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arXiv AI Papers

WanderBench: Can World Models Explore Dynamic Worlds from Video?

Video world models conditioned on an input video make it possible to explore real, recorded dynamic scenes, enabling re-shooting of footage, free-viewpoint replay, and real-to-sim environments for embodied agents. Such uses require the generated rollout to stay faithful to the recorded world, yet existing benchmarks start from a single image or a text prompt, and video-conditioned generation is evaluated mainly on perceptual quality and camera following. These evaluations do not directly assess whether exploration preserves subject identity, event progression, and scene consistency upon revisiting a location. We introduce WanderBench, a benchmark for exploring dynamic worlds from video. It comprises 745 single-shot source videos of real and AI-generated content in three difficulty tiers (3-25 s), paired with camera routes given as keyboard actions, and evaluates six dimensions with 24 human-validated sub-metrics. Benchmarking eight models, we find that as clips grow longer, models keep the static scene and visual quality but lose camera control and the source dynamics, and that none keeps revisited places consistent. We further propose WanderLand, a training-free framework that conditions each frame of a frozen model on the same-instant source and, on revisits, on its own earlier static content. WanderLand improves five models on every dimension, by up to 8.3 points in source-dynamics fidelity.

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arXiv AI Papers

SciMARS: Multi-Agent Recursive Self-Improvement for Closed-Loop Scientific Discovery

We propose SciMARS, a framework for recursive task-local adaptation of multi-agent harnesses in closed-loop scientific discovery. Multi-agent systems coordinate analysis, experimental design, and verification as scientific evidence evolves. However, two problems limit their effectiveness: (i) without shared memory, agents lose observations and repeat work; (ii) fixed role procedures, handoffs, and memory policies perpetuate mistakes despite retained evidence. We address these problems with a shared evidence graph and separate component editors. SciMARS adapts roles and coordination; SciMARS + Memory adds a third editor for how agents record, retrieve, and receive evidence. Candidate probes guide composition and selection of the next harness. We evaluate scientific discovery through experimental-data replay and a digital twin. SciMARS + Memory resolves 12/18 GPT-6-Astra and 2/18 GLM-5.3 attempts on Autonomous Science Bench, compared with 8/18 and 1/18 for the base multi-agent team. On ScienceAgentBench and AppWorld, it solves 14/38 and 11/20 tasks, compared with 11/38 and 5/20 for the base team. These results support combining shared memory with harness adaptation across scientific and interactive tasks.

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arXiv AI Papers

Perceived Agency During Agent-Avatar Control Transitions in Virtual Reality

Prior beliefs about whether a virtual human (VH) is controlled by a human or a computer can shape how users interpret and respond to its behaviour. As emerging hybrid VH systems allow control to transfer between human operators and computer programs during an ongoing interaction, it remains unclear whether perceived agency updates with the actual controller or continues to reflect users' prior beliefs and first impressions. We investigated this question in a within-subject VR study with 24 participants across four conditions: always computer-controlled, computer-to-human, human-to-computer, and always human-controlled. We designed an interaction task in which participants acted as interviewers, asking the VHs a fixed set of questions. Before each interaction, participants were informed whether the VH was human- or computer-controlled, matching the actual controller at the beginning, but were unaware of possible control transitions. We found that perceived agency was strongly influenced by the controller presented at the beginning of the interaction, with no evidence of updating following the control transitions. Social evaluations including likeability and co-presence were generally higher in conditions where human control occurred later and covered a greater proportion of the interaction. The results suggest that prior beliefs and first impressions continued to shape perceived agency, whereas social evaluations were more sensitive to the VH's actual behaviour over the interaction.

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arXiv AI Papers

Can Frontier Auto Researchers Reconstruct Human Research Decisions in AI?

Scientific research has long been driven by substantial human effort, from reviewing prior work and identifying research gaps to designing specific solutions. Recent advances in harness-based agent systems have given rise to increasingly capable Auto Researchers, which can autonomously carry out these tasks and, increasingly, entire end-to-end research workflows. Yet despite their rapidly growing capabilities, how closely the research decisions and outputs produced by auto researchers align with those of human experts remains underexplored. We investigate this gap through the lens of research reconstruction and study: Given comparable research context, how similar are the research decisions and outputs produced by Auto Researchers to those of human researchers in AI research? To answer this question, we introduce AutoResearcher-Human Research Similarity (AutoHRS), a stage-wise evaluation framework for assessing how faithfully auto researchers reconstruct human research artifacts across different stages of the scientific workflow. Using 152 ICLR oral papers as our corpus, we generate 456 research trajectories spanning different stages of the research process. Applying AutoHRS to these trajectories, we find that current Auto Researchers frequently fail to recover key research decisions and their resulting artifacts across multiple stages of the research process.

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arXiv AI Papers

Unprompted coordination through shared memory in LLM agents: a locked two-implementation replication and extension

Coordination between large language-model agents has become a central question for AI safety and software engineering, as such agents are deployed in groups that share infrastructure. Existing research tells the agents that partners exist or asks them to coordinate. Whether coordination arises through shared state alone, with nothing disclosing that anyone else is present, is the key question for deployments that share caches and memory between agents, yet it has rarely been examined, and never with independent replication; this study does both. Four agents each received a short arithmetic task and a key-value store presented to each as its own scratch space; two held complementary halves of one computation, and no prompt mentioned other agents, sharing or collaboration. For reliability, the environment was rebuilt independently from a written protocol, and both implementations ran under hashed locks on design, data and analysis. The results bear novelty value in three respects. Joint success occurred only through the shared store. Whether a model coordinated depended not on its vendor tier but on whether it wrote its intermediate result and looked at the store again, and one ordinary sentence, "check your workspace again before submitting", switched that second look on and off. The findings held under replication. For practice, state shared between agents is a communication channel and should be separated, namespaced and logged. For research, designs should be locked before the data, and the parse rule, endpoint and parameters reported. Future work should test open-weight models and separate using another agent's output from intending to communicate.

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arXiv AI Papers

AutoBuddy: Evaluating Proactive, Always-On Agents on Task Discovery and Execution in a Simulated Workplace

As LLM agents become more autonomous, they are increasingly expected to run as always-on assistants on a user's behalf, identifying work to be done and completing it without being asked. Yet existing benchmarks usually give the agent its task, whereas in knowledge work the requests sit in the user's workspace and the agent must first recognise which obligations exist. We study proactive task discovery and execution, in which an agent must infer a user's pending tasks from their workspace and complete them in the systems where the work lives. This setting poses two challenges. For the agent, the tasks are buried in a large volume of mail, chat, documents and records. For evaluation, a benchmark needs a simulated organisation whose people, events and documents are mutually consistent, so that tasks arise realistically and their correct outcomes are known. We introduce AutoBuddy-Bench, a simulator that addresses these challenges. It models an organisation's employees, projects, business systems and event history as a temporal graph, renders it into realistic workspace artefacts, derives ground-truth tasks from the events that create obligations, and computes each task's outcome from the world state; execution is judged by the agent's changes to the workspace. To evaluate current LLMs, we build AutoBuddy, a reference agent with interchangeable backbone LLMs: it identifies tasks from the workspace, grounding each in its source records, and executes each in a separate session with write access. Varying only the backbone, we find a systematic shift in where tasks are lost: weaker models fail mainly at discovery, intermediate models identify tasks but often stop short of carrying them out, and the strongest models fail mainly during execution, most often on business-system operations. Discovery precision is only weakly related to execution quality, suggesting the two are distinct capabilities.

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arXiv AI Papers

Say Shibboleth: Fingerprinting the LLMs and Harnesses Behind Agentic Attacks

We study the fingerprinting of agentic cyberattacks. Our objective is to reliably infer information about the attacker's configuration, such as LLM version and harness, from telemetry. To achieve this, we introduce a technique we call shibboleth traps: modular honeypot services designed to elicit discriminative behaviors from agentic attackers. The traps make informative interactions a condition for obtaining resources the agent seeks, eliciting model declarations and characteristic writing without requiring a successful prompt injection. To achieve harness fingerprinting, we introduce general mechanisms to indirectly probe peculiar execution behaviors of harnesses. These probes reveal how a harness masks secrets in tool output, enforces command time limits, and schedules tool calls, using only the effects visible in subsequent requests. We show that combined declarative and behavioral inference distinguishes among 15 candidate models with an average 90% top-1 accuracy, with behavioral classifiers evaluated on held-out harnesses or task families. In a separate experiment across four harnesses, fixed probe rules identify the correct harness with 92% accuracy. When instructed to conceal their identity, agents still leave useful behavioral evidence even as their declarations become uninformative.

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arXiv AI Papers

Detecting Shadow AI: Unsanctioned LLM Agents on Enterprise Endpoints: A Taxonomy, an Open Detector and a Controlled Evaluation

Shadow IT, the use of technology that the IT organisation has not approved, is a long-standing governance problem. We argue that autonomous AI agents can make it grow much faster: agents make building tools nearly free, act with their user's privileges, and leave behind scripts, automations and MCP servers that are themselves unsanctioned. A simple compounding model shows that, under its assumptions, shadow IT grows exponentially once agentic artifacts reproduce faster than the organisation retires them; retiring them starts with detecting them. We then ask whether unsanctioned agents can be detected on Windows endpoints. We propose a taxonomy of nine classes of agents and six layers of endpoint footprint, and argue that rules based only on the structure of processes and connections cannot separate an agent from its behavioural twin, the same program talking to a non-AI service. We present Agent Detector, an open-source Windows detector that anchors behaviour to the identity of the remote service and correlates it with configuration, installation and execution history, using a catalog of 39 tools and 184 LLM endpoint entries; it informs users through a notice they must acknowledge instead of blocking. On a controlled bench of 12 synthetic agents, 3 AI components and 9 benign workloads, repeated 5 times on one workstation, two behavioural rules flagged every behavioural twin, while Agent Detector flagged none and detected every agent in the majority of runs. Its limits are temporal: a connection to a provider behind a shared content-delivery network is attributable only while the DNS cache holds the provider's name, one to five minutes, and an intermittent agent was seen by about one scan in three. A scan costs about 154 ms. The bench is too small to rank detectors; it maps what each kind of evidence can see: unsanctioned agents can be partly detected, and not by behaviour alone.

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arXiv AI Papers

AMSchem: Automated Schematic Visualization of AMS Circuits via Verifiable Agentic Generation

For decades, the netlist-to-schematic gap has remained a persistent challenge in design automation, especially for analog and mixed-signal (AMS) circuits. Netlists encode connectivity, not visual presentation, making their manual conversion into readable schematics time-consuming and dependent on expert conventions. The same gap leaves LLM-based design tools without structured visual feedback, forcing them to iterate on circuits they cannot see. We present AMSchem, a training-free, verifier-guided agentic framework that automatically generates human-readable schematics from AMS netlists. AMSchem separates circuit-aware visual planning (DrawingIntent) from executable schematic geometry (SchematicIR), and applies localized visual feedback with bounded, revalidated repair patches. Deterministic validators enforce device preservation, pin-net consistency, and geometric correctness throughout. For evaluation, we construct AMSchem-Bench comprising 64 circuits of 12 types. On the 40-circuit schematic subset, AMSchem with gpt-5.5 achieves 85.0\% validity (vs. 32.5\% direct generation). When integrated as a visual feedback module in LLM-based analog design, AMSchem resolves all 13 previously failed cases from AnalogCoder benchmark across five models, substantially improving the success rate. Our dataset and benchmark are available at https://www.amschem.com/benchmark

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arXiv AI Papers

How Many Exposures Does a World Model Need? Learning Unseen Game Mechanics at Test Time

World models enable agents to plan and learn from imagined experience, but in an unfamiliar environment they must learn its mechanics from limited interaction. A mechanic is a rule for how an action or an interaction changes part of the environment. Each occurrence of a mechanic that the model observes is one exposure. We ask how many exposures a world model needs to predict the effects of a new environment's mechanics. We address this question on ARC-AGI-3, a benchmark of interactive games defined by their programs. We introduce MechEval, which labels 69 recurring mechanics across 20 games from these programs. It scores each prediction on the cells the mechanic changes at each exposure. As a test bed, we build WARC (World model for ARC-AGI-3), a 35M-parameter vision transformer that is pretrained on other games and updates all of its parameters after each transition. On held-out games, WARC learns to predict four in five mechanics with at least 80% accuracy on the cells they change and keeps that accuracy to the end of the recordings. Half of them reach that accuracy within about 80 exposures, in a single play of the game, and without updates only one in seven does at all. In closed-loop play on the public games, WARC-Agent, which pairs WARC with a fixed graph explorer, triples the explorer's official efficiency score from 0.15 to 0.46, mostly through test-time training. On the hidden games of the Kaggle leaderboard, our entry scores 0.20.

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arXiv AI Papers

A Modular Perspective for Modeling MARL Systems

The growing complexity of Multi-Agent Reinforcement Learning (MARL) has fragmented the literature, obscuring underlying architectural choices behind diverse implementations. This fragmentation makes it difficult to evaluate critical modeling dimensions in isolation, identify how components affect the resulting system dynamics, and compare, reuse, or combine contributions across the literature. This paper proposes a modular perspective for modeling, analyzing, and implementing MARL systems. We decompose them into eight functional modules: agents, environments, learning, reward modeling, training and execution modes, communication, modeling of other agents, and evaluation criteria. For each module, we clarify its role and review representative approaches. We instantiate this decomposition in MARLKIT, a framework whose modules are explicit and interchangeable. MARLKIT demonstrates how the proposed perspective supports transparent experimental assumptions and the controlled variation and combination of MARL mechanisms. Experiments illustrate its ability to prototype, compare, reuse and combine modules while making differences between configurations explicit. Overall, the paper provides a structured perspective on MARL modeling and implementation, offering a common language for making modeling choices explicit, supporting clearer descriptions of MARL approaches, and supporting more controlled experimentation through the systematic isolation and combination of MARL mechanisms.

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BAIR at CoRL 2026

The Conference on Robot Learning (CoRL) takes place November 9–12, 2026, in Austin, Texas. BAIR faculty, postdocs and students will be presenting research at various sessions, including an Early Career Keynote from Professor Negar Mehr. See below for the full schedule of sessions with BAIR members, including papers co-authored with collaborators at other universities and companies. November 9–12, 2026 Austin…

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NVIDIA AI Blog

NVIDIA Announces New Planned Investments in Korean Startups at the MSIT-NVIDIA AI Startup Partnership Forum

Korea’s Ministry of Science and ICT and NVIDIA hosted the MSIT-NVIDIA AI Startup Partnership Forum at COEX. Ryu Je-myung, vice minister of science and ICT, joined NVIDIA leaders to meet with over 20 Korean startups across foundation models, physical AI, AI infrastructure and AI semiconductors. NVIDIA also announced an investment in Korean startup Point2, with […]

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NVIDIA AI Blog

Korea’s AI Ecosystem Advances and Secures Agentic AI With NVIDIA

As AI agents take on more work, they need capable open models and security that advances alongside them. Hyundai Motor Group is exploring NVIDIA NemoClaw blueprints and the NVIDIA OpenShell runtime, while AIM Intelligence is integrating its Starfort platform with NVIDIA OpenShell to support secure AI agents for employee productivity and enterprise workflows. A key […]

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