the explicit construction of the full joint density matrix and its computationally expensive multiplication by the payoff operators. Building on the resulting effective Hamiltonians, we propose the Matrix Exponential Fixed-Point Iteration with Annealing (MEFPIA) algorithm to search for equilibrium points in EGW games. We compare MEFPIA with the Matrix Multiplicative Weights Update (MMWU) algorithm in terms of convergence. For the tested instances and parameter settings, both algorithms approach the same strategy profiles and payoffs, while MEFPIA achieves lower relative error in fewer iterations. These results indicate that MEFPIA is a promising numerical method for equilibrium search in multi-agent quantum games. Our findings provide important insights into the quantum game theory's potential for addressing complex decision-making processes, as well as opening up new paths for future research and exploration in multi-agent quantum systems.

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arXiv AI Papers

AutoViewMem: Self-Configuring Orthogonal Views for Conversational Long-Term Memory

Long-term memory is essential for large language model (LLM) agents to maintain consistency and personalization over extended interactions. Existing memory systems typically rely on fixed granularities or static schemas, but these designs struggle when heterogeneous information, such as preferences, events, constraints, and temporal updates, is embedded in a single mixed representation. The resulting semantic interference makes top-K retrieval sensitive to noise and often leaves relevant evidence poorly ranked. We present AutoViewMem, a data-driven framework that organizes long-term conversational memory into self-configuring, low-overlap semantic views before indexing. AutoViewMem discovers candidate views from interaction traces, selects a compact complementary view set, and uses these views to guide write-time structured extraction of provenance-grounded memories. This representation-first design moves semantic disentanglement from retrieval time to write time, allowing standard top-K similarity search to retrieve focused evidence without explicit routing or iterative retrieval. We further apply offline consolidation to improve memory compactness and consistency. Experiments on the LoCoMo and PersonaMem benchmarks, under both Qwen3-8B and Qwen3-14B backbones, show that AutoViewMem improves long-horizon question answering and personalization over strong memory baselines while preserving a simple inference pipeline.

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arXiv AI Papers

What Should We Ask Next? Retrieval-Aware Question Learning under Partial Evidence

Interactive retrieval under partial evidence is a sequential information-acquisition problem: an agent must decide which question will create the most useful evidence for the next retrieval update. Existing systems train this decision by imitating an offline ordering of candidate QA pairs, although question value is determined by the response it elicits and its downstream effect on retrieval. We establish that candidate discriminativeness and perceived usefulness provide weak supervision for this objective, then introduce RAVEL, a retrieval-aware online reinforcement learning framework for interactive person re-identification. RAVEL initializes from supervised question generation, observes the current Top-4 candidates directly, and optimizes the question policy with rank feedback from the full question-answer-retrieval loop. Experiments on Interactive-PEDES show that RAVEL delivers progressively stronger retrieval performance across five interaction rounds. Further analysis shows that RAVEL reallocates the questioning budget toward localized open-ended attributes, which provide more useful retrieval evidence and yield the largest gains on initially difficult queries.

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arXiv AI Papers

TrialAtlas: Multi-Agent Research Organization for Clinical Trial Design and Optimization

Nearly 90% of drugs entering clinical development ultimately fail, despite billions of dollars in investment. Pharmaceutical companies therefore rely on clinical development planning (CDP) and probability of technical and regulatory success assessment to anticipate development risks, yet these decisions remain labor-intensive and subjective, requiring experts across clinical science, statistics, regulatory affairs, and competitive intelligence to jointly acquire, synthesize, and reason over heterogeneous evidence. Here, we introduce TrialAtlas, a memory-augmented multi-agent research organization for CDP that mirrors this collaborative process by coordinating specialized agents for literature synthesis, competitive trial intelligence, regulatory precedent analysis, and integrated reasoning over trial design and development risk. TrialAtlas further learns from historical clinical trials and regulatory outcomes, including prior New Drug Applications (NDAs), to ground its decisions in accumulated development experience. To evaluate these capabilities in an authentic regulatory setting, we introduce TrialAtlasBench, constructed from 291 FDA Complete Response Letters and spanning three practical tasks: detecting trial design deficiencies, recommending actionable design improvements, and predicting technical and regulatory success. TrialAtlas achieves an F1 score of 50.0% for deficiency detection, outperforming the strongest baseline by 6.1 points, and reaches 85.3% balanced accuracy and 84.7% F1 for prediction of technical and regulatory success, improving over the best baselines by 6.7 points in balanced accuracy and 12.0 points in Cohen's kappa. In expert evaluation, 86.4% of TrialAtlas-generated concerns were judged valid, compared with 83.1% for OpenAI DeepResearch and 59.3% for Gemini DeepResearch.

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arXiv AI Papers

Do Personality-Tuned LLMs Make Better Social Agents?

LLMs are increasingly used in social simulations for socially interactive agents and robots, offering more flexibility than rule-based systems. However, even though they mimic human behaviour very well, there is a persistent alienness to them. This work investigates whether personality-aware fine-tuning can reduce this gap by improving the consistency and controllability of personality-conditioned dialogue generation compared with instruction prompting alone. We fine-tune two small open-weight LLMs, Qwen2.5-7B-Instruct and Ministral-8B-Instruct, using a corpus that combines personality-labelled social media posts and dialogues to create a personality-based dialogue engine for social simulation. The resulting models are evaluated across multiple social interaction scenarios using three independent LLM judges, which assess personality fidelity and provide evidence-based behavioral interpretations. We additionally quantify inter-rater agreement and lexical characteristics of the generated dialogue. Results indicate that fine-tuned models are not better at role-playing different personalities than their respective baseline models. However, low inter-rater agreement limits the confidence with which these results can be interpreted. Concerning the quality of generated texts, fine-tuned models are mostly comparable to the baselines, with fine-tuning improving the linguistic diversity of the Qwen models. While the results appear generally usable and the baseline models offer the best overall performance, future studies should place greater emphasis on the quality and domain alignment of training data for accurate personality role-playing.

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