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arXiv AI Papers

SpeedrunBench: Challenging LLM Agents with Video Game Speedrunning

Frontier LLM agents have been shown to be capable of solving increasingly complex tasks for which humans have measurable solutions. This begs the pertinent question of whether LLM agents can go beyond what humans have already solved. The ability to develop sophisticated strategies to tackle consequential problems becomes paramount as well-trodden, human-developed solutions become insufficient for problems for which we lack context or enough training data. We study agents' capability of such strategy formation through the communal practice of video game speedrunning. In speedrunning, practitioners compete to find the fastest way to complete a video game under certain conditions, and in so doing uncovering interesting unorthodox play styles that require a thorough understanding and mastery of the underlying game mechanics. We introduce SPEEDRUNBENCH, a benchmark that evaluates frontier LLM agents across 9 different games. To perform well in this benchmark, agents must repeatedly improve their strategy, reflect on their performance, exploit their gained knowledge, and reason across a long-horizon of actions to improve on an increasingly difficult problem: being faster than themselves and everyone else. Our experiments show that while frontier agents approach human world records in simple platformer games, they remain behind human performance on longer, more complex games under practical budgets. These results suggest that SPEEDRUNBENCH is a useful testbed for studying agents' strategy formation capabilities as well as being a saturation-resistant evaluation measure, as there is almost always a faster completion time waiting to be discovered.

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arXiv AI Papers

DAEDALUS: Bootstrapping Agent Memory from Self-Generated Tasks

LLM agents often lack the operational knowledge to act reliably in new environments, as they must discover specific tool behaviors or environment conventions on their own. Without memory of past attempts, they repeat the same mistakes across tasks, leading to more task failures and longer trajectories. To address this, agentic systems typically rely on human-written guidelines or on procedural memory built from training tasks and an oracle verifier, both of which require prior knowledge of the environment. We present DAEDALUS, a method for bootstrapping reusable agent memory from self-generated practice without existing tasks or oracle verifiers. DAEDALUS pairs two agents: an explorer that interacts with the environment to generate challenging yet solvable tasks, and a solver that attempts them. A heuristic is derived from each solver failure and accepted only after the solver repeatedly succeeds with that heuristic in context. These outcomes also provide feedback for the explorer to refine the difficulty of future tasks. Accepted heuristics are then consolidated into a memory bank for test-time use. Across AppWorld, τ^2-bench, and AutomationBench, DAEDALUS improves mean success rates by up to 15.9 points and pass^5 by up to 2.2x over a no-memory baseline, and is competitive with methods using training tasks, at a lower inference cost than most. We show that performance gains already emerge with a small exploration budget, and that its heuristics also benefit agents from other model families. Our ablations further reveal that solver traces provide the key information needed to derive effective heuristics, while factorizing early discoveries makes exploration more cost-efficient. Beyond memory construction, we find that the tasks generated by DAEDALUS can serve as a proxy for benchmark tasks when ranking models by performance. Code and artifacts: www.github.com/illuin-tech/daedalus.

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arXiv AI Papers

Same Feedback, Different Answer: Measuring Run-to-Run Instability in Frontier-Model Customer Feedback Analysis

AI agents are increasingly being programmed to automate knowledge work over large collections of unstructured data. Such automation requires repeatability: when the underlying evidence is unchanged, the agent's categories, priorities, and counts should not shift materially between runs, even if each individual answer appears plausible. We introduce a repeat-run evaluation framework that aligns semantically equivalent categories and focuses on two operating metrics: theme churn, the normalized change in the returned category set, and volume disagreement, the change in counts for categories that persist. We evaluate three recurring customer-feedback tasks across eight frontier models, corpus sizes from 100 to 5,000 records, multiple prompts, and three execution designs: raw generation, taxonomy-free hierarchical decomposition, and a taxonomy-grounded agent (TGA) using persistent themes, subthemes, and record-level predictions. With Claude Opus 4.8 and the 1,000-record corpus fixed, TGA reduces theme churn by 86--88% relative to both raw generation and hierarchical decomposition, while matched-theme volumes have zero disagreement. The taxonomy-grounded agent is more stable than every raw model in the screen, remains more stable at each corpus size, and keeps this advantage when theme matching is made stricter or looser. Although evaluated on customer feedback, the framework targets repeated synthesis of unstructured corpora more broadly, including financial reports, legal documents, incident records, and scientific literature. Overall, these results show that taxonomy grounding produces more consistent and repeatable outputs for recurring knowledge work.

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arXiv AI Papers

Learning in Dreams, Winning in Reality: A Continuous Dyna Loop for a Ten-Hero MOBA

World models are usually judged from the inside: by prediction loss, by the return a policy earns in imagination, or by how convincing their frames look. We judge one from the outside. We learn a structured, multi-agent world model of a complete ten-hero MOBA (206 units, every hero acting every tick, games of up to 6,000 ticks), train a policy only inside it with 1,400-tick free-running imagined episodes, and measure that policy in the real game against the opponent the game ships with. The real game never provides a gradient; it provides the policy's own games as training data for the world model, and an online evaluation that selects and anchors the policy. Run as a continuous asynchronous Dyna loop, the policy wins 70.2% of real games as radiant (421 of 600; 95% CI 66.4-73.7) on seeds never used for any decision, up from 0% for dream training alone and 33.7% before the loop. It wins none as dire, and neither does the shipped opponent when it plays itself. Four findings explain the result. Model exploitation is invisible from inside the dream: every unanchored run collapsed within a few updates while no in-dream metric tracked the collapse. A world model that is accurate on its training corpus is badly wrong on the policy's own games, and Dyna repairs it there, which is worth +9.2 points of real win rate with the policy recipe held fixed. Finally, the policy inherits its world model's fidelity profile mechanic by mechanic: the model represents the macro game but not crowd control, cast timing or lethality, and the policy wins by map-wide pressure with almost no coordinated fighting. We release the world model, the dream-PPO harness, a world-model debugger, the evaluation protocol, and every policy and log.

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arXiv AI Papers

Structured but Silent: Probing Capability Requirements in LLM Hidden States

Reliable tool use requires more than triggering a mechanism or matching a query to an API description. Before selecting a specific tool, an agent must first infer the capability requirements implied by the user query. In this paper, we investigate whether these query-side capability requirements are linearly decodable from LLM hidden representations prior to generation, and how this hidden-state accessibility compares with explicit verbal classification. We introduce TACIT, a framework that decomposes external requirements along three fundamental axes: Source, Transformation, and World Effect, defining eight structurally distinct capability classes. Using 1,600 balanced training queries from benchmarks, synthetic examples, and new domain scenarios, we train linear probes on pre-generation hidden states from four open-weight LLM families. Our empirical results demonstrate that fine-grained capability structures are linearly decodable with high accuracy across all models. Crucially, however, we expose a representation-to-verbalization gap: these same models are significantly less reliable when asked to explicitly classify the same queries in natural language. This disconnect indicates that information about required external capabilities is linearly accessible in LLM hidden representations but not reliably expressed, a phenomenon we define as "structured but silent."

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arXiv AI Papers

Learning from Revision Consequences: Hindsight Meta-Experience Distillation for Self-Improving Agents

As agents continuously improve by generating and revising Skills, the process that discovers and refines those Skills becomes a learnable object in its own right. Task-Skills directly act on task execution, whereas Meta-Skills govern how agents discover and improve future Skills; their value therefore emerges through the subsequent search processes they induce. Existing approaches improve Meta-Skills from observed raw Skill-search trajectories and branch outcomes. However, branch performance entangles the effects of the initial discovery state and the Meta-Skill revision that generated the search process, making it difficult to characterize what a particular revision actually changed, and pushing updates toward revisions that benefit from favorable states rather than those that improve the process. We introduce HMED (Hindsight Meta-Experience Distillation), a mechanism for constructing Meta-Experience for self-improving agents. HMED revisits the completed event from which a revision originates and re-executes the incumbent and revised Meta-Skills from the same restored discovery state, so that the changes associated with the revision can be observed under a shared condition. Each comparison is distilled into a Meta-Experience, a structured record that can be reused by future updates, so that even revisions that are not ultimately retained still contribute a learning signal. Across three interactive agent benchmarks and both open-source and closed-source models, HMED consistently improves Skill discovery performance over strong baselines, shifting Meta-Skill learning beyond branch outcomes toward the consequences of changing the improvement process.

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arXiv AI Papers

Can Agents Work for Everyone? Cross-User Reliability for Mobile GUI Agents in Personalized User Interfaces

Mobile GUI agents increasingly operate on interfaces influenced by users' histories and preferences, but their reliability across different users remains underexplored. We introduce PAIR (Personalized Application-state Instantiation and Rendering), a pipeline for constructing user-conditioned application states that enables controlled evaluation of the same task across different users. We further introduce RePAIR (Reinforcement learning with Personalization-Aware Interaction Rewards), a training approach that learns from cross-user differences in subgoal outcomes to improve reliability across user-conditioned mobile environments. Across six agents, we find substantial variation in task success across users and consistently lower subgoal achievement in user-conditioned UI contexts (6.98 to 15.4 pp). This gap further increases for personal targets drawn from each user's own content (8.77 to 22.0 pp). Failures in these contexts frequently involve selecting another item instead of the intended target, particularly before target exposure. Finally, RePAIR improves user-conditioned SAR (+5.87 pp), all-success (+7.50 pp), and overall Task SR (+9.42 pp) over its supervised fine-tuning parent on unseen users, providing initial evidence that explicitly learning from cross-user variation can improve GUI-agent reliability.

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Introducing GLM 5.3 on Amazon Bedrock

GLM 5.3 from Z.ai is now available on Amazon Bedrock: a 753B-parameter mixture-of-experts model built for coding and long-horizon agentic tasks. Learn how to invoke it with the OpenAI-compatible APIs, cut cost and latency with prompt caching, and run an authorized security test with the open-source Strix agent.

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arXiv AI Papers

One Figure, Every Canvas: Editable Flowchart Relayout via Agentic Pipeline

Pipeline figures in ML papers must be repurposed across many canvases, including paper columns, 16:9 slides, portrait posters, 1:1 social teasers, 9:16 phone previews. Each format imposes a different aspect ratio on the same computational graph, where any silently broken connection misrepresents the method. We formulate aspect-ratio-adaptive flowchart relayout as a distinct task: given a raster flowchart and a target ratio, produce a structurally faithful, hallucination-free, editable layout. Existing methods fail characteristically: image-to-image models stretch blocks and reject extreme ratios, text-to-image agentic systems hallucinate content, and parse-then-render systems mis-route edges. We propose an agentic pipeline factored into Parse, Style, and Layout stages, each pairing a main agent with a critic that combines deterministic constraint checks with VLM visual feedback so connectivity is explicitly checked and prevented from being silently broken. Outputs are draw.io-editable mxGraph XML. On a curated benchmark of 100 flowcharts at five aspect ratios, evaluated by Gemini 3.1 Pro and validated against human judgments, our method reaches 68.6% Content Fidelity versus 11.2-41.4% for prior work. Project page: https://onefigureeverycanvas.vercel.app/

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arXiv AI Papers

Recursive Video In-Context Learning for Agentic Robot

LLM agents that orchestrate frozen vision-language-action (VLA) policies improve across episodes through text memory, which records what the agent did but not how the task is done. A demonstration video shows it, but fits poorly into an agent's context. The full video slows every turn, fixed keyframes lose the contact detail that decides whether a grasp holds, and what the agent needs shifts from the task's structure while planning to the frames around each contact. We introduce Recursive Video In-Context Learning (RV-ICL), a training-free method that turns a demonstration into a hierarchy the agent navigates rather than a prompt it receives. The hierarchy is built from the sub-events of the demonstration, such as grasps and releases. Its levels grow finer, from keyframes of the whole task to phases, moments and short clips, and are exposed through read-only tools. The agent reads the coarse levels before planning. During execution it re-enters the hierarchy whenever a step needs more detail and loads only the clip of its current sub-goal. One demonstration per task is enough. Built on RPent, RV-ICL raises success from 92.6% to 96.5% on LIBERO-PRO and from 86.7% to 95.8% on LIBERO-Plus.

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arXiv AI Papers

MemPilot: Orchestrating On-Demand Multimodal Memory Curation for LLM Agents

Memory has become integral to the LLM agent ecosystem, supporting information retention and reuse across interactions. However, most existing agent memory systems construct memory in a query-agnostic manner, which can incur unnecessary preprocessing cost and discard details that later prove essential. Recent studies have begun shifting memory processing toward runtime adaptation, but typically specialize in particular operations or fixed processing schemes, leaving flexible control over performance, cost, and latency largely underexplored. To address this challenge, we present MemPilot, a flexible framework that orchestrates on-demand memory curation under different performance--cost--latency preferences. Specifically, we optimize a multi-step LLM policy via reinforcement learning to iteratively choose between retrieving from query-agnostic memory and delegating query-specific curation of raw multimodal history to heterogeneous LLMs and VLMs. The policy jointly controls evidence amount, curation instructions, model selection, and visual access, enabling fine-grained allocation of runtime computation. To optimize this policy under competing objectives, we adapt objective-wise advantage decoupling by separately estimating each objective's advantage before aggregation. Moreover, we introduce prefix-based marginal utility estimation for fine-grained credit assignment across multi-step rollouts. Experiments on five multimodal agent-memory benchmarks demonstrate favorable performance--cost--latency trade-offs across optimization preferences, with preference sweeps yielding broader frontiers than existing trade-off-aware baselines.

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arXiv AI Papers

CLIFT: Conformal Self-Verification for Web Agent Training and Test-Time Scaling

Open-source web agents are now strong enough to execute realistic browser tasks, but training them with reinforcement learning still depends on weak supervision: binary task success is too sparse for credit assignment, while frontier-language-model judges are too expensive to call at every step and cannot be assumed available at deployment. We introduce CLIFT, a training and test-time scaling method built around conformal self-verification. During training, the agent answers natural-language verification questions about its own rollouts; a Compositional Conformal Certifier keeps only question signals whose URL-conditional evidence agrees with a training-time judge, assigns signed trust weights through polarity-aware lift, and blends the resulting verifier score into per-step rewards in a way that never subtracts from the judge baseline. At test time, the same certified bank is frozen and reused as structured evidence for Conformal Trajectory Selection (CTS): the agent samples a greedy rollout and one or more diverse retries, the self-verifier summarises each URL trace, and a conservative majority-vote rule chooses whether to swap away from the current incumbent without calling any external judge. This single mechanism supports three settings. On WebArena Infinity, CLIFT achieves state-of-the-art performance among open-source web agents. On VisualWebArena, a bank trained with the open model transfers to GPT-5.5 at test time and reaches state-of-the-art performance under the canonical harness. On Online Mind2Web, without training an agent on the benchmark, translating the certified question bank improves a live-web agent in zero-shot evaluation. Together these results position conformal self-verification as a way to turn costly judge feedback into a reusable training signal and a judge-free test-time scaling signal.

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arXiv AI Papers

PlotGround: Grounding Plot Digitization in Real Scientific Figures and Their Source Data

Scientific figures often encode quantitative results that are not readily available in machine-readable form, making accurate plot digitization important for verifying and reusing published findings. Yet it remains unclear how accurately current models recover plotted values from real scientific figures, as existing benchmarks rely largely on synthetic charts or cover only a limited range of chart types. We introduce PlotGround, an automated pipeline for building plot digitization benchmarks from real scientific figures and their author-released source data. PlotGround maps figures to source tables, identifies reconstructable panels, and generates quantitative questions with source-grounded reference values. We use PlotGround to construct PlotGround-1k, a human-verified benchmark of 1,119 questions from 1,066 bioRxiv preprints. Across sixteen multimodal models, the best reaches 87.5% accuracy at a 5\% relative-error tolerance. Tightening the tolerance to 2\% lowers every model's accuracy by 11-24 percentage points, revealing a gap between approximate visual reading and precise quantitative recovery. PlotGround's paired figure-source structure lets us compare how accurately the same values are recovered from figures and from source tables. Providing source tables instead of figures raises a coding agent's accuracy from 90.0% to 97.4% while cutting cost by 72%.

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