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Papers y preprints de los feeds de investigación que seguimos.

6415documentos

arXiv AI Papers

QF3: Fast Flow RL with Filtered Q-Gradients

Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired from demonstrations. Website: https://qf3-rl.github.io/

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arXiv AI Papers

Conformal Prediction Sets Quantify Information Gain: A Theoretical Perspective

Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11 classification settings and show that set-size reduction and Shannon mutual information can rank features differently in a greedy feature selection experiment.

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arXiv AI Papers

4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction

Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.

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arXiv AI Papers

IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas

Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.

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arXiv AI Papers

DepthWorld: 3D World Model for Robot Manipulation

World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.

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arXiv AI Papers

Sherpa: Teaching LLMs to Teach Adaptively

Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers to adapt to diverse simulated students and become better aligned with human teachers, paving the road towards AI tutors teaching real students.

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arXiv AI Papers

Agent in a Bottle: Can LLM Agents Turn Their Capabilities Into Cheap, Scalable Artifacts?

Large language models (LLMs) can solve many narrow tasks, but querying them separately for millions of related instances can be prohibitively expensive. Can LLM agents autonomously create cheaper solutions for such workloads? We call this ability "bottling": the ability to turn general capabilities into task-specific solutions that balance answer quality and amortised cost. We introduce BOTTLED, a benchmark in which agents receive an entire unlabelled workload and must complete it under fixed time, compute and LLM API budgets. Agents choose their own approach, such as training a small model or writing a reusable program. Across ten models and three tasks, we find that strong zero-shot task performance does not reliably translate into strong bottling capabilities. Models with similar zero-shot scores can differ substantially after bottling, and 48 of 60 bottling runs score below the lower bound of the 95% confidence interval of their model's zero-shot performance. Moreover, 31 of 60 runs underperform the stronger of two small-model distillation baselines with the same token budget. Nevertheless, bottling can yield substantial savings: on query-product relevance classification, Opus 5 retains about 82% of its zero-shot macro-F1 at roughly 657 times lower reported cost. Bottling is also competitive with Jev, a "system one" model built especially for cheap, repetitive inference: Opus 5 on the same task recovers about 94% of Jev's macro-F1 at a quarter of Jev's projected full-workload cost. BOTTLED provides a basis for evaluating and improving agents' ability to invest limited resources in reusable solutions for large, repetitive workloads.

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arXiv AI Papers

AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model

Web agents complete user requests by reading and acting on pages that third parties write, so an instruction planted on a page can redirect the agent away from the user's goal. The agent cannot simply ignore the page, because the page also holds the values and controls the task requires. Current defenses fine-tune the agent on injections fixed before training, and attackers that adapt to the trained model bypass them. Adversarial training lets the attacker adapt but keeps the tasks fixed, so a task stops teaching once the agent solves it. We introduce AdvSim2Real, which co-evolves a task curriculum, an injection adversary, and the agent inside a frozen web world model. The curriculum is rewarded for tasks the agent solves about half of the time, and the adversary only for a success flip, an injection that turns a judged success into a failure. Training in the simulator makes a 4B agent both more capable and more robust: its completion rises with and without attacks, holds against a frontier-model adversary it never trained against, and its capability gain carries over to a real browser. On 150 web tasks, AdvSim2Real raises completion under this unseen adversary by 33.6\% relative to the base agent.

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arXiv AI Papers

Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion

We develop the first feedback design for rapid stabilization of the Kuramoto--Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value u(0,t) entirely for a pre-feedback that renders the modified plant controllable through the curvature input u_{xx}(0,t). The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to control the spectral data, the inverse coefficient system, and the tails of the kernel and gain series. This yields a single neural operator approximation of the gain to any prescribed L^2 accuracy across the class. Finally, we establish rapid local stabilization of the nonlinear closed-loop system under both the exact gains and sufficiently accurate approximations. We conclude with numerical results that illustrate prescribed decay rates and the computational cost of the approximations. In particular, we train a Fourier neural operator that achieves typical relative gain errors of approximately 0.1\% and stabilizes all held-out cases tested, including a plant with an unstable double eigenvalue.

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arXiv AI Papers

VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning

Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges constrain both optimization feedback and the discovery of useful training examples, limiting further self-improvement. This challenge is even more acute in embodied reasoning, where reliable evaluation must account for spatial grounding, causal reasoning, and safety-aware decision-making. We introduce VeriFine, an agent harness framework that scales verification through the co-evolution of the policy, training curriculum, and judge. The Policy Improvement Loop uses a rubric judge to diagnose recurring failures, construct an adaptive curriculum, and optimize the policy. When progress plateaus and verification becomes a bottleneck, the Judge Improvement Loop selectively queries human guidance on informative failure cases and refines the judge through coactive calibration, in which humans and agents resolve disagreements and converge toward the objective rubric of physical reasoning. The revised judge then guides the next stage of data selection and policy optimization. Experiments on driving and robot navigation tasks demonstrate continuous self-improvement in both policy and judge capability across reinforcement and supervised fine-tuning. These results show how scaling verification supports continuous self-improvement as policy failure patterns evolve.

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arXiv AI Papers

WorldSonus: Bringing Sound to Worlds

Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/

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arXiv AI Papers

Neural Petri flows for chemical reactions

Petri nets have been used to describe chemical processes such as reactions.They map well to chemistry: Places are the bonds between atoms and the free valence of each atom, a token is a unit of bond order, a transition forms or breaks a bond, the conserved quantities are the valence budgets of the atoms, and the enabling rule is the valence rule. These semantics are not guaranteed by learned models of reactions or neural networks that are built on Petri nets that use the net as a scaffold for message passing. Here, we ask what architecture remains a Petri net for every value of its weights. We find the answer in the theory, where all semantics of a net share the firing form m^=m+Cσ, locality, as enabling reads only the inputs of a transition, and the enabling rule, and we prove that conservation forces the firing form and that non-negativity forces the enabling rule on local rate laws. This leaves free the rate law, which is the propensity of each transition to fire. We introduce Neural Petri Flow, which learns this rate law, or a readout for classification, and hard-wires the rest as parameter-free layers. On what we denote a valence net, atom mapping, reaction classification, and forward prediction become three tasks on one firing vector. Without training, the minimum firing vector maps 88.8% of the curated Golden set against 85.6% for RXNMapper, and 88.7 against 77.9% of the enzymatic reactions of EnzymeMap. On USPTO-480K, NPF trained on these firing vectors predicts 87.7% of the products and 67.4% when trained on a 1% subset of the training reactions. EC numbers of ECREACT are predicted at the third level for 90.2% of reactions, 5.6 points ahead of the best published method. With electrons as tokens, the same token game predicts 90.5% of the elementary steps of FlowER first, ahead of the published baseline, and every top-1 prediction is a valid molecule without a filter.

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arXiv AI Papers

The Missing Minimal Pair: Stereotype Evaluation in LLMs

A common approach to measuring bias in Large Language Models is to compare the log-likelihoods of two contrastive stereotype sentences. We argue that such single-pair comparisons are often unreliable: simply rewriting the same stereotype with an alternative attribute can yield logically inconsistent preferences. To address this, we propose a dual minimal pair setup that introduces two axes of comparison for robust stereotype evaluation. First, we present a data-augmentation framework that fills critical gaps in existing stereotype datasets by generating paraphrases and alternate attributes. We apply our framework on a set of English, Russian, Spanish and Chinese stereotypes. Second, we introduce two evaluation metrics tailored to the dual minimal pair setup. One of these metrics provides a new perspective on bias by modeling the mutual information (MI) between social groups and stereotyped attributes. This MI-based metric is better suited for aggregation and enables more robust comparisons of stereotype strength across different languages and models. Our code is available at https://github.com/stepanat/missing-minimal-pair/.

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arXiv AI Papers

Linear Bandits under Exact Sliding-Window Constraints

We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when wT and within an additive O(w) gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter τ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret {O}(d{T}+τd+w) against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter D that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of {O}(d{T}+dD+w). We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.

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arXiv AI Papers

Reinforcement Learning with Conformal Action Sets: An Application to Sequential Recommendation

Sequential recommenders typically use a fixed slate size even though the number of useful alternatives changes within a session. We propose Reinforcement Learning with Calibrated Pruning (RLCP), which adapts the retained action set using critic scores and an online threshold. The threshold is updated from binary feedback indicating whether the set contains an action in a proxy target. We prove a deterministic bound on the observed proxy miss rate along adaptive trajectories. To quantify the effect of pruning on reward, we derive an exact decomposition of value loss into filtering and selection losses. Under explicit proxy and critic approximation conditions, this decomposition yields a finite session reward bound that also accounts for imperfect selection and set truncation, without requiring the learning parameters to converge. Experiments on KuaiRand-Pure and MovieLens 1M compare two RLCP implementations with four RL baselines. In each of the 19 configurations, at least one RLCP variant achieves the highest catalog diversity, reaching 1.11to 5.21that of the strongest baseline, with competitive session depth and no larger retained sets.

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arXiv AI Papers

On the Computational Tractability of Robust Bandits

Learning when the environment does not belong to the learner's hypothesis class is typically handled using agnostic learning guarantees. However, for anything beyond supervised learning, agnostic guarantees are difficult to come by. Recently, imprecise bandits (Kosoy, 2025) (later renamed to robust bandits in Appel and Kosoy, 2025) were introduced as another approach to unrealizable learning in the bandits setting and a Θ({T}) regret learner was shown for a large class. However, no computational guarantees were provided. In this paper we identify a special case that admits a polynomial-time learner with {O}({T}) regret. We also show that several small generalizations of this special case are NP-hard thus indicating that the special case is at the boundary of what is tractable. It has been recently suggested (Kosoy, 2018) that computationally efficient learners for unrealizable learning problems are crucial for solving the AI alignment problem. This work is a small step in that direction.

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arXiv AI Papers

Denoising Hierarchical Representations: Joint Continuous Diffusion for Language Modeling

Diffusion Language Models (DLMs) hold the promise of order-agnostic, parallel text generation. Recently, continuous diffusion and flow matching models have seen substantial gains, driven by carefully crafted token representations and diffusion/flow spaces. In this work, we introduce Hierarchical Continuous Diffusion Language Models (H-CDLMs), a simple framework that further improves continuous DLMs with minimal compute and parameter overhead. Drawing on the discrete DLM and continuous image diffusion literature on joint diffusion, we diffuse multiple modalities in parallel. These modalities represent tokens at different semantic granularities: in our instantiation, the tokens themselves and coarser clusters obtained by clustering pretrained token embeddings. We propose a general setup that allows per-modality samplers and schedules to enhance the interplay between modalities. Applied to CoBit, this yields H-CoBit, which delivers large empirical gains across benchmarks. At dataset entropy, H-CoBit improves MAUVE and reaches a generative perplexity (GenPPL) of 49.4 on LM1B and 50.4 on OWT, improving on the baseline by 24.2 and 20.7 points and surpassing even discrete DLMs of comparable size. On GSM8K, it reaches 27.4% accuracy, outperforming prior continuous diffusion and flow-based models. We further apply H-CDLM to the flow matching model FLM, obtaining consistent gains with H-FLM and demonstrating that the framework generalizes across continuous generative paradigms. Our code will be made publicly available at https://github.com/matol-16/HCDLM.git .

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arXiv AI Papers

Optimal and Efficient Online Inverse Optimization

In online inverse linear optimization, a learner recommends an action and then observes the choice of an expert who maximizes a fixed, unknown linear objective on {R}^{d}; the goal is to learn to optimize this objective without observing it. Sakaue recently obtained the optimal regret O(d) with a randomized algorithm making (dT)^{O(d)} linear optimizations per round, and asked whether it can be attained in polynomial time. We answer positively: our deterministic algorithm has regret O(d) for every horizon T and runs in time polynomial in d and T. It is a variant of the variable-metric algorithms of Sakaue et al.\ and Cai et al., in which a metric update is revoked once the query point moves far enough from where the update was made.

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arXiv AI Papers

A Systematic Study of Semantic ID Spaces for Generative Information Retrieval

Generative Information Retrieval (GIR) has emerged as a transformative paradigm, shifting document retrieval from a traditional "retrieve-and-rank" workflow to sequence-to-sequence generation, where a model directly predicts document identifiers (DocIDs). While the semantic design of these DocIDs is known to be critical for performance, a fundamental question remains under-explored: what makes a good DocID? Current approaches rely heavily on computationally expensive downstream evaluations, hindering systematic analysis and rapid iteration. In this work, we address this challenge by presenting a comprehensive study on the properties, metrics, and trade-offs that define effective numerical DocIDs. Specifically, our contributions are threefold: First, we propose a unified framework that unifies Product Quantization (PQ) and Residual Quantization (RQ), and their hybrid variants within a single design space. This enables us to systematically study key DocID properties, such as hierarchy versus parallelism, as well as the impact of hyperparameters like DocID length and codebook size. Second, we define a suite of training-free, intrinsic metrics, to quantify DocID quality and evaluate structural fidelity without the overhead of full model training. Through extensive experiments on MS MARCO 300K and NQ320K, we analyze how these structural properties influence retrieval effectiveness.

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arXiv AI Papers

EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning

Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.

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