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arXiv AI Papers

Price of Anarchy of First-Price Auctions in Agentic Markets

An agentic market is a decentralized serving-time market where AI agents bid to claim each user prompt. An agent's bid is based on its expected value for the prompt, which is the expectation of the reward for its response minus its inference costs. First-price auctions (FPAs), in which the highest bidder pays its bid and receives the prompt, are a natural way to allocate prompts in such a market, since they are simple and transparent to run, and do not require central knowledge of private capabilities and costs. However, FPAs are not truthful: participants may bid less than their true value in the hope of a larger profit, and the prompt may then be allocated to someone other than the bidder who values it the most. This welfare loss is quantified by the price-of-anarchy (PoA). In this paper, we argue that agentic markets are likely to possess features that reduce the price-of-anarchy. The first is a competitive floor, which occurs when multiple bidders usually value the prompt above some baseline share of the optimal welfare (e.g., because the best models are often distilled into cheaper alternatives, which perform similarly). We show that competition among them then limits the welfare loss, which can be driven to zero as the floor rises. The second feature is near-independence of values after conditioning on the prompt, which occurs when most of the predictable variation in the expected value is determined by the difficulty of the prompt. As the value distribution approaches conditional independence, we can derive an efficiency guarantee that approaches a factor of 1 - 1/e^2 of the optimal welfare. Thus, both features give rise to welfare lower bounds that are significantly better than the well-known general case of 1 - 1/e. We validate these results empirically using auctions with strategic bidders simulated on the EmbedLLM prompt routing dataset.

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arXiv AI Papers

Player-1: Learning to Play from Synthetic Experience

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.

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arXiv AI Papers

One Task, Many Interfaces: Simple Cross-Interface Consistency Training Improves LLM Agent Robustness

Post-training binds the competence of an LLM agent to the interface it was trained on. Semantics-preserving perturbations of that interface, such as renaming an action or changing the notation, leave the underlying task unchanged yet make the agent worse at it. Scoring each sample independently means interface randomization only broadens this dependence from a single interface to the training interface distribution, so out-of-distribution perturbations still degrade the agent. We propose Cross-Interface Policy Regularization (CIPR), a self-supervised objective that replaces action names with uninformative identifiers and presents each training sample under two interfaces in which equivalent actions are identified by construction. CIPR penalizes the KL divergence between the action distributions induced under the two interfaces, so the policy behaves consistently across them. We evaluate CIPR in both supervised and reinforcement-learning post-training, where it improves robustness. On agentic function calling, held-out interface perturbations reduce the accuracy of a post-trained agent by nearly 25%, and CIPR recovers 10.5% while leaving accuracy on the unchanged interface intact.

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arXiv AI Papers

Beyond LLM Judge: Mechanical Verification for Agentic Autoformalization

We introduce a novel method for verifying Lean formalizations that goes beyond LLM-judged faithfulness. Unlike most verification methods, which rely on LLMs or trained models, our method combines LLM-based semantic review with mechanical numerical and vacuity checks, providing checkable feedback and detecting errors missed by LLM judges. We apply this method, along with our Extract-Verify-Proof autoformalization pipeline, to construct the Formalized Library of Mathematical Functions (FLMF), a partial formalization of the NIST Digital Library of Mathematical Functions (DLMF). On three labeled datasets, our method achieves the lowest accepted-error rate among the evaluated methods, measured as the fraction of incorrect statements accepted by the verification method. Expert review of the results also identifies translation and source defects in existing datasets. Code available at https://github.com/annamei1/FLMF-Ch7ErrFunc-Release.git.

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arXiv AI Papers

Scaling Discovery Requires Forgetting

Automated research with LLM agents has shown promising results in various domains. Through iterative refinement and scored verifiers, LLM agents are capable of discovering new ideas. There are different ways to scale automated research: let one agent iterate for longer, run several agents in parallel, or further let the parallel agents communicate and build on one another's candidates. However, we find that all three strategies eventually plateau as the agents accumulate history. Each agent becomes anchored to its own past attempts, making fewer and smaller edits. Beyond this point, additional budget brings little further improvement. In this paper, we show that the key to scaling discovery further is to forget. Periodically discarding the search state, including every agent's session and the candidate history, and restarting from the best candidate found so far, unblocks the search and pushes the same budget further. We implement forgetting in a team of agents with communication and evaluate it on four tasks spanning heuristic programming, kernel optimization and model training. The results show up to 15% improvement compared to parallel agents, and up to 39% compared to a single agent. Our results suggest that, for open-ended discovery, what an agent is allowed to remember matters as much as how much compute it is given.

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arXiv AI Papers

PhySGA: A Physics-Space Grounded Agentic Framework for Generalizable and Interactive 3D Composition

3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.

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arXiv AI Papers

PerSo: Investigating Facets of LLMs' Social Intelligence in Real-World Persuasion Scenarios

Understanding the social intelligence of large language models (LLMs) is increasingly important for applications involving human-AI interaction and multi-agent environments. Social intelligence comprises two aspects: cognitive intelligence, the ability to infer others' mental states, and behavioral intelligence, the ability to select appropriate social actions based on these inferences to achieve social goals. Persuasion provides a natural testbed in which both aspects are simultaneously at play, yet prior benchmarks typically evaluate them in isolation using synthetic scenarios. We introduce PerSo, a benchmark that evaluates both aspects on real-world persuasion dialogues from Reddit's ChangeMyView community, using an LLM-in-the-loop pipeline to construct the evaluation tasks, validated through human annotation. Our evaluation of diverse LLMs shows that performance generally scales with model size but varies across dimensions. The strongest LLM slightly surpasses the best observed human performance on the behavioral task, while the best human participant remains ahead on the cognitive task.

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arXiv AI Papers

ActiveEvidence: Decision-Focused Evidence Graphs with Verifiable Acquisition Gaps

A multimodal agent must decide whether visual evidence is worth acquiring, which candidate or resolution to query, and when further interaction can no longer change its decision. We study this problem under a strict free-metadata/paid-observation boundary, stochastic vector costs, and a frozen execution trace, and treat it as decision-certifiable active evidence acquisition. A Counterfactual Evidence Interaction Graph (CEIG) represents unary evidence value, signed second-order interaction, and directed conditional harm while maintaining explicit score enclosures for unresolved interactions; a decision-weighted enclosure objective tightens the bounds that can change action identity. Gap-directed refinement evaluates only interactions that can displace the incumbent acquisition and stops once an ε-decision certificate shows that unresolved terms cannot change the selected action beyond a declared tolerance. The certificate is model-relative: it verifies policy-consistent optimality under the pinned learned score, and semantic quality is measured separately through post-freeze labels. Paired continuation rollouts learn the downstream value of paid previews, an online operational cost filter is separated from independent finite-policy-family trajectory certification, and an acquisition monitor with an independently implemented verifier binds every certificate to the frozen trace. On 640 cases split into 384/128/128 training, validation, and test cases, the controller reaches task score 0.842, grounding F1 0.816, evidence recall 0.873, 1.74 accepted calls, 286.5K visual tokens, and 742ms p95 latency. Dense replay of issued certificates shows 0.992 action agreement and a 0.988 certificate rate while evaluating 19.6 instead of 191.4 expensive interaction terms per decision.

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arXiv AI Papers

The Wealth of Agents: Scaling Agentic AI Across Developers

Today's agentic systems are typically designed, built, and deployed by single developers with full control over all participating agents. While this simplifies development, it limits the potential scale of agentic systems. We study multi-developer agentic systems (MDAs) which enable developers to collaboratively build agentic systems to push frontier capability beyond what any individual developer could achieve alone. We construct empirical and theoretical models of developers to compare MDAs with single-developer agentic systems (SDAs). On GAIA, a general assistant benchmark, a population of specialized developers whose individual agents do not exceed 35% accuracy reaches 70% when their agents are combined in an MDA. This MDA performs 12 percentage points above the median general-purpose SDA built with several times each specialist's development budget. Our theoretical models show how MDAs can incentivize specialization and encourage more efficient use of aggregated developer resources. Put together, our results make a preliminary case for MDAs as a new scaling axis by enabling developers with diverse capabilities and resources to advance agentic AI collaboratively.

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arXiv AI Papers

Bayesian Learning to Select Fair Classifiers

Evaluations of classifiers (AI or human or agents) often assume a batch setting in which every agent produces labels on every example in a test set, which can be expensive or impractical in many contexts. This motivates online policies that adaptively select agents to query as examples arrive and update policies as outcomes are observed. We study the problem of selecting, in an online stream, the agent that best balances (i) predictive performance and (ii) subgroup fairness of a sensitive attribute, and that allows for delayed observations of true class labels. We formulate this as a Bayesian multi-armed bandit problem using Thompson Sampling, explicitly balancing accuracy and fairness. We conduct empirical evaluations on real-world datasets spanning problems involving tabular classifiers, large language models, and human labelers, demonstrating substantial reductions in regret relative to baselines. Our theoretical contributions include guarantees on the performance of the selected agent that incorporate both the accuracy and fairness aspects of the problem.

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arXiv AI Papers

Average-Reward Policy Identification from a Single Continuing Trajectory

In reinforcement learning, an agent must explore an unknown environment to learn how to make good decisions. Unlike methods that can freely sample any state--action pair, an agent learning from a single trajectory must spend additional time navigating between states. It is therefore natural to expect that learning from a single trajectory requires more experience. In this paper, we show that this additional cost is not always necessary. For average-reward reinforcement learning, we develop an algorithm that learns where to collect information while ensuring that the required samples can be obtained efficiently. We establish an upper bound on the number of interactions needed to identify a near-optimal policy. Furthermore, we prove a matching information theoretic lower bound, showing that, for a broad class of environments and at sufficiently high accuracy, learning from a single trajectory is no harder in the worst case than learning with unrestricted access to state action samples. Our results reveal that the additional complexity cost of navigation can be avoided by adapting information gathering requirements to how the environment provides information.

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arXiv AI Papers

AdaRSI: On-Demand Recursive Self-Improvement for Embodied Agents

Pretrained vision-language-action models (VLAs) often fail midway through unseen long-horizon tasks. Recursive self-improvement (RSI) offers a remedy, but embodied RSI methods either refine the harness around a frozen executor and so cannot add a missing motion, or train the executor on persistent failures without asking whether a failure lies in how the executor is called or in what it can do. We ask when a self-improving embodied system should change the weights of its executor, and propose AdaRSI, an on-demand RSI framework for embodied agents. A coding agent first improves its skills and harness, then attributes persistent failures by retrying failing sub-steps from saved states, and fine-tunes only the sub-steps that remain unreliable, with demonstrations it collects itself and experience carried over from earlier tasks. On all 50 target tasks of RoboCasa365, with GR00T N1.5 as the executor and no human demonstrations, AdaRSI improves the VLA on all three suites and raises its success on unseen composite tasks from 4.6% to 13.8%. Compared with fine-tuning every sub-step, it reaches slightly higher success while using only 28% of the GPU time and 22% of the self-collected demonstrations, and fine-tuning without a harness trains more yet gains far less.

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arXiv AI Papers

Same Claim, Different Interpretations: How LLM Agents Resolve Ambiguity in Scientific Claims

Co-scientists and agentic scientific claim verifiers are increasingly used to assess claims across the sciences. Natural-language scientific claims, written for human experts, are often underspecified and so admit several defensible interpretations. Such verifiers usually pick one, often tacitly, and benchmarks score their verdicts against expert labels without recording the expert's interpretation or the verifier's in a comparable form. This leads to disagreements with expert labels that cannot be traced to the evidence or the interpretation, and to compute spent on unchecked interpretations. We introduce Claim Cards to make such interpretations explicit in the reasoning itself. A Claim Card records a verifier's interpretation as nine fields before evidence gathering, each marked stated, inferred, or default. To test whether an agent's interpretation can change its verdict, we ran a GPT-5.4 agent five times on each of 60 expert-labeled materials-science and biomedical claims with a card, without one, and with one card frozen across runs (900 runs). Over 40% of card fields were not marked stated, and a card added about a tenth to a run's GPT-5.4 tokens and time without measurably changing agreement with expert labels. The agent's own interpretations varied between runs, although within a claim this variation did not measurably track the verdict. A deliberate change to one field of the frozen card, however, making the quantifier universal or the threshold for support stricter, changed the verdict on about a third of the claims, against about one in seven expected by chance (p < 0.001 for each edit). On 24 materials-science claims run with computational tools, the stricter threshold also changed what the agent asked those tools to compute. We therefore argue that verdicts should be reported with their interpretations and that benchmarks could publish the interpretation behind each label.

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arXiv AI Papers

From Training to Escalation: Forensic Analysis and Local Recreation of RL/RLHF-Induced Privilege Escalation in AI Agents (CVE-2026-65616)

Mid-2026 reporting on autonomous AI evaluation incidents claimed that frontier large language model (LLM) agents escaped server containment through emergent coordination and cloud infrastructure attacks. This paper contextualizes those claims through forensic analysis and containerized recreation of both the Highly Persistent Internal Model (HPIM) training-case conditions and the Phase One privilege escalation targeting internal package repositories during OpenAI's ExploitGym evaluations. We recreate the configuration of the OpenAI-provided training example and reproduce the cryptographic verification bypass (CVE-2026-65616) in isolated repository servers, where misconfigured systems enabled token forgery and privilege escalation through basic HTTP requests, Python, and JavaScript. Crucially, the training-example conditions and the Phase One (and later) misconfigurations share the same exploitable patterns. Our analysis explains how Zero Trust Architecture principles neutralize this shared attack vector. Contemporary AI risks derive directly from training and deployment conditions in ambivalent learning environments lacking adequate containment measures.

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arXiv AI Papers

SwarmRSI: Recursive Self-Improvement through Evolving Scientific Agent Swarm

Recursive self-improvement (RSI) in scientific research aims to improve agents' research capabilities through their own experimental experience. Scientific agent swarms can combine evidence and implementations from different research directions to guide their agents' subsequent experiments. However, poor experimental results can leave unclear whether to revise a hypothesis or its implementation, while overall program scores can hide components useful to other agents. To address these challenges, we introduce SwarmRSI, a framework that evolves scientific agent swarms for recursive self-improvement. We devise Feedback-Guided Swarm Mutation to refine hypotheses and their implementations using experimental feedback from other agents. We also propose Complementary Swarm Recombination to reuse retained hypotheses and complementary program components across agents, allowing partial results to support new research. Recursive Swarm Evolution integrates both mechanisms into a feedback loop, using new experimental evidence to guide subsequent research. Experiments on OpenProblems, NatureBench and MLE-Bench Lite demonstrate SwarmRSI's state-of-the-art (SOTA) performance. Further evaluations show that accumulated research experience improves performance on held-out tasks. Biologists also reproduce its programs for follow-up biological analyses.

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