Boyu Capital and IDG Capital led the funding round, and existing shareholders Tencent, HSG (formerly known as Sequoia China), ZhenFund and others also participated.
LegalOn cut estimated daily Codex costs by 65% while maintaining development speed. It matched Astra, Sol, and Luna to tasks and managed budgets strategically.
With GPT-5.6, GPT-6 Astra, and GPT‑Image‑2.5, Pollo AI helps creators turn bold ideas into detailed images and cinematic video ads.
Memory-augmented mobile GUI agents store successful execution trajectories and reuse them in later tasks, but a stored trajectory rarely matches a new task exactly. The new task may use different parameters, share only some of its steps with a stored trajectory, or have no relevant record in memory. Forcing the agent to use irrelevant memory can mislead it, whereas discarding memory that may still be useful deprives it of guidance from past experience. To address this dilemma, we propose DeltaReplay, a step-level memory reuse framework that decides how to use existing memory without modifying it. We observe that the reusable part of a stored record is determined not by the record itself but by its relation to the new task, mainly through two factors: page-level consistency and action-level generality. We therefore store execution trajectories as paths in a transition graph, whose nodes (pages) and edges (actions between pages) capture these two factors. At reuse time, the action on each edge is split into a task-independent operation and task-specific parameters. DeltaReplay then compares each recorded step with the new task and the current screen, and decides whether to follow it, execute it after replacing its parameters, or leave it to the base agent. On AndroidWorld and SPA-Bench, DeltaReplay improves the task success rate over a base agent with the same backbone by up to 10.3 and 25.0 percentage points, respectively. These results indicate that deciding at each step how to use retrieved memory lets agents benefit even from partially matching trajectories.
Self-blended images are widely used to train face-swap detectors, but primarily capture blending artifacts. We investigate whether adding illumination inconsistencies improves detection. Temporal Self-Blended Images (T-SBI) transfer lighting statistics between frames of the same video, with the mismatch controlled by luminance difference (ΔL). Using five training regimes and a three-seed comparison of high- and low-ΔL training, we find no evidence of illumination-specific improvements. AUC differences remain within seed variability across four datasets, and an analysis of 506,328 attribute-binned samples shows no preferential reduction in errors under harsh lighting. Instead, T-SBI shifts prediction scores, changing optimal thresholds by approximately 0.34 on FaceForensics++ and 0.30 on Celeb-DF, making comparisons at a fixed threshold misleading. However, T-SBI improves robustness to heavy JPEG compression on DFDC (AUC 0.780 versus 0.696), potentially reflecting greater reliance on low-frequency cues. These findings highlight the importance of evaluating training methods against their intended targets and accounting for threshold effects.
Complete orthogonal predictive coordinates do not by themselves bind a latent direction to a named intervention. We present a mathematical and synthetic audit motivated by vascular device-vessel suitcordance. Capacity-matched least-squares predictors were exactly equivalent under complete fixed output transforms, whereas an anchor-only observer recovered interpretations only within the span of known perturbation signatures. Six three-dimensional configurations across 64 seeds gave a maximum paired prediction discrepancy of 6.7e-15 but a median untransported edit error of 1.513. Coordinate transport removed that error. Noisy and weak anchors constrained calibration stability, and changing the representation basis required recalibration or verified transport. Across 256 additional fits in dimensions 3-24, prediction equivalence persisted within 4.0e-15. We then evaluated nine deliberate runnable fault classes across 64 seeds. All 576 faulty executions completed, but each violated at least one reconstruction, prediction, delivered-edit or scope contract; all 320 valid control records passed. Repeating a faulty implementation gave exact self-agreement despite error against the separately computed simulator expectation. For one omitted-direction defect, probe coverage followed its analytic law, and rank-aware abstention protected unsupported interpretations. Scalar-noise experiments exposed both missed weak faults and excessive rejection under narrow relative tolerances. These controls provide an executable separation of prediction, semantic support and scientific acceptance. They are synthetic numerical audits, not clinical validation, neural JEPA-Anything replication, agent learning or patient treatment-effect estimation.
Unsupervised learning is one of the main branches of machine learning. Here I argue that unlike the other branches of machine learning (supervised and reinforcement learning), unsupervised learning is a rather heterogenous field that can serve several different goals. It seems futile to try to define one single goal for unsupervised learning. I identify four different goals for unsupervised learning: 1) Estimating the distribution, 2) Generating new data points, 3) Extracting features for downstream tasks, and 4) Understanding the data.
Puzzles are widely used to evaluate the reasoning capabilities of artificial intelligence (AI) systems for sequential decision making, yet approaches originating from different paradigms are rarely compared under unified conditions. To address this gap, we introduce a three-dimensional characterization framework that enables the analysts of AI methods by 1) projecting them to the Markov decision process (MDP) sequential decision making formalism, 2) degree of autonomy through human prior ranking of their designs and, 3) skill and computational cost. Using this framework, we analyze how representative graph-based, reinforcement learning, and large language model (LLM)-based approaches differ in their design choices and performance characteristics, instantiated respectively by Neurosolver, forward-backward reinforcement learning (FBRL), and automated thought-of-search (AutoToS), including a double-agent extension of thought-of-search (DA-ToS). The analysis relies on the Tower of Hanoi puzzle that provides a controlled benchmark with well-defined rules and scalable complexity, enabling consistent comparison across increasing problem sizes. The 3D characterization reveals that LLM-based methods, due to their weakly constrained action-space design, shift complexity from architecture to inference-time verification, leading to substantially higher memory and runtime costs than Neurosolver and FBRL.
This study addresses the problem of structured sentiment analysis, whose goal is to obtain a fine-grained sentiment graph where the nodes represent spans of sentiment holders, targets, and expressions, while the arcs define the relationships among them. Our proposed approach casts the task as dependency graph parsing, but departs from traditional parsing methods by solving it through sequence labeling. To do so, we leverage recent advances in linearized graph encodings that allow each word in the input to be assigned a label, effectively capturing the structure of the dependency graph. We conducted experiments on seven datasets spanning five languages (English, Spanish, Norwegian, Basque, and Catalan), showing performance competitive with leading, more complex single-model approaches.
Existing reaction models primarily learn molecular transformations, whereas enzy- matic reactions depend jointly on molecular structure and catalytic function. We formulate this problem as learning an enzymatic reaction space linking reactants, products, and Enzyme Commission (EC) annotations. To characterize this space, we introduce VenusRX-Bench, a unified benchmark for forward reaction prediction, single-step retrosynthesis, and EC-number prediction. VenusRX-Bench integrates reactions from multiple biochemical databases with standardized curation, leakage- controlled splits, and consistent evaluation. Benchmarking representative chemical and enzymatic models reveals a clear chemical-to-enzymatic domain gap, driven by limited domain data, catalytic-context dependency, and the difficulty of modeling large biomolecular structures. To bridge this gap, we develop VenusRX, a unified T5-style sequence-to-sequence model for enzymatic reactions. VenusRX jointly learns forward prediction, ret- rosynthesis, and reaction reconstruction, with two-stage training on millions of template-expanded reactions followed by real biochemical reactions. In addition, optional EC conditioning incorporates catalytic context, while Molecule Library- Constrained Decoding improves the generation of complex biomolecules. Across benchmark tasks and challenging generalization splits, VenusRX achieves the best or competitive performance on most evaluated settings over representative chem- ical and enzymatic baselines. Moreover, EC information consistently improves reaction prediction, while learned reaction representations support accurate EC prediction, revealing a bidirectional relationship between reaction structure and catalytic function. Together, VenusRX-Bench and VenusRX provide a unified framework for elucidating and modeling enzymatic reaction space
Foundation models supply reinforcement learning (RL) with priors that mitigate its longstanding weaknesses in sample efficiency and transfer, but their token-by-token generation makes queries sequential and costly. Jev, a recently released decision model, generates nothing and returns calibrated, typed answers in a single forward pass. Existing work studies foundation models in RL either as models to be trained or as generators to be prompted, and Jev belongs to neither category, having so far served only as a black box in single domains. How well such a model decides on its own in RL environments, and how it can improve RL as a component of training, therefore remain unaddressed. To this end, in this paper we first examine the requirements that the objects of an RL system place on the answers they consume, and establish that Jev can fulfill all of them except the cardinal use of a value function. The remaining objects form positions that admit several roles each. We then construct algorithms that employ Jev at three of these positions, as a reference policy, an exploration judge, and a replay rater, to improve sample efficiency, exploration, and learning performance. Across nine MiniGrid tasks and three Atari games, training with Jev outperforms a standard RL learner, including where the learner makes no progress alone, while the model itself remains untrained. To our knowledge, we present the first use of Jev within the RL learning process and establish a frozen decision model as a usable component of RL training, inviting further exploration of how Jev and other advanced decision models can improve RL.
In the graph model for conflict resolution (GMCR), a decision maker (DM) either moves the conflict to another state or does nothing. The basic definitions leave inaction implicit, so every action that leaves the state unchanged is treated as doing nothing. Yet announcements, exercises, leaks and selective disclosures are neither moves nor inaction: they leave the state unchanged but change what other DMs believe about which moves are available and which moves others would want to make. We introduce such state-preserving actions by augmenting states with the DMs' epistemic states: a physical move changes the physical state, a state-preserving action changes only the epistemic state, and inaction is the absence of a transition. Actions generate evidence through observer-specific interpretation maps. Building on a four-valued extension of GMCR from the author's earlier work, which separates evidence for and against, we show that evidence for a move can only enable perceived moves and evidence against can only disable them, that two of the four reduction operators ignore one kind of evidence, and that contradictory assessments are absorbing under monotone accumulation. With the monotonicity of stability in move sets, this fixes the direction in which any action moves a DM's stability judgements and characterizes when actions can enable provocation or deterrence. Capability assessments affect all sanction-based stability concepts, and on the DM's own side also Nash stability, whereas intention assessments affect only sequential stability. Hedging between two candidate types weakly expands or shrinks an observer's sequentially stable set according to how it reads contradiction. In the 1995 DVD format negotiation, general metarationality cannot distinguish its phases, since the computer industry group could always sanction; sequential stability, which asks whether it would, can.
Image-to-3D generation has become increasingly capable of producing objects that closely resemble the input image, and an outstanding challenge is to reproduce the depicted object itself, including the specific geometry that defines it. Inscriptions, brand marks, and repeated structures are frequently distorted or lost, despite being critical to object identity. We present Hi3D 3.0, an image-to-3D generation system targeting object-specific fidelity, with Twinkle3D as its geometry model for generating watertight triangle meshes at 2048^{3} resolution. Twinkle3D advances high-fidelity geometry generation along four dimensions. First, while O-Voxel/FaithC offers high representational precision, it often suffers from poor surface quality and non-watertight geometry. We address both issues while retaining its 2048^{3}-level precision. Second, we scale diffusion generation to sequences of up to 300K geometric tokens through a redesigned DiT architecture and large-scale distributed training optimizations, reducing training time per step from approximately ten minutes to ten seconds. Third, subsequent refinement cannot fully compensate for errors introduced during initial generation; we therefore strengthen both global shape and local detail in the initial generation stage, and the resulting single-stage model surpasses prior two-stage pipelines with 512^{3} refinement. Finally, we introduce a fine-grained image-3D cross-modal interaction mechanism that strengthens correspondence between visual evidence and geometric tokens, improving the recovery of object-specific structures. We evaluate geometric fidelity using alignment metrics derived from silhouettes and normal fields. Hi3D 3.0 outperforms four commercial systems across all reported metrics, recovering 82.1% of inscribed characters at 98.2% precision, compared with 21.7% recall for the strongest competitor.
Fusing a learned camera-noise fingerprint with an RGB appearance backbone is an appealing route to generator-independent deepfake detection, because the noise residual is grounded in image-formation physics rather than in the texture statistics of a particular generator. We test, on FaceForensics++, whether a Noiseprint++ residual channel carries information complementary to an RGB Xception backbone for face-swap detection. A three-model ablation (RGB-only, residual-only, late-fusion) shows that fusion does not improve over RGB alone and that the residual branch alone is near chance. A seven-level bottleneck diagnostic localizes the cause: the noise maps do carry a discriminative signal, but it is statistical---carried by the per-sample first and second moments (mean, variance, energy) of the residual---and the per-sample InstanceNorm layer placed at the noise-branch input, following the TruFor template, standardizes exactly those moments away (five-fold cross-validated AUC drops from 0.747 to 0.554). A context-crop control rules out cropping geometry, and two fixed-fusion variants that remove the bottleneck recover the statistical signal yet still fail to beat RGB on every dataset. We conclude that, on this manipulation distribution, the noise residual is redundant with RGB rather than complementary, and we give concrete guidance for practitioners adopting noise-residual fusion for face-swap detection.
Verifier scores now serve as both benchmark metrics and training rewards for large language model (LLM) agents, and a change in score is routinely read as a change in capability. It may instead reflect a change in the evaluation. We introduce TRACE, a protocol that turns a score change from a verdict into a testable diagnosis: it applies a targeted change to one part of an evaluation, compares paired runs, checks whether the agent's behavior changed, and rescores unchanged trajectories to test whether the scoring rule is responsible. In a controlled suite of 25 synthetic tasks, renaming tools lowers a scripted agent's score by 0.250 even though it performs exactly the same operations; restoring the original names at scoring time closes the entire gap, while the same mutation exposes a genuine behavioral failure in a second agent. On public τ^2-bench tasks with four LLM agents, an initial 30-task study finds mixed reward changes whose one clear effect does not replicate. In a larger follow-up on 88 new tasks with repeated runs per condition, renaming tools or reformatting tool outputs leaves reward unchanged to within 0.10 for seven of eight agent-change pairs, whereas tool names that deliberately mislead lower every agent's reward by 0.20-0.44, showing that the setup can detect real effects. Identical reruns flip 15-36% of task outcomes, so single-run comparisons cannot separate presentation effects from run-to-run variation. Two frontier LLM judges give consistent verdicts when a fixed trajectory is presented differently, yet disagree with each other on 57% of the same records, largely because one grades procedure rather than outcome. TRACE thus separates what a score change says about the agent from what it says about the measurement.