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arXiv AI Papers

ReproBAIT: Can coding agents build their own biological AI tools?

Large language models are increasingly competent at leveraging scientific knowledge and existing computational tools to execute complex workflows. At present, little information exists on their ability to reconstruct tools when given limited descriptions of such tools. We introduce an evaluation titled ReproBAIT (Reproducing Biological AI Tools), which measures the ability of coding agents to design, implement, and train biological AI tools taken from published research across a range of information access conditions. The coding agent is securely sandboxed without internet access and receives training data, a fixed time and compute budget, and limited information about the tool to replicate. We then score the reproduced biological AI tool based on its performance (tool-specific metrics) on held-out data. We evaluated a set of biological AI tools of varying complexities: ProteinMPNN, an inverse protein folding tool, RFdiffusion3, an all-atom generative diffusion tool, and a closed-source molecular design tool. We institute a methodology to check for memorisation, as the open source tools are likely to be included in models' pretraining corpus. Across a range of leading closed- and open-source coding agents, we find substantial reproduction capability for some selected tools, though limited capability for a highly complex tool. We find moderate evidence consistent with memorisation, varying across coding agents. These results suggest that tool developers need to be increasingly cautious when releasing information about the tools publicly; re-creation of the tool based on such information could undermine a tool's commercial value or invalidate dual-use managed access strategies.

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arXiv AI Papers

Delta Tokenizer: Reference-Identical Tokenization of Session Deltas and Segment-Parallelism for Long Prompts on Multicore CPUs

An agent that drives an LLM sends the model the same conversation again and again, and each turn adds only a little text at the end. Inference engines reuse the KV cache of the shared prefix, so only the new tokens pass through the model. However, tokenization has no such shortcut. The CPU front end of the serving engine converts every request back into token IDs from its first character, which lengthens the time to first token (TTFT) and consumes CPU on every turn. We present Delta Tokenizer, a CPU tokenization front end that tokenizes only the delta between a request and the previous request of the same session. It retains the earlier token sequence, encodes again only the appended text and the short tail whose tokens the append could affect, and joins the two only at a position the tokenizer's splitting rules themselves cannot move, which keeps the result exact. For long requests with no state to reuse, it cuts the text where practical tokenizers already keep neighboring pieces independent, encodes the pieces on several cores at once, and concatenates the outputs into the reference encoding, exactly. A shared CPU pool schedules these chunks together with the short incremental updates, so an update runs between two chunks rather than behind an entire long job. The incremental path shortens the tokenization of a session turn by roughly 40x relative to the Hugging Face reference tokenizer, and on 16 cores the chunk-parallel path encodes a four-million-character request 8.2x faster than a serial encode and 1.6-2.1x faster than LoPT. Inside SGLang, Delta Tokenizer reduces the median TTFT through the chat interface by 59% at 100K tokens and brings the P99 TTFT of agent sessions down 9.5x under load and 23x when long requests tie up the front end. Every output we checked matches the reference, among them 41.8 billion documents encoded by its fast encoder.

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arXiv AI Papers

Evolve Together, Fall into Place: How Social Scaffolding Shapes Self-Evolving Multi-Agent Systems

Recent work lets LLM agents evolve their own harness, up to the team itself. Yet in human groups, the same abilities achieve different outcomes under different social conditions. Borrowing the notion of scaffolding from developmental psychology, we investigate whether the social scaffolding of a self-evolving multi-agent system (MAS), namely its team composition and structure of interdependence (e.g., collaboration, conformity, or competition), shapes how the team evolves. We present AGORA (Agents Growing through Organization and Relational Arrangements), a framework that varies the two axes independently across three evolution mechanisms. Across web search, codebase understanding, and document QA, we find that (1) evolution alone rarely helps, while the right scaffolding surpasses a strong agent evolved alone by up to 25 points; (2) it does so by moving authority to the most capable member while the others step back; and (3) this member, having grown within the team, outperforms the same model alone. Designing a self-evolving MAS thus requires designing its social scaffolding, which shapes not only how its agents learn, but who gets to lead.

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arXiv AI Papers

Learning Perception to Action Rules through Reinforcement Learning for Theory-of-Mind Reasoning

In Theory-of-Mind (ToM) reasoning, large language models may correctly infer the agent's mental state but fail to use that inference when predicting or judging the agent's subsequent actions. In this work, we investigate whether explicitly connecting perception, belief, and action with rules improves ToM reasoning. We generate concise if--then rules that express relations between perception to action and use Group Relative Policy Optimization (GRPO) to train Qwen2.5 and Llama3 models across four ToM benchmarks. GRPO with rule generation outperforms prompting, supervised fine-tuning, and think reasoning. Moreover, rules generated by larger models (3B) provide transferable knowledge that improves downstream performance of GPT-4o-mini. These findings suggest that explicit rules help models bridge the reasoning gap in ToM and support knowledge transfer across models.

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arXiv AI Papers

StateCraft: Augmenting Video World Models with Abstract-State Reasoning

Video world models aim to simulate complex environments with realistic appearance and dynamics. Maintaining consistency over long interactions requires tracking past actions and understanding how those actions affect the environment. Video world models can only generate partial observations of the entire world at a time. Remembering past observations alone may not be sufficient in every scenario, as they may no longer reflect the world after a sequence of actions. We introduce a paradigm that decouples a persistent, updatable abstract state from the visual state. The abstract state keeps track of the entities' changes as the world evolves, and is used to condition the visual state, which represents the current view. We propose StateCraft, a novel architecture that pairs a language model with a video diffusion model to evolve the dynamic world. We evaluate our approach on generative interfaces, which pose a substantial challenge because a single action may change parts of the state that are not currently visible. To support training and evaluation, we develop a data collection pipeline that produces informative, densely annotated trajectories at scale without human or agent supervision, together with a benchmark measuring generation quality, memory, and controllability. On this benchmark, our approach improves surpasses the state-of-the-art baselines. We demonstrate that StateCraft maintains high self-consistency and strong generation quality over long trajectories. Because the abstract state is explicit, it can be edited directly, and generation follows edits to states never observed in the data. Finally, a proof-of-concept 3D experiment, in which actions change the illumination of an unobserved room, shows that the paradigm can also be applied to spatial environments. Project page: https://insait-institute.github.io/StateCraft/.

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arXiv AI Papers

One Agent per Zone: Decentralised Active Inference under Partial Observability for Multi-Zone HVAC Control on Edge Hardware

Multi-zone HVAC control is a shared-resource problem: zones on a floor share one fan and cooling coil, so each zone's demand affects its neighbours and the building's peak power. One controller per zone scales well and isolates faults, but each controller then observes only its own zone, not the shared air loop. In this work, we present a decentralised controller that assigns each zone an independent active-inference agent, which plans by minimising expected free energy and learns its zone dynamics online. The agents exchange no messages, so none depends on peers or a coordinator; each accounts for the unobserved coupling through a latent disturbance and a congestion signal derived from the metered power of the other floors. Fifteen agents are evaluated in EnergyPlus on a Sinergym office building against three rule-based controllers and three MADDPG fleets, one given the same floor meters. On five noisy weather years unseen during training, the fleet attains the lowest mean building peak (88.3 kW, 3 to 17 % below the baselines) and staggers the floor peaks better than any baseline, with a coincidence factor (building peak over the sum of the floor peaks) of 0.929 versus 0.936 to 0.994. Compared with a reactive rule at similar comfort (0.912 versus 0.916), it lowers the sum of monthly peaks, on which demand charges are billed, by 33 kW (4 %) in every year, at the cost of about 10 % more energy. It costs 9% less per year than the proactive rule (at lower comfort) and 1% less than the MADDPG fleet given the same floor meters, in every test year. The whole fleet runs on a single low-cost Raspberry Pi 5, closing the observation-to-action loop over MQTT in 442 ms at p95, far below the 15-minute control step.

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arXiv AI Papers

More Methods, Better Agents? A Reality Check on Self-Distillation in Agentic Reinforcement Learning

Self-distillation in agentic reinforcement learning has produced a growing number of methods. However, existing evaluations often reuse published baseline scores under differing experimental conditions, provide few direct comparisons among contemporaneous methods, and give limited attention to training stability and computational cost. These limitations obscure the source of reported gains and the practical strengths and weaknesses of competing methods. Costly agent training further motivates a common basis for comparison. To address these gaps, we compare ten representative methods against GRPO on ALFWorld, ScienceWorld, Search-QA, and WebShop across three model sizes. Our study comprises 132 training runs totaling 12,124.4 recorded H800 GPU-hours, with repeated evaluations over eight rollout seeds for the pretrained backbones and all eleven trained methods. Beyond final task performance, we examine training progress, stability, and measured computational cost. Our evaluation yields three key findings. First, gains over GRPO remain limited in scope, with no method consistently outperforming it across settings. Second, strong final performance can mask unstable training. Third, additional training cost does not consistently translate into better performance. We establish this benchmark to support fair, comprehensive comparison and guide future research toward reliable and cost-effective improvements in agent training. Project page: https://aim-uofa.github.io/Self-Distillation-AgentRL/

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arXiv AI Papers

PRISMATIC : Prescription Risk Inspection System for Multi-Agent Treatment Interaction in Clinical Decision-Making

Medical prescribing errors for multimorbid patients, who require complex drug regimens, are a major patient safety concern. These errors often stem from fragmented decision-making across medical specialties, a critical coordination failure that leads to adverse drug events and rehospitalizations. To address this coordination challenge, we introduce PRISMATIC, a multi-agent architecture where specialized agents, each representing a workflow role, collaboratively generate and refine treatment plans. Operating on a blackboard architecture, the system first structures patient information from clinical notes, then iteratively develops safe, rational, and interpretable drug regimens. The agents' collaboration is governed by two novel adaptive coordination mechanisms: (1) Dynamic Self-Updating Weight Adjustment (DSWA), a long-term mechanism that adjusts the influence weights of agents based on historical case outcomes, enabling the system to adapt and trust more reliable specialists over time. (2) Discrepancy Feedback Precise Calibration (DFPC), a short-term mechanism where agents provide iterative feedback to resolve disagreements and eliminate prescription conflicts for the current patient. Experiments on patient records from the MIMIC-IV database show that PRISMATIC significantly reduces drug conflicts, improves prescription coverage, and enhances treatment consistency compared to strong LLM baselines. Our work demonstrates that structuring clinical co-treatment as a multi-agent coordination problem offers a promising path toward safer and more coherent multidisease management.

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arXiv AI Papers

Exact Cut Complexity of Equal-Length Proportional Cake Cutting

We study proportional cake cutting under an equal-length constraint, where each of n agents must receive a bundle of length exactly 1/n that is worth at least 1/n to that agent. Our main result determines the exact worst-case number of cuts needed to guarantee such an allocation, namely 2n-2 for every n. This improves on the previously known quadratic upper bound. The proof combines the constrained necklace-splitting theorem with a recursive assignment argument based on Hall's theorem. The same bound extends to the stronger requirement of envy-freeness when n is a prime power, and an O(n^{1.525}) upper bound holds for arbitrary n. We then ask whether such allocations can be computed. We first show that no deterministic protocol in the Robertson--Webb model terminates after finitely many queries on every instance and always returns an exact equal-length proportional allocation, even for two agents with identical valuations. For every >0, however, O(n^2/) queries suffice to produce an allocation in which every agent receives a bundle of length exactly 1/n and value at least 1/n-, again using at most 2n-2 cuts. Finally, we augment the Robertson--Webb model with two-knife queries. We show that recursive balanced halving attains the optimal bound of 2n-2 cuts when n is a power of two. For arbitrary n, we give a procedure using O(nn) cuts.

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NVIDIA AI Blog

From Enterprise to Earthshot: UK’s Ecosystem Moves From Ambition to Application With NVIDIA

Across industries, the U.K. is putting the full stack to work — and the scale of deployment is growing fast, from enterprises transforming their businesses to startups solving some of the planet’s hardest problems. NVIDIA is putting that principle into practice, including through a five-year, $250 million compute commitment to strengthen the U.K.’s agentic safety […]

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arXiv AI Papers

ChunkAct: Action Chunking for Agentic Robotics

Agentic robotics places a large language model (LLM) agent in the robot control loop, where it composes perception, motion, and vision-language-action (VLA) tools under the guidance of a memory and thereby generalizes to new tasks without retraining. This generality comes at a steep price in efficiency. Every primitive requires a round of LLM reasoning over the full interaction history, so the cost of an episode grows with the number of primitives. We find this reasoning largely redundant: once a sub-goal is chosen, its primitives follow a routine already prescribed by memory. We present ChunkAct, which introduces action chunking to agentic robotics. Online, a single call launches a chunk of chained primitives, which executes autonomously and returns control only upon failure. Offline, ChunkAct compiles the memory into these chunks, so execution is memory-free at test time and the planner is reserved for decisions that require reasoning. LLM computation therefore scales with the number of decisions rather than the number of primitives. On LIBERO-Pro, ChunkAct improves task success by 5.0 points over the state of the art in agentic robotics while requiring 2.9x fewer LLM calls, 4.4x fewer input tokens, and 2.3x fewer output tokens.

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