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Papers y preprints de los feeds de investigación que seguimos.

6415documentos

arXiv AI Papers

Learning Self-Orchestration in Decentralized Agent Swarms

The capabilities of an agent swarm depend on both its individual members and how they coordinate. Yet existing multi-agent systems often train agents within fixed orchestration structures, separating the learning of individual capabilities from the organization of collective behavior. We introduce market-based post-training (MPT), a framework for jointly learning action policies and self-orchestration in decentralized agent swarms. Agents express their willingness to participate through bids, which determine who acts and how collective outcomes provide local training credit. Learning both action and bidding behavior allows individual capabilities and patterns of participation to adapt together without a central coordinating agent. We evaluate MPT on embodied crafting, robot navigation, and deep research. Results show gains over monolithic post-training and confirm that agent participation indeed evolves with learning. With the same post-trained action policies, learned self-orchestration outperforms alternative coordination strategies. Ablations show that both action and bidding benefit from learning, and that learned bids provide more effective action-training signals. Beyond the original training objectives, trained swarms adapt faster to related tasks and achieve better performance with larger populations at inference time. Larger populations also suffer smaller performance losses under agent dropout, demonstrating that learned self-orchestration supports reuse, scaling, and robustness in decentralized agent swarms. Code and trained models are available at https://github.com/Embodied-Minds-Lab/MPT.

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arXiv AI Papers

AVC-Reward: Event-Centric Audio-Video Consistency Evaluation

As joint audio-video generation models become more capable, they can generate audio-visual scenes exhibiting three forms of complexity: multi-event composition, multi-layer audio mixture, and asymmetric cross-modal relations. However, current evaluations largely reuse metrics from earlier simple and unidirectional tasks. They typically evaluate an audio-video clip as a whole and rely on simple predefined relations, making them unsuitable for these increasingly complex scenes. We propose an event-centric evaluation framework that disentangles audio and visual events at the event level, analyzes each event independently, cross-validates relations across modalities, and aggregates the judgments into a coarse-to-fine, three-level consistency metric. The metric assesses global narrative harmony, event-level temporal synchronization, and fine-grained attribute alignment, providing a general formulation for audio-video consistency evaluation across diverse generation settings and cross-modal relations. We instantiate the metric as AVC-Reward, a trainable audio-video reward model. To evaluate the agreement between automatic judgments and human perception across generation paradigms and relation complexities, we construct AVC-Benchmark, which is primarily built from diverse positive and negative samples generated by various types of audio-video generation models. AVC-Reward achieves state-of-the-art alignment with human judgment among automatic methods, provides interpretable rationales that localize failures, and improves the audio-video consistency of a joint generation model when used as an online reinforcement-learning signal. Project page: https://tsuki0512.github.io/AVC-Reward.github.io/

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arXiv AI Papers

A team of Gemini 4 Argon agents beats Minecraft

We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.

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arXiv AI Papers

Learning to Steer LLM Agents and Multi-Agent Systems

Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.

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arXiv AI Papers

MindEval2: Clinically Grounded Patients and Rubrics for Evaluating Language Models in Mental Health Support

With people increasingly turning to AI chatbots for mental health support, the need to evaluate these tools is becoming more pressing. Recent benchmarks attempt to mimic a realistic setting by simulating multi-turn interactions with synthetic patients and evaluating them with an LLM-as-a-judge. However, the usefulness of these methods is limited because simulated patients can be overly forthcoming and self-reflective, and judgments typically involve opaque Likert scales with unclear practical utility. To bridge these gaps, we introduce MindEval2, an evaluation framework that consists of two components: Mental Health Quality Rubrics (MHQR), for evaluation, and MindSim, for patient simulation. For MHQR, we collaborate with PhD-level psychologists to develop a set of rubrics that break down response quality into explicit operational criteria that are more interpretable and actionable than existing evaluation taxonomies. MindSim, in turn, is an LLM harness that combines carefully-designed patient profiles with tools, enabling more varied, challenging, and realistic interactions than existing baselines. The harness also contains a memory component that is updated between each interaction, enabling MindEval2 to model the longitudinal aspect of mental health. We evaluate 18 proprietary and open-weight models on MindEval2, finding that while frontier models have largely improved on issues related to surface level quality and boundaries, guidance calibration remains the dominant failure mode across all models, accounting for most of the quality gap.

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arXiv AI Papers

Grid-Bench: Can LLMs Predict How Discrete Worlds Change?

Spatial instructions describe how to move objects, transform regions, or modify their surroundings. When several operations are applied in sequence, each acts on a configuration shaped by earlier changes. How accurately can large language models (LLMs) predict the resulting spatial state? We introduce Grid-Bench, an executable benchmark in which eight families of operations transform discrete worlds represented as two-, three-, and four-dimensional grids. Given an initial grid, explicit rules, and an event history expressed as text, a model predicts the complete final grid. Reference execution makes every predicted value checkable, supporting comparisons across spatial operations, history lengths, and workloads. Evaluating six LLMs shows that complete-state accuracy falls sharply as histories grow, with substantial divergence among models that perform similarly on single events. Models with similar exact-match accuracy can nevertheless differ substantially in the number of incorrect cells on shared instances. Even over long histories, some models recover many correct changes beyond what copying the initial state would yield. Grid-Bench makes both complete recovery and these differences in returned states directly measurable across a range of spatial conditions.

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arXiv AI Papers

Knowledge That Is Linear Before Fine-Tuning Generalizes After It

Not all facts a language model can recall support further learning equally well. We distinguish active facts, which support generalization beyond their own recall, from inert facts, which can be recalled but do not support such generalization in a given task. We study this distinction by constructing new relations from existing ones. Take the relation that maps a place to its continent (Paris -> Europe) and assign each of its answers an arbitrary new label (Europe -> crab, Asia -> zebra). The new relation then maps Paris -> crab. We fine-tune the model on the new relation for a subset of subjects, without telling it the original relation or the relabeling rule, and test whether it assigns the corresponding labels to held-out subjects that share an answer in the original relation. Having learned Paris -> crab, does it answer Munich -> crab? Across eleven language models and 70 relations, how linearly readable the original relation is in pretrained representations strongly predicts this generalization. Within each model, the two correlate across relations at Pearson r = 0.87 to 0.92. This association persists when controlling, separately and jointly, for the number of fine-tuning subjects and answers, the model's accuracy on the original relation, and how often the subjects occur in pretraining text. It is also robust to re-randomizing the label assignment and fine-tuning seed, and to replacing the animal labels with labels from thirteen other semantic categories. When we map a fine-tuned model's wrong label back to the original answer it was assigned to, Munich -> zebra becomes Munich -> Asia. Answers recovered this way are more often among the linear probe's top answers for the subject than among the pretrained model's own. Whether a new relation generalizes depends less on whether its facts can be recalled than on how readily their shared structure can be read out linearly.

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arXiv AI Papers

AI Consilium: a Benchmark of LLM Clinical Multidisciplinary Second Opinions

Large language models (LLMs) can generate differential diagnoses for complex cases, but a useful second opinion must also be factually grounded, clinically coherent, actionable, and safe. We developed a multidimensional benchmark using 300 diagnostically resolved NEJM--MedQA cases: 110 for physician reference ratings and Judge calibration and 190 for held-out evaluation. Eight single-model pipelines generated independent role-specific opinions and interactive-consilium reports under free-form and structured clinical-reasoning conditions. A physician-calibrated LLM Judge evaluated 3,040 final reports and the corresponding structured primary-role outputs. Model identity separated report quality more strongly than response format. Structured final reports had higher overall mean scores in seven of eight model pipelines, with their clearest advantage in management (2.740 vs. 2.436). Compared with the structured pre-consilium primary-role opinion, the complete structured synthesis had higher pooled scores across all five shared criteria, with the largest increases in problem prioritization, factual grounding, and reasoning coherence. GPT-5.6-Sol led every evaluated component and reached consensus in the fewest review rounds. These findings show that the benchmark can distinguish model capability, the contribution of multidisciplinary synthesis, criterion-specific effects of response structure, deliberation dynamics, and inference requirements within one common-case evaluation.

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arXiv AI Papers

Private Retrieval Augmented Generation via Random Projection

Retrieval-Augmented Generation (RAG) enhances the capabilities of large language models (LLMs) by querying external structured knowledge. However, it can also introduce privacy risks by leaking sensitive information from the retrieval datastore. We propose a simple method to preserve datastore privacy in RAG systems via random projection. By applying the same projection to both datastore embeddings and query embeddings, our method provably preserves semantic similarity between queries and retrieved items while substantially mitigating data extraction attacks. Across multiple RAG architectures and datasets, we show that this lightweight approach achieves superior retrieval and generation performance compared to prior methods which leverage formal differential privacy (DP) guarantees, while exhibiting comparable empirical privacy under strong attack models. Our results for the first time suggest that random projection can serve as a competitive and practical baseline for privacy-preserving RAG systems.

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arXiv AI Papers

Backward Compatibility in Zero-Bit Neural Audio Watermarking

Neural watermarking systems are typically trained as tightly coupled embedder-detector pairs and implicitly assume static deployment. In real-world deployments, embedders and detectors are frequently updated and selectively decoupled for security and versioning purposes, which can break detection in previously embedded content and, more critically, increase false-positive rates on embedders that a given detector is intentionally not intended to recognize. In this paper the concept of backward compatibility in zero-bit audio watermarking is formalized. A training framework is proposed that pairs a new detector with a sequence of frozen legacy embedders (its legacy chain), using a performance-weighted sampling strategy so that the detector retains accuracy across all earlier versions. This coupling, while necessary for backward compatibility, is shown to induce an embedder-collapse effect that catastrophically degrades the true negative rate (TNR) against out-of-chain embedders. To counteract this, a Angular Diversity Loss (ADL) is introduced that explicitly forces each new embedder to occupy a distinct region of the output space. The combined approach restores near-perfect TNR with no measurable cost to detection accuracy or perceptual audio quality.

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arXiv AI Papers

Multi-Target Few-Shot Prompting with Diffusion Language Models

Few-shot prompting is useful when instructions and rewards are hard to specify. One such application is editing by example, where a demonstrated formatting change or API migration may need to be applied across multiple sites. However, such edits often depend on both left and right context, making generation with causal autoregressive models awkward. We therefore introduce multi-target few-shot prompting with diffusion language models, where examples guide the infilling of multiple masked regions within a shared canvas. To address the known challenge of reliably following demonstrations in few-shot prompting, we further leverage selective masking of the canvas to derive a likelihood-ratio reward that favors example-supported infills. Across few-shot prompting benchmarks and software refactoring case studies, we find that demonstrations improve infilling accuracy, with example guidance yielding further gains in several settings.

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arXiv AI Papers

Towards Continual Learning: Mitigating Forgetting With Subspace Tuning

Large language models (LLMs) acquire new skills through fine-tuning, but it can destroy capabilities they already have: catastrophic forgetting remains a central obstacle to continual learning in LLMs. Recent works connect forgetting to how far, and along which directions, fine-tuning moves the weights. On-policy methods such as reinforcement learning and on-policy distillation avoid updating the principal singular directions of weight matrices and thus forget less. In contrast, SFT concentrates updates along these directions and is susceptible to catastrophic forgetting. In this work, we introduce Subspace Tuning (SST), which restricts each weight update to the bottom singular subspace, eliminating changes along the principal directions. SST is optimizer-agnostic and composes well with fine-tuning recipes including SFT and self-distillation. SST combines tight subspace protection, dense gradient estimation, and a simple refresh mechanism, enabling stronger learning than prior orthogonal fine-tuning methods. With these mechanisms, protecting as much as 99\% of the weight subspace substantially improves retention while preserving strong target-task performance. This behavior strengthens with model and data size and nearly eliminates forgetting in the large-model regime. SST also keeps the model close to its base distribution, inducing 2--4less KL drift than the baseline recipes. Overall, SST advances the learning--forgetting Pareto frontier, making it a practical default for fine-tuning pre-trained language models.

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arXiv AI Papers

CAT-alyzing Honesty: Continuous Adversarial Training for Transferable LLM Honesty

Large language models (LLMs) are becoming prevalent in scenarios where honesty is critical. However, despite alignment training, these models still exhibit dishonest behaviour, such as outputting claims that contradict some knowledge or are not supported by what is accessible in context. We introduce Continuous Adversarial Training for Consistent Honesty (CATCH), inspired by a method originally developed to robustly refuse harmful queries. CATCH trains the model towards an honest answer and away from a dishonest one while maintaining the model's capabilities. We evaluate two architectures (Llama-3.3-70B-Instruct and Qwen3-3.6-27B). We show that trained with only hundreds of targets built from self-reporting scenarios, CATCH learns an honest behaviour that robustly generalizes and transfers across distinct benchmarks. It consistently reduces dishonesty under pressure on MASK, increases confessions in the multi-agent game of Among Us, and improves the discovery rates of the model's hidden behaviours in AuditBench. We show that CATCH outperforms prompting and supervised fine-tuning in improving honesty, and it is on par with state-of-the-art honesty activation steering. However, CATCH surpasses honesty steering in maintaining utility, thanks to a novel choice of utility data.

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arXiv AI Papers

EliteReplay: Preserving Diverse Solutions in RL Post-Training via Quality-Diversity Search

Reinforcement learning has become a common post-training technique to improve the accuracy of LLMs on verifiable tasks. However, such training can narrow the set of solutions the model can produce. Several approaches have attempted to address this behavior-sharpening effect, but they often optimize metrics that do not reflect the diversity of correct solutions. Ideally, we want a model that can produce multiple good solutions, not only a single reliable one. We propose EliteReplay, a post-training recipe that pairs GRPO with an "elite" archive built by quality-diversity search. Before training, we use the frozen base model to collect solutions that span distinct approaches; during training, GRPO is combined with a replay loss on this archive. The result is a post-trained model that improves accuracy while preserving more of the base model's solution diversity. On multiple text-to-SQL tasks, EliteReplay achieves a higher pass@128 than all baselines, producing up to 77% more distinct correct strategies than the strongest baselines. It preserves most of the base model's correct strategies, outperforming existing methods in strategy retention. This diversity translates into practical benefits on ambiguous questions, where EliteReplay covers both interpretations nearly twice as often as the strongest baseline on AmbiQT.

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arXiv AI Papers

Improving Environment-Agnostic Coding Agents: The Role of Scaffolding

Stronger language models may increasingly construct useful procedures for themselves, reducing the advantage of developer-supplied scaffolding. We investigate why this advantage persists and whether an environment-agnostic agent can be improved without environment-specific engineering. We evaluate a Codex-based agent in two nearly identical prompt variants on ARC-AGI-3, AGI Maze, and Terminal-Bench. Each variant is deployed with unchanged code, prompts, and general-purpose tools across environments, receiving environment-specific information as input. Changing only an instruction to encourage reporting difficulties and returning control for automatic continuation improves mean scores on both ARC-AGI-3 and AGI Maze, while Terminal-Bench shows small, mixed changes. Yet the general agent remains below an ARC-AGI-3-specific reference, including with GPT-5.6-sol. The reference prescribes organization and control rather than supplying new game rules or solutions. To investigate this gap, we transfer reset decisions to a scripted controller that follows a convention already given to the agent. This small change recovers part of the specialized agent's advantage. A complementary AGI Maze experiment shows that additional tutorial experience can reduce performance. Together, these findings highlight the distinction between having information and tools available and using them effectively. Supplied procedures still matter for the models tested here. The performance gains also come with higher token-based cost. The experiments do not separate better use of information and procedures from additional or differently allocated inference. We provide the EnvTraverse framework and an evaluated baseline agent for testing whether further environment-independent changes improve performance in some environments without degrading it in others.

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arXiv AI Papers

Learning Rational Strategies for Temporal Objectives in Multi-Agent Systems

We study rational synthesis for stochastic multi-agent systems with unknown dynamics, where each agent is equipped with its own probabilistic temporal objective specified using Probabilistic Linear Temporal Logic on Finite Traces ({PLTL}_f}). We impose solution concepts (e.g., Nash equilibrium, subgame-perfect equilibrium) as constraints on the joint strategy profile, using payoffs derived from each agent's probability of satisfying its temporal objective. In particular, we formulate per-agent rational synthesis as finding a strategy profile -- if one exists -- such that (i) the designated agent's probabilistic temporal constraint is satisfied, and (ii) the profile represents a stable solution under a chosen solution concept. We give conditional convergence guarantees for tabular Nash-Q learning, certify satisfaction with simultaneous finite-sample confidence bounds, and assess strategic stability with approximate best-response checking. Our approach operates in a stochastic Multi-Agent Reinforcement Learning (MARL) environment, where model-free learning algorithms attempt to attain extremal satisfaction probabilities for temporal objectives automatically compiled into reward automata. Our approach is empirically validated using 8 general-sum concurrent stochastic games.

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arXiv AI Papers

Asking Smarter Questions: Targeted Active Preference Learning for Underspecified Rewards

Reward learning typically assumes the human's input covers everything that matters for the task. In practice, humans can only attend to so much at once, so their teaching naturally captures some features---or aspects of the task---better than others. Prior work has shown how the robot can identify which features were poorly supervised directly from its teaching data. But the current solution is to ask the human to try again, putting the burden on someone who already struggled to convey those features. We propose shifting this burden to the robot. Our key insight is that the same information that tells the robot what it doesn't know can help it ask better questions. Preference queries offer a low-effort channel for resolving this uncertainty, but only if the robot knows where to direct them and the human knows what to attend to when answering. We act on this insight in two ways: we build an informed prior that targets preference queries at the features that need resolving, and we accompany each query with an explanation that focuses the human's attention on exactly those features. In simulation, the informed prior beats the standard active preference learning baseline by up to 30.8\% in the low-query regime, where reducing human effort matters most. In a user study, the informed prior and explanations each significantly improve reward recovery and amplify each other.

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arXiv AI Papers

LEASH: Uncertainty-Aware Weak-to-Strong Escalation and Oversight for Computer-Use Agents

Computer-use agents increasingly tackle long-horizon tasks, where running a frontier model at every step is expensive and a small open-weight model alone often fails. Weak-to-strong escalation offers a middle ground where a weak agent acts by default and hands control to a strong one only when needed. The core challenge is deciding when to escalate, which requires an uncertainty signal cheap enough to check at every step. However, even after handoff, the strong agent can still get lost, but a black-box API that the strong agent is usually served exposes no internals to monitor. To this end, we propose LEASH, a training-free framework that unleashes the strong agent only when the weak agent's latent uncertainty signals it is needed, and keeps it on a leash afterward. LEASH has three layers: (1) initial task uncertainty for early routing, (2) step-level uncertainty for runtime escalation, and, after handoff, (3) a shadow observer for continued oversight of the strong black-box agent. Here, we use latent uncertainty as a fuel for all three layers. Specifically, we compare the weak model's hidden states with those from its past successful and failed trajectories, and a state that looks more like the failures signals higher uncertainty. During weak-agent execution, our uncertainty estimator reuses activations already produced during action generation, so it needs no extra forward pass or dedicated monitor training. Experiments on OSWorld across four contemporary model backbones show that LEASH consistently improves over standalone weak agents and outperforms random escalation by 6.55--11.94 points at matched escalation rates. With Qwen3.5-35B-A3B, LEASH achieves 73.66% task success at $0.4117 per task, matching always-on Claude Opus 5 (72.90%) while reducing inference cost by 19.2%.

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arXiv AI Papers

Librarian Agents: Training LLMs to Curate Long-Context Workspaces that Anticipate Future Queries

Reasoning over long document contexts remains a challenge for large language models (LLMs). Standard retrieval methods are inherently reactive, bottlenecking agents with complex, cross-document reasoning at inference time, while precomputed structures like knowledge graphs often fall short because they rely on rigid heuristics. Instead, can we allow agents to perform anticipatory directed curation: learning to proactively reorganize unstructured corpora prior to inference to efficiently serve diverse future queries. We build on a key asymmetry in modern agentic harnesses (e.g., Claude Code): while LLM agents are adept at navigating existing filesystems to solve an immediate task, they are rarely trained to construct reusable workspaces for future use. To instantiate this capability, we introduce Librarian Agents, a framework in which a builder agent transforms raw documents into a hierarchical filesystem of synthetic files and reference links, which forms a workspace tailored for a downstream answering agent. We formulate workspace construction as a Markov decision process and optimize the builder policy via reinforcement learning to directly maximize downstream answering accuracy. Empirically, Librarian Agents outperforms the strongest retrieval and precomputation baselines by 33 percentage points on BrowseComp-Plus, amortizes upfront construction costs across repeated queries, and generalizes zero-shot to unseen domains on BRIGHT with a 31-point average accuracy improvement.

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arXiv AI Papers

X-RIC: An Agentic RAN-Intelligent Controller Benchmark for Enhancing Reinforcement Learning

The O-RAN ALLIANCE introduces architectural flexibility through disaggregation and AI-driven control. While the RAN Intelligent Controller (RIC) enables centralized optimization, current AI approaches lack reasoning capabilities and explainability. We propose eXplainable RIC (X-RIC), a novel framework integrating agentic AI into O-RAN architectures. X-RIC combines reactive Reinforcement Learning (RL) with strategic agentic reasoning through: (i) automated Behavioral Cloning (BC) using domain heuristics for sample-efficient training, (ii) a Telecom Language Model (TLM), a transformer-based reasoning module providing contextual abstraction and interpretability, and (iii) closed-loop co-adaptation within the Near-RT RIC control loop enabling continuous policy refinement. To ensure deployment readiness, we introduce BARX (Benchmarking Agentic Reasoning for RAN), a domain-specific evaluation framework assessing agentic control across latency, compliance, and determinism metrics. We validate X-RIC on SLA-aware network slicing in simulation and O-RAN-compliant testbed deployments. X-RIC achieves 89% operational cost reduction while maintaining SLA compliance, converging 75% faster with 50% fewer training steps and 46% lower variance.

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