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arXiv AI Papers

LIBERO-PeRM: Benchmarking Personalized Robotic Manipulation

Personalization is essential for general-purpose robots to transition into household environments and achieve true practicality. While general robotic manipulation has been extensively studied, personalized robotic manipulation (PeRM) lacks a controlled benchmark for separating task completion from preference satisfaction. We introduce LIBERO-PeRM, a benchmark for preference learning in embodied agents. LIBERO-PeRM studies five questions: 1) how policies follow preferences in zero-shot settings; 2) how they learn single preferences from demonstrations; 3) how efficiently they acquire preferences as demonstrations increase; 4) how learned preferences generalize across layouts and tasks; and 5) how policies compose preferences and behave under conflicts. We propose a controlled formulation and taxonomy of observable preferences in simulation, covering motion, skill, and user-profile choices. This formulation is restricted to language-expressible preferences that can be instantiated in LIBERO without changing the task goal, evaluated automatically, and reused across tasks. Building on LIBERO, our procedural pipeline generates paired demonstrations with and without preferences. We create five task suites (312 tasks) with high-quality demonstrations, rich metadata, and preference-satisfaction metrics. Experiments show that current VLA policies struggle with zero-shot personalization, while SFT makes preferences learnable. Mixed training achieves better no-preference retention than sequential adaptation and improves performance with contextual prompts compared with preference-only training, but can weaken motion-preference learning; preference generalization, decomposition, and conflict handling remain difficult. The code, datasets, and demos can be found on the project website: https://libero-perm.github.io/.

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arXiv AI Papers

OmniVerifier-C1: Decomposed Graded Verifier for Rule-Governed Generative World Modeling

Generative visual verifiers play a crucial role in advancing multimodal intelligence. To enhance the robustness of visual verifiers in complex multimodal scenarios involving compositional requirements, we move beyond conventional binary verifiers that produce only True/False discrete judgments and introduce a verifier that automatically decomposes complex prompts or environmental rules into fine-grained components and assigns pointwise scores to provide a continuous and more informative critique signal. Our experiments further demonstrate that these structured and interpretable outputs improve the verifier's generalization to out-of-domain multimodal critic tasks. To train this verifier, we introduce a Decoupled RL training strategy that jointly optimizes sub-question-level binary judgment and global alignment scoring, using precise local feedback to develop fine-grained verification capabilities that provide a foundation for reliable continuous scoring at the global level. Under a general reinforcement learning framework, we first empirically demonstrate that the proposed pointwise graded verifier significantly outperforms binary verifiers in traditional text-to-image scenarios. We then extend our investigation to rule-governed generative world modeling where generative models are leveraged for world simulation and world reasoning under explicit rules. From a theoretical standpoint, we further show that a pairwise verification paradigm yields more accurate critiques than the pointwise formulation when ground-truth images are available, with empirical results on diverse structured world-modeling tasks such as Maze and Sudoku further validating the effectiveness of our approach. Overall, our findings suggest a key insight: the transition from generative models to structured world-modeling agents critically hinges on the availability of accurate pairwise graded visual verifiers.

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arXiv AI Papers

FDE-Gym: The Last Mile of AI Delivery

Existing agent benchmarks typically evaluate agents on well-specified tasks defined by issue reports, specifications, or task tickets. Real-world customer delivery is different: forward-deployed engineers (FDEs) must clarify ambiguous requirements, work in live systems, and uncover unstated constraints. We introduce FDE-Gym, a benchmark of 95 end-to-end delivery tasks from 20 customer scenarios across 18 sectors, each adapted by industry experts from real-world delivery projects. In simulated customer environments with scripted stakeholders and modifiable customer systems, agents interact with stakeholders and operate on production-like systems to deliver working solutions. FDE-Gym scores a delivery by how much it improves the customer's own success metric, normalized between 0 (unchanged system) and 1 (reference solution), with penalties for stakeholder interactions (messages, trial runs, and waiting time). An online platform lets humans practice FDE skills under the same grading criteria. We evaluate 13 model configurations from seven providers. In the realistic setting, where unstated constraints must be discovered, the best configuration achieves a mean FDE-Gym score of 0.56 and resolves only 14 of the 95 tasks (a score of at least 0.8 with no incident). Discovering unstated constraints is the primary bottleneck: performance drops sharply when models must uncover them without explicit guidance. Yet information discovery alone does not account for the gap: even on the 23 tasks where the best configuration obtains every key fact from stakeholders, it reaches a normalized business uplift of 0.8 or above on only 10. These results reveal a substantial gap between solving well-specified tasks and delivering effective AI systems for real customers.

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arXiv AI Papers

MLExpert: Towards a Generalist Agentic Model for Autonomous Machine Learning Engineering

Large language models (LLMs) are expanding from assisting scientific research and engineering to autonomously developing and improving AI systems, advancing AI for AI (AI4AI) as a pathway toward recursive self-improvement (RSI). Workflow-driven machine learning engineering (MLE) systems provide a practical path toward this pursuit through complex orchestration that manages long-horizon experimentation, while recent MLE systems adopt model-directed interaction, allowing models to autonomously organize experiments and adapt optimization strategies based on execution feedback. However, feedback from each experiment reflects several preceding decisions, and a long MLE run contains many such costly experiments. Training must therefore select useful supervision from long interaction trajectories and learn from intermediate outcomes. We propose a post-training method for autonomous long-horizon MLE optimization and apply it to train MLExpert, a 35B Mixture-of-Experts agentic model. We design the Kaggle-MLE Factory to construct executable tasks and an interaction harness for model-directed experimentation. Hierarchical agentic SFT transfers general tool-use and coding capabilities to MLE through outcome-guided supervision. Windowed Interaction RL (WIRL) treats the multi-turn decisions between successive experiment results as an execution window and assigns it a shared outcome-based reward. Asynchronous collection and policy correction support policy updates before the trajectory ends. On MLE-Bench Lite, MLExpert improves the average medal rate of the base model from 37.9% to 72.7%, achieving performance comparable to larger frontier models such as Kimi-K3 and GLM-5.3. Further experiments show that MLExpert improves performance on NatureBench Lite, agent scaffold optimization, and algorithm optimization, suggesting that the learned optimization capability generalizes to other tasks.

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arXiv AI Papers

3DCodeVerse: Exploring 3D Worlds as Code

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

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arXiv AI Papers

KnowGPO: Knowledge-Grouped Policy Optimization for Search Agents

Deep search agents solve knowledge-intensive tasks through long-horizon, multi-turn interactions, where assigning credit to individual search decisions is fundamentally difficult. Outcome-based reinforcement learning provides only a single terminal reward shared across an entire trajectory. Recent process-supervision methods aim to assign credit at finer granularity, but they typically anchor credit to either surface-level trajectory states or model-internal signals, both of which become unreliable in deep search where observations are heterogeneous and retrieved contexts are long and noisy. We propose KnowGPO, a reinforcement learning framework that aligns trajectories by the task-relevant knowledge they have acquired rather than by their surface observations. For each query, KnowGPO decomposes the information required to derive the answer into atomic knowledge conditions, and represents the state of a trajectory at each step by the subset of conditions it has satisfied. Trajectories sharing the same knowledge state are grouped for within-group comparison, and the incremental knowledge gain between consecutive steps serves as an environment-grounded process reward. Experiments on Xbench, BrowseComp-ZH, and GAIA show KnowGPO consistently outperforms outcome-only (GRPO) and process-supervision baselines (GiGPO, IGPO) by 3.8 to 4.2 points, with our 8B model rivaling or exceeding most 32B open-source systems.

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arXiv AI Papers

Training Reasoning Models to Generate Diverse Scientific Ideas

One of the first steps of a research pipeline is generating ideas. Large Language Models (LLMs) are increasingly used to automate this step, but most of this work optimizes the quality of individual ideas, while overlooking diversity. In our work, we study document-grounded ideation, focusing on increasing the diversity of LLM generated ideas and ensuring they are high quality. Given prior papers, a model must propose a set of ideas that are each high-quality and clearly distinct from one another, while also being grounded in the input documents. To optimize for this, we propose training with a set-level reinforcement learning objective. In our setup, in a single generation, the model writes K structured idea cards grounded in the source papers, and the set is scored jointly, where each idea's quality is weighted by its distance from the ideas written before it. This teaches the model to steer each new idea away from its predecessors. We show that our trained 8B model achieves higher creative utility (a measure combining quality and diversity) than Claude Opus 4.8 and GPT-6 Astra on our contamination-free benchmark. In a pilot human study with four experts, our sets are judged as promising as Claude Opus 4.8's and contain marginally more unique ideas. When a coding agent runs proof-of-concept experiments on the ideas, our model's success@k is comparable to Claude Opus 4.8's, so we see that the added diversity does not cost any executability.

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arXiv AI Papers

Learning Self-Orchestration in Decentralized Agent Swarms

The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at https://github.com/Embodied-Minds-Lab/MPT.

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arXiv AI Papers

A team of Gemini 4 Argon agents beats Minecraft

We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.

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arXiv AI Papers

Learning to Steer LLM Agents and Multi-Agent Systems

Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.

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arXiv AI Papers

CAT-alyzing Honesty: Continuous Adversarial Training for Transferable LLM Honesty

Large language models (LLMs) are becoming prevalent in scenarios where honesty is critical. However, despite alignment training, these models still exhibit dishonest behaviour, such as outputting claims that contradict some knowledge or are not supported by what is accessible in context. We introduce Continuous Adversarial Training for Consistent Honesty (CATCH), inspired by a method originally developed to robustly refuse harmful queries. CATCH trains the model towards an honest answer and away from a dishonest one while maintaining the model's capabilities. We evaluate two architectures (Llama-3.3-70B-Instruct and Qwen3-3.6-27B). We show that trained with only hundreds of targets built from self-reporting scenarios, CATCH learns an honest behaviour that robustly generalizes and transfers across distinct benchmarks. It consistently reduces dishonesty under pressure on MASK, increases confessions in the multi-agent game of Among Us, and improves the discovery rates of the model's hidden behaviours in AuditBench. We show that CATCH outperforms prompting and supervised fine-tuning in improving honesty, and it is on par with state-of-the-art honesty activation steering. However, CATCH surpasses honesty steering in maintaining utility, thanks to a novel choice of utility data.

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arXiv AI Papers

Improving Environment-Agnostic Coding Agents: The Role of Scaffolding

Stronger language models may increasingly construct useful procedures for themselves, reducing the advantage of developer-supplied scaffolding. We investigate why this advantage persists and whether an environment-agnostic agent can be improved without environment-specific engineering. We evaluate a Codex-based agent in two nearly identical prompt variants on ARC-AGI-3, AGI Maze, and Terminal-Bench. Each variant is deployed with unchanged code, prompts, and general-purpose tools across environments, receiving environment-specific information as input. Changing only an instruction to encourage reporting difficulties and returning control for automatic continuation improves mean scores on both ARC-AGI-3 and AGI Maze, while Terminal-Bench shows small, mixed changes. Yet the general agent remains below an ARC-AGI-3-specific reference, including with GPT-5.6-sol. The reference prescribes organization and control rather than supplying new game rules or solutions. To investigate this gap, we transfer reset decisions to a scripted controller that follows a convention already given to the agent. This small change recovers part of the specialized agent's advantage. A complementary AGI Maze experiment shows that additional tutorial experience can reduce performance. Together, these findings highlight the distinction between having information and tools available and using them effectively. Supplied procedures still matter for the models tested here. The performance gains also come with higher token-based cost. The experiments do not separate better use of information and procedures from additional or differently allocated inference. We provide the EnvTraverse framework and an evaluated baseline agent for testing whether further environment-independent changes improve performance in some environments without degrading it in others.

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arXiv AI Papers

Learning Rational Strategies for Temporal Objectives in Multi-Agent Systems

We study rational synthesis for stochastic multi-agent systems with unknown dynamics, where each agent is equipped with its own probabilistic temporal objective specified using Probabilistic Linear Temporal Logic on Finite Traces ({PLTL}_f}). We impose solution concepts (e.g., Nash equilibrium, subgame-perfect equilibrium) as constraints on the joint strategy profile, using payoffs derived from each agent's probability of satisfying its temporal objective. In particular, we formulate per-agent rational synthesis as finding a strategy profile -- if one exists -- such that (i) the designated agent's probabilistic temporal constraint is satisfied, and (ii) the profile represents a stable solution under a chosen solution concept. We give conditional convergence guarantees for tabular Nash-Q learning, certify satisfaction with simultaneous finite-sample confidence bounds, and assess strategic stability with approximate best-response checking. Our approach operates in a stochastic Multi-Agent Reinforcement Learning (MARL) environment, where model-free learning algorithms attempt to attain extremal satisfaction probabilities for temporal objectives automatically compiled into reward automata. Our approach is empirically validated using 8 general-sum concurrent stochastic games.

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arXiv AI Papers

LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents

Computer-use agents increasingly tackle long-horizon tasks, where running a frontier model at every step is expensive and a small open-weight model alone often fails. Weak-to-strong escalation offers a middle ground where a weak agent acts by default and hands control to a strong one only when needed. The core challenge is deciding when to escalate, which requires an uncertainty signal cheap enough to check at every step. However, even after handoff, the strong agent can still get lost, but a black-box API that the strong agent is usually served exposes no internals to monitor. To this end, we propose LEASH, a training-free framework that unleashes the strong agent only when the weak agent's latent uncertainty signals it is needed, and keeps it on a leash afterward. LEASH has three layers: (1) initial task uncertainty for early routing, (2) step-level uncertainty for runtime escalation, and, after handoff, (3) a shadow observer for continued oversight of the strong black-box agent. Here, we use latent uncertainty as a fuel for all three layers. Specifically, we compare the weak model's hidden states with those from its past successful and failed trajectories, and a state that looks more like the failures signals higher uncertainty. During weak-agent execution, our uncertainty estimator reuses activations already produced during action generation, so it needs no extra forward pass or dedicated monitor training. Experiments on OSWorld across four contemporary model backbones show that LEASH consistently improves over standalone weak agents and outperforms random escalation by 6.55--11.94 points at matched escalation rates. With Qwen3.5-35B-A3B, LEASH achieves 73.66% task success at $0.4117 per task, matching always-on Claude Opus 5 (72.90%) while reducing inference cost by 19.2%.

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arXiv AI Papers

Librarian Agents: Training LLMs to Curate Long-Context Workspaces that Anticipate Future Queries

Reasoning over long document contexts remains a challenge for large language models (LLMs). Standard retrieval methods are inherently reactive, bottlenecking agents with complex, cross-document reasoning at inference time, while precomputed structures like knowledge graphs often fall short because they rely on rigid heuristics. Instead, can we allow agents to perform anticipatory directed curation: learning to proactively reorganize unstructured corpora prior to inference to efficiently serve diverse future queries. We build on a key asymmetry in modern agentic harnesses (e.g., Claude Code): while LLM agents are adept at navigating existing filesystems to solve an immediate task, they are rarely trained to construct reusable workspaces for future use. To instantiate this capability, we introduce Librarian Agents, a framework in which a builder agent transforms raw documents into a hierarchical filesystem of synthetic files and reference links, which forms a workspace tailored for a downstream answering agent. We formulate workspace construction as a Markov decision process and optimize the builder policy via reinforcement learning to directly maximize downstream answering accuracy. Empirically, Librarian Agents outperforms the strongest retrieval and precomputation baselines by 33 percentage points on BrowseComp-Plus, amortizes upfront construction costs across repeated queries, and generalizes zero-shot to unseen domains on BRIGHT with a 31-point average accuracy improvement.

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