According to The Information, Apple is planning to get back into the server game and might just pair up with NVIDIA to make it happen.…
Formal explainability provides mathematically grounded justifications for individual predictions. However, abductive explanations often exceed human cognitive limits by involving too many features, while probabilistic relaxations have remained largely limited to categorical classification. We present a unified framework for probabilistic explainability based on sparse, anchored linear models, applicable to both binary classification and continuous regression. By mapping instances to the Boolean hypercube, our linear explanations strictly generalize subset-based approaches: they capture both the magnitude and direction of feature contributions while enforcing a prescribed sparsity budget k. We show that minimizing the relevance error for such explanations is -hard when the underlying model is a neural network, and we relate this intractable objective to a tractable surrogate---the fidelity error. For a parameterized family of local distributions, the relevance error of any k-sparse explanation is bounded by its fidelity error up to a multiplicative factor that remains small locally. We address the resulting empirical problem using two complementary approaches: a Mixed Integer Programming (MIP) formulation that yields provably optimal empirical solutions while maintaining polynomial sample complexity, and a polynomial-time Iterative Hard Thresholding (IHT) algorithm with provable approximation guarantees. Empirical evaluations show that, unlike state-of-the-art baselines such as LIME and MAPLE, our explanations satisfy both the anchoring and sparsity constraints by construction, while consistently achieving lower relevance error.
The test error of a model plotted against its number of parameters d falls, peaks when the model can just fit the training data, and falls again, exhibiting the double descent phenomenon. We explain the phenomenon with statistical mechanics. The training trajectory of a stochastic gradient-based method is a particle wandering over the energy landscape of the training loss at an induced temperature T, and a run that has equilibrated visits every parameter vector of a given training loss equally often, the fundamental postulate of statistical mechanics, with probability given by the Boltzmann distribution. Because training starts at an initial point and has only finite time to diffuse, it carries an effective weight decay, which makes every parameter a quadratic degree of freedom. The equipartition theorem then distributes the energy among the d degrees of freedom in shares of T/2, so at a fixed training loss adding parameters lowers the temperature and drives the Boltzmann distribution toward the stationary path. Finally, adding parameters can only lower the L^2 norm of the stationary path, so a solution sampled at fixed loss is less likely to be large with increasing d, effectively increasing weight regularization.
Reinforcement learning (RL) is an exciting concept as well as a remarkable success story worth sharing. However, RL builds on rather complex interactions between different objects that play out over several cycles. Such dynamics are often best explained with an easily accessible implementation. We present RLLBC-Lib, a carefully crafted code library with the goal of lowering the entry barrier for students and other learners of RL in the context of learning-based control. At its heart, RLLBC-Lib comprises a comprehensive library of tabular RL approaches to enforce a clear understanding of the theoretical foundations. A deep RL library follows the same design principles, underscoring the parallels between simple tabular and state-of-the-art deep RL approaches. Additionally, RLLBC-Lib provides a collection of implementations illustrating core RL principles and contrasting RL to other learning-based control approaches. Finally, RLLBC-Lib provides an ideal basis for creating programming assignments with automated grading.
A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgments: a fluent but incorrect account of who owns an item, or whether a transfer has already happened, can corrupt the input to otherwise deterministic rules. We study incremental memory maintenance for long-lived game NPCs in a quantized Qwen hybrid recurrent-attention model. Our runtime removes superseded attention KV entries, computes replacement records at the true sequence tail, and preserves the continuing recurrent state and unchanged KV. Existing local experiments combine multi-update dialogue replays, fixed-input placement ablations, and attention diagnostics. Independent block composition weakens query-conditioned memory selection without a uniform chunk-initial attention collapse. True-tail updates preserve important current-state and historical bindings across eight scripted maintenance rounds; a placement case recovers the full-refill quantity in three reconstructions, while slot-preserving alternatives repeat a double-subtraction error. Attention-distribution proximity alone does not explain these semantic differences. The results motivate treating a character's inference state as a maintained, history-dependent resource, rather than only a disposable encoding of its latest memory text.
In multi-agent environments, coordinating agents to prevent interference and ensure robust individual performance is a critical challenge. Previous research on social laws for multi-agent systems has primarily focused on deterministic, goal-based settings. This paper extends the concept of social laws to stochastic, reward-based environments, proposing a formalism for defining and verifying their robustness under various conditions. We introduce the notion of α-robustness, a measure of the guaranteed utility each agent retains while pursuing its optimal single agent policy, assuming all agents obey the social law. We then present an approach for robustness verification of social laws in stochastic settings, based on a reduction to solving a series of Markov decision processes. Empirical evaluations on toy environments illustrate the potential of our framework.
In particle collider experiments, event reconstruction is the task of inferring the kinematics of short-lived particles produced in the hard scatter from the stable final states recorded by detectors. We decompose event reconstruction into two primary tasks: assigning measured jets and charged leptons to parent particles, and predicting unmeasured neutrino kinematics. We present VyPER, a novel geometric learning framework that represents collider events as hypergraphs with a physics-inspired topology. VyPER combines the supervised classification of hyperedges for particle assignment with a diffusion model for predicting neutrino kinematics, leveraging a joint loss function to optimize both reconstruction tasks within a unified framework. We showcase VyPER across several proton-proton collision processes, comparing its performance to existing analytical and machine-learning-based reconstruction techniques. In doing so, we demonstrate that accurate event reconstruction is achievable across a diverse range of Standard Model physics processes, opening new avenues for precision measurements in the Higgs boson, electroweak, and top-quark sectors.
OpenAI shares a framework for tracking, investigating, and disclosing model misalignment, alongside six reports of unexpected or concerning model behavior.
Google is launching early access to a new MCP server for Google Home, allowing AI agents like Claude, ChatGPT, and others to control connected devices…
Google is opening up its smart home to AI agents, letting tools like Claude and Open Claw access and control your connected devices and analyze…
Mixture-of-Experts (MoE) language models suffer from large parameter counts, which create a significant memory bottleneck. Expert pruning is the most direct approach for reducing this parameter count, yet existing methods make pruning decisions for each expert independently, and assume experts' contributions are purely additive. In reality, expert usage in MoEs is inherently cooperative. We derive HOPE (Higher-Order Pruning of Experts), a second-order pruning objective which provably minimizes an upper bound on the error resulting from pruning. We show that REAP (a state-of-the-art first-order pruning method) is a special case of HOPE where interaction terms are ignored. Across three frontier MoE models (up to 122B parameters), two distinct calibration sets, and multiple benchmarks (including math, instruction following, coding, and an agentic suite), we demonstrate that HOPE produces better pruning decisions than existing methods, and its advantage is most pronounced at high pruning rates and on challenging agentic workloads. At 50% pruning, HOPE outperforms all baselines and achieves an average rank of 1.58 out of 5 methods (versus 2.42 for the next-best method, REAP), with gains of up to +6.1% on agentic coding. Over all conditions, HOPE again achieves the best average rank and surpasses every other method in the majority of head-to-head comparisons. By preserving cooperative expert structure that first-order methods ignore, HOPE enables aggressive compression with minimal degradation, particularly on complex tasks where diverse expert combinations are invoked over long sequences.
Agent benchmarks are substantially more costly to evaluate than conventional LLM benchmarks. Benchmark compression is therefore a natural solution, yet existing methods primarily model redundancy in task--model final-score distributions, which is important in agentic evaluation. To address this limitation, we analyze large-scale trajectories and identify six complementary process signals that are systematically associated with final agent performance. To disentangle agent performance redundancy from a complete perspective, we propose DualViewEval, an agent benchmark compression method that jointly exploits outcome and process relations to learn an exact-size miniset and predict the full-benchmark scores. Across five agent benchmarks and five representative baselines, DualViewEval achieves the best results in all datasets. With only 20 tasks, it achieves 24--40compression on APEX-Agents and BFCL, reducing mean absolute error (MAE) by 14.5\%--28.2\% over the strongest competitors while improving Kendall's τ by up to 7.2\% relative to EssenceBench on SWE-bench Verified. The selected minisets further reveal capability differences among different agents, providing compact and diagnostic feedback for efficient agentic model development.
Existing legal benchmarks cover diverse tasks, while continuous monetary remedies remain comparatively underexplored. We introduce ECtHR-NPD, to the best of our knowledge, the first benchmark for predicting non-pecuniary damage (NPD) awards at the European Court of Human Rights (ECtHR) from case information when no statutory formula or explicit calculation rule determines the amount. ECtHR-NPD contains 14,575 cases with case-level awards in nominal euros, chronological splits, and a protocol separating target construction from model input. We evaluate a battery of methods, including constant predictors, gradient-boosted trees, retrieval methods, fine-tuned encoder language models (LMs), prompted decoder LMs, and knowledge-augmented agents. Our results show that more sophisticated LM and agentic approaches do not consistently outperform the strongest feature-based baseline. All model families struggle to identify zero awards and to calibrate high-award predictions, with further degradation on the Challenging test view, making ECtHR-NPD a challenging testbed for current state-of-the-art open-weight and proprietary LMs.
Health discourse in social media videos often contains densely entangled claims spanning multiple thematic aspects, stances, evidential frames, and rhetorical functions within short conversational spans. Existing approaches largely rely on coarse topic-level, sentiment-based, or stance-oriented representations that do not adequately capture this structure. Our analysis identifies an average of 13.22 atomic claims per minute, motivating richer claim-level discourse representations. We introduce a structured framework for claim-level discourse analysis in dense health narratives. Our framework models discourse through tuples linking atomic claims with thematic aspects, stance, and multidimensional pragmatic discourse attributes. To support this setting, we construct a benchmark spanning four health domains with 1,191 manually annotated claims from 60 videos. Using this framework, we evaluate automated structured discourse analysis under different discourse context settings. Results show that current LLMs achieve strong performance on thematic categorization and stance prediction, but struggle with high-dimensional pragmatic profiling. We also find that different discourse tasks benefit from different forms of contextual reasoning, suggesting that future systems may require task decomposition and specialized inference strategies.
In physics-informed machine learning, a target function u^* is learned from noisy value observations y_i=u^*(x_i)+ _i, together with differential information, given either by noisy observations d_j=(Du^*)(z_j)+ξ_j or by a known physical constraint Du^*=v. We consider the setting where D is a linear differential operator and analyze a physics-informed kernel estimator u combining n value observations and m differential observations. In this context, we ask how much can differential information improve predictions, and how does this improvement depend quantitatively on n, m, and D. We prove finite-sample bounds, supported by numerical simulations, revealing a two-regime structure for the prediction error. When m is limited, the rate depends jointly on n and m; when m exceeds a problem-dependent threshold, the rate saturates and matches the oracle rate obtained when the perfect constraint D u = Du^* is imposed. Examples are discussed for Sobolev spaces which are reproducing kernel Hilbert spaces and include partial Laplacian constraints on the torus and gradient observations on bounded domains. These examples illustrate the range of possible learning rate improvements --- from the standard nonparametric n^{-1/4} to the parametric rate n^{-1/2}. Finally, we derive physically consistent rates in a stronger norm that jointly controls the errors in u and Du.
Anthropic is releasing these features to Pro and Max plan subscribers initally
Claude is getting a pair of new tools today: Docs and Slides. They'll let you create documents and presentations through Claude chats, which you can…